Lady Andaisin

Celine Moonveil's page

61 posts. Alias of Jaime Sommers.


Full Name

Celine Moonveil

Race

Human

Classes/Levels

Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Gender

Female

Size

Medium

Age

17

Alignment

N

Deity

Sivanah

Languages

Common

Strength 13
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 16
Charisma 16

About Celine Moonveil

Somewhere in Varisia, some time ago.
"Celine, my child, this nonsense has to stop right now. I've been a patient father, and lenient, perhaps too lenient since you've lost your mother, but you're seventeen now and it's past time you accept your responsibilities.
From now on, I don't want to see you in those awful cleric garments anymore. I don't want to hear anything about the Sacred Veil, the many facets of the moon reflected in a mirror or in the water, your birthmark, your destiny and such rubbish. You are my daughter and tomorrow you will meet the man you will marry. He's young, he's smart, he will take over the business when the time comes for me to retire, he will make sure you continue to live a life of prosperity and safety. This is your path, my child, and none other. I love you and I know what's best for you.

Now go and get ready for dinner."

That same night, Celine snuck into her father's shop and stole some money and equipment. She left him a note:
"Father,
I am a veil, my destiny is to float away wherever the wind, the moon, the waters and my Lady wish me to. You will never pin me to the false, mediocre, hypocritical, empty life you have envisioned."

She then simply vanished into the night, never to be found again. Her father thought she had drowned herself somewhere and almost died of a heart attack. He never knew she had boarded the Jenivere under the false name of Celine Moonveil.

APPEARANCE

Char Sheet:

Celine Moonveil
Cleric 1
N medium humanoid (human)
Deity: Sivanah
Init 0 Perception 4
-------------
Defense
-------------
AC 17, touch 10, flat footed 17 ACP -4
HP 12 (8+1+3 toughness)
Fort +3, Reflex +0, Will +5
-------------
Offense
-------------
Speed 20 ft
Ranged +0
Melee +1 (+2 w/masterwork morningstar, 1d8+1)
-------------
Statistics
-------------
Str 13, Dex 10, Con 12, Int 10, Wis 14+2=16, Cha 16
Languages Common
-------------
Feats
-------------
Toughness
Extra Channel
-------------
Traits
-------------
Rich parents (your starting cash increases to 900 gp)
Birthmark (+2 trait bonus against charm and compulsion effects)
Campaign trait: Boarded in Varisia (treat your spells with the mind-affecting descriptor as being +1 caster level higher when cast against creatures and natives of the jungle)
-------------
Special abilities
-------------
CHANNEL ENERGY (8/day)
A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures.
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier.

Celine channels POSITIVE energy (she'll take versatile channeler to channel negative energy as a cleric of 2 levels lower)

Domains:

MADNESS: Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—lesser confusion, 2nd—touch of idiocy, 3rd—rage, 4th—confusion, 5th—nightmare, 6th—phantasmal killer, 7th—insanity, 8th—scintillating pattern, 9th—weird.

TRICKERY: Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop.

-------------
Skills
-------------
Skill points: 2+1(Human)+1 (Favored class)=4
Diplomacy (3+1+3)=7
Heal (3+1+3)=7
Perception (1+3)=4
Knowledge Religion (3+1)=4
-------------
Spells
-------------
Level___Prepared
0__________3
1__________2+1

Spells prepared - standard
Orisons: Create Water / Light / Purify food and drink
Level 1: Bless / Shield of Faith + LESSER CONFUSION

Equipment:

Cleric's kit
Price 16 gp; Weight 32 lbs.
This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Masterwork Morningstar 308 gp
Sling + 10 bullets 1 gp
Masterwork Breastplate 350 gp
Buckler 5 gp
2 Antitoxin 100 gp
1 Healer's kit 50 gp 10 uses
Blanket, winter 5 sp 3 lbs
Signal whistle 8 sp
One pound of flour 2 cp
Explorer's outfit 8 gp
Cleric's vestments 5 gp
Scholar's outfit 5 gp
Silver dagger 22 gp
(Tot. 861.32 gp) Remaining: 38.68 gp