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Barton Savage's page

310 posts. Alias of JoshB.


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Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

There was no bear avatar, so I am a wolf.


How about an archaeologist bard?


I'd like to submit this character. A half-elf archaeologist with (surprise) the Numerian Archaeologist trait.

He would fill a skills, knowledge, traps, and support role in a party.

Background:

Barton was born and raised in Chesed in Numeria. His parents were mixed, mother a human and father an elf. His mother is a successful merchant, selling goods and supplies to equip the crusades to the north and his father a retired sorcerer who was injured in a battle against a demon up north. His parents are decidely apolitcal, keeping their heads down and living their lives in a city controlled by the Technic league. It has always been his mother's policy to never deal in any technological artifacts in her business and his father has always downplayed the arcane abilities he possesses.

His mother's wealth and success gave Bart the benefit of beiong able to be educated well growing up. To his mother's chagrin though, Barton wanted to study history and ancient technology and wanted nothing to do with learning the business. According to his mother, the study of history, engineering, and devices is for someone who wants to live in the past, not the future. Her opinions of learning to fight and wanting to travel are equally dim, but his father understands the draw to adventure and knowing that Bart will have a long life with opportunity for many vocations, encouraged Barton to set out and see part of the world.

Growing up in a major city in the Technic league had its benefits and its drawbacks. It gave Bart the opportunity to see examples of ancient technology and to rub shoulders with androids in the streets. It also gave Bart a first-hand look at the cruelty and power of the technic league.

Out on his own now, Barton traveled to Torch to see one of the ancient wonders for himself and to meet a renowned scholar named Khonnir Baine. He is thrilled to have found himself in town when something momentous is happening. The Torch going out is a sign that the mysteries of the past aren't unchanging and learning about them might help him shape the world.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

I will not be deprived of my grousing opportunity.

Bart takes a 5' step towards #1, activates luck, and shoots #1

shot: 1d20 + 6 + 3 + 2 + 1 ⇒ (17) + 6 + 3 + 2 + 1 = 29 (luck, heroism, pbs)

damage: 1d6 + 2 + 3 + 2 + 1 ⇒ (6) + 2 + 3 + 2 + 1 = 14


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart posted an action as soon as he rolled a high initiative so you wouldn't have to wait on him.

I guess that requires reading though.

and yeah, he's been waiting since Tuesday for everyone else to post.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

initiative: 1d20 + 3 ⇒ (16) + 3 = 19

"Mutant dire gophers!"

Bart casts heroism on himself.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"This is great! If we're the first to discover the dire gophers, then we will get the right to name them!"


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Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Gophers until proven otherwise ....."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Gophers!" Bart says as he chucks a rock into the sinkhole.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

knowledge(arcana): 1d20 + 8 ⇒ (6) + 8 = 14


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

showoff....


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Gophers!"

perception: 1d20 + 10 ⇒ (17) + 10 = 27


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"It appears the sunken boat is on our way. We might as well check it out."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"If you squint at that monkey head just the right way, it kinds looks like my grandpa on my mom's side."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart draws another arrow and shoots critter #3.

arrow: 1d20 + 6 + 1 + 2 + 2 ⇒ (12) + 6 + 1 + 2 + 2 = 23 (pbs, precise shot, luck, hero)

damage: 1d6 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13

(Lingering Luck 1/2)


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart activates luck draws an arrow and shoots critter #3.

arrow: 1d20 + 6 + 1 + 2 + 2 ⇒ (5) + 6 + 1 + 2 + 2 = 16 (pbs, precise shot, luck, hero)

damage: 1d6 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart uses a swift action to activate luck.

Then he draws an arrow and shoots critter #2.

arrow: 1d20 + 6 + 1 + 3 + 2 ⇒ (7) + 6 + 1 + 3 + 2 = 19 (pbs, precise shot, luck, hero)

damage: 1d6 + 2 + 1 + 3 + 2 ⇒ (6) + 2 + 1 + 3 + 2 = 14


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart draws an arrow and shoots critter #2.

arrow: 1d20 + 6 + 1 + 2 + 2 ⇒ (2) + 6 + 1 + 2 + 2 = 13 (pbs, precise shot, luck, hero)

damage: 1d6 + 2 + 1 + 2 + 2 ⇒ (2) + 2 + 1 + 2 + 2 = 9

(lingering luck 2/2)


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart draws an arrow and waits for a critter to break through.

Readied action shot:

arrow: 1d20 + 6 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 2 + 2 = 15 (pbs, precise shot, luck, hero)

damage: 1d6 + 2 + 1 + 2 + 2 ⇒ (4) + 2 + 1 + 2 + 2 = 11

(lingering luck 1/2)


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart activates luck and shoots the visible one with his shortbow.

arrow: 1d20 + 6 + 1 - 2 + 2 + 2 ⇒ (13) + 6 + 1 - 2 + 2 + 2 = 22 (pbs, precise shot, luck, shaken, hero)

damage: 1d6 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

["Too much paprika on the Peck!"

Bart wakes up, drops from the ceiling and casts Heroism on himself.

(1/2 round of shaken)


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

will: 1d20 + 7 ⇒ (7) + 7 = 14

initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

perception: 1d20 ⇒ 5


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart is planning on getting solid rest after Galittlehad gets eaten by the monster. He'll take the early watch.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"From the description, it sounds like a chemosit ... a rare magical beast that dines almost exclusively on halflings..." Bart muses as he watches Galittlehad out of the corner of his eye.

Bart climbs into the rafters, so he can "surprise" the ape-bear monster when it comes in for it's latest sacrifice....

climb: 1d20 + 8 ⇒ (19) + 8 = 27


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Appropriate knowledge roll for ape-bear background info?

knowledge(arcana): 1d20 + 8 ⇒ (12) + 8 = 20

"I think this is the hut they put all the sacrifices in for safekeeping...."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Curses are our specialty. What seems to be the problem?"


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart will add precise shot as a feat and take glitterdust as a new spell.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

I'll update Bart tonight.

Welcome Hindi

Does anyone think spending a feat on extra traits to make disable device a class skill would be a good idea in the long run?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Let's not argue about this again. I'm pretty sure he's going to go back and deliver that locket, one way or the other."

Fast forward to locket delivery.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Search the wight corpses (with detect magic)

perception: 1d20 + 9 ⇒ (3) + 9 = 12


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

(Lingering Luck 1/2)

Bart makes a 5' step and swings at #1

longsword: 1d20 + 4 + 2 + 2 + 2 ⇒ (3) + 4 + 2 + 2 + 2 = 13 (power attack, luck, heroism, flank)

damage: 1d8 + 5 + 4 + 2 ⇒ (1) + 5 + 4 + 2 = 12


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

(Lingering Luck 1/2

Bart swings at #2

longsword: 1d20 + 4 + 2 + 2 + 2 ⇒ (11) + 4 + 2 + 2 + 2 = 21 (power attack, luck, heroism, flank)

damage: 1d8 + 5 + 4 + 2 ⇒ (1) + 5 + 4 + 2 = 12


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Activate Luck

longsword +4 (1d8+5/19-20) (power attack)

Bart charges a Wight

charge longsword: 1d20 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16 (power attack, luck, heroism)

damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Somebody go tell the dinosaur lady her mine is haunted."

"I say we avoid it."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart can cast detect magic.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

knowledge(arcana): 1d20 + 8 ⇒ (19) + 8 = 27


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"South sounds good to me."

perception: 1d20 + 9 ⇒ (2) + 9 = 11


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Did you just ask the creature of cold death and darkness if it had any shame?" Bart retorts as the halfling dances around with his toothpick.

"And you're one to talk about shame after you came on to the dinosaur chick outside."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Activate luck and chop an undead.

longsword: 1d20 + 5 + 2 + 2 + 1 ⇒ (5) + 5 + 2 + 2 + 1 = 15 (2hand, pwr attack, heroism, luck, sermon)

damage: 1d8 + 6 + 2 + 2 + 1 ⇒ (6) + 6 + 2 + 2 + 1 = 17


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

perception: 1d20 + 9 ⇒ (9) + 9 = 18


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"I'm not sure I understand the mission statement and charter of this expedition. I thought we were explorers looking for a lost city of magic and gold, not a charitable society."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart takes a breath, slows down, and takes 20 on opening the lock.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

disable device: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Activate Luck

disable device: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

probably not....


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

perception: 1d20 + 9 ⇒ (15) + 9 = 24 (+2 for traps)

Check box for traps, is locked?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart says "Hold up Ivar. Let me check that wound."

He casts Cure Light Wounds on Goldilicks.

clw: 1d8 + 4 ⇒ (5) + 4 = 9

He then searches the dead guys for loot / clues.

perception: 1d20 + 9 ⇒ (19) + 9 = 28


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Activate Luck

Shoot #1

shortbow: 1d20 + 5 + 2 + 2 + 1 ⇒ (16) + 5 + 2 + 2 + 1 = 26 (luck, heroism, pbs)

damage: 1d6 + 2 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 2 + 1 = 12


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart spends a round breaking out his shortbow because Ivar is in the way.

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