Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Reflex: 1d20 + 10 ⇒ (18) + 10 = 28 I missed that you asked for this. Ceirn stands up and moves to quickly leave the area where the laws of nature seem to not apply. "That was....not fun." He mutters as he goes.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn tries to land and roll! Acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29 He then stands and dusts himself off some. "That was...interesting. I am ready to move when the rest of you are."
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn grabs onto Kern!
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn tries to help with the door, but fails to get there. Reflex: 1d20 + 10 ⇒ (6) + 10 = 16 Tries...but fails to get there. That could be bad.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Perception: 1d20 + 14 ⇒ (6) + 14 = 20 Nope. "That was pretty loud. If anyone heard it they might come and investigate. So we should heal quickly if we are going to do so and then move on." Ceirn says.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Astrillith wrote: Is there a modification for weapons to allow such a thing in PF? So you could probably work with a GM to create this if they were flexible, but it wouldn't be a staff. It would be an exotic weapon that you had to take a feat to figure out how to use. All of the weapons they listed above, I believe, are exotic weapons or racial weapons and you need specialized training to use effectively. Giving a simple weapon a bunch of different properties that depend on you using it correctly would not work with how the system is created.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "Does anyone know if it has a weakness?" Ceirn calls out as he continues sending bolts of energy at the armor. Manyshot Close Attack+PB-RS-DA-Cover: 1d20 + 15 + 1 - 2 - 2 - 4 ⇒ (10) + 15 + 1 - 2 - 2 - 4 = 18 Close Attack+PB+DA: 2d10 + 6 + 1 + 4 ⇒ (3, 5) + 6 + 1 + 4 = 19 Holy: 4d6 ⇒ (4, 6, 6, 4) = 20 Primary Close Attack+PB-RS-DA-Cover: 1d20 + 15 + 1 - 2 - 2 - 4 ⇒ (14) + 15 + 1 - 2 - 2 - 4 = 22 Primary Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (9) + 6 + 1 + 4 = 20 Holy: 2d6 ⇒ (3, 6) = 9 Secondary Close Attack+PB-RS-DA-Cover: 1d20 + 10 + 1 - 2 - 2 - 4 ⇒ (16) + 10 + 1 - 2 - 2 - 4 = 19 Secondary Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14 Holy: 2d6 ⇒ (5, 4) = 9 Is there a way I can move without provoking to get around and stop having cover?
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Perception: 1d20 + 14 ⇒ (20) + 14 = 34 "The armor is just animated and fighting on it's own!" Ceirn says as he sees the gapping hole where his blast hit. He sends another series of bolts around his allies at the moving armor. Manyshot Close Attack+PB-RS-DA-Cover: 1d20 + 15 + 1 - 2 - 2 - 4 ⇒ (13) + 15 + 1 - 2 - 2 - 4 = 21 Close Attack+PB+DA: 2d10 + 6 + 1 + 4 ⇒ (4, 4) + 6 + 1 + 4 = 19 Holy: 4d6 ⇒ (2, 4, 2, 2) = 10 Primary Close Attack+PB-RS-DA-Cover: 1d20 + 15 + 1 - 2 - 2 - 4 ⇒ (13) + 15 + 1 - 2 - 2 - 4 = 21 Primary Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (5) + 6 + 1 + 4 = 16 Holy: 2d6 ⇒ (1, 3) = 4 Secondary Close Attack+PB-RS-DA-Cover: 1d20 + 10 + 1 - 2 - 2 - 4 ⇒ (6) + 10 + 1 - 2 - 2 - 4 = 9 Secondary Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (5) + 6 + 1 + 4 = 16 Holy: 2d6 ⇒ (1, 6) = 7
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Perception: 1d20 + 14 ⇒ (4) + 14 = 18 Ceirn sends a series of bolts at the armored figure. It appears this is a full round, so I make a full attack at it with cover. Manyshot Close Attack+PB-RS-DA-Cover: 1d20 + 15 + 1 - 2 - 2 - 4 ⇒ (6) + 15 + 1 - 2 - 2 - 4 = 14 Close Damage+PB+DA: 2d10 + 6 + 1 + 4 ⇒ (3, 3) + 6 + 1 + 4 = 17 Holy: 4d6 ⇒ (4, 3, 4, 2) = 13 Rapid Close Attack+PB-RS-DA-Cover: 1d20 + 10 + 1 - 2 - 2 - 4 ⇒ (2) + 10 + 1 - 2 - 2 - 4 = 5 Rapid Close Damage+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14 Holy: 2d6 ⇒ (6, 3) = 9 Secondary Close Attack+PB-RS-DA-Cover: 1d20 + 6 + 1 - 2 - 2 - 4 ⇒ (20) + 6 + 1 - 2 - 2 - 4 = 19 Secondary Close Damage+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14 Holy: 2d6 ⇒ (2, 2) = 4 Critical Confirmation if Applicable: Secondary Close Attack+PB-RS-DA-Cover: 1d20 + 6 + 1 - 2 - 2 - 4 ⇒ (18) + 6 + 1 - 2 - 2 - 4 = 17 Critical Confirmation if Applicable: Secondary Close Damage+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "That can probably be arranged." Ceirn says as he scans the hallways behind the party in case something might be lurking to sneak up behind the group while they are looking the other way. Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] I am not hoping for a Sean Bean of the Undermountain. But who knows.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Sounds good.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "Sometimes, it would be great to see in the dark." Ceirn says as he looks into the darkness beyond and his hands become enveloped in energy.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "I think we found two secret doors we did not enter. I think we should go get whoever is left of the group that got Simon though." Ceirn says.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] I kind of feel like we have enough power in the group. But Ceirn will agree to recruit more if Vondal wants.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn will rise to head to his bed and say, "I don't have any such tattoos, so I will be sleeping now. Good night to you both."
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "Well, if you wish to travel with us when we go below, I hope it does better for you then poor Simon. He had recently joined us. Perhaps it would had he not." Ceirn says with a shake of his head.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] helina, kern, ceirn: Ceirn shrugs as the noise dies down. "People deal with life in different ways. It is a nice weapon...but I prefer to just use my mental powers." Ceirn holds out his hands and a bloom of white energy sheathes his hand and forearm.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn sits drinking heavily. Sorry, I have not been at the computer much.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn shrugs and sits back down to wait for Astrillith to return.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn will finish his drink and stands up to go along, "Let's go make some friends."
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Okey dokey. Have a Merry Christmas, Happy New Years, and various other happy holidays everyone!
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "I think I will aim for the room without Vondal and Olga tonight. It's starting to sound like too much of a spectacle for me." Ceirn says.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Seeing there are cutpurses around, Ceirn reaches down to check his own coins.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] I came from seeing Simon to drink. So I would also have my Haversack and all my possessions with me. perception: 1d20 + 14 ⇒ (1) + 14 = 15 Ceirn is lost in his mug and not listening to deeply as he considers what he could have done to save more Simon. Ceirn will bunk down in Room 1. He is not too concerned about who is in the room as long as they are not TOO loud.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn will drink and listen in with a broody look.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn moves up behind Olga and frows at the dwarf as he glares at him. "That would be a poor choice." Ceirn says in a loud voice. Intimdate: 1d20 - 1 ⇒ (20) - 1 = 19 Apparently, I am not that scary. I forgot my charisma was negative when I decided to do this. But great roll!
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "Yes, tomorrow we should see if anyone else wants to join us and then head back down. Hopefully, this trip will be a little more fruitful." Ceirn says and turns to go get a drink before finding a place to rest.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "Do we want to try and raise Simon. We did not know him long. I am not sure whether he would want to return." Ceirn says.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn tosses up his coin and doesn't bother to say anything to the man.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn gives a small wave and moves to stand on the lift.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn will move to return down the way they came. He will ask, "How long have you been down here?"
