>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

56,001 to 56,050 of 83,732 << first < prev | 1116 | 1117 | 1118 | 1119 | 1120 | 1121 | 1122 | 1123 | 1124 | 1125 | 1126 | next > last >>

James Jacobs wrote:
Tels wrote:

After watching the Xbox Showcase at E3 and the demonstration of the HoloLens...

How hard do you think it would be to make a HoloLens app for Pathfinder's virtual tabletop?

Just think about it, being able to have a 3d rendering of a Pathfinder game, anywhere you want to play it. Even possibly be able to take on the perspective of your mini on the battlefield to immerse yourself in the experience even more so than our imaginations already do.

I don't know what HoloLens is, but I can guess. For me? It'd be impossible to make the app. And since I have zero App-Creation skills or knowledge, I have no idea whatsoever how possible it might be for another to make. I assume somewhere between impossible (me) and completely possible, though.

If you've seen the Xbox showcase, they showed a demo of Minecraft using the HoloLens.

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber
James Jacobs wrote:


No undead has to "face" Pharasma's judgment, really. When undead exist, their souls are taken out of the "line" before they're judged, basically. That's the main reason Pharasma is so anti-undead. She allows it (she HAS to) since it's part of that soul's fate, but she doesn't have to like it.

A lich does an end run; when a lich is created, it's soul never actually enters the soulstream and never actually goes to the Boneyard. At least, not until the lich is finally for real destroyed.

Ghosts and most incorporeal undead who are created upon death are the same. Same with spawn; when you die and spawn into an undead, your soul immediately becomes corrupted and bound to your new undead existence; it never goes into the soulstream.

The difference between create undead and raise dead is that create undead is evil and raise dead is unaligned. To Pharasma, both are part of that soul's fate so they're equally allowed, but since create undead doesn't give the soul a choice, it's the more disruptive and more hated of the two.

Vampires and ghouls have souls; corrupted souls, like all undead, that do not really still function as functional souls due to the undeath.

Obviously undead are evil in the setting, but the way the bolded text sounds to me is that when a creature dies, and then necromantic spells affect it, it flips a "switch" on the body and soul from being Positive Energy aligned to Negative Energy aligned with some pretty unfortunate consequences.

Most evil people don't think they're doing the wrong thing, would necromancers justify their habits with something like what I said?

Dark Archive Contributor

1 person marked this as a favorite.
Lou Diamond wrote:
James, In Lord of Runes it talks about some sort of upheaval in the political structure of Korovosa. Could you comment on was is going on in Korovosa.

It is indeed a purposefully vague reference to the events of Curse of the Crimson Throne. Players should be able to read it without being substantially spoiled.


A question behind the nature of "animate dead", how does this spell interact with the body/soul of the victim of the spell?

I theorized that the animate dead spell would be similar to animating an object and just use the arcane energies to move it, but since the spell is *evil* would that mean that the caster uses the victims soul as a energy source and is thus the reason to why the animated undead is an evil act?

I can understand the thoughts behind "create undead" and the like as you actually create some form of unlife, but "animate dead" just sound so similar to "animate object" in terms of usage as you are technically just animating something.

But yeah, i am just interested to hear your idea behind the undead, the creations of such and their connection to how negative energy and alignment works, especially since you mentioned that negative energy isnt "evil" in itself rather than just being "anti-life".

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
Tels wrote:

After watching the Xbox Showcase at E3 and the demonstration of the HoloLens...

How hard do you think it would be to make a HoloLens app for Pathfinder's virtual tabletop?

Just think about it, being able to have a 3d rendering of a Pathfinder game, anywhere you want to play it. Even possibly be able to take on the perspective of your mini on the battlefield to immerse yourself in the experience even more so than our imaginations already do.

I don't know what HoloLens is, but I can guess. For me? It'd be impossible to make the app. And since I have zero App-Creation skills or knowledge, I have no idea whatsoever how possible it might be for another to make. I assume somewhere between impossible (me) and completely possible, though.
If you've seen the Xbox showcase, they showed a demo of Minecraft using the HoloLens.

I haven't seen that, otherwise I suspect I would have known what it was.

Paizo Employee Creative Director

Alayern wrote:
James Jacobs wrote:


No undead has to "face" Pharasma's judgment, really. When undead exist, their souls are taken out of the "line" before they're judged, basically. That's the main reason Pharasma is so anti-undead. She allows it (she HAS to) since it's part of that soul's fate, but she doesn't have to like it.

