Shaman

Cero "Duke" of Maro's page

80 posts. Organized Play character for VampByDay.


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Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Thanks for running this shifty!

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke rolls his eyes. "Listen, I know you didn't design the things just . . . next time put them on some dummies or whatever and test them out before you give them to living, breathing people. And rig the guns up for remote fire and collect some data before you hand them out to people. Saves you some time and a potential lawsuit."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Hey, Shifty, no offense meant to you, and I'm certainly willing to finish the quest by playing through the fight at the end. Duke is just a surly character and I'm role-playing him that way. I'm 100% willing to fight the death bots (I think they still need to be tested.) I myself am not bad at you nor the scenario. Duke's backstory just makes it so that he doesn't like putting people at risk unnecessarily.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"Hey! What are you trying to pull here? This thing is designed so as to convert kinetic energy into photonic energy. Any time this thing takes a hit, it would likely blind the user! And look here, the quaxar power crystal would short if the shield failed completely, likely releasing an even heavier burst of photons. That could cause permanent eye damage! This thing isn't even halfway ready for market yet! Not by a long shot!"

Duke throws the thing at the half orc and mumbles something about incompetence.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Before putting on the device, Duke checks it out for similar flaws in line with what previously happened with the guns.

Engineering: 1d20 + 15 ⇒ (6) + 15 = 21

”I’m assuming both put us in live fire situations with no guarantee these’ll actually prevent us from becoming corpses?”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

reflex save: 1d20 + 10 ⇒ (7) + 10 = 17
Waiting to see if that was enough to evade the sniper weapon's backlash

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Is there a reflex save for half with that damage? I do have the evasion class feature.

Duke looks over the weapon.
engineering: 1d20 + 15 ⇒ (4) + 15 = 19
”Looks like the weapon draws power more power than the rifle needs, and the excess charge builds up in the battery casing, then discharges . . . Violently. Just a minor design flaw you might wanna look into. Probably would only kill 3/4 of your clientele.” he says sarcastically.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke will take Babau's Kiss and the Swarm Zapper

He'll go prone and start shooting at 300 feet with the swarm Zapper, making sure to make use of the sniper feature. Shot 2 will be at 100 feet away, then 90, and so on, always using the sniper feature.

shot 1: 1d20 + 10 ⇒ (20) + 10 = 30
shot 2: 1d20 + 10 ⇒ (18) + 10 = 28
shot 3: 1d20 + 10 ⇒ (14) + 10 = 24
shot 4: 1d20 + 10 ⇒ (16) + 10 = 26
shot 5: 1d20 + 10 ⇒ (19) + 10 = 29

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"Sounds simple enough"

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"Nice to meet you. I don't need my luggage carried. Let's see what we got."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

to hit: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28
damage if hit hit: 5d10 ⇒ (9, 6, 9, 10, 8) = 42

Wow! That damage!

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

to hit: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31
damage if hit: 5d10 ⇒ (9, 5, 3, 5, 9) = 31

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"Bringing Heavy Plasma Torpedo Launcher online. I'm going to avoid activating all weapons, as that might vaporize the drone a make figuring out why it's attacking us impossible."
to hit: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
damage if hit: 5d10 ⇒ (4, 5, 4, 6, 3) = 22

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke perks up
"Switching to live ammunition, bringing light torpedo launcher turret online. Fuunk, please try to aim our aft at the thing."
Attack: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29
damage if hit: 3d8 ⇒ (3, 1, 5) = 9

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke hits several buttons lackidazically.

