[ACO] PF2e - 05-04: Equal Exchanges - Necessary Introductions (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


201 to 250 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Melenia Nightbreeze. wrote:

Do I get another check for round 2? I already made an Athletics check before. But just in case.

Melenia continues to push through the crowd.

[dice=Athletics]1d20+8

She then helps the family of rats be reunited.

[dice=Survival]1d20+8

Oops. My bad.

Melenia helps with reuniting rat families but Zenobia appears lost.

You can still HP the natural 1... and I know - the dice bot needs kicking :)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

------------------
CHASE TRACKER
Round: 3
Obstacle: BABIES IN NEED

Skills:
DC 17 Nature/Survival to track down the parents

Successes: 4/6
------------------
Those with ** may go

BK
Jortix
**Ebiten PFS
Ghardak
Zenobia Arsinoe Thea (HP pending)
Melenia Nightbreeze

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 35/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Points spent here and here as I see it.

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten looks a little confused, Oh, they are looking for their babies?!?

Nature: 1d20 + 5 ⇒ (17) + 5 = 22

EDIT: Here Mrs. Rat, here is your baby... I think. Your coloration matches...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Zenobia gives a rat to what turns out to be the wrong parents but Ebiten sets it right.

Looks like I never gave Jortix a turn in Rd 3.

Should you manage to make 2 successes, go ahead and open the spoiler below (next obstacle)

POTION SPILL:

Overenthusiastic kobolds have dropped a pack of potions in their haste, turning the path into a slippery safety hazard.
Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping

------------------
CHASE TRACKER
Round: 3-4
Obstacle: BABIES IN NEED

Skills:
DC 17 Nature/Survival to track down the parents

Successes: 4/6
------------------
Those with ** may go

-4-
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

-3-
**Jortix

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"Hmm maybe those over there.." Ghardak says.

Survival: 1d20 + 7 ⇒ (8) + 7 = 15

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Nature, DC17: 1d20 + 6 ⇒ (11) + 6 = 17

Jortix stays on the trail like bloodhound

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak misidentifies a rat family but Jortix sets him straight.

If someone manages to make the DC, go ahead and open the spoiler below and continue on to the next obstacle

Potion Spill:
Overenthusiastic kobolds have dropped a pack of potions in their haste, turning the path into a slippery safety hazard.

Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping

------------------
CHASE TRACKER
Round: 4
Obstacle: BABIES IN NEED

Skills:
DC 17 Nature/Survival to track down the parents

Successes: 5/6
------------------
Those with ** may go

**BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Round 4

Survival: 1d20 + 8 ⇒ (14) + 8 = 22

Melenia motions her companions to stop for a moment as she takes point and finds a safe path through the slippery path.

"This way! And watch your step."

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Acrobatics, DC18: 1d20 + 7 ⇒ (5) + 7 = 12

Jortix tries to dodge the spills, but she slips and slides into the wall "Auuu!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Melenia manages to reunite another rat family.

Jortix tries to find her way around the potion spills but misses one and slides into a wall.

------------------
CHASE TRACKER
Round: 4
Obstacle: POTION SPILL

Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping

Successes: 0/6
------------------
Those with ** may go

**BK
Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
Melenia Nightbreeze

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten tries to hop from one safe spot to another...

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

As he continues his jaunty tune, he nimbly prances around the spill.

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 35/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32

Zenobia just runs forward without even slowing down. "The safe route is over an inch wide and it's a hard floor, not a shaky wire twenty feet off the ground", she shrugs off the challenge with her circus experience.

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Wow! That was amazing, Zenobia! Ebiten claps excitedly.

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 35/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Zenobia instinctively bows after getting through the slippery part when she hears the clapping.

She looks a bit annoyed at herself. "I need to unlearn that, can't go bowing in these jobs" she says.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK disagrees with Zenobia and shows it by bowing extravagantly towards her.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

BK and Ebiten manage to keep their feet while sliding on the potions but Zenobia puts up a masterful performance by avoiding the slippy areas altogether.