A lich does an end run; when a lich is created, it's soul never actually enters the soulstream and never actually goes to the Boneyard. At least, not until the lich is finally for real destroyed.

Ghosts and most incorporeal undead who are created upon death are the same. Same with spawn; when you die and spawn into an undead, your soul immediately becomes corrupted and bound to your new undead existence; it never goes into the soulstream.

The difference between create undead and raise dead is that create undead is evil and raise dead is unaligned. To Pharasma, both are part of that soul's fate so they're equally allowed, but since create undead doesn't give the soul a choice, it's the more disruptive and more hated of the two.

Vampires and ghouls have souls; corrupted souls, like all undead, that do not really still function as functional souls due to the undeath.

Obviously undead are evil in the setting, but the way the bolded text sounds to me is that when a creature dies, and then necromantic spells affect it, it flips a "switch" on the body and soul from being Positive Energy aligned to Negative Energy aligned with some pretty unfortunate consequences.

Most evil people don't think they're doing the wrong thing, would necromancers justify their habits with something like what I said?

MOST undead are evil. Some are not. Of those that are not evil, the vast majority are ghosts, who become undead out of reasons other than the standard violation of life. Of course, most ghosts ARE still evil.

And I would say that in game, most evil people DO know that they're committing evil, especially when they're creating undead. Whether they consider it "wrong" is indeed the main question, but they often understand it's evil even if they don't think it's wrong. Necromancers use PLENTY of reasons to justify their pursuits, though... particularly PC necromancers, it seems.

Paizo Employee Creative Director

3 people marked this as a favorite.
Dracoknight wrote:

A question behind the nature of "animate dead", how does this spell interact with the body/soul of the victim of the spell?

I theorized that the animate dead spell would be similar to animating an object and just use the arcane energies to move it, but since the spell is *evil* would that mean that the caster uses the victims soul as a energy source and is thus the reason to why the animated undead is an evil act?

I can understand the thoughts behind "create undead" and the like as you actually create some form of unlife, but "animate dead" just sound so similar to "animate object" in terms of usage as you are technically just animating something.

But yeah, i am just interested to hear your idea behind the undead, the creations of such and their connection to how negative energy and alignment works, especially since you mentioned that negative energy isnt "evil" in itself rather than just being "anti-life".

If you're making something more than a mindless undead, the soul is corrupted and housed within the rotting body as part of the transformation into undead; this is why undead are almost always evil; and the retention of the corrupted soul is what grants them their intelligence and self-awareness.

But when you use animate dead to make a zombie or skeleton, the spell only uses a fraction of the soul. Not enough to prevent the soul from moving on to be judged, but enough to prevent the body from being raised from the dead until the undead body is destroyed.

Animate dead is NOT similar to animate object at all, since the creature made by the spell isn't a construct; it's undead. And that's why animate object is its own spell. You can cast animate object on a skeleton or corpse and the result LOOKS undead but is in fact just an animated object. Doing so is creepy and nasty, but isn't on the same scale of evil as creating undead.


Pathfinder Adventure Path Subscriber

Now that we have a lot more pictures of orcs and half orcs, I've noticed that they all look clean shaven. Is this intentional, or accidental that orcs can't or don't have facial hair?


James Jacobs wrote:


If you're making something more than a mindless undead, the soul is corrupted and housed within the rotting body as part of the transformation into undead; this is why undead are almost always evil; and the retention of the corrupted soul is what grants them their intelligence and self-awareness.

But when you use animate dead to make a zombie or skeleton, the spell only uses a fraction of the soul. Not enough to prevent the soul from moving on to be judged, but enough to prevent the body from being raised from the dead until the undead body is destroyed.

Animate dead is NOT similar to animate object at all, since the creature made by the spell isn't a construct; it's undead. And that's why animate object is its own spell. You can cast animate object on a skeleton or corpse and the result LOOKS undead but is in fact just an animated object. Doing so is creepy and nasty, but isn't on the same scale of evil as creating undead.

Ah that makes sense, thanks for clearing that one up.


