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Goblin Squad Member. Organized Play Member. 124 posts (1,308 including aliases). No reviews. 3 lists. 4 wishlists. 1 alias.


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Goblin Squad Member

Alright, sounds like a deal, can I make reservations?

Goblin Squad Member

Can I just stop by pay some coin, go into a back room, and watch these "Lamenting Women?"

Goblin Squad Member

To me, what I envisioned as the Escalation Cycle, is a virus that spreads, like clock work, every so many hours.

For instance, lets say Monster Hexes consistently respawn small levels of monsters, but the beginning of an escalation they increase quite heavily. I see, especially from the video, that Home Hexes are a constant 1-7 on the escalation cycle, but don't spread.

I know they haven't mention anything like an actual scale, but I envision that the more contiguous Hexes directly around a Monster or Infected Hex increases its escalation ranking. I see Monster Hexes as a virus that replicates every 42 hours, and after ever replication the time for it to replicate decreases 6 hours. This will have an artificial barrier of the max of 10-30 based on how badass the monsters are. Spreads like 1 into 2, 2 into 4, 4 into 8, 8 into 16, 16 into 32 hitting the appropriate barrier as it grows. So, 42 hours into 1, 36 hours into 2, 30 hours into 4, 24 hours into 8, 18 hours into 16, and 12 hours into 32. After it hits max, what ever time from it stops at is the time in which it refreshes. Then Badland, IMO, would just count as 2 infected hexes, artificially increasing how fast the spawn rate is, by decreases the time in all adjacent hexes by 6 hours.

The above really fits with what they were talking about a Holistic approach, you have to treat multiple parts at once, because next time it spawns it could max out.

Anyways, sorry for getting off on a tangent lol

Goblin Squad Member

1) I agree
2) Would also like to know all of the above, also will settlements cost influence, like claiming a POI? Will I have to have bulk resources before hand to claim the POI or Hall/Keep for a Settlement?
3) Would there possibly be a window/time frame in which you have to build the POI or Hall/Keep to completely claim the hex/settlement?
4)Bluddwolf if they originating company, or a sponsored company grabbed the hex I would assume so.

Goblin Squad Member

Well, also, we have to look at what else might be available to the Paladin:

Divine Bond

You have to choose one of the following (unless they add both):

1) Enhance your weapon (Easily implemented buff)

2) Mount (Just another mount, probably unique skins, maybe some kind of unique ability)

Everything else for paladin is rifts on Cleric and Fighter really, except smite. Smite may or may not be complicated.

Ranger's main options deal with weapons styles, favored enemies, and animal companions.

The first two would be easy to implement, although the Favored Enemy tree might be too complicated, because Human/Dwarf/Elf would be on the list. This class might end up being really great for PvE content if they limit it to bonus versus environment. Then you have to deal with a selection of animals, all with their own abilities, and probably each with their own semi-unique AI system.

Goblin Squad Member

Actually, I could see achievements requiring the use of the abilities you just gained through other achievement unlocks.

I slayed 25 Goblins, I unlocked an achievement that allows me to use something like Cleave.

Kill 25 Creatures/PCs through the use of your Cleave to unlock the next achievement in the tree.

Might take awhile, but it is something that you could definitely use a party to help achieve, as well as the ability to gain the achievement through PvP content.

Goblin Squad Member

Ladies and Gentleman, this isn't a Themepark, still need a group no matter what....for protection.

Goblin Squad Member

I believe crafting/POI/Settlement management will all be based on what a SINGLE character will do.

I don't think it should be fair for a party to go wipe out a Hex and it all be added to ONE characters achievement. Achievements should be on what the Individual has killed/done. At the most, a party could go in and help, but not get the kill or the what ever the achievement is.

Goblin Squad Member

2 people marked this as a favorite.

The Empyrean Order is very excited about Pathfinder Online!

There is a lot of work going on in our Sub-Organizations, and right now we are getting ready for Alpha.

We accept almost all types of gamers from the Crafter to the Diplomat, from the PvPer to the PvEer.

Right now is the perfect time to join The Empyrean Order, so come on in and help shape the future!

We are the Official branch of Covenant of the Phoenix in Pathfinder Online, so come check out our website.

CotP Home

CotP PFO Forums

Goblin Squad Member

I am EXCITED!

