DM Dr Evil Presents Serpent's Skull - Group B

Game Master DM DoctorEvil

Loot Tracker - Group B

Smuggler's Shiv Map


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine gathers her wounded companions around her and away from the dead scorpions and lifts her hands in a prayer to the Sacred Veil to heal their wounds.

Channel Energy: 1d6 ⇒ 2


Male Half-orc Rogue (Thug) 7

"By Asmodeos left ball, where are we and why the friggin are we here? Where is our ship? And why do I feel as if my stomach is full of rotten horsepiss" Looking around the burly half orc checks for any more survivors in plain sight.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Scuse me " At the mention of rotten horse piss I walk towards the sea double over and hurl.

" oh That's better! "

I start searching around for my armour and the rest of my stuff.
Perception : 1d20 + 3 ⇒ (11) + 3 = 14

is the shipwreck on the beach our ship?


As the party recovers from the fight, with some help from positive energy channeled by Celine, try to remember what happened to them. All that any can recall is a confusing jumble of images remembered as if in a dream -- feelings of nausea, panic, fear, and drowning. Then waking to find themselves, mostly dry, on the water's edge, where they find their combat and other gear stacked in a neat pile.

Starting to look around, the group sees they are not alone on the beach. Scattered here and there are other passengers recognized from the Jenivere: a dark-skinned Mwangian man in manacles and chains, a tall red-headed girl, a gnome, a bearded Tien man, and a half-girl wearing a tricorn hat. They all lay unconscious on the beach to the left of where you stand. One other fellow passenger, Ieana the scholar, is not anywhere in sight. None of the officers or crew of the Jenivere are in sight.

Survival DC 15:
You are able to see a set of humanoid footprints leading to and from the water, both from the pile of gear and from where each of you were laying.

Heal DC 15:
While exposure to the elements, and perhaps near drowning can explains some of the illness you felt upon waking, you recognize the after effects of poisoning, which might also explain the jumble of memories and the short-term amnesia you are all feeling. The effects seem to be fading.

It only takes a few moments of scanning the northern horizon to see a familiar looking ship. The Jenivere sits there, listing heavily to port, partially submerged, and with her hull a gaping ruin as he leans against a jagged cliff-side among many sharp rocks.

You'll have to excuse the map, which I borrowed from Dunjinni. It has the wrecked ship, which you'll have to imagine is not in place for now.


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

"Last night(?) is a jumble of nothing that makes sense. But look here, someone dragged us and our gear ashore. Can anyone help the others laying here?"

St. John then moves towards the red-headed woman and tries to wake her.

Survival: 1d20 + 4 ⇒ (13) + 4 = 17


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Heal: 1d20 + 7 ⇒ (8) + 7 = 15
"It must have been some kind of poisoning, sir, although I don't understand how: I clearly remember blessing my food every single time. Any poison in it should have been rendered harmless."

Celine moves to assist the other passengers and ascertain their conditions.

Heal: 1d20 + 7 ⇒ (15) + 7 = 22


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

I clean off my axe shaking my head at the bodies littering the beach. " I'm not much good at healing or checking people over. I'm just going to sort this gear and put some armour on if I can find it. In case anything else turns up trying to make us lunch. "


Male Half-orc Rogue (Thug) 7

"Well folks, we should get the others inna shade and then we hav to see if we can get to the ship and scrounge it for some supplies. And water, we might need water."
Looking around for some shade Felix walks to the half-girl and loads her over his shoulder, carrying her first.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

I suppose Felix might have seen Celine create her own water while on board the Jenivere?


Male Half-orc Rogue (Thug) 7

It is considered EXTREMLY unlucky to drink created water while on a ship. But we are in a crappy situation anyway.


Smythe finds it easy to stir the red-headed girl, who is on the verge of consciousness anyway. As she lies there, on her side, the Taldan man is able to see a strange tattoo on her back. It looks like a large red "N" made of three thin red marks.

Know Local DC 18:
This is the symbol of the Red Mantis, a widely-feared group of professional assassins based out of Mediogalti Island. That same place, the main city of Ilizmagorti, is where this girl boarded the ship.