Pathfinder Adventure, Rulebook Subscriber

I understand that in your recently completed office game, your PC had Mythic Tiers. How high of a Level/Tier did your players get? What is your opinion of the Mythic rules, not as a designer, but as a GM? Do you think it added to the game? Did it add to the fun? Do you think your players enjoyed it or did it become burdensome? Was it hard for you to keep up the challenge for your players as they advanced? I have seen that an optimized build can really break a game using mythic rules, was this a problem in your game?

Paizo Employee Creative Director

Seannoss wrote:
Now that we have a lot more pictures of orcs and half orcs, I've noticed that they all look clean shaven. Is this intentional, or accidental that orcs can't or don't have facial hair?

Orcs can grow facial hair. We just haven't illustrated many bearded orcs yet is all.

Paizo Employee Creative Director

4 people marked this as a favorite.
j b 200 wrote:
I understand that in your recently completed office game, your PC had Mythic Tiers. How high of a Level/Tier did your players get? What is your opinion of the Mythic rules, not as a designer, but as a GM? Do you think it added to the game? Did it add to the fun? Do you think your players enjoyed it or did it become burdensome? Was it hard for you to keep up the challenge for your players as they advanced? I have seen that an optimized build can really break a game using mythic rules, was this a problem in your game?

If I recall correctly, they became mythic at about 15th level. They gained a 2nd tier just before the final encounter, when they were 17th level.

I think it added to the game; the players were delighted to earn the tiers and it really helped them survive some pretty outlandish encounters I hit them with. It wasn't hard for me to keep up the challenge, really, since I like to think that I'm pretty good at adjusting encounters on the fly to maintain an entertaining but not unbalanced level of challenge.

Most of my players aren't really optimizers, so it wasn't that big of a problem. And frankly... it's only a problem in a game where you have one or two optimizers and several non-optimizers. If they're ALL optimizers you can keep things balanced; it's when it gets into the territory where in order to challenge one player character you have to build encounters that crush every other PC that it's annoying. I've had that problem before and have asked the optimizer player to retire his character and rebuild a new one that's more in line with the rest of the group.


Here's the Minecraft HoloLens demo. The amazing part starts at about 2:30.


You mentioned a while back that due to the critical reception of the Mythic rules from a vocal minority, you at present see those rules as something that works best for monsters. If so, do you include humanoid NPCs as well under that label? E.g. is it still appropriate to think of it as Golarion canon that people like Alaznist, Jaatembe and so on have Mythic tiers, even if you would not do more Mythic APs like WotR?

Paizo Employee Creative Director

Analysis wrote:
You mentioned a while back that due to the critical reception of the Mythic rules from a vocal minority, you at present see those rules as something that works best for monsters. If so, do you include humanoid NPCs as well under that label? E.g. is it still appropriate to think of it as Golarion canon that people like Alaznist, Jaatembe and so on have Mythic tiers, even if you would not do more Mythic APs like WotR?

I'm not sure the critical reaction to Mythic was a "minority." Sure didn't SEEM like a minority.

In any case, after using the rules for monsters and PCs in a home game, I still stand by my preference that the rules are better used for monsters to make them more memorable foes, particularly lone monsters, who tend to be outnumbered by the PCs.

It's absolutely still canon that the NPCs we've said have mythic tiers still have them.

Alaznist might not though... she might just have some templates.


Hey, a few questions.

1. How successful was the Shattered Star AP, commercially and (in your opinion) from a game standpoint?

2. What are the current chances of seeing a Darklands-focused AP? Personally I'd love it, but it would obviously he aimed at a segment of your market.

3. Would being set wholly in the Darklands be enough to qualify an AP as "experimental" in the experimental/traditional track?

4. What one or two AP books would you most like to "have back," i.e. take another crack at, for whatever reason? For me the campaign-breaker so far has been the third book of Serpent Skull (literally, it killed my group's SS campaign) so hopefully that would be one!

5. How successful was the Reign of Winter AP, commercially and (in your opinion) from a game standpoint?


How successful has Iron Gods been or is it still too soon:-)

Paizo Employee Creative Director

2 people marked this as a favorite.
Gregg Helmberger wrote:

Hey, a few questions.

1. How successful was the Shattered Star AP, commercially and (in your opinion) from a game standpoint?

2. What are the current chances of seeing a Darklands-focused AP? Personally I'd love it, but it would obviously he aimed at a segment of your market.

3. Would being set wholly in the Darklands be enough to qualify an AP as "experimental" in the experimental/traditional track?

