Taldane is a little easier than Tea N. Bo points to a green tea on the menu. I used to throw big things at people and get real mad all the time. Then I met A mare Lee and went to Tea N to seek peace. I found it. Peace through horizontal blindness. Bo seems unsettled. I think you folks have better tales than me. I'm just a monk.
A disheveled man in a clean but worn shirt enters. He looks at the assembled patrons with a mixture of curiosity and apprehension. His accent is atrocious, as the stumbles out the following words in Tien. "So, I heard there were some Tea N stuff going on around here. I used to know A mare and Lee, then she go away." He mumbles in Hallit, "Hope that was right."
Demons! Bo looks around over his shoulder. Tricksy demons pretending to be all sorts of nice and peaceful, then wammo try to eat your eyeballs and be all wierd n stuff talking nonsense in my head. Eh Rhon's here if there were demons he'd detect em. You would right Rhon, unless you were a Demon! Nah, Demons wouldn't impersonate Rhon that would be too hard to pull off.
Bo wannders in, his shirt a patchwork of tailor mends and odd rust colored stains. He looks over the assembly and finds a quiet space on the floor to sit. I went into some strange emerald dungeon, lots of wierd things. I hope I can do some sky key missions soon, or turning those Aspis agents into gardeners. Or finding a strange woman in a veil...although my buddy in the sovereign court claims his father wants revenge or something. Just live and let garden that's my policy. Except Demons and Undead horrors...no reasoning with them. He looks at his shirt, tried it once just not practical I guess.
sparkerama wrote:
A. people don't like rogues, I love them as a rogue enthusiast. Its my personal form of deviancy. B. never contribute - I'm into my 11th tracked table of rogues, out of 30+ (individual) players none have indicated the (does not contribute to the game box) on the tracking sheets. Once I hit 20 sheets I'll post the results. Maneuver master monk 2-5 levels
Feats
Talents
The rest according to your preferences. Actions
With your unarmed strike (doing nonlethal) - to a blinded prone target (+6 - target no dex / no aoo) activate sap master unless he has uncanny dodge. double SA dice, apply (Thug) brutal beating for sickened condition. Doing non lethal damage activates enforcer (intimidate check) if you beat target by 10 he gains the frightened condition (Thug - Frightening) if you simply beat the target # he is shaken for 2+ rounds. So you've put the following conditions on the target
Level 2-3 for me was harder than my traditional rogues. I'm level 7 now (2 Monk, 5 Rogue) and its been fun. He'll be a monster around 11 (where much of PFS ends for me as I've played out most of the high level content - adventure paths). Play what you want.
It depends (to me) Some foes can never change (demons devils etc.) Most Humanoids have the possibility of change. Some (Trolls, Giants, etc) are too powerful to let wander on their own. All my lawful good & neutral bring (humanoids) back alive for trial. Dming - I am not your conscience. It is dastardly but not inherently evil to be judge & jury & executioner. It only matters in the rare cases of monks and most paladins.
This character usually starts with Tstrike (using a true strike wand) then round 2 goes for dirty trick blind then the trip with no dex and +2 due to blindness. Then any remaining attacks go into flatfooted prone. If I hit I grant the sickened condition (brutal beating thug) and either shaken or frightened with my intimidate (enforcer). Current level 7 - mm2, lw2, R3 Target lv 12
Kjar Vættirjarl wrote: "When do we hit Villains in Face?"says the young half orc. After they are tripped and blinded. For you see pain is the natural feeling in the growth of your soul. Without intense pain, conversion is not permanent. So yes hit them in the face, kick them squarely in the (redacted) and then announce, "Truely your path is of a gardener! Give up the path of death and war, the flowers will thank you!"
[spoiler=backstory]The backstory has been in a number of threads, this guy started as a barbarian hurler. However at level 1.2 I realized the build wasnt going to be workable at 7-11. So, I switched to monk rogue dirty trickster / tripper. Made a story of his illiterate self admiring Amara Lee, traveling to Tien (w/o knowing the language) to seek wisdom, joining up with a group of Irorian monks who grew tired of the stinking barbarian following them around. They eventually knocked him unconscious and ran away. However from his point of view, he spoke Tien by naturally learning it (not really). The monks kept saying IrorI (ee or ee - sounds like the sound a donkey makes) and made up the plural of monk - monkeys. Hence donkey speaking monkeys. Doesn't really speak Tien. And while he was unconscious he seemed at peace so peace through horizontal blindness. [\spoiler]
I recently took the test of Kar Tuata, my donkey speaking monkeys had led me astray! Now I cant even speak Tea N. I have been living a Lie! On a lighter note, I was not able to use the powers of horizontal blindness to achieve peace in the combat. (No dirty tricks allowed) Yet I can now take levels in Knowledge Religion, and my open language slot is now dwarven. I'll take 2 more monk levels R5 M2 -》 R5 M4, and then keep rogue advancing.
