Jhofre Vascari

Carlos Cabrera's page

Goblin Squad Member. Organized Play Member. 67 posts (69 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Shadow Lodge

The Quick Contacts level 2 skill feat: the prerequisites state Underworld Connections, but there isn't an ability with that name. Was that meant to be Criminal Connections?

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Ryan Heck | Aqualith Media wrote:
Awesome! And congrats, Carlos! Looking forward to playing it.

Thanks! That should be soon. Other GMs are running some slots at GenCon already!

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Damn you, Erik Mona. Damn you for finally giving me what I want. *shakes fist in gratitude*

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Odraude wrote:
Oh man I just noticed, Catrina is in there as a psychopomp. As in La Calavera Catrina. I'm pretty stoked for this, as I was actually statting up the Calaca for my Caribbean game as a psychopomp. Now I'm really psyched!

Glad I could be of service. ;)

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Evelyn Jones wrote:
Just got my copy, and I want to say that the inclusion of the Calaca Psychopomp is a thing of beauty.

You guys are killing me with your kindness here. ^_^

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Rysky wrote:
What a band of Calaca looks like.

I would watch that sitcom too, and as the designer of the calaca, your link HONORS me.

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Hi all! My name is Carlos Cabrera, one of the authors for the Aethera Field Guide. I created 5 monsters in this particular volume, and I'd be happy to talk to you about them now that we've released!

I also have a selection of mythic spells that you will see in Legendary Games' Mythic Character Codex, from their Mythic Mania II Kickstarter! These are actually spells previously printed in Pathways #78 by Rite Publishing, this time upgraded for mythic play! I'd be happy to talk about these as well!

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I'll be in a black Sheikah t-shirt from the Legend of Zelda today. I'll be available after 1pm.

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On Friday you can find me in a pink Kirby shirt, but due to having to come in to work unexpectedly until 3am, I probably won't be there until after noon.

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Hi everyone! I will be in attendance all 4 days and will have my Nintendo Switch with me. In between panels you may see me waving it around looking for 2 player games (probably in the common areas where I'm not disrupting other games or foot traffic). Come find me if you have a few minutes to spare, and if you have one and a copy of the game, bring it along. The more the merrier! I think I'll post which specific t-shirt you'll be able to find me in each day.

Hope to see you there!

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I'll be there all weekend!

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Peter Halvorson wrote:
I think we can manage with Cure Light Wounds wands. And if it's an early TPK, we get a private chat with Erik for the remainder. Not so bad.

I like this plan.

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Nothing is more dangerous than a rogue, except maybe 2 rogues. I like the idea of an investigator in a setting like this. And flank buddy is, dare I say... on point? :)

I hope someone chimes in with a healer, but I have a cleric (or perhaps even a bard?) in my back pocket, always. As well as a summoner.

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Unless Erik objects - 10,500 gp?

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All-new content? I am intrigued!

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As an attendee, I'd like to discuss character options. I'd like to play a rogue, and I really look forward to this session!

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The Azlanti Neris (Wake of the Watcher, Occult Mysteries) describes 3 pre-Azlanti cities that imprisoned Great Old Ones. Is one of them in Arcadia?

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Ultimate Combat states the following, under the Favored Terrain ability for the World Walker druid archetype:

"This ability replaces trackless step and reduce nature's lore."

I assume that is meant to be "...resist nature's lure?"

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Wow. I hosted a game that Bev played in. Those are awesome!

Shadow Lodge Goblin Squad Member

My secondary question has nothing to do with the economy, because a persistent world requires unlimited resources. Why are unmolested items destroyed, if a deliberate action is not taken to destroy it? It's arbitrary, as far as I can tell.

Shadow Lodge Goblin Squad Member

Ryan Dancey wrote:
@Carlos Cabrera - I would say "no". The player took the risk of losing those items when he decided not to Thread them. The mechanism of that loss isn't griefing.

That's a fair point, but I am also curious as to why items left on a corpse are even destroyed at all, particularly in a persistent world.

It's of course standard practice for mobs (kill it, leave what you don't want, it respawns), but what purpose does it serve when applied to players? Please correct me if I'm wrong, but as far as I know this is unprecedented in an MMO. Items have always been left on player corpses for you to recover unless they're taken, with the exception of games that do not have a player-to-player loot system.

Shadow Lodge Goblin Squad Member

If I can kill another player, loot his corpse, and then intentionally leave unthreaded items in his inventory to be destroyed, couldn't that be used as a griefing mechanism?

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I love playing against type. I have a rogue with a 12 in STR and a DEX of 16. I never bother giving him Weapon Finesse, and he fights with two short swords. I also give up Uncanny Dodge and Improved Uncanny Dodge (albeit to get sneak attack damage on a charge or with just 10' of movement with the Scout archetype).

What that does, though, is make me REALLY think about his positioning in combat. If I want to start dealing out that damage, I have to earn it just by rolling well. It makes it that much sweeter for me if my dice happen to be on fire. I also don't mind taking the hard hit or two when he's flanked, because that's the intentional way I built him - when the need arises, I'll even run right into the thick of things.

My sweetest moment ever - rolling enough crits to gain 2nd place in the Archery Contest at PaizoCon 2012. He's not built to roll crits, or even be an especially effective ranged combatant. I then used the proceeding shock arrows on the Shadows tossed at us during the main event. My dice were on fire all night :)

Shadow Lodge Goblin Squad Member

Hail to the green, baby.

