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"Lamp!"
Herondal chuckles to himself.
"Time to save the world I guess. Or at least this part of it. Let's go clip some wings."

GM Sedoriku |

I don't see why you couldn't use Share Lore
The Thorned Monarch himself Qaxl, flies over the group as he makes a beeline for Gregaro Voth and the crown on his head. The two start to fight each other with weapon and claw, but before anyone in the group can respond, there's the sound of manic laughter from beyond the plants. Three different voices raise in a raucous tune.
♫"It's time to murder some mortals,
it's time to murder some mortals!
It's time to murder some MOOORRRTALLLSSS!
And bathe in their blood!"♫
From behind mushrooms and low lying walls, pop up three figures. They almost look like wicked gnomes with long flowing white beards; long, wickedly sharp-looking scythes; and blood red caps. The three grin at the party with sharp teeth, as two tiny figures made of twigs pop up as well.
Quick question for everyone, does anyone openly wear a holy symbol?
Carmelizzia Danzare, ???: 1d20 + 9 ⇒ (20) + 9 = 29
Crunch, Defend: 1d20 + 8 ⇒ (2) + 8 = 10
Tapi, Investigate: 1d20 + 11 ⇒ (6) + 11 = 17
Pyotr, Detect Magic: 1d20 + 11 ⇒ (2) + 11 = 13
Delorn Malix, Esq., Repeat a Spell: 1d20 + 8 ⇒ (6) + 8 = 14
Psycho gnomes in red hats: 1d20 + 12 ⇒ (13) + 12 = 25
Moving plants: 1d20 + 9 ⇒ (19) + 9 = 28
Tapi's Bardic Lore (T): 1d20 + 12 ⇒ (18) + 12 = 30
Tapi recognizes one of the enemies. You rolled high enough to get information about one of the enemies, which would you like to know about?
Herondal and Carmelizzia have good enough ears to pinpoint where the enemies were coming from before they popped up and get the drop on them.
This map's dark green areas are Light Undergrowth, meaning they are difficult terrain and provide enough cover for things to hide.
++++++++++++++++
Murder Gnomes? Round 1
General Active Conditions:
Herondal 74/74
Carmelizza 68/68
Red-hatted gnomes
Twig things
Tapi 68/68
Delorn 43/43
Pytor 53/53
Crunch 71/71
Bold are up!
++++++++++++++++
Current map

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Nope on the holy symbol. Don't even own one.
Herondal acts out an evil chap punting angry gnomes.
Lingering Composition into Inspire Courage: 1d20 + 16 ⇒ (5) + 16 = 21 ◇◆
Just the 1 round.
He then gets the party started with a Ray of Frost to a nearby enemy. The black one with the scythe to the right.
ranged spell attack inc Inspire: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 ◆◆
cold damage: 3d4 + 4 + 1 ⇒ (2, 1, 4) + 4 + 1 = 12

GM Sedoriku |

The gnome(?) in black clothes takes the ray across their chest with a small shuddering. As their exposed, angrily red skin is exposed from the disappearing frost, the comment. "Oooh, chilly! I like you, gnome. I think I'll kill you first!"
I forgot to add large sized images of the enemies to the slides I'll add them as soon as I get at a computer again.

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Crunch's shield is emblazoned with the symbol of Torag.
They have a regular holy symbol as well, but it's worn inside the armor.

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Carmelizzia has a silver holy symbol of Shelyn. I did not mention it when describing Carmelizzia. If it’s the size of Kyra’s holy symbol, it’s in her backpack; I had imagined it was a pendant on a necklace or something similar.
Carmelizzia uses the sling she had taken in hand and throws her cold iron bullet toward the same enemy targeted by Herondal.
Strike ◆
Sling, Inspired: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Bludgeoning, Inspired: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Then she reloads ◆, using the cold iron ammunition Herondal gave her, and throw another bullet toward the same creature.
Strike ◆
Sling, Inspired: 1d20 + 11 + 1 - 5 ⇒ (9) + 11 + 1 - 5 = 16
Bludgeoning, Inspired: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

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I'd identify the Redcaps first.
Tapi ◆ Recalls what he knows about the dabbing plant man. I'll pop my pocket library on this check and use the research bonus, so this Bardic Lore check is +15 and upgrades a critical failure to a failure (which would trigger Cognitive Crossover).
Then he'll ◆ dirge this only goes out 30 feet, so it won't effect the enemies until they get closer and ◆ pull out a potion to keep in hand.
Tapi has holy symbols of Desna, Sarenrae, and Shelyn, but on a necklace probably obstructed by clothing/armor.

GM Sedoriku |

Carmelizzia I think a pendant size holy symbol is okay. Not everyone has to be as ostentatious about their religion as Kyra. :D
Carmelizzia's first sling bullet tunnels into the same redcapped fellow. It lands right above a lung and seems to burn further into him than the frost did. He gives a wheeze in pain, but ducks her second, less accurate shot.
Tapi recognizes the redcaps with a great deal of detail. He'd gotten stuck on a caravan with a group of scholars who got into a long drawn out argument that these Redcaps and gnomes must have had a common ancestor, given their general size and shape. One side commented how similar older gnomes can look to redcaps, and if you removed their hat (which seriously weakens them) that they're nearly identical. The other side countered with how redcaps heal much faster than any gnome, brushing off damage like its nothing, that redcaps have the same aversion to cold iron other fey do, and their aversion to anything divine all seemed to point to them not being related. You know taking their hats weakens them considerably, and that they have a fear of the divine, so any divine spells or holy symbols brandished about (as a single interact action) are likely to put the 'Fear of Gods' into them.
The two redcaps near the twigs, point out Crunch and Carmelizzia specifically. "OH, Jacoline Gobbo-in-armor over there! Go get 'em!" "Jacob! That lady's got something H-O-L-Y on her. Go get'er!" After a beat of the twigs not doing anything, both of the red caps buffet them about the head "YA KNOW WHAT I SAID! NOW GET!"
The two twigs jump off into the brush and seem to disappear. A few seconds later two similar twig beings pop out of the brush around Crunch and Carmelizzia.
The redcaps then move. The balck-clithing-wearing redcap's wounds start patch up some Fast healing 10 as the punctured lung reinflates. Breathing deeply, he then makes a beeline as fast as he can for Herondal.
Puffing some next to the bard, he gives a wicked grin and takes a swing with his scythe.
Scythe vs. Herondal: 1d20 + 14 ⇒ (12) + 14 = 26
Damage, Slashing: 1d10 + 9 ⇒ (5) + 9 = 14
The one in purple clothing seems to glare directly at Pytor, marking him as a nice juicy target. With a surprising burst of speed, what turns out to be a she, sprints right up to a flanking position with the bard.
Scythe vs. Pytor, FF: 1d20 + 14 ⇒ (12) + 14 = 26
Damage, Slashing: 1d10 + 9 ⇒ (9) + 9 = 18
The third in red rushes over the wall in front of him and through the underbrush to end up in a perfect flanking position on squishy looking Delorn.
Scythe vs. Delorn, FF: 1d20 + 14 ⇒ (13) + 14 = 27
Damage, Slashing: 1d10 + 9 ⇒ (3) + 9 = 12
Tapi then starts to react. He also knows the twig creatures, they're twigjacks, little fey made of plants and with a propensity to spray shards of splinters all over others, but burn especially well.
He then starts a litany of doomsaying, hitting all of the enemies that have suddenly closed the distance, before drawing a potion.
Tapi's Bardic Lore (T): 1d20 + 15 ⇒ (5) + 15 = 20
Forgot that everyone starts with 15 temp HP due to boons from the last part. Don't forget we have boons on Slide 2 we can use, as well as Aid tokens for extra damage.
++++++++++++++++
REDCAPS! Round 1/2
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68, 15 temp
Delorn 43/43, 3 temp
Pytor 50/53,
Crunch 71/71, 15 temp
~~~~~~~~~Round 2~~~~~~~~~~~
Herondal 74/74, 1 Temp
Carmelizza 68/68, 15 Temp
Jacoline (pink twigjack) Frightened 1
Jacob (yellow twigjack)
Redcap in black -17 Frightened 1
Redcap in purple Frightened 1
Redcap in red Frightened 1
Bold are up!
++++++++++++++++
Current map

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Herondal acts out the ripping of a cap as he sings some violent song about breaking stuff.
Lingering Performance into Inspire Courage: 1d20 + 16 ⇒ (4) + 16 = 20
1 round again.
And seeing a target rich environment he tries to Electric Arc the 2 Redcap's flanking Pytor.
DC 22 simple reflex save or take: 3d4 + 4 + 1 ⇒ (3, 1, 3) + 4 + 1 = 12

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Assuming we were expecting the fight, ↺ with Retributive Strike on the first one within range, so Herondal could have 7 more temps.
Hearing that the creatures fear the gods, Crunch sings out one of Torag's psalms before planting their feet and swinging with fervor at the twig-creature next to them.
◆ Raise Shield
◆ Strike (pink) Warwammer 1: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for 2d8 + 4 + 1 ⇒ (8, 4) + 4 + 1 = 17 bludgeoning
◆ Strike (pink) Warwammer 2: 1d20 + 14 + 1 - 5 ⇒ (20) + 14 + 1 - 5 = 30 for 2d8 + 4 + 1 ⇒ (8, 1) + 4 + 1 = 14 bludgeoning
Hammer Spec knocks prone on a crit

GM Sedoriku |

Saves, Black, Purple: 1d20 ⇒ 41d20 ⇒ 12
The redcap in black doesn't avoid the bolt of lightning, staring directly at Herondal with an almost unnerving giddy grin. The one in purple however avoids the worst of the electricity.
As Crunch launches in a psalm about Torag, the redcap in black gives a hiss. "What awful racket is that? Ugh! It's terrible. Jacob, Jacoline! Kill that gobbo!" He then starts to sing LALALALALALALALA at the top of his voice to drown out the tune. The redcap in purple then shouts, "Shut up, Odrom! Your singing's EVEN WORSE!"
Crunch misses their first swing, but knocks Jacoline to the ground as parts of their body get spread across the underbrush.
++++++++++++++++
Holy and wholly terrible singing! Round 1/2
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68, 15 temp
Delorn 43/43, 3 temp
Pytor 50/53,
Crunch 71/71, 15 temp
~~~~~~~~~Round 2~~~~~~~~~~~
Herondal 74/74, 8 Temp
Carmelizza 68/68, 15 Temp
Jacoline (purple) -28 Prone
Jacob (yellow)
Odrom (black) -29
Redcap in purple -6
Redcap in red
Bold are up!
++++++++++++++++
Current map

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Pyotr also takes a moment to study the twigjacks before pointing dramatically, barely noticing the small cut he took. "Could it be? The legendary hero, who forsook his own kind, Lord Drinks-Until-Redcaps-Are-Dead?" From out of nowhere appears what looks like another redcap, but clad in Cayden Cailean's regalia. The result is understandably awful.
◆ Recall Knowledge on the twigs
◆◆ Cast Illusory Creature, level 2
Nowhere in the spell does it make me think I can't direct the illusion to be flamboyantly religious as an action. So for now I'll go with one action to do that and another to Strike.
Illusory Strike vs. Odrom FF: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Nonlethal Mental Slashing: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

GM Sedoriku |

I'll take that as flourishing a holy symbol around.
Saves, Odrom, Purple, Red: 1d20 ⇒ 91d20 ⇒ 181d20 ⇒ 1
Odrom and the redcap in red both look at the damnable redcap that forsook the glories of killing and bathing in mortal blood and seem shaken to their core, both start immediately looking for a place to run and hide. Odrom starts to cry from fear. "YOU CAN'T MAKE ME! I WON'T WORSHIP SOMEONE WHO SAYS MURDER IS BAD!"
The one in purple gives a screech and starts rocking back and forth. "I am Tolged, Tolged, Tolged! Ain't not diety taking my mind! I am TOLGED! Tolged, tolged! GET OUT OF MY MIND Lord Drinks-Until-Redcaps-Are-Dead! GET OUT!"
Lord Drinks-Until-Redcaps-Are-Dead's scythe cuts into the redcap as he starts to bleed from the wound.
Pyotr's Bardic Lore (T): 1d20 + 10 ⇒ (10) + 10 = 20
Pytor also recognizes the flammable twigjacks and knows that they are nimble and quick to dodge things aren't the best at resisting mental attacks.
++++++++++++++++
REDCAPS! Round 1/2
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68, 15 temp
Delorn 43/43, 3 temp
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead
Crunch 71/71, 15 temp
~~~~~~~~~Round 2~~~~~~~~~~~
Herondal 74/74, 8 Temp
Carmelizza 68/68, 15 Temp
Jacoline (purple) -28 Prone
Jacob (yellow)
Odrom (black) -29 Frightened 4, fleeing
Tolged (purple) -6 Frightened 4, fleeing
Redcap in red, Frightened 2
Bold are up!
++++++++++++++++
Current map

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Tapi is going to whisper to the nearby party members - particularly the squishy spellcasters - to stay near him if possible. I have something I'd like to do that would work better if the party isn't too spread out, but if you have a plan already feel free to ignore this.

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Delorn takes part of the scythe blow on his conjured shield, which disintegrates from the impact. Stepping away from his assailant, he turns his attention toward the twig-creature on the ground. A swirling ball of fire erupts from beneath it.
Delorn takes 5 points of damage off, from the shield he had up.
Step, Cast flaming sphere on the purple twigjack
Fire damage Ref DC 21: 3d6 + 3 ⇒ (4, 2, 1) + 3 = 10

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As someone shouts to use fire on the twigs, Carmelizzia enters her Rain of Ember Stance, moves to get both creature in her range and starts swinging at them.
Rain of Ember Stance ◆
Step ◆
Flurry of Blows ◆
Fire Talon, inspired, vs Yellow: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 for non-lethal magic Fire: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
Wow another 20 and max damage on both d4!
Fire Talon, inspired, vs Purple: 1d20 + 14 + 1 - 4 ⇒ (8) + 14 + 1 - 4 = 19 for non-lethal magic Fire: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6
What kind of roll is it to remove a hat from a Redcap?

GM Sedoriku |

Ah, if you want to de-cap the redcap then the Steal action would be the best.
Delorn deflects with his conjured shield, before stepping out of the flanking position with Odrom and Telged though both seem deathly intent on running the flip away!
Reflex save: 1d20 ⇒ 3 Failure
He causes a small ball of fire to pop up beneath Jacoline, it fails to move out of the way and burns in the flaming sphere, burning a bit more than it ought to have by Delorn's estimation.
Carmelizzia drops into a burning Phoenix posture and readies to slash at Jacob and Jacoline with her claws. She takes an extremely accurate swipe at Jacob and burns a long scar down its back that it quickly puts the fire out on looking indignant at the monk. She then catches Jacoline as it tumbles out of the fire. The barely standing twigjack goes down to the claws, ending up a pile of merrily burning kindling.
Jacob, in retribution for burning it and its companion turns on Carmelizzia. It raises both hands and sprays a massive cone of splinters at the group. It catches Carmelizzia, Delorn Tapi and Herondal in it.
Splinter Spray, 15-foot cone, DC 18 Basic Reflex save: 4d6 ⇒ (1, 4, 5, 5) = 15
Can’t use for: 1d4 ⇒ 3
It then stabs out with its splinter at Carmelizzia.
Claw vs. _____, agile: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
The agile monk moves out of he way however.
Both Odrom and Tolged run off as fast as they can getting a good 75 feet+ in the undergrowth and nearly disappearing from sight.
The last one however finally speaks up. "I am Zertug! I'm not afraid of some holy turncoat redcap! I've killed men for worse! NOW DIE, TRAITOR!" They step up to Lord
Drinks-Until-Redcaps-Are-Dead and tries to trip the Cayden Cailean follower.
Trip vs. Lord D.U.R.A.D.: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
They trip the Lord and then with a bit of wind up, starts stomping through the undergrowth with surprising speed. They try to stomp on Lord D.U.R.A.D. as they go, before ending up next to their lovely, blood filled original target of Delorn.
Metal boots vs. Lord D.U.R.A.D., Agile: 1d20 + 12 - 4 - 2 ⇒ (7) + 12 - 4 - 2 = 13
They sadly miss the prone traitor with a tongue click. "Bah! Odrom can take care of the likes of you!"
++++++++++++++++
Oh no! The Lord has tripped. Round 2/3
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68, 15 temp
Delorn 43/43, 8 temp
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead Prone
Crunch 71/71, 15 temp
~~~~~~~~~Round 3~~~~~~~~~~~
Herondal 74/74, 8 Temp
Carmelizza 68/68, 15 Temp
Jacoline (pink) burned to ash.
Jacob (yellow) - 29 Frightened 1
Odrom (black) -19 Frightened 3,
Tolged (purple) -0 Frightened 3,
Zertug (red) Frightened 1
Bold are up!
++++++++++++++++
Current map

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Tapi bellows "I AM TAPI, LORD OF FIRE! MY HOLY FLAMES SHALL INCINERATE YOUR KING OF THORNS AND HIS WRETCHED FOLLOWERS SHALL CHOKE ON HIS ASHES!" and ◆◆ calls forth a raging inferno around the party, lighting nearby trees on fire.
I imagine this would be coupled with a Deception check of some sort? If so I'd like to use my +2 boost on this check. If you want to consider it Impersonating a fire mage, I can use Performance +16 (+17 with the boost since I already have +1) to Act it out. If you'd rather just treat it as a Deception check, I have a +12 (+14 with the boost).
Either way, if it takes an action to be convincing, that finishes my turn. If not, I'll couple it with dirge to add to the terror.

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reflex save vs Splinter Spray: 1d20 + 13 ⇒ (11) + 13 = 24 8 damage.
Herondal keeps the Inspiration coming.
Lingering into Inspire: 1d20 + 16 ⇒ (15) + 16 = 31
3 rounds of Inspire. ◇◆
He then sends electricity into the remaining Redcaps.
Electric Arc DC 22 simple save: 3d4 + 4 + 1 ⇒ (2, 1, 1) + 4 + 1 = 9 ◆◆

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Reflex save DC 18: 1d20 + 10 ⇒ (8) + 10 = 18
Delorn lays scarlet eyes on Zertug once again. ”Marching boldly toward your damnation, I see”, he says. ”Interesting choice”
With a gesture, the fireball that engulfed Jacoline rolls into the redcap. Then Delorn follows it up with an incinerating blast at point blank.
Sustain flaming sphere, Cast produce flame
Fire damage, Ref save DC 21: 3d6 + 3 ⇒ (5, 3, 2) + 3 = 13
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 3d4 + 8 ⇒ (1, 3, 4) + 8 = 16, +Persistent damage on a crit: 3d4 ⇒ (4, 1, 1) = 6

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↺ Retributive Strike on Jacob when he sprays Carmelizzia.
1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 for 2d8 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11 bludgeoning, and she gains resist 7 to the damage.
Crunch attempts to finish the ambulatory stick off.
Warwammer 1: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 for 2d8 + 4 + 1 ⇒ (4, 7) + 4 + 1 = 16
Warwammer 2: 1d20 + 14 + 1 - 5 ⇒ (20) + 14 + 1 - 5 = 30 for 2d8 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
They then move closer to the redcap bedecked in red.
Shield not up, but can either reactive shield to raise it or retributive strike to defend an ally.
In case that happens first...

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The redcaps bring Pyotr's new ally to the ground, but even that doesn't muster up the meager amount of force necessary to scatter it. The prone Lord roars and delivers a counterattack. "I've not lived through the Eight Great Fey Wars to be scorned by a pair of century-old whelps! When your essence is unwound from those shabby bodies and siphoned back into the First World, take a few years to wash your crummy boots!"
The illusion isn't so strong, but it proves how terrifying Pyotr might be without his biological need to breathe.
◆ Sustain
◆ Illusory Strike vs. Tolged: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17
Nonlethal Mental Slashing: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
◆ Illusory Strike vs. Tolged: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 11
Nonlethal Mental Slashing: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
◆◆ Telekinetic Projectile vs. Jacob: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Slashing: 3d6 + 4 + 1 ⇒ (2, 5, 4) + 4 + 1 = 16

Botくん |

Botting Carmelizzia
Carmelizzia tries to avoid the splinter spray.
Reflex save: 1d20 + 13 ⇒ (4) + 13 = 17
She just barely fails to get out of the way of the spray she takes full damage, as Crunch moves up and smashes the twig.
It goes down to lightning and crunch's hammer before she can react and instead attacks Zertug.
Flurry of blows and then two attacks.
Fiery claws 1: 1d20 + 14 ⇒ (14) + 14 = 28
damage, fire: 2d4 + 3 ⇒ (2, 1) + 3 = 6
Fiery claws 2: 1d20 + 10 ⇒ (7) + 10 = 17
Fiery claws 3: 1d20 + 6 ⇒ (7) + 6 = 13
Fiery claws 4: 1d20 + 6 ⇒ (19) + 6 = 25
damage, fire: 2d4 + 3 ⇒ (1, 3) + 3 = 7

GM Sedoriku |

Performance: 1d20 + 17 ⇒ (15) + 17 = 32
Tapi feels his performance to sell the fire comes off well enough as Zertug and Jacob both start to cower away from the flames.
Reflex saves Electric arc, Zertug, Jacob: 1d20 ⇒ 41d20 ⇒ 16
Herondal inspires the group before firing a bolt of electricity at the last redcap he can see right now and Jacob. The twigjack avoids the worst of the shock, but Zertug takes full damage.
Reflex save, Flaming sphere: 1d20 ⇒ 11
Zertug fails to avoid the sphere completely but avoids getting engulfed as well. They do take the fire bolt full on, however, and don't seem to mind too much. "I'M TAKING YOU DOWN PRETTY BOY!"
Crunch misses Jacob once and then takes the twig down in a crunching of splinters.
The crit was over kill, but it is gone.
Lord D.U.R.A.D tries to probe how tough he is but is both prone and no where near an enemy. Being prone and not next to an enemy make him unable to attack, I would think. He may be able to move and not be affected by prone, but either way that first attack misses.
Pytor, however picks up a stick of 'burning' wood and fires it at Zertug who takes it with a laugh on thier lips. They sadly also die with that same laugh on their lips as the wood slashes their throat. Crit on the projectile and that was enough to kill.
There's the sound of the two remaining redcaps in the distance boosting each other up and then after a moment they come running back, however they run into a wall of flames and watch it with apprehension before deciding to go around it. "WHERE IN THE FIRST WORLD DID THIS COME FROM?"
++++++++++++++++
Burning battle field! Round 3/4
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68, 15 temp DC 18 Reflex save vs. Splinter spray 15 Damage
Delorn 43/43,
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead
Crunch 71/71, 8 temp
~~~~~~~~~Round 2~~~~~~~~~~~
Herondal 74/74, 7 Temp
Carmelizza 68/68, 7 Temp
Jacob (yellow) Crushed
Odrom (black) -9 Frightened 2,
Tolged (purple) -0 Frightened 2,
Zertug (red) Throat slashed
Bold are up!
++++++++++++++++
Current map

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Delorn turns toward the returning redcaps. ”Oh good!”, he says. ”I was afraid we missed out chance to say goodbye!”
With a flick of his wrist, the fireball whooshes toward the more southerly one, which he then aims another flaming bolt at.
Sustain flaming sphere on Purple, Cast produce flame
Damage, Ref save DC 21: 3d6 + 6 ⇒ (4, 4, 1) + 6 = 15
Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 3d4 + 8 ⇒ (3, 4, 4) + 8 = 19, +Persistent on a crit: 3d4 ⇒ (1, 2, 3) = 6

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"THE FLAMES COME FROM ME, AND NOW THEY COME FOR YOU!"
Tapi ◆◆ summons fourth a totally real fire elemental from the flames to attack the redcaps, ◆ roaring as it rises from the flames.
Performance, through the illusion: 1d20 + 16 ⇒ (13) + 16 = 29
Reflex for splinters: 1d20 + 13 ⇒ (4) + 13 = 17

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"You'll need to be more specific with the pretty boy comment."
I'm not sure if the update is correct. Are the redcaps still frightened 2? Herondal has 0 temp HP and is missing 1 HP. If they are not frightened Herondal would use Intimidating Glare on the more wounded one. Otherwise he would cast Shield.
Herondal sticks with what works and shocks the 2 remaining redcaps.
Electric Arc DC 22 simple reflex save: 3d4 + 4 + 1 ⇒ (4, 1, 4) + 4 + 1 = 14

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Crunch moves east into the wall of illusory fire, and once again brings his hammer to bear against the redcap standing just outside of it.
◆ Stride
◆ Warwammer 1: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 for 2d8 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8 bludgeoning.
◆ Warwammer 2: 1d20 + 14 + 1 - 5 ⇒ (16) + 14 + 1 - 5 = 26 for 2d8 + 4 + 1 ⇒ (8, 7) + 4 + 1 = 20 bludgeoning.
Reactive Shield or Retributive Strike (with step) as needed

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Whoops, sorry! In that case, it'll be a Stand and a Stride from our illusory friend.

GM Sedoriku |

They were Frightened 4 from the scary divine display 2 rounds ago. It is correct. However, I did mix up Herondal and Carmelizzia for a moment there with temp HP and accidentally reset your temp it seems. You are right about the hit points.
Reflex ball of fire!: 1d20 ⇒ 6
Tolged staring at the fire with apprehension, doesn't avoid the fireball at all when it comes roaring out of the 'flames' at her. She also then takes a direct shot from Delorn as he guesses where she'd dive out of the way of the rest of the ball. She looks very nearly burnt to a crisp.
Failed save and crit hit means 53 points of damage. Ouch.
Tapi sends the flames higher and scares the Redcaps back from the flames with a few steps as they completely decide to not mess with those flames. They eye the elemental warily and start to plan a way around it and the flames.
Tolged, barely on her feet, looks at Herondal with a quizical look. "No one called you pretty! Ain't said anyone here pretty. But the lady in the dress would be very pretty COVERED in blood!"
Electric Arc saves, Tolged, Odrom: 1d20 ⇒ 61d20 ⇒ 5
Herondal's bolt of electricity in response, puts an end to her comments however as she keels over dead. Odrom also takes the bolt badly, with a shaken fist at the gnome. "GONNA KILL YOU FIRST, SHORTSTACK!"
Crunch moves up to Odrom Tolged is dead already and steps into the 'fires.' Odrom gives them a look of uncomprehending fear. "YOU PART ELEMENTAL, GOBBO?!" He fends of Crunch's first attack but takes the second across the chest, and sways some as he feels the pain of it.
++++++++++++++++
Burning battle field! Round 3/4
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68,
Delorn 43/43,
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead
Crunch 71/71, 8 temp
~~~~~~~~~Round 4~~~~~~~~~~~
Herondal 73/74,
Carmelizza 68/68, 7 Temp
Odrom (black) -43 Frightened 2,
Tolged (purple) Burned and bolted to death
Bold are up!
++++++++++++++++
Current map
Pytor, you're still up.

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Pyotr regains enough awareness to direct his illusory redcap. While it isn't fast enough to get in the best position (that'd ruin the show), its conductor follows up with more thrown debris.
◆ Sustain
◆ Stride
◆ Illusory Strike vs. Odrom: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Nonlethal Mental Slashing: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
◆◆ TK Projectile vs. Odrom: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Bludgeoning: 3d6 + 4 + 1 ⇒ (3, 1, 4) + 4 + 1 = 13

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Carmelizzia goes toward the last remaining redcap but takes a long walk to avoid the fire area.
Stride ◆ 35, some in difficult terrain
Stride ◆ 35, some in difficult terrain
With a word she activates her magical tattoos.
Cast Shield ◆ AC 26, will use the reaction to absorb damage if hit.

GM Sedoriku |

Lord D.U.R.A.D. moves through the flames and comes up to the last redcap. It stares at the un burning redcap for a moment and snarls. "Sold your soul to the DIVINE for fire resistance, EH?" The strike that the redcap receives however is sure and nearly deadly as it pierces through skin and bone, and buries into his heart.
Thinking he'd been stabbed through the heart Odrom keels over.
As Carmelizzia rushes up, she sees that the knocked out redcap is starting to heal and might be up in a round or three once he realizes he won't be dying from the Lord's scythe.
Everyone up, he has fast healing and you'll need to knock him down again to get him to start dying.
++++++++++++++++
Burning battle field! Round 4/5
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68, 15 temp DC 18 Reflex save vs. Splinter spray
Delorn 43/43,
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead
Crunch 71/71, 8 temp
~~~~~~~~~Round 5~~~~~~~~~~~
Herondal 73/74,
Carmelizza 68/68, 7 Temp
Odrom (black) -51 unconcious
Bold are up!
++++++++++++++++
Current map

GM Sedoriku |

Oh shoot forgot to update the tracker, sorry there.
++++++++++++++++
Burning battle field! Round 4/5
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68,
Delorn 43/43,
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead
Crunch 71/71, 8 temp
~~~~~~~~~Round 5~~~~~~~~~~~
Herondal 73/74,
Carmelizza 68/68, 7 Temp
Odrom (black) -51 unconcious
Bold are up!
++++++++++++++++
Current map

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Delorn folds his arms, and watches the redcap burn.
Sustain flaming sphere
Damage, Ref save DC 21: 3d6 + 3 ⇒ (5, 3, 2) + 3 = 13

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Carmelizzia gets closer, grabs the unconscious redcap’s hat and tries to stop it from waking up.
Stride ◆
Interact ◆
Flurry of blows ◆
Fire Talon: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17 for non lethal: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
Fire Talon 2: 1d20 + 14 + 1 - 4 ⇒ (16) + 14 + 1 - 4 = 27 for non lethal: 2d4 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11

