To crush your enemies, see them driven before you.....


Pathfinder Online

Goblin Squad Member

1 person marked this as a favorite.

The question I have in mind is, what will prepping a hex look like for eventual take over?

I have caught myself thinking of controlled hexes being just the 7 hexes of a settlement cluster, but that us not really the case. Settlement control can be extended beyond those 7 hexes, and a settlement has no limitation (excluding non settlement enabled hexes) to what shape or how far it can expand.

So, what is or should / could the process of expansion be?

1. I assume the first step is for the company to clear the hex of any major concentration of monsters.

2. Securing the actual building site is the unknown part. Does the company drop a flag down that announces its intent? Does that signal of intention become advertised to others entering the hex?

3. Clearing out PCs from the future site. It would clearly be desired to keep the future site clear of others seeking to expand into the same location. If the mechanic of placing a flag and advertising your intent is the mechanic of this process, what latitude is granted to keep others out, by force if necessary?

4. I believe once the POI is established, the hex falls under control of the founding settlement. At that point the newly controlled hex will fall under the laws if the settlement. Trespassers can be flagged and killed on sight, thus securing the borders from those not expressly given permission to enter.

The main part of my question is #s 2 and 3. At that stage the prospective new settlement hex is at its most vulnerable. It is in that stage that the company will want to keep other PCs out if the area.

Goblin Squad Member

1) I agree
2) Would also like to know all of the above, also will settlements cost influence, like claiming a POI? Will I have to have bulk resources before hand to claim the POI or Hall/Keep for a Settlement?
3) Would there possibly be a window/time frame in which you have to build the POI or Hall/Keep to completely claim the hex/settlement?
4)Bluddwolf if they originating company, or a sponsored company grabbed the hex I would assume so.

Goblin Squad Member

1) Agreed.
2) I believe that after clearing out a hex, a company needs to build a PoI (minimally) to be able to claim a hex. I do not believe that building just an Outpost will establish claim as an Outpost is not a permanent structure. I am not sure if an Outpost can be built in a hex before a PoI.
3) If you are building a PoI, you may just need to defend the construction phase from other characters/monsters. If you can defend it successfully to completion then I believe that the hex is claimed, but I may be completely wrong. There may still be escalation events that might incur into the hex from neighboring hexes. These will also need to be defended against. I can see an escalating monster home sending large forces against you to retaliate for building next to them.
4) I believe that a PoI can be founded by a company without having to be linked to a settlement. If a PoI wishes to be sponsored by a settlement I believe that the PoI must adapt the settlement's alignment restrictions, etc., and probably their PvP window.

Goblin Squad Member

Harad Navar wrote:
... an escalating monster home...

Do we have any confirmation that Home hexes will also spawn Escalations?

Goblin Squad Member

I'm not sure. As they have been described they I don't think they have a "down time" like escalations do when you clear them. There may not be a drop from a boss because of that, but I remember no clear statement that they will not escalate.

Goblin Squad Member

Nihimon wrote:
Harad Navar wrote:
... an escalating monster home...
Do we have any confirmation that Home hexes will also spawn Escalations?

Ryan made a recent reference to the fact that all hexes have a monster seed, and we have been told that construction of outposts and POIs do attract random monster spawns.

Goblin Squad Member

Specifically, I'm wondering if Monster Home Hexes will spawn Escalations that spread into neighboring Hexes. In other words, are Home Hexes just like Escalation Hexes with the exception that they always use the same Monster type?

Goblin Squad Member

Nihimon wrote:
Specifically, I'm wondering if Monster Home Hexes will spawn Escalations that spread into neighboring Hexes. In other words, are Home Hexes just like Escalation Hexes with the exception that they always use the same Monster type?

I think they are more like they were in Darkfall. A place you go to kill x number of y to earn merit badge c.

Unlike the Darkfall home spawns, these might seek out and destroy any PC built structure. I got the impression from old posts / dev blogs is that the npc mobs react to us like we are an incursion.

Goblin Squad Member

My understanding is that, once a hex has been cleared of monsters, Players must erect a fort. As with any building, this requires a construction project. The more people contributing to the project, the faster the construction time.

Once a fort is constructed, it can then be upgraded into a settlement. This is likely to be in the form of another construction project involving materials (stone, wood, etc.) and more time again based on how many people throw their backs into the project.

Goblin Squad Member

Bluddwolf wrote:
I think they are more like they were in Darkfall. A place you go to kill x number of y to earn merit badge c.