Shadow Lodge Goblin Squad Member

The Convocation
Communal Endeavors

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Where has the demiplane of Leng appeared, prior to the upcoming Pathfinder #65?

Shadow Lodge Goblin Squad Member

Coalition Accord
Forward in Concert

Shadow Lodge Goblin Squad Member

Ryan Dancey wrote:
...once we get the game into a very basic playable state our vision for the game gets replaced by a vision that combines our ideas with your ideas.

Coalition Event

I feel that it invokes the idea of the players and the developers coming together in a meeting of the minds, and to celebrate our combined effort in bringing this new experience to the world.

Thoughts?

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Would anyone like to take this off my hands? It's not in perfect condition, because the sticker sealing the comic landed on one of the pages and peeled away some of the paper. This happened while I was taking the comic out of the sleeve so that the writer Jim Zub could sign it.

It does have his signature, but the sticker sealing the sleeve has been thrown away. I was a little angry. The certificate of authenticity is included, if it even has any value anymore.

Shadow Lodge Goblin Squad Member

Nihimon wrote:
Quote:
We'd like your help in naming this kind of release.

Delta Launch:

  • Conjures the relation to Beta;
  • Denotes a changing situation;
  • Clarifies that it is a real Launch.

What about Delta Flow? After all, this is the RIVER Kingdoms, and sums up perfectly the process of slowly introducing players and mechanics continuously through the launch, I feel.

If GoblinWorks likes this one, I think you should get Goblin Squad status too.

Shadow Lodge Goblin Squad Member

GrumpyMel wrote:
So you could probably be an "Agent" who specializes in covert operations (even including taking out enemies) and be neutral or good aligned... but "Assasins" who perform "assasinations" are Evil, period.

Thanks Grumpy. This aligns with having to be evil to take the assassin prestige class, and that makes a whole lot of sense. As does the flavor of the upcoming Wrath of the Righteous AP, where the "good guys have had enough" feel they're going for.

Overall I'm fairly confident with the direction PFO is taking.

Also, I pride myself in achieving tasks in MMOs either below the recommended level or without optimized equipment. Part of it is roleplay, and part of it is enjoying playing against type.

Shadow Lodge Goblin Squad Member

Blaeringr wrote:
Here, have my card.

Bless your entertaining soul.

Or, may your enemies fall before the oven is done.

Shadow Lodge Goblin Squad Member

Ryan Dancey wrote:
But there needs to be a way for an evil character to assassinate a good target in a good location.

What about a good or neutral character doing this to an evil target? Why send an army if one man could potentially get the job done, or even a small group (reflecting something akin to special forces)? I would have a great personal investment in this, if it were possible.

Shadow Lodge Goblin Squad Member

I also like this idea.

Shadow Lodge Goblin Squad Member

I like this idea.

Shadow Lodge Goblin Squad Member

Ryan Dancey wrote:
How would you implement this idea in a way that maximized human interaction?

Players who reach the upper eschalons of the Dungeoneering or Survival skill paths, etc., can act as guides. If they already have the ability to lock down a dungeon so they can gather their friends to run through it, why not allow them to specialize in their discovery or traversal?

To avoid the Foozle problem, the monsters inside would not be particularly rare, but just harder to get to. This way players could assist each other to reach a specific mob, and also doubles as a great chance to implement a trap and natural hazard system for them to overcome.

Shadow Lodge

Okay, thanks :)

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What about future issues as well?

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There's quite a few good ones I've seen. Go community :)

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As It Bleeds
Repentance

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This is a gorgeous piece of art. Are there plans to do a B&W Virgin cover? For any of them, really?

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Ernest Mueller wrote:
Descent into the Pit (Pit ~= Hell Biblically, also a riff on Descent into the Depths)

I was going to suggest simply Into the Depths?

I also like:

Dragonsage47 wrote:
Into the Fire

But for an original suggestion, how about The Depth of Faith?

Shadow Lodge Goblin Squad Member

If soldiering is a career path, what about applying these rules at the guild/charter level?

Like a thieves guild, for example? ;)

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To what extent are the new gods detailed in the new Magnimar product, and can you name any others that detail additional gods outside of the Inner Sea World Guide?

I noticed that the Golarion Day posts for PFS list new domains and subdomains that are legal for play, and was wondering if additional content in the future (like Magnimar) would get a similar treatment.

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What volume of the Shattered Star AP has the qlippoth article?

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Does the new cathedral growing in Aroden's realm in the module Beyond the Vault of Souls foreshadow any future events in Golarion's timeline?

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If a rogue with the Major Magic talent uses the Mirror Strike spell (Ultimate Combat) to attack two targets for sneak attack damage, is the sneak attack damage halved by the spell, or does each foe take full sneak attack damage?

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I'm really sorry to say this, but I left my chronicle sheets at work earlier this week, and when I went back to claim them they suddenly went missing!

I have a 3rd level character who hasn't been touched since last PaizoCon, and I have plans to get to him to 4th this weekend. A friend and I are even using teamwork feats and scheduled for all the same events so he'd hit 4th level too!

Help!

I went out of my way to buy all of the content we've actually played through together, so I have printouts of all of the chronicle sheets that I need. Is there a willing GM or Paizo employee willing to sign off on them at the con? You'd be doing two people a HUGE favor!

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Thank you for clarifying.

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There is also no explanation on how the summoning of said shadow works, such as referencing the appropriate summon spell.