The Exodus - Choose North, Choose Life


Pathfinder Online

101 to 150 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Goblin Squad Member

1 person marked this as a favorite.

@Lhan

From the Blogs wrote:

Selection of Alliances

As play begins, we're going to have a limited number of alliances in the game, concentrating on a smaller number to make sure they get proper resources and attention rather than spread ourselves too thin on a wider number of alliances. For now, we think the initial spread will probably look something like this:

Hellknights (Major Alliance—LN—controls Fort Inevitable)
Knights of Iomedae (Major Alliance—LG—controls Fort Riverwatch)

After four weeks of voting, and in a squeaker of a victory (winning by just one-half of one percent of the votes!) the wretched hive of scum and villainy hidden within the Echo Wood shall be henceforth known as Thornkeep!

I took several pages of notes about what we were shooting for: "hive of scum and villainy," "Deadwood," "village of Hommlet," "constantly shifting power groups," "goblin slum or ghetto," and a couple dozen more. We knew that this would be the place where rogues, rangers, barbarians, and other such characters would like to begin in Pathfinder Online.

We kicked around the idea of going with the Order of the Chain, since we knew that Fort Inevitable would be the "evil" starting town and would be a place where slavery was openly practiced, but we didn't want Fort Inevitable to be *too* evil, because we wanted to leave plenty of room for lawful non-evil types to feel okay about starting their careers here.

The developers have made the writing on the wall very clear as to why Andius's line of thinking is not only tactically, but logically sound as well.

Can Lawful Good start in Fort Inevitable? Sure. But it's clear by design it's supposed to be the lawful "evil" starter city. Can Chaotic Good start in Thornkeep? Sure but it's clear by design it's suppose to be the chaotic "neutral" if not "evil" starter city.

Unless you guys are operating on information from the developers that the rest of us are not privy to, which I highly doubt, Andius is making perfect sense.

I applaud you all for thinking outside of the box and being as bold as you have. The problem with thinking outside of the box is, a lot of people will be skeptical until it is a proven strategy.

From the information thus far, I would say it is safe to say in the long game, most of your Good players will start in Riverwatch, very far away from the bastion of light and goodness.

Goblin Squad Member

Bluddwolf wrote:

@ Andius,

I was not aware that this is a recruitment thread for a new company. It read more as a policy discussion thread.

If I was mistaken, sorry about the hijacking.

Most of the conversation taking place here is relevant to the OP. Yours have been so there is no need to apologize.

Goblin Squad Member

5 people marked this as a favorite.

@Areks

I am not arguing about where people will probably start. I agree with you. I am taking issue with the idea that the devs have deliberately carved up the map for different play styles. Will it be a challenge to recruit? Yes. Is that challenge insurmountable? We obviously don't believe so.

If this game is to be the much vaunted sand box we have been so often told that it will, then it will be the players who determine the geopolitical nature of the map. Just look on it as another opportunity for meaningful interaction.

I wish Andius the best of luck with whatever he now tries to do, I really do. This is not a zero sum game. When, however, he spends more of his time railing against Roseblood with strawmen and other fallacies than putting forward anything positive of his own then I will call him on it. It would be good to see him putting together something concrete to back up what he believes in. All I see right now though is vitriol directed at people who had the temerity to disagree with him - which smacks less of rational argument and more of toys being thrown out of the pram. YMMV.

Goblin Squad Member

Andius wrote:
Bluddwolf wrote:

@ Andius,

I was not aware that this is a recruitment thread for a new company. It read more as a policy discussion thread.

If I was mistaken, sorry about the hijacking.

Most of the conversation taking place here is relevant to the OP. Yours have been so there is no need to apologize.

Cool

Goblin Squad Member

Pax Areks wrote:


Unless you guys are operating on information from the developers that the rest of us are not privy to, which I highly doubt, Andius is...

You still haven't answered why you placed a Lawful city next to the Chaotic starter town. It's the EXACT same thing. Callambea would have streams of noob Chaotics running around in its Lawful backyard.

You don't seem that worried about it, so why should we be?

Goblin Squad Member

T7V Avari wrote:
Pax Areks wrote:


Unless you guys are operating on information from the developers that the rest of us are not privy to, which I highly doubt, Andius is...

