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Banterknell or BK's page

520 posts. Organized Play character for miteke.


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Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

"I plan to tell him of my adventures on the spirit road here in Tian Xu." BK whips out his flute, waves it, and adds with wiggling eyebrows, "With certain embellishments, of course."

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

A flamboyant looking gnome with wildly colorful clothing and a slight bleaching in his hair (mostly covered by the jester's cap he is wearing), tumbles into the room, obviously showing off.

When his cap falls off, he scoops it up with as much flair as he can. Apparently some of the seems are coming loose and, apparently, there has been no opportunity to repair it on the journey.

Flourishing the cape he says, "BK reporting for duty!"

His mouth is stretched into a wild grin, perhaps a bit too wide. He eyes show desperation and everything he says seems like it ends with an exclamation point.

"I practically DIED on the way over, it was soooOOoo boring! I'm ready for some action!"

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

So BK feels even MORE like a hero!

Note to GM: I accidentally posted (and quickly deleted) as Chen Fu, so you can remove him from the roster if it is annoying.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Macros, etc.: Done
Friendly fire: OK with me
Provisions: 2nd-rank scroll of dispel magic

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK continues his performance, inspiring courage. If green is still around, he will smack it with a TK projectile.

to hit TK projectile, courageous anthem: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
blunt damage, courageous anthem: 3d6 + 1 ⇒ (5, 6, 2) + 1 = 14

If green is no longer a combatant, BK will move into the room's southwest corner and try to demoralize blue with a taunting tune.

demoralize: 1d20 + 12 ⇒ (11) + 12 = 23

◆ courageous anthem
◆◆ TK projectile
OR
◆ courageous anthem
◆ move
◆ demoralize

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK launches into a inspiring performance and weaves a DC 19 frostbite spell into it targeting red.

damage: 3d4 ⇒ (2, 2, 3) = 7

* courageous anthem
** frostbite

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK waits patiently this time, off to the side, twiddling his lock pics looking like he would like a try. Though, honestly, with a +12 to his roll Ghardak is a much better choice than BK, particularly since BK is not an expert and would fail anyway. Self confidence only gets you so far :(

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Well, he WAS going to open it, but the big guy dwarf took charge and thundered right through. I'm guessing he is not big on finesse.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK will scan the door for traps, pause a moment for anyone else to search, and then open the door.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

@All
We look in pretty good shape so I'm thinking we head onward.

@GM Tiger
I mam not seeing a door on the map.

GK does a little victory dance and tune.

"BK saves the day!" He is inordinately proud of his first sucessful use of an illusory creature.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

OK, then the Versatile Performance ability should not apply after all, since it is only used for the make an impression action.

BK sustains his illusion and focuses on getting blue to turn sides. "Are you sure you want to do this? You are practically surrounded."

appeal: 1d20 + 9 ⇒ (5) + 9 = 14

and then his illusion attacks blue, since he is being so unreasonable.

to hit blue, illusory axe: 1d20 + 9 ⇒ (11) + 9 = 20
nonlethal mental damage: 3d4 ⇒ (2, 1, 1) = 4

to hit blue, illusory axe: 1d20 + 9 ⇒ (16) + 9 = 25
nonlethal mental damage: 3d4 ⇒ (2, 4, 1) = 7

◆ sustain illusory creature
◆◆ appeal

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Yellow as it is the most injured. Helps to be consistent :(

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK sustains his spell and appeals to blue. With a romantic series of notes, he pipes up with "Ah, wouldn't it be better to be friends?"

make impression: 1d20 + 12 ⇒ (2) + 12 = 14

and then his illusion attacks yellow, apparently ruining the effect. Go figure.

