Tiger

Artemis, Animal Companion's page

71 posts. Alias of andreww.


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N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis continues to harry the annoying angel.

Bite, pa: 1d20 + 16 - 3 ⇒ (19) + 16 - 3 = 32
Damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
Grab, pa: 1d20 + 18 - 3 ⇒ (9) + 18 - 3 = 24

Claw, pa: 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28
Damage: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Grab, pa: 1d20 + 18 - 3 ⇒ (16) + 18 - 3 = 31

Claw, pa: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Damage: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Grab, pa: 1d20 + 18 - 3 ⇒ (17) + 18 - 3 = 32


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis, reflex: 1d20 + 13 ⇒ (6) + 13 = 19

Artemis howls in pain.

She is currently in an AMF so I think she also does not benefit from the healing. I hate AMF so much


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis takes the extra speed from blessing of fervour and flies towards the angel harassing Agata. She snaps out at it.

Bite: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Grab: 1d20 + 22 ⇒ (2) + 22 = 24


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis rushes forward and, with a growl, launches herself at the blue angel.

Artemis charges blue, she will try and grab it. As she is large she should be able to reach it.

Attack rolls:

Bite, charge: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Grab, charge: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25

Claw, charge: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Grab, charge: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36

Claw, charge: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Grab, charge: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26

Rake, charge: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Rake, charge: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Damage: 1d6 + 8 ⇒ (5) + 8 = 13


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

RAAAAARRRRRR!

Bite, pa: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Grab, pa: 1d20 + 18 - 3 ⇒ (4) + 18 - 3 = 19


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Meanwhile Artemis tries to overwhelm blue.

Combat rolls:

Bite, pa: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Grab, pa: 1d20 + 18 - 3 ⇒ (19) + 18 - 3 = 34

Claw, pa: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Damage: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Grab, pa: 1d20 + 18 - 3 ⇒ (14) + 18 - 3 = 29

Claw, pa: 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Grab, pa: 1d20 + 18 - 3 ⇒ (9) + 18 - 3 = 24


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis snaps out with her huge jaws at the creature attacking her.

Bite, pa: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Damage: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis again rakes her claws through the angel she has pinned.

Rake1, pa: 1d20 + 16 - 3 ⇒ (2) + 16 - 3 = 15
Damage: 1d6 + 8 + 6 ⇒ (1) + 8 + 6 = 15

Rake2, pa: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16

She then bears down on the angel, seeking to chew off its face.

Maintain pin to deal damage, pa: 1d20 + 22 + 5 - 3 ⇒ (9) + 22 + 5 - 3 = 33
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis raises her rear claws to rake through the flesh of the angel she has grappled.

Rake, pa: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Damage: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17

Rake, pa: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16

She then bears down on the angel, seeking to pin it beneath her weight.

Maintain to pin, pa: 1d20 + 22 + 5 - 3 ⇒ (20) + 22 + 5 - 3 = 44


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Inside an AMF her stats are much much lower, especially as she is grappling which also reduces her dex. She will use fortune on it.

Artemis reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Artemis reflex: 1d20 + 11 ⇒ (2) + 11 = 13

Artemis twists her body just in time to avoid the blast.

Fortunately evasion is not magical!

She brings her rear claws up to shred the angel she has grappled.

Free rake at start of turn: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Free rake at start of turn: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 8 ⇒ (6) + 8 = 14

She then bears down on the creature, seeking to chew off its face.

Maitain to do damage: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 1d8 + 8 ⇒ (7) + 8 = 15


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis is still large, her base size is large, she is only huge when I cast divine vessel on her. I have fixed her size on the map. She is entirely inside an AMF


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis steps forward and launches herself against the angel that attacked her. Her strength however is vastly reduced without her magical enhancements.

Attack rolls:

Bite: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 22 ⇒ (1) + 22 = 23

Claw: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Grab: 1d20 + 22 ⇒ (14) + 22 = 36

Claw: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 22 ⇒ (20) + 22 = 42


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

OK, I now have a stat block for when Artemis is in an AMF and it isnt good. She is now critically injured. She also goes down to being large so I have shrunk her down. I assume the angel thing has enough movement to follow up.

Artemis AMF Stat block:

Artemis
HP 4|110
AC31, T14, FF26, CMD 33
Fort +12, Reflex +13, Will +9
+4 vs enchantment


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Yes, unbuffed that hits Artemis who drops to AC34 I think. I need to recalculate her entire stat line for no buffs which I can only easily do one I am back home tomorrow. I will put unbuffed taglines in a spoiler at the end of my posts.Her current and maximum HP also drop due to divine vessel being suppressed.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis also twists in the air, trying to avoid the cone of cold.