You still haven't answered why you placed a Lawful city next to the Chaotic starter town. It's the EXACT same thing. Callambea would have streams of noob Chaotics running around in its Lawful backyard.

You don't seem that worried about it, so why should we be?

Is it?

Goblin Squad Member

Pax Deacon wrote:

@Andius

I am not contradicting you directly, but I do have a few questions:

1) Do you honestly expect any one settlement to hold their initial landrush settlement past 6-10 months after OE? This is their starter settlement after all and they will be the test dummies when it comes to finding out what works and what doesn't. It will take time to figure out the "optimal build" for a settlement.

2) Do you believe you have enough time to begin recruiting anew with a new faction in order to participate in the second landrush?

3) Wouldn't it be more constructive to shoulder the "burden" that their settlement selection caused and aid them from the inside than it would to publicly criticize them and try to make a rival settlement that will draw away from their recruiting base?

-Concerned Community Friend-

1. Yes. 90%+ of them will fall and be absorbed into larger empires. A select few will be the ones causing the falling and doing the absorbing. TEO had the potential to be one of those groups before they claimed AD.

2. If not for school and an active personal life, yes. Given those factors I believe my best plan is to attach myself to a group with intelligent leadership and similar goals. TEO and TSV are both lead by group think now, so neither qualify.

3. I have no interest in helping those groups until they've been forced to learn the lessons I tried to spare them the hard way. I've already learned those lessons so I will be joining a group with an experienced/intelligent leadership, or one who will listen to sound advice when it's given. That's where I will enjoy myself best and where my labors will yield the most fruits.

Goblin Squad Member

Xeen wrote:
Respect is earned and burned

I like that phrase.

I may accidentally on purpose use that in the future and pretend like I came up with it on my own.

Goblin Squad Member

Lord Zodd wrote:
Xeen wrote:
Respect is earned and burned

I like that phrase.

I may accidentally on purpose use that in the future and pretend like I came up with it on my own.

Thanks, I actually did come up with it on my own.

Goblin Squad Member

6 people marked this as a favorite.
Andius wrote:
... a group with intelligent leadership and similar goals. TEO and TSV are both lead by group think now, so neither qualify.

Andius, you really didn't need to do this.

You didn't need to throw a tantrum and demand that everyone ignore their own judgment and listen to you because reasons.

You didn't need to ragequit TEO when you didn't get your way.

You didn't need to call everyone an idiot because they disagreed with you when you didn't have any argument better than "your idiots if you don't see it".

And you didn't need to stomp around the forums attacking people who would have been happy to stay friends.

The community will judge us all. They'll judge the intelligence of TSV's and TEO's leadership, and I'm not even slightly worried about what that judgment will be. But they'll also judge you for the way you've behaved, and that should worry you.

Goblin Squad Member

Lhan wrote:

@Areks

I am not arguing about where people will probably start. I agree with you. I am taking issue with the idea that the devs have deliberately carved up the map for different play styles. Will it be a challenge to recruit? Yes. Is that challenge insurmountable? We obviously don't believe so.

If this game is to be the much vaunted sand box we have been so often told that it will, then it will be the players who determine the geopolitical nature of the map. Just look on it as another opportunity for meaningful interaction.

I wish Andius the best of luck with whatever he now tries to do, I really do. This is not a zero sum game. When, however, he spends more of his time railing against Roseblood with strawmen and other fallacies than putting forward anything positive of his own then I will call him on it. It would be good to see him putting together something concrete to back up what he believes in. All I see right now though is vitriol directed at people who had the temerity to disagree with him - which smacks less of rational argument and more of toys being thrown out of the pram. YMMV.

From an unbiased third party, I really don't see it this way. I don't think anyone is objecting to the fact that players will shape the geopolitical landscape.

I agree that Andius's initial outburst was out of line. This proposition is not in that same spirit from my assessment.

If you know anything about the past between Andius and I, you'll know where were quite frequently opposed to each other on a great many topics.

This call is simply saying, "Hey, the South isn't where we belong, there are too many obstacles to overcome there."

