Lady Andaisin

Celine Moonveil's page

61 posts. Alias of Jaime Sommers.


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Such a pity, I was enjoying the game and the company of my fellow explorers, but as Mikail says, family and work must come first. Good luck DM Doctor Evil and I hope I'll meet you all again on the board.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine, looking not at all convinced that Harbek is ok after his close encounter with the snake, gets ready to climb up the rope after Mikail.
Taking 10, the priestess' climb check amounts to a whopping 8 (-3 for the mwk breastplate, +1 for strength). That should be enough if the difficulty is 5 thanks to the rope.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine gathers Harbek and every other wounded friend around her and away from the birds, bows her head and prays for Sivanah's blessing

Channel Energy: 1d6 ⇒ 6

"Thank you, My Lady of the Veil", whispers the young priestess.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine retrieves her sling and takes a quick look around to assess the situation.
"Does anybody need healing?"


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Being so close to the enemy, Celine lets go of the sling, draws her morningstar and tries her luck against the beast:

Melee attack w/mwk morningstar: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 1 ⇒ (3) + 1 = 4


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine gently touches Felix, delivering the healing spell.
8 hps cured
"There my friend, all better. Now lay down and let your friends take care of the rest!"
Activating Copycat as a move action, single mirror image for one round Celine conjures a copy of herself to confound the enemy.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Seeing her companion still seriously wounded, Celine prays for her Lady's healing power and moves toward Felix.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
I'm not sure if Celine is close enough to make it to Felix this round.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine takes her sling and loads it.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine calls forth her Lady's blessing to aid her companions' efforts.
She casts Bless, +1 morale bonus to hit and saves against fear for one minute for every ally within 50 feet.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine is in place.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine makes sure everybody has enough water, to drink or to refresh themselves.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"I agree, Mr. Ruben. It's time we find out what this place has in store for us."
Westward!


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine moves in range and casts Bless to help her fighting companions:
"May the Sacred Veil watch upon you and guide your hands!"
+1 morale bonus on attack rolls and on saving throws against fear effects - Range 50 ft. - Area The caster and all allies within a 50-ft. burst, centered on the caster - Duration 1 min./level


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Ok, thanks for letting us know, let's try a slower pace and see where it goes.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

So... who or what are we waiting for?


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Moving as fast as she can, Celine finally gets where the action is and looks around to assess the situation.

Double move again, that's 4 moves and Celine is at the site.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

distance: 1d6 ⇒ 4 rounds

"Hold on my friend, help is on the way!"

Celine rushes to her companion's aid. Double move towards the fight.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

While scouting for food, Celine expresses her doubts about the current situation to her companions.

"Those people... I don't understand, do they expect for us to take care of their every need, including food? Surely they must see that we're all together in this. They need to start helping, to look out for themselves at least a bit, like Jask is doing. We'll have to have a chat with them on this subject, eventually. What do you think?"

Taking 10 on Survival, Celine gets a 13.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Now that you mention it, sir, I've been having some strange, disturbing nightmares as well... something to do with Ieana and the captain, I think... I wonder what it means, perhaps some kind of warning?"

Celine attends to her morning prayers and gets ready for the extended exploration.

St. John Smythe wrote:

"'Good' Morning all. I think this island is starting to get to me. My dreams were very disturbed last night. Once I shave and clean up I will be ready to go."

Many more night like that and I think I will go crazy.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"I see the wisdom of your suggestion, sir, and I agree. Let's go back tonight and warn them that our next explorations might take more than one day. Perhaps knowing that they will have to fend for themselves for some time will encourage some of them to be more, let's say, proactive and cooperative as well."


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Welcome, fellow castaways! It's good to have new people, the more we are, the more we can accomplish in our struggle to survive.
Is anybody hurt? Do you need healing? I'll be glad to help you."

Do we have enough food for the newcomers? If so, Celine suggests to head back to camp. Let's not leave the others alone for too long.


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Hello guys! Just got back home from Vienna, going straight to bed, I'll be back and resume regular posting Tomorrow.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

I'm here but on IPad takes forever to write ten words. Be back in about ten days, I'll read when I can. Ok for more people esp. Mikail.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Hello, I will be on Holiday for a couple of weeks, will try to log in when I can but please bot Celine as you see fit. Thank You!