Attack+computer blip+Aid another from Ua: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22

”I have gotten a positive firing solution from the onboard computer. Drone registers it would have been hit with a missile.”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

We have three computer ‘blips’ per round. Can my gunner take one?”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke says nothing but nods approvingly as he looks around the engine room.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke reloads his hand cannon with shotgun shells. Then he twirls the gun around before sliding it into his belt holster. "I trust you'll remember the Starfinders are valuable allies to have. We look forward to future business associations." he says in a gruff voice, as if forced to repeat a company slogan he doesn't really care about.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Since Ua says it hasn't moved from it's position, Cero continues trying to shoot it.
So looking it up, apparantly you can trick attack people you can't see? TOTALLY fine if GM rules that I can't.
Concealment, miss on a 1: 1d2 ⇒ 2
Trick attack: 1d20 + 17 ⇒ (16) + 17 = 33
Attack vs. Flat footed AC if trick successful: 1d20 + 10 ⇒ (9) + 10 = 19
damage if hit: 1d12 + 3 ⇒ (8) + 3 = 11
Extra damage if trick: 3d8 ⇒ (8, 7, 2) = 17
Will make it flat footed if I successfully trick it.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Trick attack: 1d20 + 17 ⇒ (7) + 17 = 24
Attack: 1d20 + 10 ⇒ (7) + 10 = 17

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke moves in and tries to shoot it, mostly hoping to eat images.
Trick attack: 1d20 + 17 ⇒ (8) + 17 = 25
Atrack: 1d20 + 10 ⇒ (4) + 10 = 14

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke moves forward, gun still raised, to another bit of cover.

Still ready an action to shoot if an enemy presents themselves. Mercy still off

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke moves and takes cover behind a discarded vehicle and readies an action to shoot any hostile that reveal themselves
Merciful is off.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke, with weapon out, will begin scanning the area, including looking for tracks.

Survival?: 1d20 + 14 ⇒ (11) + 14 = 25

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Reflex save: 1d20 + 12 ⇒ (5) + 12 = 17
Duke just barely manages to dodge out of the way.
Evasion, no damage
"'m fine."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Surviva: 1d20 + 14 ⇒ (4) + 14 = 18
Surviva: 1d20 + 14 ⇒ (13) + 14 = 27
Surviva: 1d20 + 14 ⇒ (15) + 14 = 29

Note, all checks are at +4 to follow a map, and if it is tracking, I can track while at full speed with no penalty to survival. Environmental seals are up, Tailblade is attached, gun is out and set to lethal.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke approaches the noodle vendor.

"Excuse me, Ex-Maitenance-22 is it? I was hoping we could procure your services. We were told you found a body? We are trying to stop whoever is doing the killings, so we would be grateful for any information you might have."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"I'm not too knowledgable about medicine or magic stuff, but I can give the body the ol' once-over. We should also go talk to this annocite."
I don't have ranks in medicine or mysticism, but can attempt them untrained with Jack of All trades. Medicine +6, Mysticism +5

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke will sit in a chair and carefully go over any data Eshazi has prepared, studying it with inordinate detail. This is, evidentially, where he shines.

I will use my Bounter Hunter ability to designate 'the creature that came through the portal generated by Resurgent Technologies during this incident,' as his mark. This should reduce all DCs for culture and diplomacy checks to know about it.

Culture check: 1d20 + 13 ⇒ (17) + 13 = 30My Bunter hunter bonus applies?

"Please, please give us some leads."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke throws his hands up in the air. "We all had it set up, then there was a minor hiccup and the rest of the team started casting offensive spells."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"Our job was to get in and out. As soon as we have this comm data and . . . I guess probably the data about those cats, we should just leave. He'll be out for at least an hour, but it probably shouldn't be life threatening."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Trick Attack yellow: 1d20 + 17 ⇒ (8) + 17 = 25
Attack Yellow: 1d20 + 10 ⇒ (3) + 10 = 13
damage if hit: 1d12 + 3 ⇒ (1) + 3 = 4
damage if Trick attack: 3d8 ⇒ (4, 1, 2) = 7
If I miss, My shot is not expended via conserving fusion

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Trick Attack yellow: 1d20 + 17 ⇒ (3) + 17 = 20
Attack Yellow: 1d20 + 10 ⇒ (3) + 10 = 13
damage if hit: 1d12 + 3 ⇒ (7) + 3 = 10
If I miss, My shot is not expended via conserving fusion

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6
Numina 6 wrote:
I believe that in Starfinder critical hits multiply all the damage, including trick attack damage
core Rulebook, critical hits, p. 182? wrote:
If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together to determine the damage dealt.