How that is "rallying against Roseblood" when over half of Roseblood doesn't even have a location on the map yet, nor is it a binding agreement past "don't be a jerk," is completely lost on me.

I don't see the words of the developers as fallacy. You won't be able to bounce all over the map with teleportation. Travel will for the most part be linear. This means that the "he is using strawmen" defense dead in the water.

If a new player gets killed going to Brighthaven or Phaeros once, they might try the journey again. If they get killed again, those odds lessen. If you shorten the distance for which the new player has to travel, you increase their chance of survival. Riverwatch is the designated "good" starter city. Its not going anywhere.

When people that have the values Brighthaven and Phaeros share, they will likely start in Riverwatch. If they get killed a couple of times trying to get to Brighthaven and Phaeros, if they know about Brighthaven and Phaeros, they'll probably look for somewhere closer.

That's not a hypothesis, that's geometry. The distance from Riverwatch to K is significantly less than Riverwatch to AD/AB. I'd say the chance of hostile encounters increases the closer you get to AD/AB. Thornkeep will be where CE players start. Those folks that don't really care if their rep/alignment takes a hit for RPKing.

These things are facts, subject to variables, so long as the developers don't change them.

Will you get recruits from Thornkeep and Inevitable? Yes, during EE. Come OE that likely hood drops with the access to Riverwatch. Evil characters are going to start in Thornkeep and Inevitable. The ones that are the "worst" kind of player will start in Thornkeep. That's the settlement you all are closest to.

We don't know what will happen, but Andius is using sound reasoning. He's basing his proposal on what has been determined "likely to happen" from the blogs where the devs have described their intentions and expectations for the game.

Again, this isn't about WHERE people will start. This is about the logistical demand of getting the majority of your recruits from Riverwatch to "Mount Phaehaven," the number of recruits that find that appealing, and will that number be greater than the evil players that want to dethrone you when evil settlements do not have the same hindrances in regards to standards of play and logistical demands on recruit acquisition.

No one is saying its impossible. It is more likely that those hindrances will set you back and make you less effective against those that wish to dethrone you than if you were located closer to Riverwatch.

That's not a slight to you guys, that's just an acknowledgement that what Andius is saying makes sense and he isn't using lies or deception in his argument.

I don't have a horse in this race. It doesn't matter to me one way or another.

People can say Andius is trying to use smoke and mirrors all they want... again, I really don't see it that way. The man is making perfect sense.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:
Andius wrote:
... a group with intelligent leadership and similar goals. TEO and TSV are both lead by group think now, so neither qualify.

Andius, you really didn't need to do this.

You didn't need to throw a tantrum and demand that everyone ignore their own judgment and listen to you because reasons.

You didn't need to ragequit TEO when you didn't get your way.

You didn't need to call everyone an idiot because they disagreed with you when you didn't have any argument better than "your idiots if you don't see it".

And you didn't need to stomp around the forums attacking people who would have been happy to stay friends.

The community will judge us all. They'll judge the intelligence of TSV's and TEO's leadership, and I'm not even slightly worried about what that judgment will be. But they'll also judge you for the way you've behaved, and that should worry you.

Well sure, he didn't have to do those things, but it certainly makes the forums more fun to troll when I am at work.

Besides, everyone knows that conflict breeds creativity and innovation.

Goblin Squad Member

Pax Areks wrote:
From an unbiased third party...

No offence intended, but your statements really don't seem very unbiased...

Pax Areks wrote:
That's not a hypothesis, that's geometry.


hy·poth·e·sis noun \hī-ˈpä-thə-səs\
: an idea or theory that is not proven but that leads to further study or discussion

Um.. seeing as how what you and Andius are talking about has not been proven, it seems to me that this very much IS a hypothesis...

Goblin Squad Member

1 person marked this as a favorite.

@Avari -

Pax Areks wrote:
... We wanted to be centrally located near a road with specific diversified resources. Coin has no alignment. You don't have to be a specific alignment to enter Callambea or to conduct business there.

I would say that you are accurate in your assessment that Chaotics will be running around Callambea.

How is it not the EXACT same thing?

