I've just started running the CotCT hardcover edition AP, and reading ahead, I am confounded by the maps of Scarwall (areas B through G). Individually, the floor plans are fine, but collectively, I'm having a really hard time visualizing the castle exterior in 3 dimensions.
The two main problems I anticipate as a result are: how am I going to be able to describe the castle exterior to the players? By the time they're at chapter 5, they're going to be flying around invisibly reconnoitering the place to find alternate entrances, and I need to be able to accurately respond to the inevitable questions.
Second, many of the encounters potentially involve monsters on separate floors, such as scarwall guards in area C watching the causeway approach of area B, etc. etc.
So here's my question: has anybody attempted to model Scarwall as a whole building in three dimensions based on the floor maps provided in the book? This would really help with visualization.
I am asbolutely willing to do the legwork of such a thing, except I have almost no experience with graphics programs, much less 3-D modeling. At this point I'm seriously considering borrowing my son's Legos to try to physically build it in layers just so I can see the whole thing at once.