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![]() To me, what I envisioned as the Escalation Cycle, is a virus that spreads, like clock work, every so many hours. For instance, lets say Monster Hexes consistently respawn small levels of monsters, but the beginning of an escalation they increase quite heavily. I see, especially from the video, that Home Hexes are a constant 1-7 on the escalation cycle, but don't spread. I know they haven't mention anything like an actual scale, but I envision that the more contiguous Hexes directly around a Monster or Infected Hex increases its escalation ranking. I see Monster Hexes as a virus that replicates every 42 hours, and after ever replication the time for it to replicate decreases 6 hours. This will have an artificial barrier of the max of 10-30 based on how badass the monsters are. Spreads like 1 into 2, 2 into 4, 4 into 8, 8 into 16, 16 into 32 hitting the appropriate barrier as it grows. So, 42 hours into 1, 36 hours into 2, 30 hours into 4, 24 hours into 8, 18 hours into 16, and 12 hours into 32. After it hits max, what ever time from it stops at is the time in which it refreshes. Then Badland, IMO, would just count as 2 infected hexes, artificially increasing how fast the spawn rate is, by decreases the time in all adjacent hexes by 6 hours. The above really fits with what they were talking about a Holistic approach, you have to treat multiple parts at once, because next time it spawns it could max out. Anyways, sorry for getting off on a tangent lol ![]()
![]() 1) I agree
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![]() Well, also, we have to look at what else might be available to the Paladin: Divine Bond You have to choose one of the following (unless they add both): 1) Enhance your weapon (Easily implemented buff) 2) Mount (Just another mount, probably unique skins, maybe some kind of unique ability) Everything else for paladin is rifts on Cleric and Fighter really, except smite. Smite may or may not be complicated. Ranger's main options deal with weapons styles, favored enemies, and animal companions. The first two would be easy to implement, although the Favored Enemy tree might be too complicated, because Human/Dwarf/Elf would be on the list. This class might end up being really great for PvE content if they limit it to bonus versus environment. Then you have to deal with a selection of animals, all with their own abilities, and probably each with their own semi-unique AI system. ![]()
![]() Actually, I could see achievements requiring the use of the abilities you just gained through other achievement unlocks. I slayed 25 Goblins, I unlocked an achievement that allows me to use something like Cleave. Kill 25 Creatures/PCs through the use of your Cleave to unlock the next achievement in the tree. Might take awhile, but it is something that you could definitely use a party to help achieve, as well as the ability to gain the achievement through PvP content. ![]()
![]() I believe crafting/POI/Settlement management will all be based on what a SINGLE character will do. I don't think it should be fair for a party to go wipe out a Hex and it all be added to ONE characters achievement. Achievements should be on what the Individual has killed/done. At the most, a party could go in and help, but not get the kill or the what ever the achievement is. ![]()
![]() The Empyrean Order is very excited about Pathfinder Online! There is a lot of work going on in our Sub-Organizations, and right now we are getting ready for Alpha. We accept almost all types of gamers from the Crafter to the Diplomat, from the PvPer to the PvEer. Right now is the perfect time to join The Empyrean Order, so come on in and help shape the future! We are the Official branch of Covenant of the Phoenix in Pathfinder Online, so come check out our website. ![]()
![]() If you used sprint it made it a little faster, as a matter of fact, sprinting was the same speed as mounts. Still took forever to get anywhere. Maybe you played after some kind of update, but mounts still weren't very fast. Probably take you weeks running into walls with mounts to up your skill so they would be fast enough to maybe cross a large area in an hour. ![]()
![]() "Geography[edit]
The world includes a wide range of diverse terrain types, including forest, plain, desert, ice, jungle/tropical, swamp, and wasteland areas. Every part of the Darkfall world has been handmade by the developers and not computer generated.[citation needed] Darkfall developers have stated that any/all terrain can be accessed and traversed by characters possessing the appropriate skills,[citation needed] e.g. mountains may be climbed by those who possess the ability to climb; islands may be reached by swimming." There were no Portal Shards or Runestones for travel in Darkfall Online, at least not while I played, which was about the first 7-9 Months. ![]()
![]() Xeen wrote:
Played games with more than a 10% average online. Most Settlements are less than 4 hexes away, a lot are just 2. So, if you count that as 3, as the settlements would be centered, that is probably going to be 10 minutes, maybe a little longer. ![]()
![]() EVERQUEST
If you all remember there were those website where the Chinese sold/bought in game currency? keep that in mind. Well, I was brand new to the game and sitting there, I think in Freeport, I was killing some stuff and a random elf walks up to me and trades. I accepted, intrigued, and they gave me 1 platinum piece! I was so excited. Well, in a previous game, 1 Plat = 1,000 gold, so I totally thought I was rich. I contacted that Chinese site to trade that 1 Plat for 100$ USD! So excited, remember? Well they found me in game and asked to trade. I handed them 1 plat, excited, and they asked where the rest was? After a few minutes of language difficulties I realized they wanted 1,000 plat. Not only was the ratio off, but I misread their site. The fellow got angry with me, and followed me around annoying me until I signed off....... ![]()