You are right. Gross!

Final damage: 28 + 3d8 ⇒ 28 + (7, 8, 5) = 48

Remember, all nonlethal from mercy fusion?

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke moves around and tries to trick and fire off another shot.

trick attack: 1d20 + 17 ⇒ (16) + 17 = 33
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Crit Damage+Trick attack: 2d12 + 6 + 3d8 ⇒ (1, 11) + 6 + (2, 5, 3) = 28
The scientist is Flat-footed to everyone else

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

I'll take my turn out of order since no one is posting I guess.
Duke Sighs to himself "Of course this had to get messy."

Duke Moves a few steps back, drawing his pistol as he does, and then turns around and shoots the scientist Remember, Merciful is still on.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage if hit: 1d12 + 3 ⇒ (8) + 3 = 11

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke shakes his head, sighs heavily, and and mutters under his breath. "Checking in, we told him we we needed to check in on his terminal. He believed us. That's all we had to say."

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

”Compared the the rest of the colorful crew here, I’m not that interesting, I just like to sit down with a good crime novel from time to time.”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Fuunk, now that the kitchen is cleaned, I think Ua, Fuunk and I are just standing back, Numina is hacking in the infirmary and Gordon is cooking.

”Part of being a captain is knowing when to push your crew to work together and when to let them have some time to themselves. Trust me, when there’s a problem, we work together like a well-oiled machine. Though now that you mention it. . “

Gonna try a big bluff check, would appreciate some aids

”Actually, we could do one more thing of official business. Could you show us where we could send a message from your telecommunications array? We need to officially check in to say we arrived. New rules from corporate say we can’t use our ship’s comms. Apparently some crews-not us-were giving false check ins to say they arrived on time even though they hadn’t to cover up the fact that they were lazy or doing some unofficial missions on the side. So now we ALL have to do this. Hey Numina? Can you handle the check-in?”

Bluff: 1d20 + 11 ⇒ (9) + 11 = 20
UA, I believe the GM called for a diplomacy check, and you are the only one with ranks in it that is here. Would you mind?

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

I’ll attempt aid another the cooking check using jack of all trades. I don’t have diplomacy.

1d20 + 5 ⇒ (4) + 5 = 9

”Sorry, I’m all thumbs when it comes to making food, I’ll get out of your way.”

As he steps away he’ll text Numina
Any luck?

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6
Shifty wrote:
"So how long have all of you crewed the Ercinee?, Do you prefer milk runs like this to piracy? Hey don't take too long looking back there - no slacking off helping clean"

”Oh, don’t mind them,” Duke waves dismissively at Numina. ”You know how some pilots are. If it doesn’t have a flight stick they aren’t interested. As for crewing the Ercinee? Not long. Honestly the days all seem to blend together on these cargo runs.”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke saunters up and shakes the Ryphorian's hand. "Name's Duke. No problem about the kitchen. The 'galley' on our ship isn't much more than a space-microwave, so my first mate here." he gestures to Gordon, "well, he considers himself something of a bit of a chef and has been itching for the chance to do some actual cooking. Wanna show me where all these dishes go then we can get to it? I know I'd love to have a nice meal for once. Oh, and mind if my crew stretches their legs? Surprisingly little room to walk around in those cargo shuttles."

Bluff (would love some Aids from Gordon): 1d20 + 11 ⇒ (5) + 11 = 16

Duke will superstitiously nod at Ua.

bluff to send a secret message: 1d20 + 11 ⇒ (5) + 11 = 16

Secret message to Ua:
Establish a telepathic connection. then through the connection Tell Numina 6 to start looking around for a computer to hack into . . . remind her to be . . . as subtle as they can be.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke will grab some of the cargo and move as directed.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke gives a noncommittal grunt as he reenters the shuttle and comes back with a box labeled ‘Highly improbable plant-based meat substitute.’ ”Sorta. Our crew is new to this run at least. We were a bit surprised when we caught this assignment to be honest.”

If someone else wants to make the bluff check, I can auto aid another. If you want me to take the lead, I’d appreciate some aid anothers.

If you want me to take point on bluff:
1d20 + 11 ⇒ (16) + 11 = 27

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Fuunk, Remember, the map may have been flipped or rotated.

Duke will exit the craft holding a box marked ‘Non-Perishable food-like substitute.’ He will have adopted a bored-like demeanor. ”Yeah, we got your supplies here. Where you want ‘em?”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke turns to the rest of the crew. "Rule one of infiltration is to be non-commital. Less chance of slipping up the less info you make up. We show up, say we are there to deliver supplies. If this researcher asks where the usual guys are, tell him we don't know either, that we just got this work order. Once we deliver the supplies, some of us should try and sideline him, while someone slips away to try and download the computer data. Anyone here an expert hacker?"

Duke is ready to get underway.

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke turns to the rest of the team, ”Well, from what I know, Frozen Trove tends to stick out-of-favor scientists in facilities like these to dead-end their careers, so acting as a shoulder to cry on might work on this guy. In any case he’ll probably be lonely so acting kind and sociable might be our way in.”

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

"Uhhh, Captain? I don't mean to question your orders, but, being on 'hostile' terms with a corporation doesn't exactly mean we should go stealing from them. From what I understand the society itself is having a major PR problem, we don't need to get caught doing this kind of skullduggery right now. Do we have any intel that they're actively working against us?"

culture: 1d20 + 13 ⇒ (20) + 13 = 33

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Duke will shake his head and go back to hunting bounties. . . alone.

Ready for the next quest whenever the GM is

Second Seekers (Luwazi Elsebo)

Male Yskoi Operative (thief) 7 Sta 65/65 HP 44/44 EAC 22, KAC 23, AC vs. CM 31, Init +9 Fort p+4, Ref +11, Wil +6

Over Comms, Duke will ask everyone else to get Thursa to their intended destination. Duke will try and slip away and keep an eye on them from afar while reloading his gun.

Stealth: 1d20 + 17 ⇒ (3) + 17 = 20



Good morning Pathfinder’s!

I wanted to know if Paizo published the rules on the curses used in paizocon 2019 with the glass cannon network (link below).
These curses, like the bridesmaids curses and the maggots one, were super interesting and would love to tweet and implement them.
https://youtu.be/Z63SMouuiJ0


Good morning Pathfinders,
I was looking at Halcyon Spells and Magaambya Attendant, I wanted some verification on the spell casting stat. It looks like all the Halcyon Spells are based on intelligence if you choose Arcane and Wisdom if you choose primal. So a Wizard would cast his arcane spells with Intelligence and Halcyon Spells with Wisdom or a Druid would do the opposite.


So I am running a game for my brother and I through Wrath of the Righteous. I wanted to know if people had advice for small parties in PF1 and this AP or links to fixes/advice on the game.
Thank you all!


The Witch is my favorite class. I loved the design from first and am excited to see it.
So this was an issue I had with the Witch class from 1st edition. Why is it Intelligence based?
They draw power from a patron similar to a cleric and their deity and a Druid and nature.
Many witches in lure are in a cabin in the woods dealing with nature, animals or viewing the night sky.
They are viewers of the future through cards, crystal balls or animal entrails.
They are the ones noticing things others can’t like spirits, breaks or distortions in time and space, the shifting of seasons.
The biggest reason I’ve seen Witches as Intelligence based is the game balance having another Int. caster.
What does everyone else think? Should there be a change? Am I not seeing something?


So I bought the Pathfinder Lost Omens Character Guide months ago and impatiently awaited it’s arrival.
For my birthday, October 7th I got a 9 month old 88 lbs puppy named Atlas.
On the 16th I got the guide omg the mail and was able to finally look it over. I was so excited, but had to wait until the weekend to truly dive into it, so I set it up somewhere to glance at it when I could.
One day I come home to a floor covered with my book....
Anger, sadness, frustration. I was very upset.
After cleaning up this mess, I wonder:
What is the worst your pet has done to your nerd/geek passion?


