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Curse of the Crimson Throne

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I used Photoshop to add a grid layer to them along with some resizing to make them print at the right scale.

(And then a ton of printing pages and connecting the sheets!)


Duamatef wrote:

I used Photoshop to add a grid layer to them along with some resizing to make them print at the right scale.

(And then a ton of printing pages and connecting the sheets!)

That's what I was afraid of! I don't have access to Photoshop and that's a lot of money to spend just to print maps. Any less expensive alternatives? A guy can dream!


People swear by GiMP and its ability to do pretty much anything Photoshop can do as an open-source alternative.

Of course, similar to all the other open-source alternatives out there, it takes a bit of time to be willing to Google and watch YouTube videos to figure out all the basics such as installing it and then getting it to do what you want it to do.

But it's free, it's powerful, and it has a HUGE, evangelical user community.


Yeah, if cost is an issue, GIMP would be the way to go.


*slaps forehead*

Ahh yes, GIMP! I used it a while back to make some pawns but completely forgot about it. I redownloaded it and gave it a go, and the grid filter is quite good. Unfortunately, I just can't get it to line up right - when it's good in one area, it's always off somewhere else. But, gives me something to tinker with on other maps.

Thanks all!


Seems wrote:

*slaps forehead*

Ahh yes, GIMP! I used it a while back to make some pawns but completely forgot about it. I redownloaded it and gave it a go, and the grid filter is quite good. Unfortunately, I just can't get it to line up right - when it's good in one area, it's always off somewhere else. But, gives me something to tinker with on other maps.

Thanks all!

I think it's something about the way Paizo PDFs their maps, because I have the full subscriptions and get the "real" interactive map PDFs, but when I upload them to roll20 I get the same exact behavior; their maps aren't "perfect" grids, but rather skew in various areas.

I suspect they're amalgamating multiple maps onto a single PDF page and the combining algorithm isn't perfect.


NobodysHome wrote:


I think it's something about the way Paizo PDFs their maps, because I have the full subscriptions and get the "real" interactive map PDFs, but when I upload them to roll20 I get the same exact behavior; their maps aren't "perfect" grids, but rather skew in various areas.

I suspect they're amalgamating multiple maps onto a single PDF page and the combining algorithm isn't perfect.

I can't count the number of times I used to encounter this kind of headache with tile-based map images that I created myself. I don't know exactly how it happens, but I've noticed in working with maps I create myself that if I export from GIMP to a JPEG, even if the lines were perfect in GIMP they are not in my VTT. If I export to PNG, the grid remains perfect.

I believe that the issue arises because of the compression formatting that is involved in the images. Most images (JPEGs, PNGs, GIFs, etc.) are compressed in one way or another to save on file space. (BMPs and TIFFs are usually not, and also usually gigantic compared to other format types.) PDFs have their own compression mechanism as well as that based on whatever the filetype for the image was when the PDF was created.

I think this has to do with the compression algorithms used: PNG compression is lossless - that is, the image produced when you ask your system to display a PNG file will always be the same. JPEG compression is not lossless, which is why JPEGs tend to seem to degrade over time if you repeatedly open and re-save them. I don't know if the PDF compression is lossless, but I suspect not; also, the image format that is exported to can have an impact on the potential for skew as well.


Has anyone had any luck at all in locating any more of the Scarwall maps? I have a dim memory of the Guest Wing also existing in an unfinished form before the crash on rpgmapshare, but I don't think the full floor plan was ever finished by anyone...

I'll post back here if I decide to have a go myself.


I sadly have not been able to find many of these maps. If you do end up creating these, please let me know. Would greatly appreciate it.


Harrow deck readings are a big part of this AP, and our group is distributed around the country, so we can't physically "draw" cards. So I created an automated Harrow Deck spreadsheet to handle this. It's an Excel spreadsheet, but hopefully you can get it to work without MS Office (I haven't tested with Google Docs, and don't plan to - sorry).

