Pathfinder Adventure Path #143: Borne by the Sun's Grace (Tyrant's Grasp 5 of 6)

Pathfinder Adventure Path #143: Borne by the Sun's Grace (Tyrant's Grasp 5 of 6)

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Sent to a Distant Land

Mighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead. But this land of magic and wonder is no safe haven—agents of the Whispering Tyrant terrorize even this distant nation. If the heroes can overcome followers of wicked new gods and defend a city desperate to revitalize its lost magic, they might learn how to turn the tide against the Whispering Tyrant and put an end to his fearsome weapon forever. From lively festivals and masked brawlers to undead terrors and arcane botany gone horribly wrong, the heroes are sure to find more than they bargained for in a land unlike any other they've seen.

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Borne by the Sun's Grace," a Pathfinder RPG adventure for 14th-level characters, by Luis Loza.
  • An extensive gazetteer of the nation of Xopatl, Lands of Promise, including its legacy of wonders and its modern disasters, by Luis Loza.
  • An examination of the enigmatic and powerful psychopomp usher called Barzahk the Passage, warden of the Dead Roads, by Crystal Frasier.
  • A bestiary of powerful monsters, including new couatls of vengeance and verdant growth, an undead dwarven victim now carrying a mummy's ruinous curse, a psychopomp who ministers to survivors of tragedy, and Barzahk the Passage themself, by Carlos Cabrera, Crystal Frasier, Luis Loza, and Mikhail Rekun.

ISBN-13: 978-1-64078-140-5

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Lindley Court wrote:
Zaister wrote:
Then what's the etymology of these very similar names?

In a wholly unprofessional and unofficial guess, Azlant seems pretty similar to Atlantis, while Razatlan seems pretty similar to Mazatlan, a city in Mexico.

The idea that two cultures on different continents must be related because their names are similar doesn't make much sense to me. Do you assume that everyone with the last name "Smith" is related, and when told that they are not, challenge them and ask for a family tree?

If you are looking for genesis of 'Azlant', check this link: Aztlan

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Zarus wrote:
Lindley Court wrote:
Zaister wrote:
Then what's the etymology of these very similar names?

In a wholly unprofessional and unofficial guess, Azlant seems pretty similar to Atlantis, while Razatlan seems pretty similar to Mazatlan, a city in Mexico.

The idea that two cultures on different continents must be related because their names are similar doesn't make much sense to me. Do you assume that everyone with the last name "Smith" is related, and when told that they are not, challenge them and ask for a family tree?

If you are looking for genesis of 'Azlant', check this link: Aztlan

Fascinating.

Though to my knowledge Azlant is based on Atlantis.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Was anybody else weirdly excited about the idea that Arcadians are on the cusp of inventing automobiles?


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

This suggests an idea for a future adventure path. A powerful Caldaru spellcaster with mythic tiers (or the PF2 equivalent) leads an expedition from Arcadia to the Sodden Lands, where one of his first acts is to dissipate the Eye of Abendego. After consolidating power there, he begins conquering his neighbors. Since his nearest neighbors are not very popular locally, he would be able to gain an empire of considerable size before the other nations of the Inner Sea recognize the threat that he poses and react by sending adventurers to assassinate him. The "success" condition of this adventure path would be that this new Caldaru empire breaks up, re-establishing the conquered nations as monarchies under the rule of the Caldaru generals who conquered them.

Scarab Sages

3 people marked this as a favorite.
David knott 242 wrote:
Wiki Minister wrote:

Am I failing Perception or are the page numbers missing in this pdf volume?

Any chance that could be remedied please?

Well, the page numbers aren't really needed in the PDF.

But doesn't that mean that they are also missing from the printed copy, where they really are needed?

Just got my physical copy today, it has page numbers. So this was just a PDF glitch. (Figured some folks would want to know).


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Saleem Halabi wrote:
Was anybody else weirdly excited about the idea that Arcadians are on the cusp of inventing automobiles?

I took that line to mean trains, but yes, I was excited.

Shadow Lodge

1 person marked this as a favorite.
Rysky wrote:
What a band of Calaca looks like.

I would watch that sitcom too, and as the designer of the calaca, your link HONORS me.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Carlos Cabrera wrote:
Rysky wrote:
What a band of Calaca looks like.
I would watch that sitcom too, and as the designer of the calaca, your link HONORS me.

Yay!

Thankies for designing them, they're really awesome ^w^

(I had to link that, HAD TO, fit too well)

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