Stirring, the girl's brigth green eyes flash open, and she sits up with a start, her tousled red hair bouncing as she does so. "Where am I? What? The beach...I love the beach!" And oblivous to the situation, she rises and goes to wade in the surf, frolicking joyfully. She is long, slender, and athletic as she romps through the waves.


From Celine's perspective, all the others on the beach are alive, just unconscious. A few are more battered or bruised than others, and one, the Mwangian man, has his legs bound in chains, and his hands in heavy manacles.

Harbek finds his gear, weapons, armor and pack, in the pile of loot in the center of the beach. The placement is a bit curious, but no one else, besides these castaways, is visible.


Felix bends down to pick up the half-elven woman, and as he does, she wakens with a start and a scream. "What is...Put me down, you big brute! Take your paws off me this instant!" and she wriggles and kicks so much that Felix can't help but drop her back to the sand with thud.

"Think you can take adavantage of me while I am sleeping? What is this world coming to?" she cries furiously, before the strangeness of her surroundings starts to intrude on her indignation.

"This isn't the ship? Where are we? What happened to us? Why are you all staring at me!"


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Seems we've been ship wrecked. " I say still struggling into my scale mail. I point out at the ship. " It's a little strange, we might have washed up here but all this gear has been piled up by someone. "


Male Half-orc Rogue (Thug) 7

"You awake, good. No need to carry you to shade. Check if you are uninjured, your stuff is here and then we can make pow wow."


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

St. John mutters under his breath, You're welcome my lady. and then looks over the beach.

He yells out to the rest of the group, Leave the prisoner for last. The longer he is unconscious the less effort we need to spend watching him.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Celine will wake up the rest of the castaways, give them water and try to comfort them the best she can, and keep them calm.

"I agree with Mr. Felix, a thorough search of what's left of the ship might provide something useful to our survival here."


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Looking dubiously at the listing and broken Jeniveire rocking back and forth against the cliffs. " I don't know, it doesn't look safe at all. "

With my armour on and my axe secured on my back I start to help with the unconscious passengers. Waking them or moving them into the shade if they won't wake up.

Can I estimate the time of day or do I have no idea?


Male Half-orc Rogue (Thug) 7

Stroking his beard, Felix mentions to Smythe."I ain´t no officer, but me thinks we ain´t no passengers, crew or prisoners, but friggin lost souls in some gods forgotten island. We might need every hand and eyes to survive and get home!"

Dark Archive

Male Human (Chelaxian) Wizard (Diviner) 1
Character Information:
[HP: 11]; [Armor Class: 12; Touch: 12; Flat Footed: 10]; [BAB: +0; CMB: +0; CMD: 12]; [Saves: Fortitude: +1; Reflex: +2; Will: +3]; [Initiative: +9]; [Perception: +8]

"Safe or not, if we want answers to how we ended up here that would be the best place to look for them" Looking at the holed ship leaning to one side Marik adds "And from the look of it we won't have too much time left to find out."


The red-head, Sasha, does not come back from playing the surf.

As Celine offers water to Aerys Mavato the half-elf, the woman snarls at her. "Poisoned, more like as not! You all already drugged me once, and threw me out on this beach, now you are trying to do me in again. First that big galoot manhandles me, then this princess tries to poison me. I see through your schemes and shenanigans."


Heeding Smythe's advice to wake the prisoner last, Felix moves up to the still form of the gnome and gives him a gentle prodding. After a bit of stirring the little fellows eyes pop open. "Say you're a big fellow aren't you?" he says to Felix who is standing over him. "I didn't know the ship came with turn-down service. Careful, you're big enough to turn-down the whole bed. Now, let me...Wait! Where are we? This isn't the ship, and it sure isn't Eleder either." He leaps to his feet brushing sand of his fine silken shirt and fancy stylish trousers.

"Let me guess, it's all a phantasm of my imagination, right? Pinch me, my orkish friend. Wait on second thought, let's let the tall dark beauty do the pinching. Hello miss!" he calls to Celine batting his eyes at her in an overly dramatic way. "I don't suppose you'd be up for pinching or slapping me around a bit, eh? Not a Calistrian, I gather?"