First go to the Choosing tab, and have each of your players roll a d10 (discarding 10's) to Choose their card. Fill in the number for each PC, and it will populate the card they've drawn and the special bonuses for that book (make sure you update the book number at the top of the sheet).

Then go to the Reading tab. Click Shuffle to clear out anything that was leftover from the last reading, then click Draw to randomly draw a new reading. It shows the flavor and interpretative text for each card, as well as the CotCT hints listed in the AP. It also highlights if a card is misaligned, and if it was chosen by one of the characters during the choosing. Each PC's total Harrow Points is updated on the Choosing tab.

Here's the LINK to the file. Hope you find it helpful!

Grand Lodge

Gauldin wrote:


Then go to the Reading tab. Click Shuffle to clear out anything that was leftover from the last reading, then click Draw to randomly draw a new reading. It shows the flavor and interpretative text for each card, as well as the CotCT hints listed in the AP. It also highlights if a card is misaligned, and if it was chosen by one of the characters during the choosing. Each PC's total Harrow Points is updated on the Choosing tab.

Here's the LINK to the file. Hope you find it helpful!

I don't see the shuffle or draw buttons. Am I missing something?

I love the choosing part.


Olmac wrote:
Gauldin wrote:


Then go to the Reading tab. Click Shuffle to clear out anything that was leftover from the last reading, then click Draw to randomly draw a new reading. It shows the flavor and interpretative text for each card, as well as the CotCT hints listed in the AP. It also highlights if a card is misaligned, and if it was chosen by one of the characters during the choosing. Each PC's total Harrow Points is updated on the Choosing tab.

Here's the LINK to the file. Hope you find it helpful!

I don't see the shuffle or draw buttons. Am I missing something?

I love the choosing part.

There should be square gray buttons at the top of the Reading tab, right above the cards. Make sure you've switched to the right tab (tabs are listed along the bottom - "Reading" is the first one, "Choosing" is the second).


I've just started running the CotCT hardcover edition AP, and reading ahead, I am confounded by the maps of Scarwall (areas B through G). Individually, the floor plans are fine, but collectively, I'm having a really hard time visualizing the castle exterior in 3 dimensions.

The two main problems I anticipate as a result are: how am I going to be able to describe the castle exterior to the players? By the time they're at chapter 5, they're going to be flying around invisibly reconnoitering the place to find alternate entrances, and I need to be able to accurately respond to the inevitable questions.

Second, many of the encounters potentially involve monsters on separate floors, such as scarwall guards in area C watching the causeway approach of area B, etc. etc.

So here's my question: has anybody attempted to model Scarwall as a whole building in three dimensions based on the floor maps provided in the book? This would really help with visualization.

I am asbolutely willing to do the legwork of such a thing, except I have almost no experience with graphics programs, much less 3-D modeling. At this point I'm seriously considering borrowing my son's Legos to try to physically build it in layers just so I can see the whole thing at once.


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Pathfinder Adventure Path Subscriber
BushidoWarriorWookiee wrote:

I've just started running the CotCT hardcover edition AP, and reading ahead, I am confounded by the maps of Scarwall (areas B through G). Individually, the floor plans are fine, but collectively, I'm having a really hard time visualizing the castle exterior in 3 dimensions.

The two main problems I anticipate as a result are: how am I going to be able to describe the castle exterior to the players? By the time they're at chapter 5, they're going to be flying around invisibly reconnoitering the place to find alternate entrances, and I need to be able to accurately respond to the inevitable questions.

Second, many of the encounters potentially involve monsters on separate floors, such as scarwall guards in area C watching the causeway approach of area B, etc. etc.

So here's my question: has anybody attempted to model Scarwall as a whole building in three dimensions based on the floor maps provided in the book? This would really help with visualization.

I am asbolutely willing to do the legwork of such a thing, except I have almost no experience with graphics programs, much less 3-D modeling. At this point I'm seriously considering borrowing my son's Legos to try to physically build it in layers just so I can see the whole thing at once.

Look here.

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