Chaotic Evil characters will come to our city to trade. We intend to have the best goods. If we are successful in establishing that, CE will be held at bay by the value of Callambea as a marketplace. That may or may not happen, but they will have an incentive that is not over come by a pack mentality.

What incentive do they have not to attack your recruits that cannot be overcome by them simply teaming up to defeat you through superior numbers?

There is a consequence beyond death for aggressions towards Callambea.

Again, not relevant to the OP.

If you want to continue this discussion, we can take it to PM... =)

Goblin Squad Member

Dazyk wrote:
Pax Areks wrote:
From an unbiased third party...

No offence intended, but your statements really don't seem very unbiased...

Pax Areks wrote:
That's not a hypothesis, that's geometry.


hy·poth·e·sis noun \hī-ˈpä-thə-səs\
: an idea or theory that is not proven but that leads to further study or discussion
Um.. seeing as how what you and Andius are talking about has not been proven, it seems to me that this very much IS a hypothesis...

I am affliated neither side of this debate. It has zero impact on me. So yes, I believe that qualifies as an unbiased opinion.

Quote:
The distance from Riverwatch to K is significantly less than Riverwatch to AD/AB.

You mean to tell me that the above quote is a hypothesis and not simple geometry?

Quote:

Geometry

Field Of Study
Geometry is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space. A mathematician who works in the field of geometry is called a geometer.

I would say you are mistaken my friend.

Goblin Squad Member

I'm going to clear out of this thread for once and for all with a final statement. I think that Phaehaven and Callambrea both made great choices, despite going completely against the single issue logic Andius has presented.

The major fallacy to the argument IMHO is the assumption that, even if this radical segregation of alignment happens, Good neighbors make good neighbors and Evil neighbors make evil neighbors. It is EXTREMELY possible that what is a Lawful Good settlement in game, is the most expansionist, under handed, highly organized and backstabbing meta guild of players in PFO. It is also very possible that those CN neighbors are just a group of unorganized table top stoners who will fight for you at half price.

Just another set of variables to think about, which is why i am sure Goblinworks would pay good money to know what the map will look like the way Andius claims to.

Goblin Squad Member

2 people marked this as a favorite.
Pax Areks wrote:
When people that have the values Brighthaven and Phaeros share, they will likely start in Riverwatch. If they get killed a couple of times trying to get to Brighthaven and Phaeros, if they know about Brighthaven and Phaeros, they'll probably look for somewhere closer...

= Hypothesis

Liberty's Edge Goblin Squad Member

The way I see it, either 'side' of this dispute could be 'correct' in the short term.... depending on the balance of character alignments and the relative power level of those characters... both of which are likely to change over time.

It is possible that the restrictions placed on Chaotic and Evil characters to limit griefing will result in them being significantly less powerful, those alignments being abandoned by most players, and the 'southeast alliance' thus growing to conquer the entire initial map. However, if that were the case the devs would adjust things until Chaotic and Evil characters could hold their own... which would result in opposition growing outward from Fort Inevitable and Thornkeep.

Conversely, there could be an overwhelming flood of murderhobo characters in EE and all the settlements quickly falling except perhaps for a small core around Fort Riverwatch... which would then expand outwards as the devs adjusted things to give Law & Good a better chance against the marauding hordes.

We simply don't know enough about the balance of power to be able to accurately predict how things will play out. However, it is obvious that all alignments will have an edge near the NPC settlements they are linked to.

Silver Crusade Goblin Squad Member

8 people marked this as a favorite.

For those of you who disagree: quit bumping the thread. Prepare yourself to prove your various points in the game. We can talk past each other for months on end, or we can go our separate ways and do our best to advance our interests in the game. I hope to see Good thrive both in the north and the south east. Best of luck to all involved.

Goblin Squad Member

Dazyk wrote:
Pax Areks wrote:
When people that have the values Brighthaven and Phaeros share, they will likely start in Riverwatch. If they get killed a couple of times trying to get to Brighthaven and Phaeros, if they know about Brighthaven and Phaeros, they'll probably look for somewhere closer...
= Hypothesis

My friend, if I were implying those were geometry don't you think I would include something about distance and how if you formed a triangle around RW, K, and AD that the distance was shorter from RW to K than RW to AD? In fact, I do believe that was the very next sentence.