◆ sustain illusory creature
◆◆ appeal

to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 3, 3) = 8

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK sustains the illusion and it rushes blue.
BK begins a Courageous Anthem and attempts to bolster it with a Lingering Composition. then he sustains the illusory creature and sics it on blue. Finally, With his last action he tosses a tanglefoot bag at yellow

◆ courageous anthem
◇ Lingering Composition
◆ sustain illusory creature
◆ attack with tanglefoot bag
lingering Composition performance: 1d20 + 12 ⇒ (4) + 12 = 16
reroll using glyph: 1d20 + 12 ⇒ (7) + 12 = 19

tanglefoot bag attack on yellow: 1d20 ⇒ 17 ??? I am not sure what the bonuses are here. This was looted, is a legacy version item, and I am not sure if he is trained or not. He has a dex bonus of +3 and the moderate bag has a +1 item bonus.

illusory creatures actions
◆ move
◆ attack
to hit blue, illusory axe: 1d20 + 9 ⇒ (12) + 9 = 21
nonlethal mental damage: 3d4 ⇒ (2, 4, 1) = 7

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Congrats. Love that they had a last.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK will begin the fight with an illusory creature already in play and a tanglefoot bag in his hand ready to be tossed. Make the creature is a big honkin' Kellid barbarian.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

downtime performance: 1d20 + 12 ⇒ (19) + 12 = 31

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK makes no claims on any of the items

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK sighs and enters the room, holding out his hand.

"No need to be afraid! The society is gracious to those that yield... Not so much to those that fight! That is what gives some of us the reputation for being murder hobos!" Carrot and the stick. "Come on now!"

diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK turns his head upwards as Ghardak looms over him and adds his advice. Not much over him, but Dwarves are kinda close to a foot taller than Gnomes.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield
GM Tiger wrote:
BK - what did you get for your Pathfinder Provision? At your level you can get a lesser healing potion. You can chug that if you want to save your scroll.

Nope. He took the dispel magic scroll.

BK pokes his head into the room and waves his flute at them, looking quite unassuming in spite of his bold claims of being a hero.

"Just me, the intrepid hero Banterknell. You guys seem to be in a bit of a pickle, and a sour one at that. You interested in getting out of here alive?"

make an impression: 1d20 + 11 ⇒ (20) + 11 = 31

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Fun trick. My barbarian healer might take that one.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

I'm thinking we have only one treat wounds action per player since he gave us 10 minutes unless you have a way of speeding it up.

If no one treats BK's wounds he will use a scroll of sooth on himself for 1d10 + 4 ⇒ (9) + 4 = 13 healing

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Where did BK's summoned critter go? Assuming it is active and next to white, BK sustains the spell and it attacks.

to hit green, jaw: 1d20 + 9 ⇒ (18) + 9 = 27
nonlethal mental damage: 3d4 ⇒ (4, 3, 1) = 8
to hit green, tail: 1d20 + 9 ⇒ (6) + 9 = 15
nonlethal mental damage: 3d4 ⇒ (3, 1, 3) = 7

Then BK attacks moves up next to Quinthalas while playing an encouraging tune on his flute.

◆ sustain
◆ move
◆ courageous anthem

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK would love to sound blast the buggers, but, as usual, the battle field is too chaotic. No area affect spells can be used as the tiny menaces keep latching onto his allies! Bah! So instead he conjures up a something that looks just like these creatures except fiery using Illusory Creature

That takes two actions. Not sure if it can attack this round, or if I need to sustain it to make it attack.

to hit green, jaw: 1d20 + 9 ⇒ (2) + 9 = 11
nonlethal mental damage: 3d4 ⇒ (1, 4, 4) = 9
to hit green, tail: 1d20 + 9 ⇒ (14) + 9 = 23
nonlethal mental damage: 3d4 ⇒ (2, 3, 3) = 8

If he does not need to sustain it, or you rule he cannot sustain it, then he continues his inspiring courageous anthem.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK glares at the wicked blue creature and weaves his music into something offesnive, hurling a piece of rubble at blue after restarting his courageous anthem.

to hit TK projectile, courageous anthem: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
blunt damage, courageous anthem: 3d6 + 1 ⇒ (1, 5, 4) + 1 = 11

BK would like to use his shield spell shield block effect to reduce the damage from that last hit.

↺ shield block
◆ courageous anthem
◆◆ Cast TK Projectile

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

DC 18 Reflex vs 11 Cold: 1d20 + 10 ⇒ (13) + 10 = 23

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield
GM Tiger wrote:
BK steps next to the track and begins stuffing it with loose debris in an attempt to immobilize the pillar. Disable is 2 actions unless you have a feat that allows you to do it with one.

