Sean K Reynolds wrote:
So I run a roll20 campaign that allows players to make max level characters and fight high teir monsters. Needless to say, the tarrasque is in a Gem owned by a wizard. I want this to be a fun experience for everyone, and that is NOT winning in 2 seconds. I'd like to know some spells and any other thing overpowered like Trap the Soul.
Any long duration spell that can be cast prior to the scenario without resource expenditure or that bypasses resource expenditure.
Any spell or spell combo that could be argued to grant the caster infinite resources (Time Stop + Fast time demi-plane).
If players want to expend spell slots + resources for a Planer Binding after entering the scenario, go for it.
Use a Swarmbane Clasp and a greataxe.
A second relationship that has yet to arise in this thread: increased education results in decreased birth rates. The most highly educated societies are experiencing a natural population decrease.
It takes an average of 2.1 children per female to maintain a stable population in a developed country. Japan has a birth rate of 1.37 children per female. Italy has an average birth rate of 1.41 children per female.
The reduced crime rates in Europe are due less to legalized abortion and most likely more closely linked to decreased conception rates. Unfortunately, natural population decreases can have their own severe economic impact.
The drop in the crime rate is much more closely linked with the legalization of abortion.
High poverty rates to tend to result in a low education level. High poverty + low education tends to result in a larger population of poor single mothers, perpetuating the cycle.
Legalized abortion is an option exercised most frequently within this same population, and breaks the cycle.
It may not be pretty, or socially acceptable, to link the two concepts, but the relationship is present. The fact that the idea is socially reprehensible prevents further research into the area, leaving the exact extent of the relationship behind legalized abortion and reduced crime unknown.
They are Pathfinder rules.
Pun-Pun required infinite stats for infinite DCs, sight range, etc. The self granting abilities were just a way to achieve that.
Thus the "not quite"
Feats and abilities already allow a character to act normally at negative hit points. Fleshcrafting provides a loophole to make characters immune to just about everything + tarasque regeneration.
Ungeared with no buffs and no spells memorized.
Though I'd be genuinely impressed if the Mythic Fighter could even properly kill the Wizard. More then likely all they'll get is a Projected Image or Astral Projection.
With Project Image, you are standing within 300' of an illusion your Mind Blank won't protect. While still unaware of my presence. Astral Projection may allow you to enter the material plane, but again, how do you find me before I find you.
Flash of Omniscience and Supreme Tracker both provide methods to locate an individual across the planes during the time their new body is forming/awakening.
Only 1 Wish per day? That's only 1 Simulacrum versus the 20(+/-) a day a Wizard can make for free. Thus the Wizards army will always be larger then yours. And using Wish SLA you have no way to make Fast Time Demiplanes? Or make them permanent? Color me unimpressed.
Flash of Omniscience: "Where can I find a Fast Time demi-plane with residents incapable of opposing my taking up residence?"
Marroar Gellantara wrote:
Not sure how your wizard is undefeatable without being a lich. Clone slowly eats away at your WBL. Of course you are still using non-PRD sources. Care to mention why your wizard isn't using sacred geometry?
Lich does not make you unkillable, just more difficult to kill.
There are at least two mythic abilities that would allow a character to track down a lich's phylactery.
Those same abilities would allow a mythic character to track down clones.
Ultimate Campaign is in the Core Rulebook line, and tells us that 1 crafting feat means +25% to WBL, and 2 feats gives +50%. Further crafting feats confer no benefit in character generation. All items are counted against this increased WBL by it's listed price, not cost to craft.
Works for me.
Look we have people volunteering to be GMs submit your builds to them and let's see this fight otherwise it's "oh did I say x well I really meant Y because I forgot to account for your ability T but if this was real I would have." as people keep shifting builds to counter new tactics they wouldn't have known for going in.
Still working on a build, and still need a baseline ruling on WBL with crafting.
Demigod fighter can craft literally everything via Master Craftsman, doubling his WBL.
Admittedly Divine Source has some problems with it (what’s the caster level or save DCs of those spell-like abilities?). Even assuming worst case scenario based on the wording of other abilities (CL=Mythic Tier and DC=10+Tier+Cha) that still means you get Wish for free once per day. And that is nothing to sneeze at. You can enter the domain of GM arbitration by getting Miracle as a SLA and asking for big stuff from gods like “Kill that dumb wizard over who’s trying to kill me” as soon as your daily mythic commune ability lets you know someone is out to get you.
2x Mythic Tier
Trust me Anzy, limiting crafting is very much in your favor. The build I was working on had ALL item crafting feats, effectively doubling WBL. Not a bad trick for a tier 1 ability.
Provide a RAW saying that the spell ends your turn. As it stands it takes a standard action to cast and gives you 1d4+1 rounds of apparent time. That's it. In the absence of anything saying that you lose the rest of your turn you don't. Anything else is you adding stuff to the spell which isn't there.
Pathfinder is a game where if it is not in the rules, it does not happen. Nothing in the rules states your turn continues after the spell duration ends.
Also: the wizard does not know the spell duration. He has to guess when the spell will end.
You have access to infinite parchment? Parchment does have a listed price. 2 silver per sheet.
Your Dispel can target an entire country? I would like to see this spell.
The magic rules don't state spell durations end mid-turn and the Time Stop spell cannot be dismissed by the caster. You don't get to choose when it ends.
Provide RAW stating the spell ends mid-turn or its not happening.
Each Explosive Rune is a separate souse so Absorb Blow will not help. Also Explosive Runes does Force damage, so I have no idea what Fire resistance is supposed to do.
Absorb Blow (Su): wrote:
As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage you take from that source by 5 per tier (to a minimum of 0 points of damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.
After you absorb the first attack, fire resistance blocks all damage from each subsequent rune.
It does not matter. Explosive Runes cannot harm a 10th tier mythic character with Absorb Blow and fire resistance.
Mythic Spell Breaker + Combat Reflexes do not replace an initiative roll. They allow an AoO, at range, if the caster has a higher initiative, manages to surprise you, or uses a quickened spell.
So, only children of gods or beings of inherent divine nature can ever possibly take a potshot at someone starting to cast a spell to initiate combat even if the caster is quite obviously hostile. That's a tad ridiculous in a RAI sense of things.
Most GM's have players roll initiative with a surprise round. Those who pass a perception or sense motive check can act, in initiative order.
That's only if you threaten and they fail to cast defensively. All ranged options simply don't exist, and only fighters can do it (or a class ability that grants it). Swift action casts are completely immune. That right?
Mythic Spellbreaker wrote:
Charon's Little Helper wrote:
Just curious - past the first 2-4 levels where a caster has a decent AC just by casting mage armor - how many people worry much about AC with their wizards/sorcerors etc? Or do you just rely upon mirror image/displacement etc along with allies keeping them off you? Instead you might focus your wealth on more offensive/utility gear.
But most DM's make players roll initiative when anyone declares they are casting. At best, the caster gets a surprise round if the opponents fail their perception or sense motive checks.
Robert Carter 58 wrote:
Other people, including me, have made the suggestion before.
Anzyr never actually stats his wizards, it would mean no more infinite choices made after the fact.
Marroar Gellantara wrote:
It also did not matter who won initiative. I was in teleport range at the start not bow range.
This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level.
Limitless Range (Ex) wrote:
Bow range > Teleport range.
My level 6 Paladin/Oracle fails a DC 20 will save 50% of the time. If you are expecting anyone else to pass on a regular basis, you need to reexamine your encounters difficulty levels.
There are many of ways of getting close to you without being detectable after we arrive on the plane.
Every mythic character, at tier 1, has access to Undetectable.How do you know my location? You don't.
Mind Blank can be bypassed by anything that is not a divination spell. Undetectable is an absolute.
Even if you did manage to teleport in, catch me unaware, and detonate an infinite number of Explosive Runes:
The minion is always readying that action.
You cannot ready actions outside combat.
N. Jolly wrote:
People are fighting super hard for the Fighter to have build dependent features to take on a wizard that can literally change their build by the day, as well as can stockpile resources for days/weeks/years.
Ultimate Versatility (Ex) wrote:
Question... Could a 20th level Wizard cast Protection From Energy (fire), Plane Shift to the plane of fire, Gate an opponent in and then simply go away and let their target there to die?
Farwalker (Sp) wrote:
Mythic Character have access to:
Flash of Omniscience (Ex) wrote:
Given any class can obtain caster levels via traits, racial abilities or SLA's, any mythic character can eventually reach 100%
1. How did you know when to stop time? You have to know I am within the area of effect before casting the spell will be effective.
3. A mythic fighter can kill both the wizard and the demon in the same round, with a single attack each, without rolling dice.
4. Readying an Action is a combat action. You cannot ready outside of combat.
So you are assuming access to high power creatures outside the encounter?
Wonderful: with +30 Animal Handling I'll be sure to have a few friends trained. No cost pets that will happily eat your no cost simulacrums.
Since we both have access to outside monsters and unlimited time to prepare, I'll be training Linnorms. Raising them from childhood.
Also: even storm giants lack the 45 points of strength required to cast permanency on a demi-plane.
I picked it as one of my spells during level up. It's really that simple. As per the rules, my research on my new spells per level happened off screen.
He also spent several hundred thousand of his unlimited WBL on strength enhancing items, so he could actually use it without killing himself.
Doing so will blow most of your WBL. And the Wizard is only next to the pile while time is stopped, which is unhelpful for your tactic. If you mean while the Wizard is preparing them on their demiplane, you are out of luck as the area is hallowed to prevent teleportation. This of course costs the Wizard nothing out of their WBL.
While costing far less than all those wishes you've been tossing around to bypass the casting time of Geas. Or spending to make that demi-plane permanent.