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

Addressing those just now awaking, "The ship has been wrecked and all of us have been poisoned. I awake first to one of these creatures, pointing at a sea scorpion, trying to make breakfast of me. Someone took all of us off the ship and put us here with this pile of gear. We've killed the creatures but there may be more around so keep your eyes open."

St. John then goes through the pile and dons all of his gear and items in the pile.


Smythe finds all his combat and adventuring gear in the pile, as does any player who goes and gears up there.

The next body on the beach is an older Tien man, with a scraggly greying beard and pony tail. He is very lean and rugged looking. As he is woken, he looks around the beach and jungle carefully studying the surroundings silently. Then he shrugs, as if to say, "What can you do?" and squats in the sand, drawing strange pictograms with a stick.

There remains only the Garundi man in manacles left unconscious.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

I check the manacles on the Garundi, making sure they are secure.

" Should we wake this guy up now, or go check the ship first? "


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

"I suppose now is fine, but how are we going to get to the ship? I don't see a boat here."


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Maybe we could rappel down from those cliffs? Probably just as dangerous to swim out. I don't know. It was his idea. " I indicate Felix with a wave of my hand then I grab the manacled man and drag him over to a tree sit him up against it.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Aerys Mavato - NPC wrote:

The red-head, Sasha, does not come back from playing the surf.

As Celine offers water to Aerys Mavato the half-elf, the woman snarls at her. "Poisoned, more like as not! You all already drugged me once, and threw me out on this beach, now you are trying to do me in again. First that big galoot manhandles me, then this princess tries to poison me. I see through your schemes and shenanigans."

Celine looks back at the half-elf with a cold stare.

"You're welcome to try and survive out here alone, wherever it is that we are now, madam, but I believe you'll find it rather challenging. On the other hand, you could try and be nice to the people who are offering their help... but I gather gratitude and civility are also challenging for you."

With these words Celine gets up and leaves the woman alone. After a while, she looks around to find the red-head Sasha, a worried look on her face.


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Gelik Aberwhinge - NPC wrote:
"Let me guess, it's all a phantasm of my imagination, right? Pinch me, my orkish friend. Wait on second thought, let's let the tall dark beauty do the pinching. Hello miss!" he calls to Celine batting his eyes at her in an overly dramatic way. "I don't suppose you'd be up for pinching or slapping me around a bit, eh? Not a Calistrian, I gather?"

Celine frowns for a moment at the gnome's words, then shrugs and decides to ignore the harmless joke. "No sir, definitely not a Calistrian. Best of luck for your next shipwreck though!"


The tide is out at present, which makes it a not very difficult proposition to march out to the wrecked ship and check it out through the waist deep water. Alternatively, as you point out, you could climb the cliffs on either side, and lower yourselves down to the deck.

As Harbek hauls the man in chains up to the shelter of the jungle, he wakens. "Hullo friend, what has happened to us?" Upon hearing the news, the man laughs long and loud, a discordant cheerful sound among the misery of the shipwreck. "I guess The All-Seeing Eye works in strange and wonderful ways. I am out of the frying pan, into the fire, as they say. Do we know where we are?"

The man is a middle-aged, plain looking Garundi man with hair starting to grey, and watery eyes. His clothes are quite ragged and his manacles bind his hands behind his back.


"Well, Calistran or not, I am sure you'd like to spend some time sitting on my lap and telling me all your troubles. Or perhaps I would sit on yours?" laughs the off-color gnome.


Celine leaves the group behind and goes after the angry Aerys Mavato. She finds her leaning against the bole of a tree crying.

"Leave me, I can't believe this is happening. It's so terrible. Shipwrecked. We will all die here."


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

"With the tide being out it may not be a bad idea to check out the wreck and see if we can gather more provisions or anything else useful."

Where are we? That is the big questions at the moment. Maybe my map will help.

St. John rummages in his pack and pulls out a map and tries to figure out where they are.