Goblin Squad Member

≤ 18: 3 (3%)
19 - 29: 26 (26%)
30 - 39: 32 (31%)
40 - 49: 30 (30%)
50 - 59: 6 (6%)
60 - 69: 4 (4%)

Goblin Squad Member

I just wanted to say to you, as well as the entire Goblin Works staff:

Thank you for all your hard work, it is much appreciated!

Goblin Squad Member

If you used sprint it made it a little faster, as a matter of fact, sprinting was the same speed as mounts. Still took forever to get anywhere. Maybe you played after some kind of update, but mounts still weren't very fast.

Probably take you weeks running into walls with mounts to up your skill so they would be fast enough to maybe cross a large area in an hour.

Goblin Squad Member

"Geography[edit]
Darkfall claims to feature one of the largest online worlds of any MMORPG created to date.[11] The Darkfall world consists of a large, central continent named Agon, on which all six racial capitals are found, surrounded by four smaller continents to the north-east, north-west, south-east and south-west. In addition, there are numerous small islands and archipelagos. It was estimated by one of the developers before release that it would take roughly eight hours for a human to run from one end to the other.[citation needed] In reality, the time to cross the main continent is closer to 4 hours,[citation needed] stretching the time to cross the map on a diagonal up to around six.[citation needed] (For comparison, Blizzard's World of Warcraft continent of Eastern Kingdoms is three hours from north to south.)[citation needed]

The world includes a wide range of diverse terrain types, including forest, plain, desert, ice, jungle/tropical, swamp, and wasteland areas. Every part of the Darkfall world has been handmade by the developers and not computer generated.[citation needed] Darkfall developers have stated that any/all terrain can be accessed and traversed by characters possessing the appropriate skills,[citation needed] e.g. mountains may be climbed by those who possess the ability to climb; islands may be reached by swimming."

Darkfall Wiki

There were no Portal Shards or Runestones for travel in Darkfall Online, at least not while I played, which was about the first 7-9 Months.

Goblin Squad Member

Yea, dude, I don't know when you played, but that is absurdly fast to how long it took us when the game launched. 30 minutes?

That is like going from ALberworth to Sanguine

Goblin Squad Member

Xeen wrote:
Bigmancheatle wrote:

In this case it's about SPACE + TRAVEL time

If it takes on average 10 minutes to get to each settlement from each settlement that is an EXTREMELY confined area.

EVE and Darkfall both took longer than that. EVE does have areas of large inactivity, but a lot of those places are BUFFER zones or no-man's-land. In the original Darkfall there were something like 54,000 people playing, and I can tell you, even half an hour from settlement to settlement is too close. The Darkfall map is about 4 times bigger than the EE map.

77,000 people, in my opinion is too many people, for the OE map. While 10-15% is the AVERAGE on at any one time, individual groups will have higher activity during certain events artificially increasing those numbers during such times. My point, it will seem a lot more crowded than you think.

10% - 15% is not the average. 10% is top average.

It take 10 minutes to cross 4 hexes that are completely flat and moving in a straight line with no other factors.

Played games with more than a 10% average online.

Most Settlements are less than 4 hexes away, a lot are just 2. So, if you count that as 3, as the settlements would be centered, that is probably going to be 10 minutes, maybe a little longer.

Goblin Squad Member

I agree about the Graphics, I don't really care to have them ramped up, or even on par with other games. I rather have functionality, content, and a robust mechanics system.

Goblin Squad Member

EVERQUEST
This is back when I first joined Everquest, mid 90s, and I was about....oh 8-9 years old.

If you all remember there were those website where the Chinese sold/bought in game currency? keep that in mind.

Well, I was brand new to the game and sitting there, I think in Freeport, I was killing some stuff and a random elf walks up to me and trades. I accepted, intrigued, and they gave me 1 platinum piece! I was so excited.

Well, in a previous game, 1 Plat = 1,000 gold, so I totally thought I was rich. I contacted that Chinese site to trade that 1 Plat for 100$ USD! So excited, remember? Well they found me in game and asked to trade.

I handed them 1 plat, excited, and they asked where the rest was? After a few minutes of language difficulties I realized they wanted 1,000 plat. Not only was the ratio off, but I misread their site.

The fellow got angry with me, and followed me around annoying me until I signed off.......

Goblin Squad Member

1 person marked this as a favorite.

In this case it's about SPACE + TRAVEL time

If it takes on average 10 minutes to get to each settlement from each settlement that is an EXTREMELY confined area.