4. What one or two AP books would you most like to "have back," i.e. take another crack at, for whatever reason? For me the campaign-breaker so far has been the third book of Serpent Skull (literally, it killed my group's SS campaign) so hopefully that would be one!

5. How successful was the Reign of Winter AP, commercially and (in your opinion) from a game standpoint?

1) All of our Adventure Paths have been successful from a financial standpoint. Shattered Star seems to have generated less buzz than our more experimental APs tend to generate, but that also means there's fewer complaints. From a game standpoint, I'm quite proud of Shattered Star; I think it's got some of the best dungeon crawls we've published.

2) I do happen to know what the next several APs are likely to be, but we don't announce them save at Paizocon and Gen Con... and that includes revealing "what the chances of a particular type of AP happening" are. Because there's no way for me to answer that without lying or spoiling something way in advance.

3) Not in my book, but perhaps in Management's book.

4) I'd like to redo Second Darkness. I think the level/plot gap between parts 2 and 3 didn't work as intended, and the 5th adventure got elves pretty wrong; the rest is pretty solid, but those two elements are things I'd like to have a shot at redoing. The third book of Serpent's Skull would be one I'd like to redo, I guess... but that one was particularly difficult—the author failed to deliver an adventure and avoided my emails for many weeks until Rob and I had to basically write the entire thing at the last minute. We didn't have any time to get maps done for the adventure and had to fake things with map packs. All in all... a very unhappy experience for me, and it was distressing enough that, as much as that adventure could use a rebuild, it's not something I'm particularly keen on revisiting anytime soon.

5) As I've said above, all our APs are commercially successful so far. I think that by a game standpoint, Reign of Winter knocked it out of the park and was one of the top 3 GREATEST successes we've done in the AP line. Folks were VERY hesitant/worried/down on the plot twist in part 5, but now that adventure's regarded as one of the best we've done, and its reception more or less encouraged management to let me do Iron Gods.

Paizo Employee Creative Director

1 person marked this as a favorite.
captain yesterday wrote:
How successful has Iron Gods been or is it still too soon:-)

Again... as with all our APs... it was financially successful. And it seems to be one of the best-reviewed APs we've done. And it's support book, the Technology Guide, is one of the only Campaign Setting books we've had to do reprints of due to it being sold out (this is particularly amazing when you consider the fact that all of its rules are free on the PRD). Considering how big a risk the story was... I'd say it was VERY successful. I'm super proud of it.


How would you change the elves of Second Darkness's fifth installment? You've said before you hate how haughty they are, but it would be interesting if you were willing to give specific examples (or even just theoretical examples, if you don't have the time/don't feel like looking through the book at the moment).


a) What is your favored Golarion race?

b) Is there any of the CRB race that you don't like?

c) Is there a race you would have changed with something else if you could have done?

Dark Archive

James Jacobs wrote:
I'd like to redo Second Darkness. I think the level/plot gap between parts 2 and 3 didn't work as intended, and the 5th adventure got elves pretty wrong; the rest is pretty solid, but those two elements are things I'd like to have a shot at redoing.

That's very interesting, about a year after it came out I ran the first two volumes of Second Darkness as a duology which I set as part of a Freeport campaign, in part because of the transition from small time Riddleport crime family to would world saviors was a little bit tricky.

I also thought the 5th adventure with the Elves was a little abrasive.

I am still a big fan of the ideas and themes presented within this AP, and believe strongly that it is a great epic story full of potential had some of the backdrop been handled differently.

Can you discuss at length the changes that would make this adventure more in keeping with your vision for Golarion?

Further, if you were to chose another area to set this in Golarion, where would you locate the start of the AP?

(For those planning to run this AP, its a fun AP and there is a lot of fan content on the boards to add to padding the work Paizo put out, perhaps nearly as much as Rise of the Runelords or Kingmaker.)


How would you tie all of the Varisian set APs together storywise, if you had to as a GM? What overarching uberplot would you use?

Silver Crusade Contributor

Can you keep the changes you would make to Second Darkness to yourself? (Joking tone - no offense to other posters.)

After all, if you give it all away here, there'll be nothing left for the Second Darkness Anniversary Edition! ^_^

Dark Archive

1 person marked this as a favorite.

Can we expect to see an updated version of Second Darkness to be released in the next 2-3 years?

