DM Dr Evil Presents Serpent's Skull - Group B

Game Master DM DoctorEvil

Loot Tracker - Group B

Smuggler's Shiv Map


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Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

Harbek, with 7 channels and all her spells left Celine could very well cure you and anyone else still hurt before going to sleep...


Male Half-orc Rogue (Thug) 7

"I think we should split up. One part secures and improves the camp, collects water and food close. The other starts exploring. Maybe we find help, or cargo!"


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John looks shocked at Felix's suggestion. "I think splitting up would be a mistake with the reputation this island has. There is strength in numbers. We have an acceptable camp for now, and I think we should concentrate on exploring to see what we can find. Besides we will more than likely have to travel this island and move the camp as we do so, so improving this one would be a waste."

He then proceeds to take out his shaving kit and shave the past days stubble away.


Celine uses the power of her moon-goddess to channel healing energy into the entire group mending wounds and restoring vitality. The healing allows everyone to sleep better. Except for the greenish glowing sea and some disturbing dreams, the night passes uneventfully.

The next day dawns hot and humid, the sound of the surf and seabirds filling your ears early.

The castaways all rise late, eating breakfast. Jask Derindi seems happy, even whistling a little as he cooks the morning meal for everyone. Ishirou, if possible, is more sullen and withdrawn than before. He sits alone and fails to make eye contact or speak with anyone in the group.

There has been no sign of Aerys Mavato who stomped off into the jungle yesterday.

Is someone tracking food supply? There are nine person/days be used today. You should be set with water having Jask and Celine to create water when needed. Just need a plan of what you are doing today to move forward.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Whatever we do today we should definetly do our best to find more food. " Harbek says looking over the stores. " I figure we've only got about four days of food left... "

" What's wrong with you? " Harbek says noticing Ishirou's sullenness.

I count eight mouths? Am I missing someone? Are you still counting Marik?


Male Half-orc Rogue (Thug) 7

"You are right. And sorry matey John, we do need to split em. Some should stay at the beach and keep em eyes peeled for anuther ship. So that we can make a beacon or such. The tough ones go exploring, you´re right we need some brawneys for that, but maybe we find better place and such."NPCs keep resting place, Pcs explore!


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Agreed. Food and shelter are our priorities, but we must also start exploring this place and assess possibilities and risks.
By the way, has anyone seen Ieana, the Varisian scholar, anywhere around?"

Celine seems preoccupied, like something is deeply troubling her.


I was counting Marik still. My bad, we are at 8 as you say.

Ishirou shrugs when confronted by Harbek. "We all die here!" says the Tien man, in broken Common. "I make ready to die."

Interaction with the NPC's should usually come with a Diplomacy check, especially if you are interested in changing their attitude.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Heh heh, Harbek better keep his mouth shut or he'll drive everyone into the jungle.

" It doesn't look good, that's for sure. You know what though? I was once caught in cave in, we were diggin' a new tunnel to some sweet iron back home. We knew it was dangerous, sulfur and the like, but the payoff was considered worth it. Anyway the worst happened. Gas... Forgrim pick hit somethin' hard in the stone and, Kaboom! Now I know we aren't trapped underground Ishirou but we can't just give up. We've got to keep diggin! " Harbek smiles and taps his large belt buckle. " I met the rescue team halfway out of that cave in. Used this to dig my way out. "

Diplomacy : 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"All right. I'll consent to getting more done today that way. Let us see what food and other things we can find while the rest make more of the camp."


Ishirou glares at Harbek as the dwarf tries to cheer him. "Belt buckle not help now." he says sullenly "Ishirou make peace then death ok."

He steps away from the camp, and sits on a large rock, silently staring out into space.

If you explore, which way do you go? Anything in particular you are looking for?


Male Half-orc Rogue (Thug) 7

Looking at the tien man Felix speaks up.
"Well Ishirou, ya know, I think Luck brought us here! And I ain´t the man to question luck. Otherwise i´ll be fickle. But we do not know yet, if this´s all bad. One was prisoner first, now free. Maybe your luck is about to change, who knows! I see you a strong man, maybe you can be guardian of those that stay?"
Diplo: 1d20 + 6 ⇒ (4) + 6 = 10
"What do you say folkys... we explore the beach to the east. If there are shacks.. they should be close to water!"


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Harbek grabs his axe and nods. " Sounds good, let's get going. " he looks grumpier than ever at what he sees as Ishirou's stubbornness.


The group packs their gear for overland exploration, and following the lead of Felix, they set off down the beach to the east. The beach follows the cove, around, but then sets off to the east as far as the explorers can see.

Inland from the beach, a high escarpment of cliffs, maybe 100 ft high, leads to the interior of the island. This rise seems to follow the beach all along the coast line. Occasional rocks or reefs appear in the sea to your left as you move along the beach, but no other signs of settlement are readily apparent as you take your noon meal and break.

Working on the island during the middle of the day, can be a dangerous business. You have the option of continuing exploration and getting more done, or taking DC 15 Fort saves, and potentially taking non-lethal damage from heat and exposure. The saves get more difficult each hour. REsting in the shade from noon until 3pm or so lets you avoid the saves. What do you do? Please see the map at top that shows your exploration progress.


Male Half-orc Rogue (Thug) 7

Resting?


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"I think we should take a break during the heat of the afternoon and be prepared to explore after that. That way we are fresh if we run into anything."


Male Half-orc Rogue (Thug) 7

"I agree, matey. Also.. no use walking through the heat, we just curse it and do not concentrate on exploration!"


After the mid-day rest the group continues their exploration of the beach to the east of the campsite. Before long a single island off the coast of the Shiv comes into view. It is a small stretch, not much more than a rock really but there does appear to be an old ship smashed on the rock itself.

Farther to the shore side, a group of large birds glides from the high rock escarpment over the beach searching for food. The birds have a 4-5' wide wingspan and seem to have some mottled red coloring to them.

Do you want to check out either the birds or the island/wrecked ship? The island is maybe 500 ft off shore and may require a Swim Check to get to. The rocky cliffs are about 50-100 ft high and may require a Climb check to scale.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"I say we check out that ship. We may find supplies there."


Male Half-orc Rogue (Thug) 7

"Aye matey. The bird aint not go away. Anyone hav a bow.. they.. re better yummy."


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Agreed, let's check out the ship. It could be the one Jask was looking for... "


The island where the shipwreck is stranded is about 500ft off the mainland, and the surf is high. You can wade out until the water is chest high, then the waves mean some swimming is required. The distance to swim is about 60' before you can be back on shallow footing.

Since the water here is sheltered a bit from the rest of the sea by the island, it is considered calm water (DC 10 Swim check). You can swim up to 1/4 your base speed per round. You may want to look at the Swim rules, especially if you are carrying or wearing medium armor or higher. Start with your checks as you see fit.

Gm Rolls:
1d100 ⇒ 61d100 ⇒ 80


Male Half-orc Rogue (Thug) 7

Felix has light armor
Taking 10 for 16. Wich should work in calm water.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Harbek stands chest deep in the water looking at Felix swim and then back to the others.

" Can you two swim that? I could I reckon but maybe we could tie some ropes together make it a bit easier? "

I have a +3 bonus after ACP so I could take ten too as long as the water remains calm.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"I'm not sure I can with this armor. Maybe we should try the rope to make sure I don't disappear in the water."


Male Half-orc Rogue (Thug) 7

Throwing the fighter a rope felix helps the man to reach safety agian


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

Stowing his buckler and grabbing the rope St. John attempts to swim out to the boat.

Swim: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Harbek gestures for Celine to go next.


Celine Swim: 1d20 - 2 ⇒ (10) - 2 = 8

Celine begins the swim, but not long after starting she founders. While not quite sinking, she doesn't really make much progress either.

Celine Swim, take 2: 1d20 - 2 ⇒ (3) - 2 = 1

Spluttering and splashing the frustrated cleric calls out to the others, "Why don't I just stay over here and keep watch. You guys go ahead."


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Well, alright I guess. Yell out if you see trouble coming. "

Harbek swims across.

Take 10 for a total of 13.