EVE and Darkfall both took longer than that. EVE does have areas of large inactivity, but a lot of those places are BUFFER zones or no-man's-land. In the original Darkfall there were something like 54,000 people playing, and I can tell you, even half an hour from settlement to settlement is too close. The Darkfall map is about 4 times bigger than the EE map.

77,000 people, in my opinion is too many people, for the OE map. While 10-15% is the AVERAGE on at any one time, individual groups will have higher activity during certain events artificially increasing those numbers during such times. My point, it will seem a lot more crowded than you think.

Goblin Squad Member

Yes, all of this is after OE, the SE on the OE map is still quite relevant. Plenty of room to move to the South. I some what disagree, I think they will only end up supporting about 25-30k per Map, on average that is 3k people playing online.

If by the end of their 3 year plan, they are at 120k people, I believe the map will be 3-4 times larger than it currently is.

Goblin Squad Member

Glad to see a lot of interested people, Darcnes!

Goblin Squad Member

Being, that was one of the thoughts we had, if you look Here then you can see where they focused on. There is a map or two worth of room to grow to the North-North West area, and 8 times that to the East, and even more to the South East.

Personally, I think they will use the rivers as a border, and the map will end up being about 15x the size it is now.

Goblin Squad Member

Guess you totally missed my post Bluddwolf....

Either way, good luck, I can't wait for you guys to SAD me, it will be good to get good PvP, no matter who wins.

Goblin Squad Member

1 person marked this as a favorite.

+1 Dazyk.

If any UNC would like to go to PMs about what actually happened, Lifedragn, or ANY TEO member would answer your questions.

Other than that, this is the UNC thread, and unlike most of the other threads that have been going hardcore off topic, let us leave this one be.

Goblin Squad Member

I have plenty of screenshots that completely contradicts that statement Xeen.

Goblin Squad Member

Actually, there are in fact armies of vampires that kill anyone in those lands, and there are roaming Robots that kill people to the North. The Current leader of Numeria would send a hoard if settlements were to spring up on their boarder that they fought so hard to maintain.

The lore bending to the needs, I agree somewhat, but not when were obliterating it.

I think it is more likely to end up being large PvE/PvP areas, minus settlements/POIs

Goblin Squad Member

I think it was fair to see where they stood, especially considering their stance on Banditry. While I agree they could probably be apart of the Accord, they are going to be scraping the line pretty close there to griefing.

I think the issue lies in the mutual success line, though. Which does make this akin to something more than just an agreement, but I think most of the people who agreed to this Accord, realize that they want to help others. UNC, while allowing for contracts for merc work are doing it just for that, work/money/whatever.

I don't think it is possible for everyone to be apart of something like this, because there is just too many types of play. Those who want to defend, explore, craft, trade, help other in general will be the ones who will end up, more than likely, drawn to the Accord.

I happen to like UNC, I hope to fight them, work with them, and fight them again as the cycle of Merc type groups go.

Goblin Squad Member

Ustalav is across the River, a Kingdom of Vampires, Werewolves, and Undead.

Past the Echo woods to the north, is Numeria, a Kingdom of Mages and Barbarians, as well as giant robots, with lasers.

Far east, and Far south is the rest of the River Kingdoms.

Goblin Squad Member

+100 Proxima Sin

Goblin Squad Member

I can understand, Areks, and I agree with you.

Goblin Squad Member

TEO really wants to be Internationally attuned, and were trying to setup meetings where a large group of Europeans can connect with the North Americans on a weekly basis.

The Empyrean Order

That will take you to our main thread if you are interested in finding out more about what we stand for and what all we focus on.

Goblin Squad Member

KotC Nymerias wrote:
Pax Areks wrote:

***cough flyby video of AB, AD, and H would suffice cough****

***cough doesn't even have to be a video cough***

**Whispers, "Maybe just even, you know, a peek?**

Goblin Squad Member

2 people marked this as a favorite.

If you want to join Roseblood, I will be the guy standing on the corner with a sign giving out hugs!

Other than that, I am really excited about our location, our friends, those who have shown interest in Roseblood, and those have shown interest in taking it down a peg or two. Pathfinder Online is going to be a great game allowing for realistic depth, while other games have pulled this off (EVE, DF), I feel like there is so much more here in the PFO community, so much more potential.

Goblin Squad Member

Pax Areks, this was sort of pointed at you, in a friendly way of course.

I would just like to make two points:

Who all here has traveled an hour or more to get to your own guild/alliance, in any game?

Darkfall, EVE, Starwars Galaxies, and Vanguard to name a few....