![]() In this case it's about SPACE + TRAVEL time If it takes on average 10 minutes to get to each settlement from each settlement that is an EXTREMELY confined area. EVE and Darkfall both took longer than that. EVE does have areas of large inactivity, but a lot of those places are BUFFER zones or no-man's-land. In the original Darkfall there were something like 54,000 people playing, and I can tell you, even half an hour from settlement to settlement is too close. The Darkfall map is about 4 times bigger than the EE map. 77,000 people, in my opinion is too many people, for the OE map. While 10-15% is the AVERAGE on at any one time, individual groups will have higher activity during certain events artificially increasing those numbers during such times. My point, it will seem a lot more crowded than you think. ![]()
![]() Yes, all of this is after OE, the SE on the OE map is still quite relevant. Plenty of room to move to the South. I some what disagree, I think they will only end up supporting about 25-30k per Map, on average that is 3k people playing online. If by the end of their 3 year plan, they are at 120k people, I believe the map will be 3-4 times larger than it currently is. ![]()
![]() Being, that was one of the thoughts we had, if you look Here then you can see where they focused on. There is a map or two worth of room to grow to the North-North West area, and 8 times that to the East, and even more to the South East. Personally, I think they will use the rivers as a border, and the map will end up being about 15x the size it is now. ![]()
![]() Actually, there are in fact armies of vampires that kill anyone in those lands, and there are roaming Robots that kill people to the North. The Current leader of Numeria would send a hoard if settlements were to spring up on their boarder that they fought so hard to maintain. The lore bending to the needs, I agree somewhat, but not when were obliterating it. I think it is more likely to end up being large PvE/PvP areas, minus settlements/POIs ![]()
![]() I think it was fair to see where they stood, especially considering their stance on Banditry. While I agree they could probably be apart of the Accord, they are going to be scraping the line pretty close there to griefing. I think the issue lies in the mutual success line, though. Which does make this akin to something more than just an agreement, but I think most of the people who agreed to this Accord, realize that they want to help others. UNC, while allowing for contracts for merc work are doing it just for that, work/money/whatever. I don't think it is possible for everyone to be apart of something like this, because there is just too many types of play. Those who want to defend, explore, craft, trade, help other in general will be the ones who will end up, more than likely, drawn to the Accord. I happen to like UNC, I hope to fight them, work with them, and fight them again as the cycle of Merc type groups go. ![]()
![]() TEO really wants to be Internationally attuned, and were trying to setup meetings where a large group of Europeans can connect with the North Americans on a weekly basis. That will take you to our main thread if you are interested in finding out more about what we stand for and what all we focus on. ![]()
![]() If you want to join Roseblood, I will be the guy standing on the corner with a sign giving out hugs! Other than that, I am really excited about our location, our friends, those who have shown interest in Roseblood, and those have shown interest in taking it down a peg or two. Pathfinder Online is going to be a great game allowing for realistic depth, while other games have pulled this off (EVE, DF), I feel like there is so much more here in the PFO community, so much more potential. ![]()
![]() Pax Areks, this was sort of pointed at you, in a friendly way of course. I would just like to make two points: Who all here has traveled an hour or more to get to your own guild/alliance, in any game? Darkfall, EVE, Starwars Galaxies, and Vanguard to name a few.... Now, something that hasn't been mentioned is bind points: IF there are bind points other than Settlements, than it is going to be easier to travel large distances, if not, River Watch to Fort Inevitable is still only a Fast Travel away on the roads. While you can be stopped/attacked, its only 20-25 minutes away using fast travel. While I agree that it will dampen recruitment, it might not be as bad as most people think, since we have had game for years now where people spend hours relocating. A lot of hardcore/niche gamers are used to this and as those Ladies and Gentlemen begin coming in, I think it will be fine. What is going to end up happening, IMO, is that those who are looking for some where to go right now to get out of the the NPC settlements, will locate near them, until they find a better place. Those not willing to go out of their way at least once, will be those adverse to ever do anything meaningful based on travel. And obviously, you will get a lot of people who just want somewhere to go while they try and figure out if they want to play the game. Some people will make the trip and die, and get pissed off, but that is the nature of the game anyways. ![]()
![]() Being wrote:
I could see that. ![]()
![]() Diametrically Opposed is something that comes to mind. I don't mean this negatively at all, but in the sense that two opposing parties are what make games like this great. Even better when you can get three, four, or five major groups all competing for resources. I sincerely hope that a lot of these groups pop up, some that are similar to Roseblood, some that are in the middle, and some that might be opposite. All of them within the rules/mechanics would be nice, but we all know that some people will cheat/exploit. To me, personally, Positive game play is playing within the rules/mechanics of the game, not cheating, exploiting, or preying on newbs. Griefing is a touchy subject to some, as well as hard to define at times. Is bindpoint camping griefing, if you are attempting to win a mass battle? All in all, I really agree with the Roseblood Accord, and I am glad there will be other groups out there doing their thing and being bad guys. ![]()