Reflex: 1d20 + 21 ⇒ (8) + 21 = 29

She also emerges unscathed.

Her tagline is also now up to date.

I have removed the buffs Urko and Artemis have lost from the spreadhseet.

Artemis has 101 damage on her after the tail hit


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis, angered by what has happened leaps up and back into the fray.

She stands as a swift action without provooking using BoF

She roars and lunges at the huge dragon, seeking to end its life.

Attack rolls:

Hopefully targeting flatfooted -2 as the dragon is blind

Bonus bite, df, pa: 1d20 + 24 + 4 - 3 ⇒ (7) + 24 + 4 - 3 = 32
Damage, df, pa: 4d6 + 14 + 4 + 6 ⇒ (6, 1, 1, 3) + 14 + 4 + 6 = 35

Bite, df, pa: 1d20 + 24 + 4 - 3 ⇒ (18) + 24 + 4 - 3 = 43
Damage, df, pa: 2d6 + 14 + 4 + 6 ⇒ (5, 6) + 14 + 4 + 6 = 35

Claw, df, pa: 1d20 + 24 + 4 - 3 ⇒ (11) + 24 + 4 - 3 = 36
Damage, df, pa: 1d8 + 14 + 4 + 6 ⇒ (8) + 14 + 4 + 6 = 32

Claw, df, pa: 1d20 + 24 + 4 - 3 ⇒ (6) + 24 + 4 - 3 = 31
Damage, df, pa: 1d8 + 14 + 4 + 6 ⇒ (8) + 14 + 4 + 6 = 32

She remains ready to bodyguard her master
Bodyguard rolls, only fail on a 1: 8d20 ⇒ (7, 13, 8, 17, 1, 16, 9, 2) = 73


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

RAAAAARRRRR!!!

Artemis stands ready to defend her master with the bodyguard feat, only fails on a 1, provides +7AC

Bodyguard rolls: 8d20 ⇒ (5, 7, 11, 12, 11, 4, 6, 17) = 73


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

As the avatar of Unity falls Artemis gives the remains one last shake with her huge head. Spitting it out she lets forth a roar of triumph, stretches and then pointedly turns her back on the thing curling up on the floor in the warm glow of the computer core as if it were of no interest to her at all.

As Hugo's healing energy rolls over her she gives a cough, leans over and licks his face in thanks.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis uses the fortune ability on this save

Urko reflex 1: 1d20 + 27 ⇒ (2) + 27 = 29
Urko reflex 2: 1d20 + 27 ⇒ (8) + 27 = 35


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

With the Herald seized in her jaws Artemis brings up her rear claws to rake the creature.

Rake 1, heroism , df, hb, haste: 1d20 + 22 + 2 + 4 + 2 + 1 ⇒ (16) + 22 + 2 + 4 + 2 + 1 = 47
Damage, df, hb: 1d8 + 14 + 4 + 2 ⇒ (3) + 14 + 4 + 2 = 23

Rake 1, heroism , df, hb, haste: 1d20 + 22 + 2 + 4 + 2 + 1 ⇒ (4) + 22 + 2 + 4 + 2 + 1 = 35
Damage, df, hb: 1d8 + 14 + 4 + 2 ⇒ (2) + 14 + 4 + 2 = 22

She then tries to tighten her grip and pin the monstrosity.

Maintain, heroism, df, hb, haste: 1d20 + 29 + 5 + 2 + 4 + 2 + 1 ⇒ (3) + 29 + 5 + 2 + 4 + 2 + 1 = 46
Pinned causes you to lose your dex bonus to AC and take an extra -4


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Taking advantage of the brief respite Artemis lashes out with all of her might.

Attack rolls:

Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (18) + 22 + 2 + 4 + 1 + 2 = 49
Using fortune on the first attack roll
Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (14) + 22 + 2 + 4 + 1 + 2 = 45
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 4) + 14 + 4 + 2 = 30
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (13) + 29 + 2 + 4 + 1 + 2 = 51

Haste Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (14) + 22 + 2 + 4 + 1 + 2 = 45
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 4) + 14 + 4 + 2 = 30
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (6) + 29 + 2 + 4 + 1 + 2 = 44

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (10) + 22 + 2 + 4 + 1 + 2 = 41
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (2) + 14 + 4 + 2 = 22
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (3) + 29 + 2 + 4 + 1 + 2 = 41

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (20) + 22 + 2 + 4 + 1 + 2 = 51
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (3) + 14 + 4 + 2 = 23
Confirm, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (4) + 22 + 2 + 4 + 1 + 2 = 35
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (4) + 14 + 4 + 2 = 24
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (3) + 29 + 2 + 4 + 1 + 2 = 41