Now, something that hasn't been mentioned is bind points:

IF there are bind points other than Settlements, than it is going to be easier to travel large distances, if not, River Watch to Fort Inevitable is still only a Fast Travel away on the roads. While you can be stopped/attacked, its only 20-25 minutes away using fast travel.

While I agree that it will dampen recruitment, it might not be as bad as most people think, since we have had game for years now where people spend hours relocating. A lot of hardcore/niche gamers are used to this and as those Ladies and Gentlemen begin coming in, I think it will be fine.

What is going to end up happening, IMO, is that those who are looking for some where to go right now to get out of the the NPC settlements, will locate near them, until they find a better place. Those not willing to go out of their way at least once, will be those adverse to ever do anything meaningful based on travel. And obviously, you will get a lot of people who just want somewhere to go while they try and figure out if they want to play the game.

Some people will make the trip and die, and get pissed off, but that is the nature of the game anyways.

Goblin Squad Member

I for one would love to have you aboard Cougar!

Goblin Squad Member

Being wrote:
Bigmancheatle wrote:
... Is bindpoint camping griefing, if you are attempting to win a mass battle? ...

Mmmm if indiscriminate I'd imagine so, but if I'm not mistaken bindpoints will be in settlements, so that should be pretty hard to pull off.

Interdiction of return routes/supply certainly shouldn't be griefing. I am thinking the devs might consider a 'stand-and-deliver' like mechanic called 'Interdict' (or similar) that is only useful in war.

I could see that.

Goblin Squad Member

Diametrically Opposed is something that comes to mind. I don't mean this negatively at all, but in the sense that two opposing parties are what make games like this great. Even better when you can get three, four, or five major groups all competing for resources.

I sincerely hope that a lot of these groups pop up, some that are similar to Roseblood, some that are in the middle, and some that might be opposite. All of them within the rules/mechanics would be nice, but we all know that some people will cheat/exploit.

To me, personally, Positive game play is playing within the rules/mechanics of the game, not cheating, exploiting, or preying on newbs.

Griefing is a touchy subject to some, as well as hard to define at times. Is bindpoint camping griefing, if you are attempting to win a mass battle?

All in all, I really agree with the Roseblood Accord, and I am glad there will be other groups out there doing their thing and being bad guys.

Goblin Squad Member

I Agree with Lhan, good luck.

Goblin Squad Member

Potentially, but then they would be going against canon of what Hellknight's alignments are. If you look at council of thieves, part 3/6, "What lies in dust," there is a very large article. It shows multiple organizations with LG members. So, LN would have to be the settlement for non-evil Lawful people to join.

I see it more going as, anyone can start anywhere, or they add NE to Fort Inevitable for that flair of Evil they were trying to balance in there.

EE I suspect anyone can start anywhere.

Goblin Squad Member

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I would like to point out that even though they are called Hellknights, the Order of the Pike, at Fort Inevitable are looked upon favorably by many people. Their primary focus is clearing our monsters and bringing stability to small areas.

Blog on Hellknights

"but we didn't want Fort Inevitable to be *too* evil, because we wanted to leave plenty of room for lawful non-evil types to feel okay about starting their careers here."

Essentially, what I am pointing out, is that Fort Inevitable is THE Lawful settlement, more than Evil. While yes there is Slavery, they don't go around forcing random people into slavery, only those that have broken the law or are paying off their debts. Furthermore, the Nail and the Gate are there to wipe out Bandits, and to Research Azlanti ruins.

Also, I want to point out that if we are going by the following:

LG/NG/CG
LN/TN/CN
LE/NE/CE

If we are pigeon holed into choosing settlements based on alignment, which isn't far fetched, then LN, N, LG, and CG, will be able to spawn in Fort Inevitable and Thornkeep.

I truly think there is:
1) so much we don't know yet
2) peoples motivations
3) random factor of the Land Rush
4) people inherently going against the "norm"

that it is really going to be hard to say where everyone is and isn't going to begin the game. Where power vacuums may or may not be, or in fact where the map might expand.

Last, I want to mention that if indeed your goal is to help newbies who are just venturing into the wilderness outside the high security zones, being in the north is moot. If you want to be effective you would have to be near Riverwatch in the Far North, Fort Inveitable in the South West, and Thornkeep in the east, as well as along all the roads. Essentially, you would have to create a massive buffer zone around each city and trade route system.

I salute you for wanting to make the game a better place, but I don't agree with all of your reasoning behind location.

Goblin Squad Member

Hark, I mostly agree with you.

I would like the situation to be dropped, since the LOCATION of some of the Roseblood Accord members doesn't really effect the message of the Roseblood accord.

Goblin Squad Member

Tork Shaw wrote:
Lhan wrote:
Just a quick post to say thank you to all the devs who have posted in this thread. I think I speak for all of us when I say that it really is appreciated.
Sure! Its equal parts frightening and fun to keep you all up to date. You never quite know how folks are going to react! Its very helpful to get feedback on these systems though - positive or negative. And this place is a damn sight less frightening than the Darkfall forums... There be dragons.

Early Darkfall was a much nicer place, but I agree with you, this place Mr.Rogers to Darkfall's Cartman from South Park lol.

Goblin Squad Member

They mentioned in a post about Taverns that if they are destroyed the contents of its bank is left on the ground.

So, does that mean all banks, when destroyed can be looted?

I know that Outpost banks, you can loot a % of it every so often while raiding.

Goblin Squad Member

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One of the Greatest PvP moments that I had, was in Darkfall.

The top Mercs, "The Mercs," "Afghanistan," and "Rainbow Ninjas" sponsored a PvP tournament at the center of the main land. There was this massive set of chains, each link the size of a volkswagon, you had to climb to get to the center of this great mountain, with this dead city up there. At the center of that city, was a chain going up to a center platform with an arena in it.

The guys I mention sponsored a PvP tourney inside that Arena, and asked the top 2,000 PvPers to come join them, each bringing 150 gold for the entry fee. On the big night, my Guild sent 5 people, and the PvP was so heavy and so crazy, at roving bands of PKers roaming the area trying to kill everyone and take their entry fees. After a good two hour battle, we finally made it to the area, only 3 of us left.

As far as I remember only about 100 people made it, and so the PvP tourney began. I fought this crazy heavily armored, but slow got in my first round, ended up taking him out, but in the next round I died to a ranged magic user, lucky enough we bound in a neutral city near the center, so it only took me an hour to get back lol.

My friend ended up winning a good portion of the winnings, because he took first place. The Mercs announced to the whole server that we had 10,000 gold, and they weren't going to protect us after we came of the mountain....we were pissed, but outnumbered to do anything in response. So we left....

The next four hours were some of the most stressful and fun of my life. We had to fight off at least 300 people looking for that 10,000 gold in a swath from the center of the mainland all the way to our home on Yssam. It was so stressful, we had to constantly hide and let people pass, and we kept getting found by groups of 2-3 and having to PvP, and then rest. The worst part was going through the Orc Lands, even though we were officially allied with them, a lot of their members were crazy, and willing to kill us for that gold.

That last half hour stretch crossing the water, people following us, and trying to get our own Clan members to cover us, so crazy, and so epic.

Goblin Squad Member

I don't fully agree, I hope there is some manipulation of moving your character about for PvP. This game will never be like EVE PvP, its just not the same physics, automation, or ship tactics.

Goblin Squad Member

Thanks, at the hospital at the moment, just did a quick message.

Goblin Squad Member

The Spirit of this Accord is very much apart of the TEO mission statement. We are very happy to be a part of a group of individual organizations who want to promote POSITIVE game play.

Goblin Squad Member

Taylor Hainlen wrote:
Bigmancheatle wrote:

Website looks good, still needs a little more polish and links to the forums.

As far as linking my account, Paizo says I need a claim code, but has me listed as a Buddy for PFO.

We are working on a solution for the buddy issue on our end, expect an official announcement sometime soon.

Thank you, I appreciate the fast reply!

Goblin Squad Member

Website looks good, still needs a little more polish and links to the forums.

As far as linking my account, Paizo says I need a claim code, but has me listed as a Buddy for PFO.

Goblin Squad Member

Yea, my main issue is that I haven't received a claim code, yet I am linked with a buddy through the Kickstarter.



I payed an extra $14.00 dollars for priority shipping and was guaranteed that my order would be delivered within 5 business days. However, now I am being told that it will take 11 days, so I would greatly appreciate it if you could refund me the fee for priority shipping.
I have made numerous attempts to reach you through email and have been completely ignored so at this point I am a little irritated and would hope this post is not ignored.
Thank you, John Cuda


Because of how long it has taken your company to even confirm my order I have now hanged my mind about the products and would greatly appreciate it if my order could be canceled I tried numerous time to reach your customer service department over the phone with no success. So hopefully this will get some attention
Thank you and merry Christmas