Also, in the above quoted statement, I've highlighted key terms that I included so as to the best of my ability inform the reader that those were assumptions that I was making, not to be taken as fact, but a likelihood. It was the distance between Riverwatch and K as opposed to Riverwatch and "Mount Phaehaven" that I was referring to when I said "That's not a hypothesis, that's geometry."

Perhaps I should have phrased it differently, sorry if there was confusion.

Goblin Squad Member

Pax Areks wrote:
...Perhaps I should have phrased it differently, sorry if there was confusion...

Apology accepted.

I understand geometry. And I understood what you meant. I was simply using your message to make the point that much of this discussion is based on factors that we do not fully understand, and that have not been specifically proven. Therefore, to me, when people (not you in particular) say, with absolute certainty, that something is going to play out a specific way, I take exception.

Daz

Goblin Squad Member

No offense to anyone (especially myself!) but why is it that when we take the time to include caveats in our posts, they are largely ignored?

Goblin Squad Member

1 person marked this as a favorite.

Because internet arguments.

Goblinworks Executive Founder

Andius wrote:
3. I have no interest in helping those groups until they've been forced to learn the lessons I tried to spare them the hard way.

Are saying that you won't help 'em if everything's fine and they don't need you ?

Andius wrote:
I've already learned those lessons so I will be joining a group with an experienced/intelligent leadership, or one who will listen to sound advice when it's given. That's where I will enjoy myself best and where my labors will yield the most fruits.

Well, since TEO will be in the Alpha and in the first EE, it seems to me that they will indeed be the most experienced players in PFO.

Goblin Squad Member

1 person marked this as a favorite.

PFO is not the first MMO ever made, nor is it the first Open World PvP MMO ever made. Of the TEO council the only person with any notable experience in these kind of titles was me. (Well Solemor and Waruko as well but both of them left month ago.)

I know the same is the case for the majority if not all of TSVs leadership. A couple people who lead failed efforts in early Darkfall being the primary exception.

I expect TEO to take the same course now. Come in with big words, bold claims, and absolutely no know-how to back it up. Then they will burn and be forgotten.

What I'm looking for is groups with leaders that have lasted more than a few months once the fighting actually started in any open world / non-factional PvP title, or groups that recognize the value of people with that perspective.

Goblinworks Executive Founder

Well what are your achievements on other games then, so we can judge if you are better ?

Goblin Squad Member

@Andius

You should share some experiences you have had in OPvP games. I even have a thread that you can post some stories in.

Shameless Plug for Great PvP Moments

Don't hold out on me Andius, I know you have some great stories to share.

Goblin Squad Member

2 people marked this as a favorite.
Audoucet wrote:
Well what are your achievements on other games then, so we can judge if you are better ?

Oh please, don't get him started ;)

Goblin Squad Member

Pax Areks, this was sort of pointed at you, in a friendly way of course.

I would just like to make two points:

Who all here has traveled an hour or more to get to your own guild/alliance, in any game?

Darkfall, EVE, Starwars Galaxies, and Vanguard to name a few....

Now, something that hasn't been mentioned is bind points:

IF there are bind points other than Settlements, than it is going to be easier to travel large distances, if not, River Watch to Fort Inevitable is still only a Fast Travel away on the roads. While you can be stopped/attacked, its only 20-25 minutes away using fast travel.

While I agree that it will dampen recruitment, it might not be as bad as most people think, since we have had game for years now where people spend hours relocating. A lot of hardcore/niche gamers are used to this and as those Ladies and Gentlemen begin coming in, I think it will be fine.

What is going to end up happening, IMO, is that those who are looking for some where to go right now to get out of the the NPC settlements, will locate near them, until they find a better place. Those not willing to go out of their way at least once, will be those adverse to ever do anything meaningful based on travel. And obviously, you will get a lot of people who just want somewhere to go while they try and figure out if they want to play the game.

Some people will make the trip and die, and get pissed off, but that is the nature of the game anyways.