![]() Potentially, but then they would be going against canon of what Hellknight's alignments are. If you look at council of thieves, part 3/6, "What lies in dust," there is a very large article. It shows multiple organizations with LG members. So, LN would have to be the settlement for non-evil Lawful people to join. I see it more going as, anyone can start anywhere, or they add NE to Fort Inevitable for that flair of Evil they were trying to balance in there. EE I suspect anyone can start anywhere. ![]()
![]() I would like to point out that even though they are called Hellknights, the Order of the Pike, at Fort Inevitable are looked upon favorably by many people. Their primary focus is clearing our monsters and bringing stability to small areas. "but we didn't want Fort Inevitable to be *too* evil, because we wanted to leave plenty of room for lawful non-evil types to feel okay about starting their careers here." Essentially, what I am pointing out, is that Fort Inevitable is THE Lawful settlement, more than Evil. While yes there is Slavery, they don't go around forcing random people into slavery, only those that have broken the law or are paying off their debts. Furthermore, the Nail and the Gate are there to wipe out Bandits, and to Research Azlanti ruins. Also, I want to point out that if we are going by the following: LG/NG/CG
If we are pigeon holed into choosing settlements based on alignment, which isn't far fetched, then LN, N, LG, and CG, will be able to spawn in Fort Inevitable and Thornkeep. I truly think there is:
that it is really going to be hard to say where everyone is and isn't going to begin the game. Where power vacuums may or may not be, or in fact where the map might expand. Last, I want to mention that if indeed your goal is to help newbies who are just venturing into the wilderness outside the high security zones, being in the north is moot. If you want to be effective you would have to be near Riverwatch in the Far North, Fort Inveitable in the South West, and Thornkeep in the east, as well as along all the roads. Essentially, you would have to create a massive buffer zone around each city and trade route system. I salute you for wanting to make the game a better place, but I don't agree with all of your reasoning behind location. ![]()
![]() Tork Shaw wrote:
Early Darkfall was a much nicer place, but I agree with you, this place Mr.Rogers to Darkfall's Cartman from South Park lol. ![]()
![]() One of the Greatest PvP moments that I had, was in Darkfall. The top Mercs, "The Mercs," "Afghanistan," and "Rainbow Ninjas" sponsored a PvP tournament at the center of the main land. There was this massive set of chains, each link the size of a volkswagon, you had to climb to get to the center of this great mountain, with this dead city up there. At the center of that city, was a chain going up to a center platform with an arena in it. The guys I mention sponsored a PvP tourney inside that Arena, and asked the top 2,000 PvPers to come join them, each bringing 150 gold for the entry fee. On the big night, my Guild sent 5 people, and the PvP was so heavy and so crazy, at roving bands of PKers roaming the area trying to kill everyone and take their entry fees. After a good two hour battle, we finally made it to the area, only 3 of us left. As far as I remember only about 100 people made it, and so the PvP tourney began. I fought this crazy heavily armored, but slow got in my first round, ended up taking him out, but in the next round I died to a ranged magic user, lucky enough we bound in a neutral city near the center, so it only took me an hour to get back lol. My friend ended up winning a good portion of the winnings, because he took first place. The Mercs announced to the whole server that we had 10,000 gold, and they weren't going to protect us after we came of the mountain....we were pissed, but outnumbered to do anything in response. So we left.... The next four hours were some of the most stressful and fun of my life. We had to fight off at least 300 people looking for that 10,000 gold in a swath from the center of the mainland all the way to our home on Yssam. It was so stressful, we had to constantly hide and let people pass, and we kept getting found by groups of 2-3 and having to PvP, and then rest. The worst part was going through the Orc Lands, even though we were officially allied with them, a lot of their members were crazy, and willing to kill us for that gold. That last half hour stretch crossing the water, people following us, and trying to get our own Clan members to cover us, so crazy, and so epic. ![]()
![]() Taylor Hainlen wrote:
Thank you, I appreciate the fast reply!
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I payed an extra $14.00 dollars for priority shipping and was guaranteed that my order would be delivered within 5 business days. However, now I am being told that it will take 11 days, so I would greatly appreciate it if you could refund me the fee for priority shipping.
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Because of how long it has taken your company to even confirm my order I have now hanged my mind about the products and would greatly appreciate it if my order could be canceled I tried numerous time to reach your customer service department over the phone with no success. So hopefully this will get some attention
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