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Agreed. Food and shelter are our priorities, but we must also start exploring this place and assess possibilities and risks.
By the way, has anyone seen Ieana, the Varisian scholar, anywhere around?"

Celine seems preoccupied, like something is deeply troubling her.


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Harbek, with 7 channels and all her spells left Celine could very well cure you and anyone else still hurt before going to sleep...


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine is ready to take watch too. Is anybody still hurt? Does anybody need a cure?


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Taking 10 on Knowledge Religion, Celine nets a 14

"Uhm, let me see Mr. Harbek... Yes, it is indeed a holy symbol of Nethys, God of Magic, often referred to as The All-Seeing Eye."

I assume we'll take turns to mount guard for the night?


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
DM DoctorEvil wrote:
As they get back, they see the gnome, Gelik, working under the direction of Celine, cutting palm fronds from some low-lying bushes. The moon priestess has been gathering some fruits and berries from the jungle proper, enough for a meal for two at least.

Not the bad fruits, for sure!

"Hello, hello, you're back! How did it go? Did you find anything we can use? We haven't been idling about, as you can see, mister Gelik here is cutting palm fronds to build a shelter and I've been gathering some food to complement our rations."


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Gelik Aberwhinge - NPC wrote:

When Celine returns from the jungle, but before the others are back from the shipwreck, Gelik, now hot and sweaty, sidles up to her and speaks softly, and perhaps seriously for the first time.

"Did I tell you I was a member of the Pathfinder Society, priestess? That may be a bit of an overstatement. You see, I am currently 'on probation'...whatever that means. Perhaps, you can help me clear my name with that organization? You see, a Pathfinder ship, the Nightvoice is said to have shipwrecked here on Smuggler's Shiv. IF we can find that wreck, and see what there is to salvage, it might help my standing with the Decimvirate? What say you, help a little fellow out?"

While he awaits your reply he wiggles his fingers, and the soiled and sweaty clothes he wears, magically cleanse themselves, and look almost new again.

"Ah, much better! Care for a shot?" he asks eyeing your stained and torn clothes with dismay.

"My dear Mister Gelik, I'll be delighted to help you in your mission to clear your name with the Pathfinder Society as soon as we're out of this mess! In the meantime, I'm thankful for your help... and I would appreciate it if you would use that neat magic trick of yours to improve my admittedly less than decent appearance..."


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine's current balance:
38,68 gp


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
DM DoctorEvil wrote:

Celine

To get the group to help you, until they are friendly or helpful, requires a Charisma check of some kind. You can ask Gelik to help you but if you aren't persuasive he may tell you to shove it. You will not be able to take 20 on the Survival checks for hunting/foraging as there is a penalty for failing the try, and the 4 hr time block means you don't have endless time to try and try again. You may take 10. LMK if that's what you want to do.

Thank you DM, I'm going to take 10 on Survival - that makes 13 thanks to Celine's wisdom - and Celine is going to ask Gelik for help with the cutting of the green palm fronds... pretty please? *Cue eyelashes flutter*

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
DM DoctorEvil wrote:
Celine, really hunting or foraging for food requires a four-hour time committment. Then a DC 10 Survival check indicates you have found enough food for yourself. For every +2 above the DC, you find food to sustain another person for the day. Do you want to spend the time? It will take our heroes about that long to explore the Jenivere

Food and shelter are equally important. Celine is trying to recruit some of the survivors (hopefully Gelik at the very least). She'll suggest that he cuts the green palm fronds from the lower-lying plants while she tries to provide some food. Can I take 10 on survival? If so, Celine will net a 13, which would mean food for two. Perhaps the other survivors will be more inclined to help once they see Celine and Gelik merrily feasting on crabs, mollusks and other shellfish, while they just sit there moping and staring at the sea...

Edit: how long would it take to take 20 on survival (if that's even possible)?


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Survival: 1d20 + 3 ⇒ (13) + 3 = 16
"Hmmm, food... barely edible, really, but perhaps my Lady's blessing might remedy that..."

Would Purify Food and Drink neutralize the digestive issues?