SD is one my favorite Paizo APs released (it ties with Age of Worms and Savage Tides).

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Are you excited for Mass Effect: Andromeda?

Paizo Employee Creative Director

1 person marked this as a favorite.
Nargemn wrote:
How would you change the elves of Second Darkness's fifth installment? You've said before you hate how haughty they are, but it would be interesting if you were willing to give specific examples (or even just theoretical examples, if you don't have the time/don't feel like looking through the book at the moment).

I would pretty much replace the first half of the entire adventure and have the PCs interact with more positive ways with the elves. The elves would be FAR more respectful and helpful and friendly for one thing; the PCs are high level at this point and the elves need their help. They would not throw them in prison. That was an error I should have fixed years ago in development.

Paizo Employee Creative Director

1 person marked this as a favorite.
Hythlodeus wrote:
How would you tie all of the Varisian set APs together storywise, if you had to as a GM? What overarching uberplot would you use?

I would run them in this order:

Runelords
Crimson Throne
Second Darkness
Jade Regent
Shattered Star

I would have the players make new characters for each one, and would have the events of the previous ones be rumors they might hear of in the background. I would not try to cross their paths. I prefer them all as-is.

Paizo Employee Creative Director

T.A.U. wrote:

a) What is your favored Golarion race?

b) Is there any of the CRB race that you don't like?

c) Is there a race you would have changed with something else if you could have done?

a) Elf, Human, Tiefling, and Aasimar are all tied

b) Dwarf

c) Dwarf

Paizo Employee Creative Director

baron arem heshvaun wrote:
James Jacobs wrote:
I'd like to redo Second Darkness. I think the level/plot gap between parts 2 and 3 didn't work as intended, and the 5th adventure got elves pretty wrong; the rest is pretty solid, but those two elements are things I'd like to have a shot at redoing.

That's very interesting, about a year after it came out I ran the first two volumes of Second Darkness as a duology which I set as part of a Freeport campaign, in part because of the transition from small time Riddleport crime family to would world saviors was a little bit tricky.

I also thought the 5th adventure with the Elves was a little abrasive.

I am still a big fan of the ideas and themes presented within this AP, and believe strongly that it is a great epic story full of potential had some of the backdrop been handled differently.

Can you discuss at length the changes that would make this adventure more in keeping with your vision for Golarion?

Further, if you were to chose another area to set this in Golarion, where would you locate the start of the AP?

(For those planning to run this AP, its a fun AP and there is a lot of fan content on the boards to add to padding the work Paizo put out, perhaps nearly as much as Rise of the Runelords or Kingmaker.)

I'm not ready to discuss anything about a proposed set of changes to Second Darkness at this point, mostly because I've not thought much about it beyond the vague notes I just gave above, and going into deeper discussions would both make people think I'm working on a revision (I'm not) or that if I wasn't, they'd be the end-all errata (they wouldn't be) to the AP.

I wouldn't change the locations of Second Darkness at all. Due to its plot... Riddleport is the ONLY place it CAN start.

Paizo Employee Creative Director

Lazoth wrote:

Can we expect to see an updated version of Second Darkness to be released in the next 2-3 years?

SD is one my favorite Paizo APs released (it ties with Age of Worms and Savage Tides).

Very very very very unlikely.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Are you excited for Mass Effect: Andromeda?

Of course! I'm not a monster!


ok i got to love dwarfs..but i understand your dislike for them...you said you would change them if you could..what would you have changed ...whats the perfect james jacob dwarf lol


I am sure this has been asked before, but why such a strong dislike of dwarves?


James Jacobs wrote:
Archpaladin Zousha wrote:
Are you excited for Mass Effect: Andromeda?
Of course! I'm not a monster!

No, you're a monSir!

[Edit] This was bad, and I should feel bad... but I don't!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So if I wanted to create a paladin of thunder god, which LG/LN/NG diety is closest to that theme and would be fit to have paladin? Or at least storm/electricity themed even if they were diety who wouldn't have paladins normally <_<

Shadow Lodge

The Azlanti Neris (Wake of the Watcher, Occult Mysteries) describes 3 pre-Azlanti cities that imprisoned Great Old Ones. Is one of them in Arcadia?

Paizo Employee Creative Director

1 person marked this as a favorite.
watchmanx wrote:
ok i got to love dwarfs..but i understand your dislike for them...you said you would change them if you could..what would you have changed ...whats the perfect james jacob dwarf lol

I would have cut them from the game if I could, and left the duergar in as bad guys who extincted the dwarves. The perfect James Jacobs dwarf is a duergar—a bad guy race for PCs to fight.

Paizo Employee Creative Director

1 person marked this as a favorite.
Icyshadow wrote:
I am sure this has been asked before, but why such a strong dislike of dwarves?

I have my reasons and I'm not interested in laying them out in detail and getting into an internet argument with people who think they know how to change my opinions.

I will say this: The dwarves in Dragon Age are my favorite. The fact that they are super foul mouthed, aren't super obsessed with giant beards, and have strong roles for women are key to making me like them.

Paizo Employee Creative Director

CorvusMask wrote:
So if I wanted to create a paladin of thunder god, which LG/LN/NG diety is closest to that theme and would be fit to have paladin? Or at least storm/electricity themed even if they were diety who wouldn't have paladins normally <_<

I'd buy a copy of Chronicle of the Righteous and look for a LG or NG empyreal lord.

That said... thunder is a force of chaos in my mind and not really an appropriate element for paladins to associate with.

Paizo Employee Creative Director

Carlos Cabrera wrote:
The Azlanti Neris (Wake of the Watcher, Occult Mysteries) describes 3 pre-Azlanti cities that imprisoned Great Old Ones. Is one of them in Arcadia?

Unrevealed.


So if you could have changed the Dwarf with another race in the CRB, which race would you have chosen?

And about races, do you like kobolds?
Do you prefer the original "dog-like" appearence or the draconic-lizard one?

Paizo Employee Creative Director

1 person marked this as a favorite.
T.A.U. wrote:

So if you could have changed the Dwarf with another race in the CRB, which race would you have chosen?

And about races, do you like kobolds?
Do you prefer the original "dog-like" appearence or the draconic-lizard one?

Probably aasimars an tieflings.

I like kobolds, and prefer the current version (the reptile ones).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


I would pretty much replace the first half of the entire adventure and have the PCs interact with more positive ways with the elves. The elves would be FAR more respectful and helpful and friendly for one thing; the PCs are high level at this point and the elves need their help. They would not throw them in prison. That was an error I should have fixed years ago in development.

Maybe the author was taking his inspiration on how the elves treated Bilbo's party in the Hobbit?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What's one of the most unusual (in your opinion) places you've drawn inspiration for Golarion from?

Paizo Employee Creative Director

1 person marked this as a favorite.
LazarX wrote:
James Jacobs wrote:


I would pretty much replace the first half of the entire adventure and have the PCs interact with more positive ways with the elves. The elves would be FAR more respectful and helpful and friendly for one thing; the PCs are high level at this point and the elves need their help. They would not throw them in prison. That was an error I should have fixed years ago in development.

Maybe the author was taking his inspiration on how the elves treated Bilbo's party in the Hobbit?

I suspect so, although that's a take on elves we've specifically tried to avoid because it's been done to death.


If you could punch anyone in Golarion in the face and get away with it, who would you punch?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What's one of the most unusual (in your opinion) places you've drawn inspiration for Golarion from?

That's a tough question for me to answer, since to me, the things that inspire me are not unusual to me.

EXAMPLE: When we were working on map-pack farmstead many years ago, brainstorming ideas for what map tiles should be represented, the usual came up: farm house, crop land, stable. We ran out of ideas and were trying to fill up the last 1 or 2 areas, and I mentioned "Pet Cemetery." Growing up, we had one. We had lots of pets (ranging in size from tiny lizards to horses) growing up, and thus having a pet cemetery on the land was just part of life. But EVERYONE ELSE in the meeting freaked out about it, which was kind of a shocker to me. Turns out... I guess having a pet cemetery on your land is unusual. But it never did (nor does it now) feel unusual to me.

So I can't really answer the question...

Paizo Employee Creative Director

1 person marked this as a favorite.
Gregg Helmberger wrote:
If you could punch anyone in Golarion in the face and get away with it, who would you punch?

Razmir.


What was your first job? And did you like it? :-)

56,001 to 56,050 of 83,732 << first < prev | 1116 | 1117 | 1118 | 1119 | 1120 | 1121 | 1122 | 1123 | 1124 | 1125 | 1126 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards