Fighter

Boss Zog's page

Organized Play Member. 75 posts (842 including aliases). No reviews. 2 lists. No wishlists. 9 aliases.



1 person marked this as a favorite.
Dwarf Fighter/Thief: 1|HP: 7|AC [17]|SAV: 14(12 vs. Devices, 10 vs. Magic, 8 vs Mag. Devices)|MOV:12|Bonus XP 5%

After Buster hears the explanation from the Vizie, and gets brandedr. He goes to the loot table.

In for a penny..., he then whips out his sack and scoops up everything left on the table. He then head to the tavern for lunch.

Faelana, if your still in I can pass the wand, scrolls and arrows to you.


1 person marked this as a favorite.
Dwarf Fighter/Thief: 1|HP: 7|AC [17]|SAV: 14(12 vs. Devices, 10 vs. Magic, 8 vs Mag. Devices)|MOV:12|Bonus XP 5%

Yay! Welcome Greyshadow and Hebeme.


1 person marked this as a favorite.

Okay, here is the back story for Fek.

Patriot:

For Fek, the Ironfang Independence was a truly glorious time. Azaersi did what no other being in existence could do. Bring the Hobgoblin diaspora together, and carved a whole nation together. One nation that spans more territory than what any wretched elf nation could ever hope to dream of.

That "second hell" year that his commando brethren so lovingly called brought glory to every Hobgoblin that could wield a blade. With scalps for so many warriors that it became so humorous how honored they had become.

But now, General Azaersi and the nation of Oprak must turn to a new task. One that most Hobgoblin's would have sneered at before. A burden for slaves and labors to take on, not a glorious warrior that brought so much honor to his nation. Fek must become a diplomat and help his new born nation raise their economic prospects.

Capitalizing on the Stone Roads abilities, Fek must bring a diplomatic core of young merchant Hobs to Absalom. There they will grow their connections to the rest of the world to continue Oprak's survival. Hopefully bringing advance mining techniques and alchemical discoveries back home, as well as grain and coin.

It won't be easy, as these younger Hobs hope to climb the social ladder above his station. Looking to over take an officers glory in this time of peace. But Fek will do this mission and control his Hobs. Even if he yearns still for the roar of battle.

Economics:

Story wise, I think Fek and his contingent. Will most likely just trying to open trade channels with the other powers in the Inner Sea. Using the goods they can transport from Kaoling in Tian Xia through the Stone Roads as a tease their way in. But the gems and metals mined from the Plane of Earth as the major export. (Can you tell I like economics).

Crunch incoming.


1 person marked this as a favorite.

Okay I'll throw my hat in and see what I can stir up.

Buster McDouglas:

4d6 ⇒ (5, 4, 6, 1) = 16
4d6 ⇒ (2, 4, 1, 4) = 11
4d6 ⇒ (4, 1, 1, 1) = 7
4d6 ⇒ (6, 1, 4, 5) = 16
4d6 ⇒ (2, 6, 2, 6) = 16
4d6 ⇒ (6, 4, 4, 2) = 16

gold: 3d6 ⇒ (1, 1, 6) = 8

Ranger Bob:

4d6 ⇒ (2, 5, 5, 2) = 14
4d6 ⇒ (5, 6, 6, 2) = 19
4d6 ⇒ (6, 6, 3, 5) = 20
4d6 ⇒ (1, 3, 6, 1) = 11
4d6 ⇒ (6, 5, 4, 3) = 18
4d6 ⇒ (5, 2, 5, 1) = 13

gold: 3d6 ⇒ (3, 1, 3) = 7

Okay, so I'm thinking a Fighter/Thief Dwarf and a Ranger


1 person marked this as a favorite.
Human Cleric 4 | HP: 20/30 | AC 20/13/17 | F+5 R+4 W+8 | Per: +10 | Init: +3 (+5 in Surprise)| Channels 2/4 | Spells: 1st (3/3) 2nd (2/2) | Arrows (50) Blunt Arrows (10)

Damari stays for a moment to try and grasp what little information maybe left in this situation. He follows Alistair to the room of husks, "Erastil, what madness awaits us here." he examines the damage as best he can, praying that some of the towns folk haven't been replaced by undead monstrosities.

Heal: 1d20 + 8 ⇒ (14) + 8 = 22

Once he finds out what he can, he goes back up top. Assist Serill loading up their prisoners. "We must hurry as well. No one knows what we'll be running into.


1 person marked this as a favorite.
Human Cleric 4 | HP: 20/30 | AC 20/13/17 | F+5 R+4 W+8 | Per: +10 | Init: +3 (+5 in Surprise)| Channels 2/4 | Spells: 1st (3/3) 2nd (2/2) | Arrows (50) Blunt Arrows (10)

First: Happy Anniversary

Second: No one died. This is a great success.


1 person marked this as a favorite.
U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

I think as we start to go deeper, we'll start to get more proactive about the operation. Especially since we'll be locked in after we go in


1 person marked this as a favorite.
U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Then you better not sit or we're all doomed"

Tony stands at the ready with vials in in the crook of his arm. A makeshift quiver for explosive death.

If we still have actions this round, Tony is going to go for anti-plague to fight off any diseases that may incur.


1 person marked this as a favorite.
Lost 33 wrote:
@Boss Zog: Concept sounds good, and for stats see above.

Oops missed that. Read carefully and never assume people.

Lost 33 wrote:
Stats: Roll 4d6, drop the lowest 2, add 6

4d6 ⇒ (2, 5, 6, 6) = 19 - (2,5) + 6 = 18

4d6 ⇒ (1, 3, 3, 6) = 13 - (1,3) + 6 = 15
4d6 ⇒ (3, 4, 3, 4) = 14 - (3,3) + 6 = 14
4d6 ⇒ (6, 5, 3, 2) = 16 - (2,3) + 6 = 17
4d6 ⇒ (3, 1, 2, 5) = 11 - (1,2) + 6 = 13
4d6 ⇒ (5, 4, 2, 1) = 12 - (1,2) + 6 = 15

Well that is mighty better than 45 point buy. Thank Lost 33 for being very generous guys!


1 person marked this as a favorite.

Been super I'll past week. Should be able to post again