N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Artemis is still large, her base size is large, she is only huge when I cast divine vessel on her. I have fixed her size on the map. She is entirely inside an AMF
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Artemis steps forward and launches herself against the angel that attacked her. Her strength however is vastly reduced without her magical enhancements.
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
OK, I now have a stat block for when Artemis is in an AMF and it isnt good. She is now critically injured. She also goes down to being large so I have shrunk her down. I assume the angel thing has enough movement to follow up.
Artemis AMF Stat block:
Artemis
HP 4|110
AC31, T14, FF26, CMD 33
Fort +12, Reflex +13, Will +9
+4 vs enchantment
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Yes, unbuffed that hits Artemis who drops to AC34 I think. I need to recalculate her entire stat line for no buffs which I can only easily do one I am back home tomorrow. I will put unbuffed taglines in a spoiler at the end of my posts.Her current and maximum HP also drop due to divine vessel being suppressed.
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
As the avatar of Unity falls Artemis gives the remains one last shake with her huge head. Spitting it out she lets forth a roar of triumph, stretches and then pointedly turns her back on the thing curling up on the floor in the warm glow of the computer core as if it were of no interest to her at all.
As Hugo's healing energy rolls over her she gives a cough, leans over and licks his face in thanks.
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Just a quick note, if Marduks AC is 22 then when Unity attacked him he would have benefitted from +7AC from Bodyguard from Artemis which means Axe attack number 4 would miss. If his AC is 17 then it wont have any effect. Looking back I didnt make any Bodyguard rolls for last round so here is the roll, only fails on a 1
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Artemis gives vent to a roar and leaps again to the attack.
Attack rolls:
She will try to grab on each of her attacks. If she succeeds she will drag the robot overlord to a spot between her and Miranda where they will both have flank.
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
With a low growl Artemis rights herself (This will provoke, AC48}. She then snaps out at the monstrosity, this time trying to grapple it and limit its options.
Bite, heroism, df, haste, cleromancy:1d20 + 22 + 2 + 4 + 1 + 4 ⇒ (2) + 22 + 2 + 4 + 1 + 4 = 35 Damage, df:2d6 + 14 + 4 ⇒ (2, 4) + 14 + 4 = 24 Grab, heroism, df, haste, cleromancy:1d20 + 28 + 2 + 4 + 1 + 4 ⇒ (3) + 28 + 2 + 4 + 1 + 4 = 42 Artemis expends two of her cleromancy uses on the attack and grab rolls althoough that looks like a miss on the attack. If she fails to grapple she will be able to bodyguard, if she does grapple then she cannot. Again she protects against the first 9 attacks against an adjacent ally
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Having struggled to hit this annoying prey, and having lost haste, this turn Artemis takes the +2 to hit, AC and reflex saves from blessing of fervour. She roars and launches herself against him again.
She also stands ready to bodyguard anyone adjacent to her who gets attacked. She provides +7AC and only fails on a 1. She can provide the bonus 8 times.
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Assuming it is a regular dispel then it could get rid of the haste from the scroll OR the heroism from the wand. Both are caster level 5. I will roll for which is affected in my next post, 1 is haste, 2 is heroism
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Artemmis roars and launches herself at this pesky opponent who seems so diffcult to hit.
She takes the +2 attack etc from blessing of fervour and stops power attacking. I have added the 16 temporary HP to her current HP total taking her to effectively 50 damage.
If any adjacent ally is attacked Artemis will aid their AC, expending an opportunity attack with the Bodyguard feat. She can do this 8 times per round and provides a +7 bonus. She only fails on a 1
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Yes, accounting for all buffs Artemis currently has an AC of 48. Did the dragon cast quickened true strike or something for extra bonus on the bite attack? Looking at the numbers you seem to have added a -7 power attack penalty only to the bite. Once you use PA it applies to all of your attacks until the start of your next turn. Assuming it should also apply to all of the others only the bite attack then hits. She currently has DR10/chaotic, I assume the dragon doesn't have the chaotic subtype so she takes 31 damage
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Artemis charged so her AC is 44 this round so the wing buffet also hit meaning she takes 47 damage. If you get stunned when flying then you fall regardless of the method, it was FAQ'd a while back that even magical flight is more than a purely mental act. Air walking would be different.
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
With a roar which shakes the corridor Artemis leaps forward, she barges her way past the two remaining turrets and soars into the huge chamber beyond, ending up directly above the gargoyle with the strange laser weapon.
I assume Artemis needs to squeeze between the turrets given she is huge. As such she doubles moves into the far chamber ending up directly above the gargoyle. She doesn't provoke from anyone due to Grace
N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment
Narshala is adjacent to Artemis so she will bodyguard against all of those attacks, that uses up all six of her opportunity attacks and gives Narshala +7AC against each. I made the rolls in my previous post and didn't roll any 1's. I think all of the attacks missed but she would use Bodyguard in any event.