The small island is literally crawlling with crab-like crustaceans. The entire surface seems to shimmy and shake as thousands of the crabs skitter out from under your approach. Moving to the east side of the island, you can see long-dead wreckage of a ship moored there. The keel is broken in half, and a large hole is torn across the bow. It sits in about three feet of water. The bowsprit, of a woman holding a large wooden mug, is snapped in two, and lies pointing down into the silty ground. The bow is painted with the dead ship's long forgotten name Tears of Grog.

DM Rolls: 1d100 ⇒ 76
DM Rolls: 1d100 ⇒ 43


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" Not the ship Jask is after. " Harbek States shortly as he approaches the hole in the bow cautiously, axe in hand.

Perception : 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John puts his buckler back on and draws his sword. "Let's be careful out here, our healing is back on the beach. It looks like that whole is the way in."


Male Half-orc Rogue (Thug) 7

Carefully moving to the ship Felix pokes his boarding pike into the hole. "Hmm... this beauty will never float again. HA!"
Is our cleric still with us?


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

I believe so. Said they'd be on holiday for a couple of weeks on the 8th.


Male Human (Zenj) Shaman (witch doctor)/2

Dotting.


Male Half-orc Rogue (Thug) 7

whose turn is it?


The ship is not the one Jask is after, and as interesting as the wreckage might be, you don't see anything of interest in or around the well-seasoned wreck. It looks like anything useful might have washed out the gaping hole in the side of the ship when seas are high.

As you start back to cross the channel, you see a dinghy sized rowboat slowly crawling towards shore. Two men sit in the boat, which looks barely seaworthy.

This is where Chikura and Mikail will come in, so be ready.


Male Half-orc Rogue (Thug) 7

Waving his hand and shouting Felix will try to get attention.
"Ship ahoy... do you need help?"


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Harbek growls with a frown on his face.

" I hope not, we'll have enough trouble helping ourselves in the coming days. "

But then he starts wading out into the waves to meet the boat.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"You're assuming they are friendly. Maybe we can use the boat.", says St. John as he eyes the boat warily.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

"Row, row, row the boat."


Male Human (Zenj) Shaman (witch doctor)/2

"I think that they may also be in some trouble, Mikail. Perhaps we jump from the griddle to the fire."


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

"One step at a time, I will be more than happy to reach the reach the beach without capsizing."

Said that, Mikail resume bailing out water from the boat.


Male Half-orc Rogue (Thug) 7

"Well, matey, we hoping to get safed, too! And it´s law of sea. Help others!"


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"Let's get on shore and see what brought them here." St. John says as he heads back.


The two parties seem to recognize each other from their time aboard the Jenivere. The two newcomers tell of waking up lying aboard flotsam in the sea, and finding the capsized rowboat which they righted and have been using to try to find a safe spot to make landfall.

The boat is barely seaworthy, with a large crack in the bow, it takes on water faster than can be baled out, but it is used to bring all the men safely back to the mainland from the small outer island where they met.

There Celine waits, undisturbed and pleased to see more castway survivors.

I will assume the newcomers have the gear on their sheets either with them, or found floating in the wreckage as they left it.

With everyone back on dry land, and the sun start to decline, choices need to be made about heading back to main camp, or continuing the exploration and spending the night in the wild.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"Welcome, fellow castaways! It's good to have new people, the more we are, the more we can accomplish in our struggle to survive.
Is anybody hurt? Do you need healing? I'll be glad to help you."

Do we have enough food for the newcomers? If so, Celine suggests to head back to camp. Let's not leave the others alone for too long.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 59/60 | F +8 R +6 W +4 | Init +3 | Perc +12

"I agree that keeping in touch with the base camp would be good, Celine, but if we do so we won't make it much further than we have today. Maybe go back tonight and then when we leave tomorrow let them know we may be gone a few nights?"

More mouths to feed, but more swords to swing as well.


Female Human Cleric 1 AC 17 T 10 FF 17 - HP 12/12 - F3 R0 W5 - Init 0 - Perc. 4 - Melee +2 1d8+1

"I see the wisdom of your suggestion, sir, and I agree. Let's go back tonight and warn them that our next explorations might take more than one day. Perhaps knowing that they will have to fend for themselves for some time will encourage some of them to be more, let's say, proactive and cooperative as well."

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