I find it very amusing when people scream "Are you a Paladin!" as if it were a crime in itself. Most of your general principles are fine, but offing people's pets and summoned creatures is a little over the top. It's fun being good. But griefing can go both ways. I've seen a paladin grief specialist and a Chelaxian grief specialist...not at the same table but both were troubling. I asked both, "why are you a parhfinder? What are the tenents of membership? Can you be a pathfinder and do what you are doing? Change the world one day at a time.
If you do take them up on the plan there are two methods of coercion. The Marquis is an ardent follower of Calistria. Especially, the Riddleport temple...although any cleric would have his immediate attention. He ahem died recently so avoid talks of risky ventures. Tellesar's motivation is to duel, phrase the quest as a challenge of his ability and he wont deny it. He is a Pharasman, so avoiding the grave isnt a motivation he would support. Elves are curious fellows.
Bo looks up, Suhaila - I'm unavailable for teleports, but several of my less than lawful friends would be happy to accomodate you. You can find them west of Absolom in their elven enclave. Both are arcane casters, Righy of Taldor known as the Marquis du Ruum and Telessar Talimah of the Sczarni. Both are somewhat odd ..Bo looks around the room....but who isn't.
Wow, you folks are really weird (I really fit in here). Hanging in the rafters, obedience to various gods..... Maybe, I should try that out sometime. The Donkey speaking Monkeys told me I should look up "E or E" if I ever got out of T' N'. They did seem adamant about me leaving, once I was trained in the ways of peace through horizontal blindness. So I came here...stopping by way of some strange island of eating people...it really wasn't on the way, but wow did those guys need peace.
I met some Ifrit chaps in Que Dear A. They made me very confused about law then my new friends started hurting people, so I made them cry, turned them into gardeners, and peace returned to the valley. Crying is especially important in Gardening in desert areas, the plants get very little water. Do you know what's going on? These fancy people speak so fast I was lost when everyone was happy and threatening each other with a sword.
Dralneen was right all the good girls do come here. Its better than the opera and the blades are real. I wonder what my monkey brothers would say if they were here....probably I couldn't understand it anyway as I don't speak Tea In very well. Then I'd get pummeled until I was sleeping. Eh, life goes on...
Yes, Maneuver master 2 / Rogue Thug 5 feats - weapon finesse, enforcer, two weapon fighting, sap master Rogue talents - nin trick pressure points, com tr - sap adept trait - heirloom weapon - hooked lance, reactionary monk bonus feats - imp dirty trick, imp trip Human alternate skill focus intimidate lv 1 and skill focus umd level 8 Conditions to place
Debuffs
Im split about more rogue levels or 3 level of lore warden. My thought is rogue 6 then LW 3 to gain overall 5 on cmb/d, plus 2 feats I tend to use umd true strike wand as I move in. Then land a trip and try a blind. Depending on the reaction and blind result the following round is a blind + 2 sneak attacks.
Rhon, no I am a Pathfinder I offered the throat cutter my dagger in the spirit of cooperation so he could murder the helpless people in the true nature of being a hero of legend from the pathfinder chronicles. Oddly, he grew squeamish instead as I called his bluff. He seemed much more gracious when I saved him from an untimely death some minutes later. I don't see the need to impose my will on others. I will cooperate with my colleagues, but I make it clear as a donkey speaking monkey of ee or ee, that good is a harder path to follow and laws aren't necessarily applied only while under observation.
Bo ponders Bree Bran, do you happen to weigh the same as a duck? Maybe my Taldane isn't good enough, the way the other pathfinders reacted to my good and honorable actions was one akin to being claimed a witch. A sense of suspicion and avoidance. The way of peace through horizontal blindness is a hard road to travel.
Yes sir, and if you act honorably and good you are suspected of being a paladin of I owe me a day instead of being a simple monkey trying to help people starving to death. This paladin thing is a kind of witch I take it? The other guys were kinda insistent that I could be as evil as I wanted to be unless I was a pal. I said of course sure I'm friendly and cutting throats isn't my way.....it takes all kinds to be a pathfinder society I guess. (Finished valley of the flesh eaters)
Or you can use true strike to turn cmb into your friend. Since fighter joins the lofty class of Rogue in infamy, I've been seriously looking at Cad for a fighter rogue / which gives me the skill points you've sought. However the medium armor requirement impedes that for you. 2 levels of Monk Maneuver master gives you +3 to all saves and the ability to tap in a maneuver each round of attacks. My favorite maneuver pair is Dirty Trick & trip (peace through horizontal blindness)
I went Rogue-Thug, Maneuver Master (blind/trip) - you don't need vanish when the target can't see you. Sap master adds a bit of damage when you can do non lethal. Overall you can put the following conditions on the target. Dex build is where I went - with an amulet of mighty fists (agile) blind (lasts until the target gets a move action)
I thought about ninja - but you have to go either wisdom or charisma..and I don't see charisma really being a big need compared to wisdom. So get the ki pool from the monk, then add ninja (2 ki pools will stack off the first ability used.) So far no troubles - except a double snake eyes save or die (I don't care what bonus you have on saves double ones will take you out.) Rinaldo has not participated in any online campaigns. |