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![]() Botting Syrelle as we have less than a week to finish. Syrelle takes her gun and aims at the mech.
She slams a bullet into the mech and then tries to dive for cover behind the foliage.
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![]() Unlike the short legged dwarf that planted it, Ionic's tree has no troubles finding targets and focuses on the same troll that the dwarf is going after. First it winds up and gives Herondal a good splashing of water before releasing a stream of the cold liquid at the troll. Deluge: 1d20 + 13 ⇒ (1) + 13 = 14
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![]() Ionic's tree, having a small owner identity crisis, splashes water around, like a drop of water in the ocean for the lava, but helping any living creature avoid burning to death. It then launches a trebuchet like load of water at the yellow thing. Trebuchet Soaker: 1d20 + 13 ⇒ (6) + 13 = 19
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![]() The big yeth hound next to Ionic's tree proves to be too much of an attention grabbing thing to avoid not hitting. The tree takes a swing back as it twists and winds itself up, spraying water everywhere before lashing forward with a large globe of water.
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![]() Ionic's tree starts to wind a wellspring of water, physically twisting itself as water splays out around it. It then slams itself down on top of the salamander right at it's base, drawing a stab from the creature as it goes. 'ranged' Water blast: 1d20 + 13 ⇒ (4) + 13 = 17
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![]() Ionic's tree spreads it's water around making everything resistant to the fires but itself. It then:
If ring can be invested:
...invests in the fire ring and avoids getting burned further If it can't be: ... fires a shot of freezing water at the closest salamander.
Freezing water shot: 1d20 + 13 ⇒ (3) + 13 = 16
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![]() Ionic's tree gives a shake and scatters water around it making it hard to burn a 20 foot radius around it. The tree then fires a focused stream at the closest salamander. Concealment DC 5: 1d20 ⇒ 2
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![]() I believe it has been 24 hours since Herondal was up. I can't quite tell with the forums displaying posts in Eastern US time... I think? Herondal keeps sustaining the spell on Mitty. Mitty, in response backs up a few steps and then chatters something at the arthropods near him. Diplomacy (Request): 1d20 + 7 ⇒ (15) + 7 = 22
Undercommon:
"Don't touch the one in the mask. He's why I am here..." The ant swarm made of mostly red ants gives a small waver as they seem to listen to the request. Herondal then casts ray of frost at the centipede. Attack: 1d20 + 12 ⇒ (5) + 12 = 17
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![]() Botting Carmelizzia Carmelizzia tries to avoid the splinter spray. Reflex save: 1d20 + 13 ⇒ (4) + 13 = 17
It goes down to lightning and crunch's hammer before she can react and instead attacks Zertug. Flurry of blows and then two attacks. Fiery claws 1: 1d20 + 14 ⇒ (14) + 14 = 28
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![]() I know we've been moving slower, but we really are close to the end here. Jadren suddenly starts to move fairly mechanically, taking a few creaking motions to raise his sword over head and then swings down on a femur of the skeleton. STRIKE! longsword: 1d20 + 16 ⇒ (8) + 16 = 24
It lands and chips off some bone mass, before the form ratchets back and swings again and again. STRIKE! longsword MAP 1: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27
STRIKE! longsword, MAP 2: 1d20 + 16 - 10 ⇒ (16) + 16 - 10 = 22
It seems that telegraphed and simple, but powerful strikes are jsut the thing to help bring down this skeleton. He then takes a step over to the side to try help Kaako with his fighting. ![]()
![]() BotJadren gives a creeeking noise not unlike Cawlo when he's not had his daily oiling, as the man drops his shield and stalks forward closing the distance between him and the Waterman. BotJadren then takes a swing at the thing. Longsword: 1d20 + 16 ⇒ (16) + 16 = 32
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![]() Max has moved on the map but not posted here. I think the boards might have eaten his post... But based on the movement. Rapier in hand, botMax creaks and clunks through the under brush and gets to where the yellow fey is before stabbing out with his rapier. Cold Iron Rapier, IC: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
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![]() Seems that Darlann doesn't have Crafting trained nor a repair kit. Symeon could roll for it if someone else has a kit that is. BotDarlann gives a very rusty sounding grinding noise, especially for a flesh and bone body, and lumbers forward. With a few cranks and clanks he ends up next to Eltis and the raises his shield with a whirr. ◆◆ Stride x2, ◆ Raise shield. Will use Glimpse of Redmeption if soemone else is targeted, Shield block if he is targetted. ![]()
![]() BotWynn takes a step back themselves, and fires a salvo of arrows. Luckily it seems Molly, Gillian and Hendric have soaked up all of her attention, so she doesn't respond in time to try hitting him with her swords. arrow #1: 1d20 + 23 ⇒ (5) + 23 = 28
arrow #2: 1d20 + 23 ⇒ (14) + 23 = 37
arrow #3: 1d20 + 18 ⇒ (14) + 18 = 32
arrow #4: 1d20 + 23 ⇒ (12) + 23 = 35
Only his first shot misses, as three arrows pierce her hide and cause her to writhe in pain over the good aligned arrows. She seems to be on the precipice of death. ![]()
![]() It's not been 24 hours yet, but I will be busy by the time it is, so I'm going to bot Hoartio now.
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![]() It's not quite been 24 hours, but I'll bot Roumatha to get us moving along again. BotRoumatha moves behind the mud man and tries to take off it's head with his regular great sword.
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![]() Gillian takes a few mechanical like steps away from the demon, taking a few slices in the process.
She then casts a spell of healing on Hendric, curing the knight of allof his damage, and then quickly follows up with a dimension door to move the knight into a charging position.
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![]() BotRoumatha stands back up and tries to fix the mushroom ring now that there are no enemies to focus on.
He quickly picks out the last mushroom that had been pinning down the summoning spell, as the field collapses. The bodies of the nuglubs also disappear. Four successes, done and did. ![]()
![]() BotZabu mechanically lifts his arm with the fey creature on it up to his mouth that hinges open and tries to take a deep bite of the nubglub hanging on him.
The raging gnome then takes a swipe with his free arm's claws.
His claw misses.
BotOskar causes the arrow that Max fired before that missed and fires it at the fey with the pink stained teeth.
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![]() BotZabu gives a very mechanical sounding growl as a set of bear teeth and claws grow out of his face and hands. He then rushes forward in jerking motions before arriving next to the fey and taking a bite at it.
In the mean time, BotRoumatha takes up his longsword, marks the fey creature as his prey, trying to recall something about it in the process.
GM dice: He gives a small mechanical gasp of recognition, calling out. "THIS. IS. A. NUGLUB. IT. IS. WEAK. TO. COLD. IRON."
Roumatha's Nature (E): 1d20 + 8 ⇒ (9) + 8 = 17 He then strides twice to get adjacent to the small fey. ![]()
![]() A particularly gruff and boisterous gnome greets the group only giving his name as BotZabu. He tries to help with the mapping.
He next tries getting into Urwal's supplies.
The gnome next bumps into Fola and her supplies.
Before finally looking over the books that Valias has gathered.
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![]() A small whirring sound comes from behind as another of the shadowy illusions forms into some small flying construct and latches onto Olnik from behind. It grasps ahold of the bard's legs and arms moving them about freely. The dwarf/construct hybrid first jerkily tries to dodge out of the way of the bone shards.
The hybrid lands on the ground in a heap, bleeding, but the illusory construct does disappear. ![]()
![]() Bot activate!
Solar Weapon, non lethal: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
He slams his solar weapon into the guard and knocks him out, cold. |