Goblin Squad Member

I will leave this thread echoing Lhan's sentiments where I'd rather see two large geographic groups of Good settlements with similar game perspectives working together to secure multiple regions while potential enemies are very weak; starter spots and interesting future expansion areas of the map that compliment each other's interests rather than

Andius wrote:
3. I have no interest in helping those groups until they've been forced to learn the lessons I tried to spare them the hard way. I've already learned those lessons so I will be joining a group with an experienced/intelligent leadership, or one who will listen to sound advice when it's given. That's where I will enjoy myself best and where my labors will yield the most fruits.

which to me looks like someone turning their back on all their stated principles to win an internet ego argument.

Goblin Squad Member

My loyalty has always been to and remains focused on my goals and ideals. That goal is to turn PFO into the kind of game where a random stranger is more likely to offer you a hand than stab you in the throat though both remain possible.

That cannot be accomplished effectively from the south east regardless of how many people who've never lead a group to victory in an Open World PvP title state it.

My career has been spelled out on these forums more than once so I'll just give the highlights.

10 years open world non-factional PvP leadership. 5 on the same game. 3 spent holding the same high value territory. Dozens of war won. Dozens of recruits and allies recruits trained. Hundreds of battles personally lead. Thousands upon thousands of kills.

My group built the largest empire on our server. We were the richest, 2nd longest running, and left having never lost a war. We began with 3 pilots vs. the largest faction on the server and went on from there.

Goblin Squad Member

Bigmancheatle wrote:
Stuff...

I agree with most of that. Personally, I've never joined a guild and then traveled to meet them. I usually link up with people and if I end up joining, I'll get an escort if I don't know my way around or if I am out of my league.

To be clear, I don't think that you guys made a "horrible mistake" or anything like that. I simply think Andius's plan has a greater potential for success than TEO/T7Vs plan. Again, that has quite a few variables that can be manipulated. You guys certainly aren't doomed from the start, but some things are going to have to break in your favor. If they don't I feel you will be set back compared to other settlements not relying on those breaks. Eventually, that could lead to your demise.

Andius's plan is playing it safe and smart. You guys made the conscious decision to make a bold move and picked the perfect place to do so. Its highly defensible. Sometimes fate rewards the bold for thinking outside of the box and sometimes it punishes the bold for their arrogance.

I've said as much to a few members of TEO and T7V. I'm not trying to be critical of you guys, I simply see merit in Andius's plan and I think those two can be separate.

-Areks

Goblin Squad Member

I can understand, Areks, and I agree with you.

Goblin Squad Member

Actually they decided K was too dangerous and would require too much effort then picked AD because it was "safe" due to the chokepoints and remoteness.

They were going for the safe play and made the most dangerous one on the map because they had no clue what they were doing. Also what value do you see AD offering over going for control of the crossroads from K or Emerald Spire from V?

Goblin Squad Member

Pax Areks wrote:

To be clear, I don't think that you guys made a "horrible mistake" or anything like that. I simply think Andius's plan has a greater potential for success than TEO/T7Vs plan. Again, that has quite a few variables that can be manipulated. You guys certainly aren't doomed from the start, but some things are going to have to break in your favor[b]. If they don't I feel [b]you will be set back compared to other settlements not relying on those breaks. Eventually, that could lead to your demise.

I'm not trying to be critical...

Really? Because it sounds like you're just piling on to an opportunity to try to turn people away from our guilds and make it more difficult to recruit members and allies to join us where we're settled. I mean, that's great and all, but don't pretend you're not being "critical".

I guess I can be glad it's taking place in this thread instead of ours. I am an optimist after all...

Goblin Squad Member

Well, in the BloodRose thread, you ran off bludd for speaking off topic... but did not run off your own people for continuing to speak off topic and speak about Bludd.

Maybe do that as well.

Bludd was being sincere with his request. None of you took him sincerely but immediately took in another group after. Which told me Andius did the right thing by leaving.

Goblinworks Executive Founder

Quote:
A lot of roxative roxing, I roxed, essentially

Ok thx.

Liberty's Edge Goblin Squad Member

I'm just wondering if terrain might be the primary factor as to where people will wind up going? At least at the beginning of this game, more than location of NPC cities. Since we really can't control exactly where we want to start if we are talking about PC settlements.