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
DM DoctorEvil wrote:
Celine, back at the camp, what are you doing? Aerys has stomped off into the woods, Jask is chained to a tree, Sasha is lounging in the sun, and Gelik continues to crack off-color jokes. Anything else happening?

Celine is trying to convince the survivors to work together for the common good! First things first: food and shelter. Let's have a look around and see what we can find, yes?

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
Oh man. I guess I'll be doing it all by myself! Lazy baxtardx...


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Gentlemen, I think it would be best for me to stay with the others, to keep them calm, take care of them and try to inspire some hope and confidence about our current situation", Celine tells St. John, Harbek and Felix under her breath. "I'm sure you can handle your expedition to the Jenivere's wreck without my assistance, yes?"


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
DM DoctorEvil wrote:

It will be a DC 12 Know Geography or Profession Sailor check to determine where you are. I will allow the map to give you a +5 circumstance bonus on that check.

Celine, please give a Diplomacy check as you speak with, and try to calm Aerys Mavato.

Aye aye sir!

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Aerys Mavato - NPC wrote:

Celine leaves the group behind and goes after the angry Aerys Mavato. She finds her leaning against the bole of a tree crying.

"Leave me, I can't believe this is happening. It's so terrible. Shipwrecked. We will all die here."

Celine looks at the crying woman for a few seconds, then she sits nearby, without touching her, looks at the sea with a very serious expression in her eyes, and sighs.

"You are right, of course. This whole situation is terrible. Our chances of survival are quite slim. It would be stupid to deny the obvious."

She sits there in silence for a while, then she gets up and whispers in the woman's ear.

"I want to live though. I so want to live! There's so many things for me to learn, and experience. I think I'm going to take those chances, no matter how slim. It would seem many of the other castaways feel the same way, so... perhaps together we could try and NOT die today?"

With a gentle touch on the woman's hair, Celine goes back to the others, leaving Aerys to think over her words.


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Gelik Aberwhinge - NPC wrote:
"Let me guess, it's all a phantasm of my imagination, right? Pinch me, my orkish friend. Wait on second thought, let's let the tall dark beauty do the pinching. Hello miss!" he calls to Celine batting his eyes at her in an overly dramatic way. "I don't suppose you'd be up for pinching or slapping me around a bit, eh? Not a Calistrian, I gather?"

Celine frowns for a moment at the gnome's words, then shrugs and decides to ignore the harmless joke. "No sir, definitely not a Calistrian. Best of luck for your next shipwreck though!"


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Aerys Mavato - NPC wrote:

The red-head, Sasha, does not come back from playing the surf.

As Celine offers water to Aerys Mavato the half-elf, the woman snarls at her. "Poisoned, more like as not! You all already drugged me once, and threw me out on this beach, now you are trying to do me in again. First that big galoot manhandles me, then this princess tries to poison me. I see through your schemes and shenanigans."

Celine looks back at the half-elf with a cold stare.

"You're welcome to try and survive out here alone, wherever it is that we are now, madam, but I believe you'll find it rather challenging. On the other hand, you could try and be nice to the people who are offering their help... but I gather gratitude and civility are also challenging for you."

With these words Celine gets up and leaves the woman alone. After a while, she looks around to find the red-head Sasha, a worried look on her face.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine will wake up the rest of the castaways, give them water and try to comfort them the best she can, and keep them calm.

"I agree with Mr. Felix, a thorough search of what's left of the ship might provide something useful to our survival here."


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

I suppose Felix might have seen Celine create her own water while on board the Jenivere?


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Heal: 1d20 + 7 ⇒ (8) + 7 = 15
"It must have been some kind of poisoning, sir, although I don't understand how: I clearly remember blessing my food every single time. Any poison in it should have been rendered harmless."

Celine moves to assist the other passengers and ascertain their conditions.

Heal: 1d20 + 7 ⇒ (15) + 7 = 22


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine gathers her wounded companions around her and away from the dead scorpions and lifts her hands in a prayer to the Sacred Veil to heal their wounds.

Channel Energy: 1d6 ⇒ 2


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine rushes to join the others in the fight and attacks the remaining scorpion:
Morningstar: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (1) + 1 = 2


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine quickly grabs her morningstar and buckler from the pile of gear.
"Hold on sir, I'm coming to help you!"


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine withdraws, moving toward the pile of gear to retrieve her weapon and buckler.

Withdraw does not provoke AoO when leaving the first threatened square.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine awakens suddenly, feeling the sting of the beast.
"Aaah! What is this thing! Get away from me! Where am I? Where's my morningstar?"
She then tries to get up, careful to avoid another attack.
Standard Action Total Defense +4 dodge to AC, move action to stand up (draws AoO). Total AC 14 (I assume she doesn't have her breastplate on).


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Who or what are we waiting for? Celine is going to sleep for 3 rounds so it's safe to assume we can skip her turn...


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Life aboard the Jenivere has been full of surprises for Celine. Growing up in a sheltered environment has prevented her from meeting people of different walks of life other than her father's social class until now; curious as she is, she's tried to learn everything she could about the sailors and the other passengers, putting aside her shy nature and chatting amiably with anyone and everyone.

She's been sleeping in quite often, perhaps because on clear nights she's been seen on the deck, admiring the dark seas and the moon above, lost in contemplation and in her silent prayers to the Veil.

The greatest challenge for her has been the food. Celine has desperately tried to endure the look, feel and taste of the meals on board, but after a while she has decided to bless it every time just to be on the safe side, and to drink the water provided by Sivanah's grace. That doesn't change the taste of the food, but at least it's safe to eat...

Celine casts Purify Food and drink and Create Water at every meal.

Fort save: 1d20 + 3 ⇒ (6) + 3 = 9

Organized Play Characters


Master Basaalee Minvandu
Sovereign Court Jacques Tarrensun

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Silver Crusade Yaerstenn

Male Human Oracle (Winter) 1 || HP 12/12 || AC 15; T 11; FF 14 || Ft +1; Rf +1; Wi +2 || Init +5; Perc +0; SM +0 || CMD 12 || Conditions: N/A ||
Bot:
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Iseph
Wayfinders Helios-4

"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
bot:
[dice=Azimuth Laser Rifle]1d20+5[/dice][dice=Damage, F]1d8+4[/dice]
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Altronus
Second Seekers (Jadnura) Vyankar

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]
(49 posts)
Miacknian Mun
Dataphiles Edward Ainsworth
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Horizon Hunters Keliara Irsiya

”Keliara Irsiya” | Female CG Medium Human Witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4 | Default Exploration: Investigate | Speed 25ft | Active Conditions: None (53 posts)

Aliases


Ambassador
Brother Raloveg

"Brother Raloveg" Male LG Vesk Mystic (Priest) | SP 6/6 ; HP 12/12 ; RP 5/5 | EAC 14 ; KAC 15 | Ft +0 ; Rf +2 ; Wi +6 | Init. +2 ; Perc. +11; SM. +8 | Speed 30ft | Active conditions: None. | (48 posts)
Shargah-Katun
GM Cap'n B
(4 posts)
Keskodai
Keskodai -- Pregen

"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None (45 posts)
Vesk
Exo-Guardians Kruvenosh Ironscar

"Kruvenosh Ironscar" Male LN Warblood Vesk Nanocyte 4 (Guard) | SP 40/40 ; HP 30/30 ; RP 6/6 | EAC 19 ; KAC 20 | Ft +8 ; Rf +2 ; Wi +2 | Init. +1 ; Perc. +11; SM. 0 | Speed 25ft | Active conditions: 10% Fortification | Nanite Surges: 8/8 (17 posts)
Zasril
Nufriend Quonx

"Quonx" Female CG skittermander scholar mechanic 3 | HP 20/20 SP 14/18 | RP 4/4 | EAC 16; KAC 16 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6, SM: +0; low-light/darkvision | Speed 30ft | Memory module 1/1 | Active conditions: None. (57 posts)
Water Elemental
Yaerstenn's Ice Elemental

N Small Outsider || HP 13/13 || AC 16; T 10; FF 16 || Ft +4; Rf +2; Wi +0 || Init -1; Perc +5 || CMD 11 (Can't be tripped) || Conditions: N/A (1 post)