Male Half-orc Rogue (Thug) 7

Looking down the map Felix snorts. "You landlubbers, you need the stars to guess any idea where we are. Heck. But fella, you look also quite strong let us walk to the wreck. And do not forget your weapons!"


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
Aerys Mavato - NPC wrote:

Celine leaves the group behind and goes after the angry Aerys Mavato. She finds her leaning against the bole of a tree crying.

"Leave me, I can't believe this is happening. It's so terrible. Shipwrecked. We will all die here."

Celine looks at the crying woman for a few seconds, then she sits nearby, without touching her, looks at the sea with a very serious expression in her eyes, and sighs.

"You are right, of course. This whole situation is terrible. Our chances of survival are quite slim. It would be stupid to deny the obvious."

She sits there in silence for a while, then she gets up and whispers in the woman's ear.

"I want to live though. I so want to live! There's so many things for me to learn, and experience. I think I'm going to take those chances, no matter how slim. It would seem many of the other castaways feel the same way, so... perhaps together we could try and NOT die today?"

With a gentle touch on the woman's hair, Celine goes back to the others, leaving Aerys to think over her words.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)
Jask Derindi - NPC wrote:

The tide is out at present, which makes it a not very difficult proposition to march out to the wrecked ship and check it out through the waist deep water. Alternatively, as you point out, you could climb the cliffs on either side, and lower yourselves down to the deck.

As Harbek hauls the man in chains up to the shelter of the jungle, he wakens. "Hullo friend, what has happened to us?" Upon hearing the news, the man laughs long and loud, a discordant cheerful sound among the misery of the shipwreck. "I guess The All-Seeing Eye works in strange and wonderful ways. I am out of the frying pan, into the fire, as they say. Do we know where we are?"

The man is a middle-aged, plain looking Garundi man with hair starting to grey, and watery eyes. His clothes are quite ragged and his manacles bind his hands behind his back.

" I've got no idea where we are but we'll find out somehow. " I say as I tie him by his manacled hands to a tree, making sure it's good and solid. " Nobody untie this man till we get back. We're gonna go check out this ship for supplies. " then I go meet with the others on the beach.


It will be a DC 12 Know Geography or Profession Sailor check to determine where you are. I will allow the map to give you a +5 circumstance bonus on that check.

Celine, please give a Diplomacy check as you speak with, and try to calm Aerys Mavato.


As Harbek drags the manacled man around, eventually tying him to a tree, the man gives out a sigh.

"No need to be so rough friend. I am no threat to you or any of these people. I am a liability to you bound, but free, I may be of some aid. Try removing these chains, and see if I don't earn my keep around here."


"Yeah," snaps the gnome, " I am sure those chains are only there for fashion's sake. I imagine they will be all the rage in Eleder next season...Right, friend. 'Take of my chains, and I'll earn my keep...'.. You think we were born yesterday, pal?"


"I know a thing or two about chains," says a dripping wet, and nearly naked Sasha returning from a dip in the sea. "Whips too. Those aren't really chains though, just manacles but some damn fine ones. Be hard to get them open without the key. Maybe that's the point, eh?"

She sits on a large rock, and lounges her long lean body in the sun.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)
Jask Derindi - NPC wrote:

As Harbek drags the manacled man around, eventually tying him to a tree, the man gives out a sigh.

"No need to be so rough friend. I am no threat to you or any of these people. I am a liability to you bound, but free, I may be of some aid. Try removing these chains, and see if I don't earn my keep around here."

" If you weren't any trouble you would not be in chains. What's your story then? Wrongly accused? "

Sense Motive : 1d20 + 1 ⇒ (3) + 1 = 4


Male Half-orc Rogue (Thug) 7

Stepping over to the dwarf the burly half-orc bends over to whisper in his ear.
"Chaps has some truth in his words, has he? I ain´t no offcer, ya know, so I ain´t have a clue about his story, but it ain´t difficult to get the clubbers to send someone to jail. Especially in that hellhole cheliax."


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

St. John pours over his map and finally says, "Got it!