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (6) + 22 + 2 + 4 + 1 + 2 = 37
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 1) + 14 + 4 + 2 = 27

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (11) + 22 + 2 + 4 + 1 + 2 = 42
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (3, 5) + 14 + 4 + 2 = 28

If she isnt grappling the robot at the end of her turn then she stands ready to bodyguard any adjacent ally who is attacked

Bodyguard rolls, only fails on a 1: 9d20 ⇒ (11, 12, 15, 5, 14, 11, 7, 16, 5) = 96


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis is down to only 3 damage, there was a 32hp channel which I believe hit her as well


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Just a quick note, if Marduks AC is 22 then when Unity attacked him he would have benefitted from +7AC from Bodyguard from Artemis which means Axe attack number 4 would miss. If his AC is 17 then it wont have any effect. Looking back I didnt make any Bodyguard rolls for last round so here is the roll, only fails on a 1

Bodyguard: 1d20 ⇒ 19


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis gives vent to a roar and leaps again to the attack.

Attack rolls:

She will try to grab on each of her attacks. If she succeeds she will drag the robot overlord to a spot between her and Miranda where they will both have flank.

Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (19) + 22 + 2 + 4 + 1 + 2 = 50
Using fortune on the first attack roll
Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (16) + 22 + 2 + 4 + 1 + 2 = 47
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (5, 4) + 14 + 4 + 2 = 29
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (5) + 29 + 2 + 4 + 1 + 2 = 43

Haste Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (13) + 22 + 2 + 4 + 1 + 2 = 44
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 1) + 14 + 4 + 2 = 27
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (16) + 29 + 2 + 4 + 1 + 2 = 54

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (5) + 22 + 2 + 4 + 1 + 2 = 36
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (8) + 14 + 4 + 2 = 28
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (9) + 29 + 2 + 4 + 1 + 2 = 47

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (2) + 22 + 2 + 4 + 1 + 2 = 33
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (7) + 14 + 4 + 2 = 27
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (16) + 29 + 2 + 4 + 1 + 2 = 54

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (10) + 22 + 2 + 4 + 1 + 2 = 41
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (2, 4) + 14 + 4 + 2 = 26

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (2) + 22 + 2 + 4 + 1 + 2 = 33
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (3, 5) + 14 + 4 + 2 = 28

If she isnt grappling the robot at the end of her turn then she stands ready to bodyguard any adjacent ally who is attacked

Bodyguard rolls, only fails on a 1: 9d20 ⇒ (10, 18, 15, 12, 18, 3, 20, 14, 14) = 124


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

With a low growl Artemis rights herself (This will provoke, AC48}. She then snaps out at the monstrosity, this time trying to grapple it and limit its options.

Bite, heroism, df, haste, cleromancy: 1d20 + 22 + 2 + 4 + 1 + 4 ⇒ (2) + 22 + 2 + 4 + 1 + 4 = 35
Damage, df: 2d6 + 14 + 4 ⇒ (2, 4) + 14 + 4 = 24
Grab, heroism, df, haste, cleromancy: 1d20 + 28 + 2 + 4 + 1 + 4 ⇒ (3) + 28 + 2 + 4 + 1 + 4 = 42
Artemis expends two of her cleromancy uses on the attack and grab rolls althoough that looks like a miss on the attack. If she fails to grapple she will be able to bodyguard, if she does grapple then she cannot. Again she protects against the first 9 attacks against an adjacent ally


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

ROOOOOAAAARRRRRR, Artemis howls in pain.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis adjusts her position slightly, roars, and launches herself at the robot.

Attack rolls:

Her attacks count as good aligned in case it matters

Bite 1, heroism, df, haste, pa: 1d20 + 22 + 2 + 4 + 1 - 3 ⇒ (8) + 22 + 2 + 4 + 1 - 3 = 34
Damage, df, pa: 2d6 + 14 + 4 + 6 ⇒ (5, 6) + 14 + 4 + 6 = 35

Haste Bite, heroism, df, haste, pa: 1d20 + 22 + 2 + 4 + 1 - 3 ⇒ (14) + 22 + 2 + 4 + 1 - 3 = 40
Damage, df, pa: 2d6 + 14 + 4 + 6 ⇒ (6, 2) + 14 + 4 + 6 = 32

Slam 1, heroism, df, haste, pa: 1d20 + 22 + 2 + 4 + 1 - 3 ⇒ (7) + 22 + 2 + 4 + 1 - 3 = 33
Damage, df, pa: 2d6 + 14 + 4 + 6 ⇒ (2, 4) + 14 + 4 + 6 = 30