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] I am here and ready to roll!
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn looks at the others and shrugs, after all whoever it was obviously knew they were there. He then calls out, "I am Ceirn."
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Perception: 1d20 + 14 ⇒ (11) + 14 = 25 "We should hold off on deciding what to do with Simon. Olga is right, someone armored is coming this way." Ceirn looks at his companions and says, "Can anyone deal with that lightning trap before we have more foes arrive?"
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Perception: 1d20 + 14 ⇒ (2) + 14 = 16 "I have nothing to deal with the swarm. Do you think it will disperse after feasting on the dead ogre?" Ceirn asks.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn does not think he can affect the small bugs, so he readies for a different danger to rear up. I don't want to set off the trap when everyone is around it, so I will stay put and ready for other danger that can be hit by a bolt. I will put it in a spoiler with Cover in as whatever it is will likely have cover. Readied Attack: Close Attack+PB-Cover-DA: 1d20 + 10 + 1 - 4 - 2 ⇒ (6) + 10 + 1 - 4 - 2 = 11 Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (5) + 6 + 1 + 4 = 16 Holy: 2d6 ⇒ (4, 5) = 9
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] I believe Ceirn can see the Ogre next to Simon. Is this correct?
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Sister Olga Lackman wrote: Stablize first then...I'll use Cure Critical Wounds You should just Cure. The swarm will finish him off.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn steps forward and sends a barrage of blasts at the first ogre. He has cover, but lets see what we can do. Manyshot Close Attack+PB-RS-DA-Cover: 1d20 + 15 + 1 - 2 - 2 - 4 ⇒ (4) + 15 + 1 - 2 - 2 - 4 = 12 Close Attack+PB+DA: 2d10 + 12 + 2 + 8 ⇒ (4, 5) + 12 + 2 + 8 = 31 Holy: 4d6 ⇒ (4, 5, 5, 4) = 18 Rapid Shot Close Attack+PB-RS-DA- Cover: 1d20 + 10 + 1 - 2 - 2 - 4 ⇒ (17) + 10 + 1 - 2 - 2 - 4 = 20 Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19 Holy: 2d6 ⇒ (4, 3) = 7 Secondary Close Attack+PB-RS-DA- Cover: 1d20 + 5 + 1 - 2 - 2 - 4 ⇒ (16) + 5 + 1 - 2 - 2 - 4 = 14 Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14 Holy: 2d6 ⇒ (3, 5) = 8 Cover hurts.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] I am hoping Tolenn moves on the map so I can step into her spot.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "Fall back away from the lightning trap!" Ceirn says as he readies to blast whatever threw the swarm at Simon. Readied attack for when I actually see a villain I can hurt within 30 ft. I will put it in a spoiler in case it comes up. Readied Attack: Close Attack+PB-DA: 1d20 + 15 + 1 - 2 ⇒ (13) + 15 + 1 - 2 = 27 Close Attack+PB+DA: 1d10 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] How far are they from me if I was avoiding the lightning trap? I plan to start shooting like crazy at the hulking figure. Looking at the map, can I see the hulking figure or is it around a corner from me?
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "We should stay back until Simon figures out what is shocking everyone." Ceirn says as he follows his own advice and stays back from the trap.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Percpetion: 1d20 + 14 ⇒ (19) + 14 = 33 "I agree, its definitely two things. They probably heard the traps. I doubt they will be as friendly as the last elf who ran up to us." Ceirn says as he moves to stand by the others to be close when the danger arrives.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] "So new direction?" Ceirn asks as he jumps over, but avoids getting too close to where the lightning was. I automatically succeed at the 10 ft jump.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn looks down at the pit and then over at Simon and asks, "Simon, do you happen to have a way of getting back over this pit? Be careful, I doubt there are more boulders to fall on you, but you never know."
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn is trying to attract them. Like moths to a continual flame.
Skills: Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12) Attack: Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice] Ceirn turns and follows Simon to make sure the little halfling is safe.
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