He then looks at the chained man, "Oh the savage wants to be unchained so he murder us all in our sleep. Trust you. Yeah right. For now you can stay chained. Let us go and see what we can find on the ship."

Kn: Geography: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18


"Aye," says Jask Derindi bitterly. "Wrongly accused, wrongly imprisoned, wrongly transported against my will, and wrongly shipwrecked with pinheads who see a man in chains as guilty without the benefit of the doubt."

He slumps against the tree, miserably hanging there, ignoring the rest of you.


Smythe's study of the map, and his knowledge about Desperation Bay and the course of the Jenivere lead him to believe the ship has crashed on a small spit of land known as Smuggler's Shiv.

The following checks can be made with Know Geography, Know Local, Know History, or Profession Sailor.

Drawing on the knowledge, stories, rumors or tall tales about the place, you may know some of the following:

DC 10:
Smuggler's Shiv is a notorious island north of Eleder. It's not shown on most maps, but is rightfully feared by those who ply the waters of Desperation Bay. The island is named not only for the knife-like shape of its coastline, but for its uncanny habit of wrecking ships that draw too near -- mostly smugglers eager to avoid detection by Sargava's navy.

DC 13:
It's commonly believed that the shores of Smuggler's Shiv are hunted by ghosts and ghouls of sailors who have died on the jagged rocks and reefs surrounding the island. These rumors have been supported by reports of several failed attempts to establish long-lasting colonies on the remote island.

DC 16:
When Sargava was first settled, Chelish engineers erected a lighthouse on the Shiv's southwestern shore. The light was intended to warn approaching ships of the dangerous waters, and eventually, was to have been the first building in a small colony. The light and plan for colonization were abandoned just before completion amid rumors of curses, haunts, and cannibalism.

DC 20:
Rumors hold that a group of shipwrecked Chelish soldiers, survivors of an attempted Thrune invasion of Sargava some 70 years ago, were stranded on the island. The rumors claim that they degenerated into a cannibalistic society, and that their descendants scour the isle's shores for shipwreck victims to add to their meals.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)
Felix "Lucky Gits" Season wrote:

Stepping over to the dwarf the burly half-orc bends over to whisper in his ear.

"Chaps has some truth in his words, has he? I ain´t no offcer, ya know, so I ain´t have a clue about his story, but it ain´t difficult to get the clubbers to send someone to jail. Especially in that hellhole cheliax."

I look up at Felix with a quizzical expression " Uh, What? "

St. John wrote:


He then looks at the chained man, "Oh the savage wants to be unchained so he murder us all in our sleep. Trust you. Yeah right. For now you can stay chained. Let us go and see what we can find on the ship."

Jask Derindi wrote:

"Aye," says Jask Derindi bitterly. "Wrongly accused, wrongly imprisoned, wrongly transported against my will, and wrongly shipwrecked with pinheads who see a man in chains as guilty without the benefit of the doubt."

He slumps against the tree, miserably hanging there, ignoring the rest of you.

" Look this whole situation is worse than gas in a mine. We don't know anything about you. We can talk more about it when we get back from the wreck. "


Male Half-orc Rogue (Thug) 7

ProfMarine: 1d20 + 4 ⇒ (14) + 4 = 18If that is fine
KnowGeo: 1d20 + 1 ⇒ (7) + 1 = 8


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1
DM DoctorEvil wrote:

It will be a DC 12 Know Geography or Profession Sailor check to determine where you are. I will allow the map to give you a +5 circumstance bonus on that check.

Celine, please give a Diplomacy check as you speak with, and try to calm Aerys Mavato.

Aye aye sir!

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

Kn: Geography: 1d20 + 6 ⇒ (6) + 6 = 12

"Smuggler's Shiv. So we are north of our destination. Not a nice place to be. Let's take a look at what's on the wreck and then see what we will have to do next."


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Gentlemen, I think it would be best for me to stay with the others, to keep them calm, take care of them and try to inspire some hope and confidence about our current situation", Celine tells St. John, Harbek and Felix under her breath. "I'm sure you can handle your expedition to the Jenivere's wreck without my assistance, yes?"

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