Good Day All,

I am building a Champion of Irori and am trying to find the best route to go with it.

With the Champion as a base and Monk Archetype I will get:
Armored, Unarmered Defense, Unarmed Attack at Trained
Fortitude and Will at Expert
Champion’s Reaction
Lay on Hands
2nd level I will have Unarmed Attack at a d6? (Unsure how Deific Weapon and Powerful Fist work together)
This will be missing out on Flurry of Blows till later, behind on Unarmered Defense till later
This one looks like it starts off slow but by 13th becomes quite the beast, I just don’t know if I will get that high.

With the Monk as a base and Champion Archetype I will get:
Unarmered Defense, Unarmed Attack,
Fortitude, Reflex and Will at Expert
2 More skills
Flurry of Blows
Powerful Fists at 1st
2nd I will get Lay on Hands
This one I’ll be missing out on Smite Evil until late
This one starts off good to concept but really just turns into a monk with lay on hands and loses out on a core feature to the “Paladin-Monk” I knew the Champion of Irori is.

Is there something that I am missing? A better way of looking at this or doing this?


Ranged Reprisal let’s you use Retributive Strike with a ranged weapon. But what is a ranged weapon’s reach? Is it in 5 feat? Or is it the range you can hit?


The ability says “The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a Will save.”

What does the Will save do?


Good morning,

Has anyone played a character using the chakra system?
It looks horrible, and near impossible to use.
But I wonder if any has hombrewed it or made it effective.

http://www.d20pfsrd.com/occult-adventures/occult-rules/chakras/
Thank you


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Hello folks,
I am looking for gamers around Jacksonville, North Carolina area who are interested in playing pathfinder.
Please post interest so others can see that there are others.
Thank you and hope to hear from you.


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Hello,
I live down here in Jacksonville North Carolina. I'm trying to reach out to people in the area that play. Most places that do society or casual games are at least a two hours away, which is well out of the way.
If you are also trying to play, post some interest.


So I'm planning a character for if my current character dies.
It is roll stats, so I do not have the stats.
I want to do champion of Irori and take the Deific Obedience feat for Irori, but I just wanted advice on how to go about it.
How would you build it?


It seems like Touch of the Moon from Lunar Mystery enhances inflict spells pretty well and clearly.
But I am slightly confused on how the cure spells work.
Is it:
A: Barb got hit for 9damage out of 20hp, Clare casts cure on Barb for 10 temporary hp, bringing Barb up to 20/20. But it goes away minutes later and Barb has only 11/20hp again
B: Barb is full hp. Clare casts Cure on Barb for 10 temporary hp, for 30/20hp, but it goes away later.
C: Barb gets hit for 5 damage. Clare casts cure for 10 temporary hp, putting Barb at 25/20hp, but it goes away bringing Barb down to 15/20hp.

So question is: Does healing going over stick or get wasted? If it does stick, does healing need to occur?


I was trying to build a TWF Kobold Gunslinger(Bushwacker/Pistolero), and there is a lot of mention of needing two hands to reload. But even with 4 arms, a tail or whatever
How can you reload it at all when you use a full round action to attack (TWF), and need a move action to reload (with Rapid Reload)?
I'm thinking I'm missing something, i just don't know what


Ok, so im really late, and i just found out about Ultimate Combat today. they seem interesting classes, but after i read them i noticed how little customization there is for these classes. this i found weird, since thats why i love pathfinder so much. Customizing a character.
then i remembered that prestige classes are used in pathfinder to specialize classes to a particular role.
in my opinion, these classes should be changed to prestige classes, at least Ninja and Samurai.
like Ninja could be Rouge/Alchemist cross class, similar to Arcane trickster
and Samurai could be a more focused Cavalier, similar to the Dragon Disciple.
IDK about gunslinger, it really does not have much room for customization, and i feel it needs it.
just an opinion/thought