I know we are having this argument [excuse me, enlightened discussion] about terrain in our company as to where we want to place our settlement when the second land rush starts. Some want the swamp hexes since even though you don't get a lot of good stuff, you do get enough moderate stuff to be somewhat self-sufficient. Some are arguing Highlands or croplands terrain to start, saying "hey look! Three different terrain types border this hex that we can easily expand into and we aren't planning on being miners and our miner allies are going to need food or we can have stone for building buildings."

There are only "x" number of hexes open of whatever terrain type we will finally decide on going for. There are 30 settlements possible for this second land rush. I think there are around 150+ companies who signed up for the original land rush. Not sure how many of them still exists, everyone knows peoples' interest wax and wane and Real Life gets in the way, so there may now be fewer companies fighting for those 30 places or there may be more that that now.

But say 40 or 50 of them want to go with swamp hexes for their first settlement and list 30 swamp hexes as their 30 choices. Where they end up, north or south, is going to depend totally on how the land rush votes turns out. So there could be a number of good aligned settlements in the southern swamp hexes when the game starts regardless.

This is true for many of the terrain areas. How many companies or guilds are planning on mining so that when the land rush starts, the will list 30 different mountain hexes, hoping to get one of them?

And it might be smart to look at terrain hexes you want in areas that are not "popular" since you could have a better chance winding up keeping that hex by the end of the land rush. So this might have you wind up in the south when are a good aligned company.

Goblin Squad Member

10 people marked this as a favorite.

To all interested... We (TEO and TSV) spent hours upon hours debating and revisiting the merits and the costs of the various locations. "Defensibility" was only one such factor among dozens considered. And really it was not as an important factor for us as you claim. TEO had a very slight preference for the south-east, whereas TSV had an overwhelming preference. TEO entered into an alliance. It was taught to me that you treat your allies with the same respect you treat your own members.

To go to the North, we could have settled our groups on opposite sides of the map and weakened our individual positions as well as the bonds that co-location for mutual benefit can build over time. Or we could put ourselves in an area most favorable to game play elements that only a handful of players wanted to make their primary occupations.

I do not begrudge Andius his desire to be in the North. Nor do I hold any ill-will those who may seek to go with him. I hope he finds a solid group and does quite well with them. It would all be to the betterment of the game. The old saying goes "There is more than one way to skin a cat". Multiple groups working in multiple ways to achieve similar ends is nothing but positive in my book. But I feel it is a misleading statement to claim that our approach is a failed attempt to "play it safe".

My silence to now is largely a disinterest in provoking arguments. My speaking up is to clarify that our choices are much deeper and more meaningful than they have been portrayed to be. The SE is not the terrible choice it is being portrayed as. And the NW is also not a bad location.

By all means, choose North. But please do not pre-emptively count us out.

Goblin Squad Member

1 person marked this as a favorite.

@Areks

I actually typed out a long reply to you 6 hours ago, and my tablet died just as I was about to post it. The thread has moved on since then, so I don't feel the need to make any of the points I was making again. Except one.

Thank you for answering what I was saying, and not making ad hominem attacks. It is refreshing to see someone answer the substance of the post, instead of trying to score points off the poster. While you didn't (and don't) agree with everything (anything?) I said, you answered in a civil and rational manner. Thank you. It seems that that is a dying art on these boards.

Goblinworks Executive Founder

Just a little observation.

When you start playing a MMORPG, either you know already someone and join him, either you don't, and what do you do to find friends ? Well, you don't just ask around you on /say. You use a universal Channel, and if you can't, you just go looking on the forum.

In EvE, playing an Amarr never meant that you would play in Amarr territory. I see no reason for it to be different here, and as much as Andius pretend to be a great experienced commander... He actually is absolutely not more experienced in the "noob choice of guild" than any of us.

Let keep in mind that Andius' choice isn't based on PvP or strategic knowledge, but only on his subjective supposition that a new player will mostly chose to play forever around his starting city. I don't subscribe to this point of view. Which isn't based whatsoever on a PvP experience.

101 to 150 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / The Exodus - Choose North, Choose Life All Messageboards

Want to post a reply? Sign in.