------------------
CHASE TRACKER
Round: 5
Obstacle: POTION SPILL

Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping

Successes: 4/6
------------------
Those with ** may go

**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Round 5

Melenia again tries to find a safe path through the spilled potion.

Survival: 1d20 + 8 ⇒ (9) + 8 = 17

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"This way!" Ghardak says, shoving forward.

Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

That should be the needed 6/6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The hippogriff in a jar has fallen into the center of a treasure pile in the overflowing vault.

Jortix, BK and Ghardak start having flashbacks of what happened here earlier that day ;)

------------------
CHASE TRACKER
Round: 5
Obstacle: UNSTABLE TREASURE PILE

Skills:
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.

Successes: 0/6
------------------
Those with ** may go

**BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK dances up to the jar and nimbly starts moving it.

thievery: 1d20 + 9 ⇒ (19) + 9 = 28

Getting a series of good rolls here.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

BK easily removes the jar.

------------------
CHASE TRACKER
Round: 5
Obstacle: UNSTABLE TREASURE PILE

Skills:
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.

Successes: 2/6
------------------
Those with ** may go

BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 35/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Zenobia runs to see the jar. "A bit help there with a tool... just something narrow and long? Papyrus and maybe Ibis?" she says, and draws two small golden pieces out of the hieroglyphs in her dress, then helps the movement of the jar with them.

Thievery: 1d20 + 12 ⇒ (12) + 12 = 24

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Crafting: 1d20 + 5 ⇒ (17) + 5 = 22

Melenia attempts to stabilize the pile. "There now. Easy does it."

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Thievery, partner in crime: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Jortix with help of her bird try to take the jar off the pile

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jortix and Melenia manage to stabilize the pile while Jortix's bird manages to get up and grab the loot.

If you manage to get the last success, go ahead and open the spoiler below

HIGH DISPLAY CASE:

The ghost courier fulu is set thirteen feet high up on the wall of the occupied vault

DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu

------------------
CHASE TRACKER
Round: 5-6
Obstacle: UNSTABLE TREASURE PILE

Skills:
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.

Successes: 5/6
------------------
Those with ** may go

-5-
**Ebiten PFS

-6-
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Can I attempt to aid someone? I am trained in neither of those skills...

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"Now what do we have here.."

Crafting: 1d20 + 6 ⇒ (3) + 6 = 9

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK snags another treasure.

thievery: 1d20 + 9 ⇒ (8) + 9 = 17

@Ebiten
That means you can, instead, try for a success from 'HIGH DISPLAY CASE'.

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Excellent!

Ebiten scrambles up the wall and leaps off to attempt to grab the ghost courier!

Athletics: 1d20 + 6 ⇒ (18) + 6 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak tries to stabilize the pile but almost gets buried again, but BK manages to grab the jar.

Ebiten scrambles up the wall to grab the ghost courier fulu.

This is the last obstacle. You're doing great!

------------------
CHASE TRACKER
Round: 6
Obstacle: HIGH DISPLAY CASE

Skills:
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu

Successes: 1/6
------------------
Those with ** may go

BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 35/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

Zenobia drops her backpack on the floor. "There's a hand crossbow there with a climbing bolt, someone can shoot the rope for aid while I find the route up" she says.

Acrobatics: 1d20 + 13 ⇒ (10) + 13 = 23

She starts climbing the wall, using mostly her legs by finding the strongest support points that are often far away and pushing herself up from almost unnatural positions,

I hope using non-cantrip item also counts for automatic critical success? The climbing bolt is Zenobia's Pathfinder provision. If anyone has low modifier to the skills, just spend your round by using the bolt.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Zenobia easily climbs up.

Sure. I'll allow the use of a consumable as a Crit Success.

------------------
CHASE TRACKER
Round: 6
Obstacle:

Skills: HIGH DISPLAY CASE
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu

Successes: 2/6
------------------
Those with ** may go

BK
**Jortix
**Ebiten PFS
Ghardak
Zenobia Arsinoe Thea
**Melenia Nightbreeze

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Acrobatics, DC18: 1d20 + 7 ⇒ (8) + 7 = 15

Jortix tries to scale the wall... but unsuccessfully

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Almost got him! Ebiten curses and leaps up again!