No, I read the post saying you could take 2 actions to attempt to disable to mean two separate attempts. My mistake. One attempt/2 actions it is.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK steps next to the track and attempts to disable it

thievery to disable track: 1d20 + 8 ⇒ (19) + 8 = 27
thievery to disable track: 1d20 + 8 ⇒ (1) + 8 = 9
reroll!
thievery to disable track: 1d20 + 8 ⇒ (8) + 8 = 16

Note: no courageous anthem this turn

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK moves into a corner of the room where he is relatively save and continues his anthem while casting shield.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK whips up another Courageous Anthem. Are the shadows creatures of some wort or something we can d a recall knowledge on? BK also moves up so he can see what is going on and casts shield on himself.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

"Okeydokie, the magical trap it is!"

BK nabs the moderate tanglefoot bag. Seems like a fun thing to have.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

"Well, that looked like it hurt. You really should go join the others sitting this out. I PROMISE they wont hurt you then."

Soothing music follows, though not as soothing as it might be as he needs to keep up the courageous anthem.

Appeal to Shadowy Intruders: 1d20 + 11 ⇒ (6) + 11 = 17

**Appeal to Shadowy Intruders
*courageous anthem

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK sticks to drama and tries to get yellow to surrender now.

"Say, fellow, it's getting ugly out there. Wouldn't you rather just stand down and enjoy a little music? Whatever you were hired for, assuming you were hired, it is not worth getting killed by these others, right?"

make impression: 1d20 + 11 ⇒ (18) + 11 = 29

Again, he will continue his courageous anthem.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

BK calls over to the frosty Blue fellow, to attempt to make him surrender.

1d20 ⇒ 17 plus what?

It did not mention what skill to use for 'Appeal to Shadowy Intruders'. Both BK's demoralize and make impression rolls are at +11, straight up diplomacy is +9, and straight up intimidate is +4. Can he use any of those skills? Which is used will influence the RP.

Regardless, he will continue his courageous anthem.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Change it to a DC 19 frostbite.
cold damage, courageous anthem: 3d4 + 1 ⇒ (3, 3, 4) + 1 = 11

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Back at briefing...

BK flamboyantly gestures and paces as he waits for the briefing to begin. Banterknell (or BK to his friends) is dressed up in wildly colorful clothing, perhaps to compensate for a very slight bleaching that has begun in his hair, though he keeps that mostly hidden under a jester's cap. His mouth is stretched into a wild grin, perhaps a bit too wide. He eyes show desperation and everything he says seems like it ends with an exclamation point. He seems to be practicing some sort of drama, often playing is flute as part of the performance. He is pretty good, but largely ignores everyone else, he is so preoccupied.

He sits (relatively) still when the briefing begins and jumps up in excitement when the explosion happens.

"Finally, some action!"

When attacked he immediately launches into a performance (courageous anthem) and a small pointy object at the lead intruder.

to hit blue, courageous: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
damage, courageous: 2d6 + 4 + 1 ⇒ (4, 5) + 4 + 1 = 14

*courageous anthem
**TK projectile

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Seems I did not dot gameplay, though I was sure I did. Playing catch up now...

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

5 is fine with me.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Done!

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Noted!

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

No glyphs here.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

I could uptier too, provided the quest Hancock is in ends in time.

Friendly fire: OK
Pathfinder Provisions: 2nd-rank scroll of dispel magic

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Always a pleasure.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Thanks. Chronicle looks good.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

I meant Phantom Pain. Must have copied the wrong label. The Dizzying Colors spell is a cone and out of range.

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Naturally, BK leads off with beginning a performance, inspiring all to do better. then he 'inspires' the TOUS to do worse with a DC 19 Dizzying Colors.

2d4 ⇒ (2, 4) = 6 mental damage, 1d4 at the end of each of it's turns until it makes a DC 15 flat check.

*Courageous Anthem
**Dizzying Colors

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Yea, I should have. But with a roll of a 2, I'm thinking cleaning was the more appropriate choice!

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

"Quite the mess, huh?" he says, unconvincingly.

Resisting his urge to add to the artwork, BK joins with the efforts to clean it, though his hand does twitch a little.

acrobatics to clean: 1d20 + 8 ⇒ (2) + 8 = 10

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

downtime performance: 1d20 + 11 ⇒ (9) + 11 = 20