GM Tiger
|
Do I get another check for round 2? I already made an Athletics check before. But just in case.
Melenia continues to push through the crowd.
[dice=Athletics]1d20+8
She then helps the family of rats be reunited.
[dice=Survival]1d20+8
Oops. My bad.
Melenia helps with reuniting rat families but Zenobia appears lost.
You can still HP the natural 1... and I know - the dice bot needs kicking :)
GM Tiger
|
------------------
CHASE TRACKER
Round: 3
Obstacle: BABIES IN NEED
Skills:
DC 17 Nature/Survival to track down the parents
Successes: 4/6
------------------
Those with ** may go
BK
Jortix
**Ebiten PFS
Ghardak
Zenobia Arsinoe Thea (HP pending)
Melenia Nightbreeze
Ebiten PFS
|
Ebiten looks a little confused, Oh, they are looking for their babies?!?
Nature: 1d20 + 5 ⇒ (17) + 5 = 22
EDIT: Here Mrs. Rat, here is your baby... I think. Your coloration matches...
GM Tiger
|
Zenobia gives a rat to what turns out to be the wrong parents but Ebiten sets it right.
Looks like I never gave Jortix a turn in Rd 3.
Should you manage to make 2 successes, go ahead and open the spoiler below (next obstacle)
Overenthusiastic kobolds have dropped a pack of potions in their haste, turning the path into a slippery safety hazard.
Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping
------------------
CHASE TRACKER
Round: 3-4
Obstacle: BABIES IN NEED
Skills:
DC 17 Nature/Survival to track down the parents
Successes: 4/6
------------------
Those with ** may go
-4-
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
-3-
**Jortix
Ghardak
|
"Hmm maybe those over there.." Ghardak says.
Survival: 1d20 + 7 ⇒ (8) + 7 = 15
GM Tiger
|
Ghardak misidentifies a rat family but Jortix sets him straight.
If someone manages to make the DC, go ahead and open the spoiler below and continue on to the next obstacle
Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping
------------------
CHASE TRACKER
Round: 4
Obstacle: BABIES IN NEED
Skills:
DC 17 Nature/Survival to track down the parents
Successes: 5/6
------------------
Those with ** may go
**BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
Melenia Nightbreeze.
|
Round 4
Survival: 1d20 + 8 ⇒ (14) + 8 = 22
Melenia motions her companions to stop for a moment as she takes point and finds a safe path through the slippery path.
"This way! And watch your step."
Jortix
|
Acrobatics, DC18: 1d20 + 7 ⇒ (5) + 7 = 12
Jortix tries to dodge the spills, but she slips and slides into the wall "Auuu!"
GM Tiger
|
Melenia manages to reunite another rat family.
Jortix tries to find her way around the potion spills but misses one and slides into a wall.
------------------
CHASE TRACKER
Round: 4
Obstacle: POTION SPILL
Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping
Successes: 0/6
------------------
Those with ** may go
**BK
Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
Melenia Nightbreeze
Banterknell or BK
|
acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
As he continues his jaunty tune, he nimbly prances around the spill.
Zenobia Arsinoe Thea
|
Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32
Zenobia just runs forward without even slowing down. "The safe route is over an inch wide and it's a hard floor, not a shaky wire twenty feet off the ground", she shrugs off the challenge with her circus experience.
Zenobia Arsinoe Thea
|
Zenobia instinctively bows after getting through the slippery part when she hears the clapping.
She looks a bit annoyed at herself. "I need to unlearn that, can't go bowing in these jobs" she says.
Banterknell or BK
|
BK disagrees with Zenobia and shows it by bowing extravagantly towards her.
GM Tiger
|
BK and Ebiten manage to keep their feet while sliding on the potions but Zenobia puts up a masterful performance by avoiding the slippy areas altogether.
------------------
CHASE TRACKER
Round: 5
Obstacle: POTION SPILL
Skills:
DC 16 Survival to identify a safe path through the mess
DC 18 Acrobatics to avoid slipping
Successes: 4/6
------------------
Those with ** may go
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
Ghardak
|
"This way!" Ghardak says, shoving forward.
Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Banterknell or BK
|
That should be the needed 6/6
GM Tiger
|
The hippogriff in a jar has fallen into the center of a treasure pile in the overflowing vault.
Jortix, BK and Ghardak start having flashbacks of what happened here earlier that day ;)
------------------
CHASE TRACKER
Round: 5
Obstacle: UNSTABLE TREASURE PILE
Skills:
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.
Successes: 0/6
------------------
Those with ** may go
**BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
Banterknell or BK
|
BK dances up to the jar and nimbly starts moving it.
thievery: 1d20 + 9 ⇒ (19) + 9 = 28
Getting a series of good rolls here.
GM Tiger
|
BK easily removes the jar.
------------------
CHASE TRACKER
Round: 5
Obstacle: UNSTABLE TREASURE PILE
Skills:
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.
Successes: 2/6
------------------
Those with ** may go
BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
Zenobia Arsinoe Thea
|
Zenobia runs to see the jar. "A bit help there with a tool... just something narrow and long? Papyrus and maybe Ibis?" she says, and draws two small golden pieces out of the hieroglyphs in her dress, then helps the movement of the jar with them.
Thievery: 1d20 + 12 ⇒ (12) + 12 = 24
Jortix
|
Thievery, partner in crime: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Jortix with help of her bird try to take the jar off the pile
GM Tiger
|
Jortix and Melenia manage to stabilize the pile while Jortix's bird manages to get up and grab the loot.
If you manage to get the last success, go ahead and open the spoiler below
The ghost courier fulu is set thirteen feet high up on the wall of the occupied vault
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu
------------------
CHASE TRACKER
Round: 5-6
Obstacle: UNSTABLE TREASURE PILE
Skills:
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.
Successes: 5/6
------------------
Those with ** may go
-5-
**Ebiten PFS
-6-
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
Ghardak
|
"Now what do we have here.."
Crafting: 1d20 + 6 ⇒ (3) + 6 = 9
Banterknell or BK
|
BK snags another treasure.
thievery: 1d20 + 9 ⇒ (8) + 9 = 17
@Ebiten
That means you can, instead, try for a success from 'HIGH DISPLAY CASE'.
GM Tiger
|
Ghardak tries to stabilize the pile but almost gets buried again, but BK manages to grab the jar.
Ebiten scrambles up the wall to grab the ghost courier fulu.
This is the last obstacle. You're doing great!
------------------
CHASE TRACKER
Round: 6
Obstacle: HIGH DISPLAY CASE
Skills:
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu
Successes: 1/6
------------------
Those with ** may go
BK
**Jortix
**Ebiten PFS
Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
Zenobia Arsinoe Thea
|
Zenobia drops her backpack on the floor. "There's a hand crossbow there with a climbing bolt, someone can shoot the rope for aid while I find the route up" she says.
Acrobatics: 1d20 + 13 ⇒ (10) + 13 = 23
She starts climbing the wall, using mostly her legs by finding the strongest support points that are often far away and pushing herself up from almost unnatural positions,
I hope using non-cantrip item also counts for automatic critical success? The climbing bolt is Zenobia's Pathfinder provision. If anyone has low modifier to the skills, just spend your round by using the bolt.
GM Tiger
|
Zenobia easily climbs up.
Sure. I'll allow the use of a consumable as a Crit Success.
------------------
CHASE TRACKER
Round: 6
Obstacle:
Skills: HIGH DISPLAY CASE
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu
Successes: 2/6
------------------
Those with ** may go
BK
**Jortix
**Ebiten PFS
Ghardak
Zenobia Arsinoe Thea
**Melenia Nightbreeze
GM Tiger
|
Jortix tries to climb the wall but doesn't find a good handhold. Ebiten, meanwhile is up the wall in a flash!
You still have Zenobia's offer of a consumable for a crit success
------------------
CHASE TRACKER
Round: 6-7
Obstacle:
Skills: HIGH DISPLAY CASE
DC 16 Athletics OR
DC 18 Acrobatics to scale the wall and grab the ghost courier fulu
Successes: 3/6
------------------
Those with ** may go
-7-
**BK
**Jortix
**Ebiten PFS
**Ghardak
**Zenobia Arsinoe Thea
**Melenia Nightbreeze
-6-
**Melenia Nightbreeze
Ghardak
|
"We can do this!" Ghardak says.
Ath: 1d20 + 14 ⇒ (19) + 14 = 33
Melenia Nightbreeze.
|
Rounds 6 and 7
Melenia climbs the current obstacle.
Athletics: 1d20 + 8 ⇒ (13) + 8 = 21
And continues climbing.
Athletics: 1d20 + 8 ⇒ (15) + 8 = 23
GM Tiger
|
Ghardak and Melenia make it to the top and grab the fulu!
Nicely done!
"There might be a problem!" Purepurin sheepishly bustles into the hallway, an empty jar in her hands. "I went to go get the jug of fond remembrance and it turns out that I may have traded it earlier today for some vats of extra spicy kimchi. And it was worth it! But we need to get it back from the Jjang-Jang goblins if we want to contact the boss quickly. They like to take their time on the road, so I’m sure they aren’t too far."
Purepurin holds out an ornate ceramic wine bottle, shaking it enticingly. "Here, take this and trade it with the goblins for the jug back. I’ll get started on setting things up to call the boss!"
DC 15 Survival to find a faster shortcut to the area where the group parted ways with the Jjang-Jang goblins.
Banterknell or BK
|
BK glares at the problematic fool, but then realizes what fun he is having. It's not every day you get to fight a rat in a jar!
"No worries! Banterknell will see the deed done!"
survival: 1d20 ⇒ 18
GM Tiger
|
Yeah, imagine trading a family heirloom for a tub of pickled veggies! :)
BK manages to track the goblins and you soon come upon Dokk and her clan.
"AH! Yous back! We's finish chicken sauce! Yous wanna try? What yous got there?"
Jortix
|
"Chicken sauce, I would love to," says Jortix moving forwards
"I usually use the whole chicken besides chicken legs, those I use as a mean of transporting my hut"
Ebiten PFS
|
I'm glad we caught you! Do you have that jug that Purepurin traded you for the kimchi? We were wondering if we could trade that for this spicy liqueur?
I do not have Diplomacy, so any help would be appreciated!
GM Tiger
|
"Oh yes! We's have jar. But we's wanna use for new sauce! Not sure if we can give you jar back.
You can try to convince Dokk with a single DC 18 Diplomacy check. The following get a +1 bonus due to helping Dokk earlier with their cart - Ebiten, Ghardak, Jortix, Zenobia
Please note: the DC 18 Diplomacy check is a single check. So decide carefully and use your hero points if you must! :)
Banterknell or BK
|
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Is this a 'Make an impression' roll? If so, then BK has a +14 and some hero points and can probably make the roll. Particularly with some aid of some sort.
If not Zenobia should take the lead and BK can do a uplifiting performance to aid unless he crit fails. That will give her a +12 which is better than BK's skill in diplomacy.
I checked everyone else's diplomacy and those are our best options.
Ghardak
|
"Let's find a shorter route..."
Survival: 1d20 + 7 ⇒ (8) + 7 = 15
Ghardak won't be making an impression...