Slam 2, heroism, df, haste, pa: 1d20 + 22 + 2 + 4 + 1 - 3 ⇒ (1) + 22 + 2 + 4 + 1 - 3 = 27
Damage, df, pa: 2d6 + 14 + 4 + 6 ⇒ (2, 3) + 14 + 4 + 6 = 29

Claw 1, heroism, df, haste, pa: 1d20 + 22 + 2 + 4 + 1 - 3 ⇒ (14) + 22 + 2 + 4 + 1 - 3 = 40
Damage, df, pa: 1d8 + 14 + 4 + 6 ⇒ (8) + 14 + 4 + 6 = 32

Claw 2, heroism, df, haste, pa: 1d20 + 22 + 2 + 4 + 1 - 3 ⇒ (13) + 22 + 2 + 4 + 1 - 3 = 39
Damage, df, pa: 1d8 + 14 + 4 + 6 ⇒ (2) + 14 + 4 + 6 = 26

If it counts as a contruct add +2 to hit and damage.

She then stands ready to defend her allies.

Artemis will bodyguard the first 9 attacks against an adjacdent ally. She only fails on a 1 and granst +7AC when she does so

Bodyguard rolls: 9d20 ⇒ (20, 12, 9, 12, 14, 20, 12, 4, 5) = 108


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis launches herself at the remaiing robots.

Attacks:

Starting on green then red if it goes down
Bite, heroism, df, hb, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (14) + 20 + 2 + 2 + 4 - 3 = 39
Damage, df, hb, pa: 1d8 + 11 + 4 + 2 + 6 ⇒ (7) + 11 + 4 + 2 + 6 = 30

Claw, heroism, df, hb, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (8) + 20 + 2 + 2 + 4 - 3 = 33
Damage, df, hb, pa: 1d6 + 11 + 4 + 2 + 6 ⇒ (1) + 11 + 4 + 2 + 6 = 24

Claw, heroism, df, hb, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (9) + 20 + 2 + 2 + 4 - 3 = 34
Damage, df, hb, pa: 1d6 + 11 + 4 + 2 + 6 ⇒ (3) + 11 + 4 + 2 + 6 = 26


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis leaps and twists out of the way.

Reflex, improved evasion: 1d20 + 25 ⇒ (14) + 25 = 39

taking no damage.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis roars and lays into the enemies in front of her.

Starting on orange, switching to green if it goes down

Many attacks:

Bite, heroism, df, pa: 1d20 + 20 + 2 + 4 - 3 ⇒ (3) + 20 + 2 + 4 - 3 = 26
Damage, df, pa: 1d8 + 11 + 4 + 6 ⇒ (2) + 11 + 4 + 6 = 23

Claw, heroism, df, pa: 1d20 + 20 + 2 + 4 - 3 ⇒ (11) + 20 + 2 + 4 - 3 = 34
Damage, df, pa: 1d6 + 11 + 4 + 6 ⇒ (5) + 11 + 4 + 6 = 26

Claw, heroism, df, pa: 1d20 + 20 + 2 + 4 - 3 ⇒ (5) + 20 + 2 + 4 - 3 = 28
Damage, df, pa: 1d6 + 11 + 4 + 6 ⇒ (4) + 11 + 4 + 6 = 25

Add 2 to attack and damage due to Hunters Blessing


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

ROOOOAAAARRRRR

Artemis charges at the lead robot!

Attack rolls:

Bite, heroism, charge, df, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (8) + 20 + 2 + 2 + 4 - 3 = 33
Damage, df, pa: 1d8 + 11 + 4 + 6 ⇒ (3) + 11 + 4 + 6 = 24

Claw, heroism, charge, df, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (14) + 20 + 2 + 2 + 4 - 3 = 39
Damage, df, pa: 1d6 + 11 + 4 + 6 ⇒ (6) + 11 + 4 + 6 = 27

Claw, heroism, charge, df, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (14) + 20 + 2 + 2 + 4 - 3 = 39
Damage, df, pa: 1d6 + 11 + 4 + 6 ⇒ (2) + 11 + 4 + 6 = 23

Rake, heroism, charge, df, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (5) + 20 + 2 + 2 + 4 - 3 = 30
Damage, df, pa: 1d6 + 11 + 4 + 6 ⇒ (6) + 11 + 4 + 6 = 27

Rake, heroism, charge, df, pa: 1d20 + 20 + 2 + 2 + 4 - 3 ⇒ (14) + 20 + 2 + 2 + 4 - 3 = 39
Damage, df, pa: 1d6 + 11 + 4 + 6 ⇒ (3) + 11 + 4 + 6 = 24

Her AC is two lower this round due to charge. She will bodyguard any adjacent ally who gets attacked.

Bodyguard rolls, 1 is a fail: 8d20 ⇒ (15, 8, 10, 2, 15, 3, 14, 19) = 86


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

And then Artemis hurls herself at the aggravating creature.

Attacks:

Artemis keeps the AC, attack and reflex booost from blessing of fervour

Bite, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (9) + 23 + 2 + 6 + 2 = 42
Damage, dp: 2d6 + 15 + 6 ⇒ (3, 6) + 15 + 6 = 30

Slam, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (17) + 23 + 2 + 6 + 2 = 50
Damage, dp: 2d6 + 15 + 6 ⇒ (3, 6) + 15 + 6 = 30

Slam, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (20) + 23 + 2 + 6 + 2 = 53
Damage, dp: 2d6 + 15 + 6 ⇒ (2, 4) + 15 + 6 = 27

Confirm, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (9) + 23 + 2 + 6 + 2 = 42
Damage, dp: 2d6 + 15 + 6 ⇒ (5, 4) + 15 + 6 = 30

Claw, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (16) + 23 + 2 + 6 + 2 = 49
Damage, dp: 1d8 + 15 + 6 ⇒ (3) + 15 + 6 = 24

Claw, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (5) + 23 + 2 + 6 + 2 = 38
Damage, dp: 1d8 + 15 + 6 ⇒ (5) + 15 + 6 = 26

And she remains ready to protect her allies.

Bodyguard rolls: 8d20 ⇒ (16, 15, 14, 17, 10, 14, 5, 1) = 92


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis also roars and attacks his masters foe.

He takes the extra attack from blessing of fervour

Attack rolls:

Bite 1, heroism, dp: 1d20 + 23 + 2 + 6 ⇒ (6) + 23 + 2 + 6 = 37
Damage, dp: 2d6 + 16 + 6 ⇒ (2, 4) + 16 + 6 = 28
Miss chance, low misses: 1d100 ⇒ 53

Bite 2 bof, heroism, dp: 1d20 + 23 + 2 + 6 ⇒ (19) + 23 + 2 + 6 = 50
Damage, dp: 2d6 + 16 + 6 ⇒ (6, 1) + 16 + 6 = 29
Miss chance, low misses: 1d100 ⇒ 18

Claw 1, heroism, dp: 1d20 + 23 + 2 + 6 ⇒ (15) + 23 + 2 + 6 = 46
Damage, dp: 1d8 + 16 + 6 ⇒ (2) + 16 + 6 = 24
Miss chance, low misses: 1d100 ⇒ 85

Claw 2, heroism, dp: 1d20 + 23 + 2 + 6 ⇒ (3) + 23 + 2 + 6 = 34
Damage, dp: 1d8 + 16 + 6 ⇒ (4) + 16 + 6 = 26
Miss chance, low misses: 1d100 ⇒ 74

Slam 1, heroism, dp: 1d20 + 23 + 2 + 6 ⇒ (15) + 23 + 2 + 6 = 46
Damage, dp: 2d6 + 16 + 6 ⇒ (1, 4) + 16 + 6 = 27
Miss chance, low misses: 1d100 ⇒ 21

Slam 1, heroism, dp: 1d20 + 23 + 2 + 6 ⇒ (2) + 23 + 2 + 6 = 33
Damage, dp: 2d6 + 16 + 6 ⇒ (2, 5) + 16 + 6 = 29
Miss chance, low misses: 1d100 ⇒ 22

She then stands ready to guard any adjacent ally who is attacked.

Bodyguard rolls, only fail on a 1: 8d20 ⇒ (1, 18, 16, 16, 15, 13, 4, 3) = 86

She saves fortune to use on a save


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Having struggled to hit this annoying prey, and having lost haste, this turn Artemis takes the +2 to hit, AC and reflex saves from blessing of fervour. She roars and launches herself against him again.

Dice rolls:

Bite, bof, heroism, dp: 1d20 + 23 + 2 + 2 + 6 ⇒ (20) + 23 + 2 + 2 + 6 = 53
Damage, dp: 2d6 + 16 + 6 ⇒ (3, 2) + 16 + 6 = 27
20% miss chance, 1-20 misses: 1d100 ⇒ 27

Confirm, bof, heroism, dp: 1d20 + 23 + 2 + 2 + 6 ⇒ (3) + 23 + 2 + 2 + 6 = 36
Damage, dp: 2d6 + 16 + 6 ⇒ (6, 6) + 16 + 6 = 34

Slam, bof, heroism, dp: 1d20 + 23 + 2 + 2 + 6 ⇒ (17) + 23 + 2 + 2 + 6 = 50
Damage, dp: 2d6 + 16 + 6 ⇒ (3, 2) + 16 + 6 = 27
20% miss chance, 1-20 misses: 1d100 ⇒ 42

Slam, bof, heroism, dp: 1d20 + 23 + 2 + 2 + 6 ⇒ (1) + 23 + 2 + 2 + 6 = 34
Damage, dp: 2d6 + 16 + 6 ⇒ (3, 4) + 16 + 6 = 29
20% miss chance, 1-20 misses: 1d100 ⇒ 67

Claw, bof, heroism, dp: 1d20 + 23 + 2 + 2 + 6 ⇒ (18) + 23 + 2 + 2 + 6 = 51
Damage, dp: 1d8 + 16 + 6 ⇒ (2) + 16 + 6 = 24
20% miss chance, 1-20 misses: 1d100 ⇒ 32

Claw, bof, heroism, dp: 1d20 + 23 + 2 + 2 + 6 ⇒ (9) + 23 + 2 + 2 + 6 = 42
Damage, dp: 1d8 + 16 + 6 ⇒ (1) + 16 + 6 = 23
20% miss chance, 1-20 misses: 1d100 ⇒ 16

She also stands ready to bodyguard anyone adjacent to her who gets attacked. She provides +7AC and only fails on a 1. She can provide the bonus 8 times.

Bodyguard rolls: 8d20 ⇒ (10, 6, 8, 13, 2, 3, 13, 13) = 68


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Assuming it is a regular dispel then it could get rid of the haste from the scroll OR the heroism from the wand. Both are caster level 5. I will roll for which is affected in my next post, 1 is haste, 2 is heroism


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemmis roars and launches herself at this pesky opponent who seems so diffcult to hit.

She takes the +2 attack etc from blessing of fervour and stops power attacking. I have added the 16 temporary HP to her current HP total taking her to effectively 50 damage.

Attack rolls:

Bite, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (8) + 23 + 2 + 6 + 2 = 41
Damage, dp: 2d6 + 15 + 6 ⇒ (6, 3) + 15 + 6 = 30

Haste Bite, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (14) + 23 + 2 + 6 + 2 = 47
Damage, dp: 2d6 + 15 + 6 ⇒ (3, 2) + 15 + 6 = 26

Claw, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (8) + 23 + 2 + 6 + 2 = 41
Damage, dp: 1d8 + 15 + 6 ⇒ (5) + 15 + 6 = 26

Claw, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (16) + 23 + 2 + 6 + 2 = 49
Damage, dp: 1d8 + 15 + 6 ⇒ (1) + 15 + 6 = 22

Slam, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (8) + 23 + 2 + 6 + 2 = 41
Damage, dp: 2d6 + 15 + 6 ⇒ (4, 2) + 15 + 6 = 27

Slam, heroism, dp, bof: 1d20 + 23 + 2 + 6 + 2 ⇒ (1) + 23 + 2 + 6 + 2 = 34
Damage, dp: 2d6 + 15 + 6 ⇒ (6, 1) + 15 + 6 = 28

If any adjacent ally is attacked Artemis will aid their AC, expending an opportunity attack with the Bodyguard feat. She can do this 8 times per round and provides a +7 bonus. She only fails on a 1

Bodyguard rolls: 8d20 ⇒ (11, 13, 2, 9, 8, 19, 9, 2) = 73


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

I have Artemis down as having taken 66 damage not 76. Does the dragon get through DR/Lawful?


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Yes, accounting for all buffs Artemis currently has an AC of 48. Did the dragon cast quickened true strike or something for extra bonus on the bite attack? Looking at the numbers you seem to have added a -7 power attack penalty only to the bite. Once you use PA it applies to all of your attacks until the start of your next turn. Assuming it should also apply to all of the others only the bite attack then hits. She currently has DR10/chaotic, I assume the dragon doesn't have the chaotic subtype so she takes 31 damage


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis roars in pain and unleashes herself at the draconic adversary.

Many attack rolls:

Her attacks count as lawful and magic in case of DR

Bite 1, haste, heroism, df, pa: 1d20 + 23 + 1 + 2 + 4 - 3 ⇒ (5) + 23 + 1 + 2 + 4 - 3 = 32
Damage, df, pa: 2d6 + 15 + 4 + 6 ⇒ (2, 1) + 15 + 4 + 6 = 28
20% Miss chance low is bad for me: 1d100 ⇒ 12

Hasted Bite , haste, heroism, df, pa: 1d20 + 23 + 1 + 2 + 4 - 3 ⇒ (2) + 23 + 1 + 2 + 4 - 3 = 29
Damage, df, pa: 2d6 + 15 + 4 + 6 ⇒ (1, 1) + 15 + 4 + 6 = 27
20% Miss chance low is bad for me: 1d100 ⇒ 61

Claw, haste, heroism, df, pa: 1d20 + 23 + 1 + 2 + 4 - 3 ⇒ (3) + 23 + 1 + 2 + 4 - 3 = 30
Damage, df, pa: 1d8 + 15 + 4 + 6 ⇒ (6) + 15 + 4 + 6 = 31
20% Miss chance low is bad for me: 1d100 ⇒ 53

Claw, haste, heroism, df, pa: 1d20 + 23 + 1 + 2 + 4 - 3 ⇒ (13) + 23 + 1 + 2 + 4 - 3 = 40
Damage, df, pa: 1d8 + 15 + 4 + 6 ⇒ (5) + 15 + 4 + 6 = 30
20% Miss chance low is bad for me: 1d100 ⇒ 44

Slam, haste, heroism, df, pa: 1d20 + 23 + 1 + 2 + 4 - 3 ⇒ (15) + 23 + 1 + 2 + 4 - 3 = 42
Damage, df, pa: 2d6 + 15 + 4 + 6 ⇒ (2, 3) + 15 + 4 + 6 = 30
20% Miss chance low is bad for me: 1d100 ⇒ 41

Slam, haste, heroism, df, pa: 1d20 + 23 + 1 + 2 + 4 - 3 ⇒ (4) + 23 + 1 + 2 + 4 - 3 = 31
Damage, df, pa: 2d6 + 15 + 4 + 6 ⇒ (2, 3) + 15 + 4 + 6 = 30
20% Miss chance low is bad for me: 1d100 ⇒ 25


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis charged so her AC is 44 this round so the wing buffet also hit meaning she takes 47 damage. If you get stunned when flying then you fall regardless of the method, it was FAQ'd a while back that even magical flight is more than a purely mental act. Air walking would be different.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

With a roar of challenge Artemis charges at the dragon!

Given how large the dragon is I assume there is a charge lane which passes over Nalshene

Bite, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (9) + 22 + 1 + 2 - 3 = 31
damage: 1d8 + 11 + 6 ⇒ (4) + 11 + 6 = 21
Blur, low misses: 1d100 ⇒ 35

Bite 2, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (11) + 22 + 1 + 2 - 3 = 33
damage: 1d8 + 11 + 6 ⇒ (6) + 11 + 6 = 23
Blur, low misses: 1d100 ⇒ 30

Claw, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (20) + 22 + 1 + 2 - 3 = 42
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18
Blur, low misses: 1d100 ⇒ 70

Claw confirm, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (17) + 22 + 1 + 2 - 3 = 39
damage: 1d6 + 11 + 6 ⇒ (4) + 11 + 6 = 21

Claw, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (2) + 22 + 1 + 2 - 3 = 24
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18
Blur, low misses: 1d100 ⇒ 8

Rake, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (10) + 22 + 1 + 2 - 3 = 32
damage: 1d6 + 11 + 6 ⇒ (6) + 11 + 6 = 23
Blur, low misses: 1d100 ⇒ 60

Rake, haste, charge, pa: 1d20 + 22 + 1 + 2 - 3 ⇒ (6) + 22 + 1 + 2 - 3 = 28
damage: 1d6 + 11 + 6 ⇒ (4) + 11 + 6 = 21
Blur, low misses: 1d100 ⇒ 70


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis unleashes herself against the remaining gargoyles.

She starts with Yellow A and goes around clockwise.

Attack rolls:

Bite, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (18) + 21 + 2 + 6 - 3 = 44
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (4, 5) + 13 + 6 + 6 = 34

Claw, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (5) + 21 + 2 + 6 - 3 = 31
Damage, dp, pa: 1d8 + 13 + 6 + 6 ⇒ (2) + 13 + 6 + 6 = 27

Claw, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (13) + 21 + 2 + 6 - 3 = 39
Damage, dp, pa: 1d8 + 13 + 6 + 6 ⇒ (7) + 13 + 6 + 6 = 32

Slam, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (20) + 21 + 2 + 6 - 3 = 46
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (5, 4) + 13 + 6 + 6 = 34

Slam confirm, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (4) + 21 + 2 + 6 - 3 = 30
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (4, 1) + 13 + 6 + 6 = 30

Slam, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (18) + 21 + 2 + 6 - 3 = 44
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (6, 4) + 13 + 6 + 6 = 35


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis roars and tears into the remaining gargoyles surrounding her.

Many attack rolls:

Starting on blue and going around clockwise
Bite, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (7) + 21 + 2 + 6 - 3 = 33
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (4, 6) + 13 + 6 + 6 = 35

Bite, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (16) + 21 + 2 + 6 - 3 = 42
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (6, 1) + 13 + 6 + 6 = 32

Claw, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (13) + 21 + 2 + 6 - 3 = 39
Damage, DP, pa: 1d8 + 13 + 6 + 6 ⇒ (6) + 13 + 6 + 6 = 31

Claw, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (19) + 21 + 2 + 6 - 3 = 45
Damage, DP, pa: 1d8 + 13 + 6 + 6 ⇒ (7) + 13 + 6 + 6 = 32

Slam, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (18) + 21 + 2 + 6 - 3 = 44
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (6, 2) + 13 + 6 + 6 = 33

Slam, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (15) + 21 + 2 + 6 - 3 = 41
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (1, 4) + 13 + 6 + 6 = 30


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

ROOOOAAAAARRRRRR!

Bite, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (8) + 21 + 2 + 6 - 3 = 34
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (1, 6) + 13 + 6 + 6 = 32


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

I just noticed that Artemis flew through the Loathsome Veil. Nalshene, can you make an SR check, DC28 please. Assuming you pass here is her will save

Will: 1d20 + 19 ⇒ (14) + 19 = 33

Well, she passes anyway


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

SNAAAAARL!

Bite, pa, haste, DP, heroism: 1d20 + 21 - 3 + 1 + 6 + 2 ⇒ (18) + 21 - 3 + 1 + 6 + 2 = 45
Damage, pa, DP: 2d6 + 13 + 6 + 6 ⇒ (4, 4) + 13 + 6 + 6 = 33


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis has 10' reach currently so yes she will snap at the gargoyle as it approaches

Bite, pa, haste, DP, heroism: 1d20 + 21 - 3 + 1 + 6 + 2 ⇒ (11) + 21 - 3 + 1 + 6 + 2 = 38
Damage, pa, DP: 2d6 + 13 + 6 + 6 ⇒ (4, 1) + 13 + 6 + 6 = 30


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

With a roar which shakes the corridor Artemis leaps forward, she barges her way past the two remaining turrets and soars into the huge chamber beyond, ending up directly above the gargoyle with the strange laser weapon.

I assume Artemis needs to squeeze between the turrets given she is huge. As such she doubles moves into the far chamber ending up directly above the gargoyle. She doesn't provoke from anyone due to Grace


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Following which Artemis unleashes herself against the remaining gargoyle in the corridor.

Many attacks:

Bite, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (7) + 22 - 3 + 6 + 2 + 2 = 36
Damage, pa, dp: 2d6 + 13 + 6 + 6 ⇒ (2, 6) + 13 + 6 + 6 = 33

Bite, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (16) + 22 - 3 + 6 + 2 + 2 = 45
Damage, pa, dp: 2d6 + 13 + 6 + 6 ⇒ (2, 5) + 13 + 6 + 6 = 32

Claw, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (17) + 22 - 3 + 6 + 2 + 2 = 46
Damage, pa, dp: 1d8 + 13 + 6 + 6 ⇒ (2) + 13 + 6 + 6 = 27

Claw, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (2) + 22 - 3 + 6 + 2 + 2 = 31
Damage, pa, dp: 1d8 + 13 + 6 + 6 ⇒ (4) + 13 + 6 + 6 = 29

Slam, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (15) + 22 - 3 + 6 + 2 + 2 = 44
Damage, pa, dp: 2d6 + 13 + 6 + 6 ⇒ (1, 2) + 13 + 6 + 6 = 28

Slam, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (20) + 22 - 3 + 6 + 2 + 2 = 49
Damage, pa, dp: 2d6 + 13 + 6 + 6 ⇒ (6, 5) + 13 + 6 + 6 = 36

Confirm, pa, dp heroism, flank: 1d20 + 22 - 3 + 6 + 2 + 2 ⇒ (8) + 22 - 3 + 6 + 2 + 2 = 37
Damage, pa, dp: 2d6 + 13 + 6 + 6 ⇒ (2, 3) + 13 + 6 + 6 = 30

In the unlikely event he goes down on the first attack we will move forward to the doorway


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Narshala is adjacent to Artemis so she will bodyguard against all of those attacks, that uses up all six of her opportunity attacks and gives Narshala +7AC against each. I made the rolls in my previous post and didn't roll any 1's. I think all of the attacks missed but she would use Bodyguard in any event.

RAAAAAARGH!

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