Athletics: 1d20 + 6 ⇒ (13) + 6 = 19

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jortix tries to climb the wall but doesn't find a good handhold. Ebiten, meanwhile is up the wall in a flash!

You still have Zenobia's offer of a consumable for a crit success

------------------
CHASE TRACKER
Round: 6-7
Obstacle:

Skills: HIGH DISPLAY CASE
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu

Successes: 3/6
------------------
Those with ** may go

-7-
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze

-6-
**Melenia Nightbreeze

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"We can do this!" Ghardak says.

Ath: 1d20 + 14 ⇒ (19) + 14 = 33

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Rounds 6 and 7

Melenia climbs the current obstacle.

Athletics: 1d20 + 8 ⇒ (13) + 8 = 21

And continues climbing.

Athletics: 1d20 + 8 ⇒ (15) + 8 = 23

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ghardak and Melenia make it to the top and grab the fulu!

Nicely done!

"There might be a problem!" Purepurin sheepishly bustles into the hallway, an empty jar in her hands. "I went to go get the jug of fond remembrance and it turns out that I may have traded it earlier today for some vats of extra spicy kimchi. And it was worth it! But we need to get it back from the Jjang-Jang goblins if we want to contact the boss quickly. They like to take their time on the road, so I’m sure they aren’t too far."

Purepurin holds out an ornate ceramic wine bottle, shaking it enticingly. "Here, take this and trade it with the goblins for the jug back. I’ll get started on setting things up to call the boss!"

Young Faerie Dragon Liqueur

DC 15 Survival to find a faster shortcut to the area where the group parted ways with the Jjang-Jang goblins.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK glares at the problematic fool, but then realizes what fun he is having. It's not every day you get to fight a rat in a jar!

"No worries! Banterknell will see the deed done!"

survival: 1d20 ⇒ 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Yeah, imagine trading a family heirloom for a tub of pickled veggies! :)

BK manages to track the goblins and you soon come upon Dokk and her clan.

"AH! Yous back! We's finish chicken sauce! Yous wanna try? What yous got there?"

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

"Chicken sauce, I would love to," says Jortix moving forwards

"I usually use the whole chicken besides chicken legs, those I use as a mean of transporting my hut"

Envoy's Alliance

male human (skilled) magus 3 | HP 38/38 | AC 20 | F +9 R +8 W +8 | Perc +6 | Stealth +8 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

I'm glad we caught you! Do you have that jug that Purepurin traded you for the kimchi? We were wondering if we could trade that for this spicy liqueur?

I do not have Diplomacy, so any help would be appreciated!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"Oh yes! We's have jar. But we's wanna use for new sauce! Not sure if we can give you jar back.

You can try to convince Dokk with a single DC 18 Diplomacy check. The following get a +1 bonus due to helping Dokk earlier with their cart - Ebiten, Ghardak, Jortix, Zenobia

Please note: the DC 18 Diplomacy check is a single check. So decide carefully and use your hero points if you must! :)

Horizon Hunters

1 person marked this as a favorite.
N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

Is this a 'Make an impression' roll? If so, then BK has a +14 and some hero points and can probably make the roll. Particularly with some aid of some sort.

If not Zenobia should take the lead and BK can do a uplifiting performance to aid unless he crit fails. That will give her a +12 which is better than BK's skill in diplomacy.

I checked everyone else's diplomacy and those are our best options.

Grand Archive

CG Human Female Rogue 4 | Speed 25 ft. (35 ft)| AC 21 (23 with dodge) | hp 35/44 | Fort +7, Ref +12, Will +8 | Percep +8| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Avoid Notice

I guessed something similar, if it is Make Impression Zenobia can aid and burn the new shiny hero point.

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

"Let's find a shorter route..."

Survival: 1d20 + 7 ⇒ (8) + 7 = 15
Ghardak won't be making an impression...

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

BArd should do it ;)

Jortix exchange some tips on making chicken sauce

201 to 250 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [ACO] PF2e - 05-04: Equal Exchanges - Necessary Introductions (P2) All Messageboards

Want to post a reply? Sign in.