That was my impression as well.

Bluddwolf wrote:
Unlike the Darkfall home spawns, these might seek out and destroy any PC built structure.

This is the part I'm wondering about. Since we can't "claim" Monster Home Hexes, it seems like they would have to leave their Hex in order to be attacking PC Structures.

Goblin Squad Member

Escalations definitely spread into neighboring hexes but I suspect that a POI in a given hex will spawn nearby monsters within the same hex. A fort will need to be placed fairly centrally within a hex leaving plenty of room around it for new monters to spawn after the hex has been cleared.

Goblin Squad Member

ArchAnjel wrote:
Escalations definitely spread into neighboring hexes...

Right. But do Monster Home Hexes spawn Escalations? That's the question.

Liberty's Edge Goblin Squad Member

Nihimon wrote:
ArchAnjel wrote:
Escalations definitely spread into neighboring hexes...
Right. But do Monster Home Hexes spawn Escalations? That's the question.

I never considered that they wouldn't until now. Note that both Monster and Monster Home hexes are usually found in proximity to Badlands hexes. Given that Badlands hexes are notable primarily for escalating faster this would perforce imply that Monster Home hexes escalate... otherwise, many of those Badlands hexes are too far away from any Monster hex which might cause them to escalate and there is no point to them BEING Badlands hexes.

Goblin Squad Member

Nihimon wrote:
But do Monster Home Hexes spawn Escalations? That's the question.

That question never even entered my mind. I have always assumed they do. Why wouldn't they? If anything, I would think that, as they can never be depleted, there are ALWAYS escalation cycles active in a monster home hex.

Goblin Squad Member

1 person marked this as a favorite.

@DBDunkerson and @ArchAnjel, I think you're both right. I just watched the video from the blog The Map again, and at 6:12 Lee talks about Home hexes.

Lee Hammock wrote:
Then you've got these little castle symbols. These are Home hexes. These are Monster hexes where an Escalation Cycle lives for good. They will always be there.

Goblin Squad Member

In reviewing Lee's blog post Over the Hill and Far Away from March of 2013, it seems to me that monster home hexes are a subset of monster hexes. It is clearly stated that escalations come from monster hexes so it seems a reasonable conclusion that monster home hexes spawn escalations as I've not seen anything to suggest otherwise.

Goblin Squad Member

Nihimon wrote:

@DBDunkerson and @ArchAnjel, I think you're both right. I just watched the video from the blog The Map again, and at 6:12 Lee talks about Home hexes.

Lee Hammock wrote:
Then you've got these little castle symbols. These are Home hexes. These are Monster hexes where an Escalation Cycle lives for good. They will always be there.

Nice Ninja!

Goblin Squad Member

Pax Bringslite wrote:
Nice Ninja!

Hey, I'm almost as good at admitting my mistakes as I am at making them :)

Goblin Squad Member

Nihimon wrote:
Pax Bringslite wrote:
Nice Ninja!

Hey, I'm almost as good at admitting my mistakes as I am at making them :)

Got me! Still nice to watch Lee in action again and refresh the memory. ;)

Goblin Squad Member

To me, what I envisioned as the Escalation Cycle, is a virus that spreads, like clock work, every so many hours.

For instance, lets say Monster Hexes consistently respawn small levels of monsters, but the beginning of an escalation they increase quite heavily. I see, especially from the video, that Home Hexes are a constant 1-7 on the escalation cycle, but don't spread.

I know they haven't mention anything like an actual scale, but I envision that the more contiguous Hexes directly around a Monster or Infected Hex increases its escalation ranking. I see Monster Hexes as a virus that replicates every 42 hours, and after ever replication the time for it to replicate decreases 6 hours. This will have an artificial barrier of the max of 10-30 based on how badass the monsters are. Spreads like 1 into 2, 2 into 4, 4 into 8, 8 into 16, 16 into 32 hitting the appropriate barrier as it grows. So, 42 hours into 1, 36 hours into 2, 30 hours into 4, 24 hours into 8, 18 hours into 16, and 12 hours into 32. After it hits max, what ever time from it stops at is the time in which it refreshes. Then Badland, IMO, would just count as 2 infected hexes, artificially increasing how fast the spawn rate is, by decreases the time in all adjacent hexes by 6 hours.

The above really fits with what they were talking about a Holistic approach, you have to treat multiple parts at once, because next time it spawns it could max out.

Anyways, sorry for getting off on a tangent lol

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / To crush your enemies, see them driven before you..... All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online