GM Sedoriku |

Wait are you guys trying to keep this redcap alive? If so there's a few things you can do to weaken (Tapi recalled they need their caps) or bind him to keep him from dying or getting right back up and hacking away.
Reflex save vs Delorn's sphere of annihilafire: 1d20 ⇒ 12
Odrom rolls out of the way in his sleep as the hot sphere comes close to him.
Carmelizzia then reconks him out and leaves him further asleep.
++++++++++++++++
Burning battle field! Round 4/5
General Active Conditions: Light Undergrowth, Inspire Courage
Tapi 68/68,
Delorn 43/43,
Pytor 50/53,
Lord Drinks-Until-Redcaps-Are-Dead
Crunch 71/71, 8 temp
~~~~~~~~~Round 5~~~~~~~~~~~
Herondal 73/74,
Carmelizza 68/68, 7 Temp
Odrom (black) 0 hp unconcious
Bold are up!
++++++++++++++++
Current map

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If that's an option, I'd be down for that. Either get info on the King or something. If so, I'll just sustain my elemental and go grab the hat.
If that's not an option or people don't want to go for it, that's fine too. Not sure if keeping the redcap alive/killing them is anathema or not for Crunch, so I'll defer to the character who has actual mechanical reason to act one way or another.

GM Sedoriku |

Makes sense to me, It should be an option, normally a steal action would be required but he's unconscious, it should be easy to take. Crunch, do you have any deity ordained reasons to kill or let this guy live?

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It's anathema to Torag to show mercy, but it's not like we're healing him and sending him on his way.
Crunch can play a little whack-a-mole until the creature is fully under control.

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"Ha! What pliable minds they hide under their nice headwear." Pyotr sends his illusion into the thick of battle elsewhere before ceasing to concentrate on it. He watches the remaining unconscious redcap but doesn't take action.

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Carmelizzia does not take any penalty from trying to do non-lethal so she usually go for that unless fighting undead or other things immune to it. She grabbed the hat to see if that was helping it regenerate, and attacked to see if that would prevent the redcap from waking up.

GM Sedoriku |

Whoops I missed the hat grab! Yep, he's down and out for the count. Also given how much it weakens him, taking the hat would likely not be mercy.
Without his hat Odrom loses his rapid knitting flesh and sinks deeply into the deep abyss of unconsciousness. Everyone has more than enough time to bind him and drag him with them to the rest of the Pathfinders.
We can now try a different fight if you'd like. Only Herondal and Pytor are down any hit points.

GM Sedoriku |

Taking ten minutes to patch up and refocus the party starts to hear the sounds of thousands of little mouths clicking and chittering, before a giant centipede rises above the underbrush and sights the pathfinders. As it starts to charge closer, before it it drives mounds and mounds of army ants that have started to swarm the surrounding forest.
You have 10 minutes to patch up, I'm also going to apply that bonus to Init as this is most likely the last chance we'll have at rolling it.
Carmelizzia Danzare, ???: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Crunch, Defend: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Tapi, Investigate: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Pyotr, Detect Magic: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Delorn Malix, Esq., Repeat a Spell: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Ants: 1d20 + 11 ⇒ (20) + 11 = 31
Centipedes: 1d20 + 9 ⇒ (20) + 9 = 29
Tapi's Bardic Lore (T): 1d20 + 12 ⇒ (15) + 12 = 27
Herondal is however ready for the bugs and can act before they get to move closer.
Tapi recalls that despite the scary looking appearance of the centipede the thousands of swarming ants are much much more deadly. They resist all kinds of physical damage, though bludgeoning is somewhat effective, and can even cling to people who leave their areas and keep biting them when they do.
++++++++++++++++
Attack of the Bugs Round 1
General Active Conditions: Light Undergrowth
Herondal 73/74,
Ants
Centipede
Tapi 68/68,
Delorn 43/43,
Pytor 50/53
Crunch 71/71, 8 temp
Carmelizza 68/68, 7 Temp
Bold are up!
++++++++++++++++
Current map

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"I may have an idea."
Herondal summons a Mitflit.
"If anyone speaks Undercommon ask it to keep the bugs away from us."
Summon Fey level 1 to summon it. It only speaks Undercommon (And bug) but since they are good at diplomacy with bugs I would think it would get the idea anyway.
The Mitflit sees the well armed adventurers and tries to warn off the bugs.
"Hey this are bad food. Could hurt many of the swarm. Go find safer food."
diplomacy with bugs: 1d20 + 7 ⇒ (7) + 7 = 14

GM Sedoriku |

The various bugs, especially the centipede look at the mitflit and then chitter something back. The mitflit's face drops at they look back at the party with a look of sorrow in it's eyes, shaking their head.
The bugs rush closer, avoiding Mitty but clearly intent on the juscy humanoid flesh available to them.
++++++++++++++++
Bug Negotiations have Broken Down! Round 1/2
General Active Conditions: Light Undergrowth
Tapi 68/68,
Delorn 43/43,
Pytor 50/53,
Crunch 71/71, 8 temp
Carmelizza 68/68, 7 Temp
~~~~~~~~~Round 2~~~~~~~~~~~
Herondal 73/74,
Mitty
Ants
Centipede
Bold are up!
++++++++++++++++
Current map

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Tapi hasn't had the best luck with bugs, so he's going to ◆ Recall Bardic Lore: 1d20 + 13 ⇒ (15) + 13 = 28 about whichever one he didn't yet before trying to scare them with dirge.
Until he knows for sure, he's going to ◆◆ annoy the bugs with even louder sounds of buzzing insects. "SEE HOW YOU LIKE IT!" Sonic Damage: 6d4 ⇒ (3, 2, 2, 4, 4, 1) = 16
Saving Throw basic Fortitude DC 22
You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Two Actions (somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save.
Heightened (+1) The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions.