Jadrenka the Maiden

Ariana-Fighter's page

394 posts. Organized Play character for CariMac.


Current Campaigns


Chaosorbit's PFS PbP GameDay VI - #8-20: Torrent's Last Will (inactive)


Map and Handouts

Underwater Combat:

Movement: Creatures with a swim speed can use it to move freely underwater. Creatures without a swim speed who succeed at a Swim check can move up to a quarter of their speed as a move action or half of their speed as a full-round action. The DC of this check is 10 unless otherwise stated. If the creature has a surface to walk along, such as the bottom of a body of water, it can move at half speed without a check.

Melee Attacks: Natural attacks or attacks with bludgeoning and slashing weapons take a –2 penalty and deal half damage. Attacks that deal piercing damage don’t take these penalties.

Ranged Attacks: Thrown weapons are completely ineffective underwater. Attacks with ranged weapons except underwater crossbows (Pathfinder RPG Ultimate Equipment 17) take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties
from range.

Spellcasting: A creature that cannot breathe water must succeed at a concentration check (DC = 15 + spell level) to cast a spell underwater.

Fire: Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells and spell-like abilities with the fire descriptor
are not effective underwater unless the caster succeeds at a caster level check (DC = 20 + spell level). If the check is successful, the spell produces a bubble of steam instead of its usual effect but otherwise functions as described. A supernatural fire effect is not
effective underwater unless its description states otherwise.

Freedom of Movement: The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks.

Invisibility: An invisible creature displaces water and leaves a visible, body-shaped absence of water where it is located. The creature gains concealment (20% miss chance) rather than total concealment (50% miss chance).

DM B's PFS GD5 PbP: Thralls of the Shattered God (inactive)


A Pathfinder Society Scenario designed for levels 5-9 <8-9>
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.
Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Init:

[spoiler=INIT ROLLS]
[dice=Aikio]1d20+5[/dice]
[dice=Albert]1d20+1[/dice]
[dice=Ariana]1d20+2[/dice]
[dice=Diri]1d20+1[/dice]
[dice=Rilas & Winston]1d20+7[/dice]
[dice=Savage]1d20+4[/dice]
[dice=Tûrak]1d20+3[/dice]
==============================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

MAP LINK

Dungeon Master S's "Race for the Runecarved Key" (inactive)


TACTICAL MAP | Handout

Quick Post:

Initiative:
[dice=Enemy]d20[/dice]
[dice=Nachts]d20+4[/dice]
[dice=Solomon]d20+1[/dice]
[dice=Sielan]d20+1[/dice]
[dice=Aelwynd]d20+12[/dice]
[dice=Caduceus]d20+0[/dice]
[dice=Ariana]d20+2[/dice]

Initiative:
[dice=Enemy]d20[/dice]
[dice=Nachts]d20+17[/dice]
[dice=Solomon]d20-1[/dice]
[dice=Sielan]d20+10[/dice]
[dice=Aelwynd]d20+22[/dice]
[dice=Caduceus]d20+2[/dice]
[dice=Ariana]d20+14[/dice]

GM Endless Forms' PFS 07-25 Orders from the Gate (inactive)


A 5-9 PFS scenario played at the 8-9 subtier (4-player adjustments).

Maps and other material

GM FedoraFerret's Year of the Shadow Lodge Table (inactive)


Map

GM Tyranius Lost at Bitter End Sub-Tier 10-11 (inactive)


Hmm's 9-07: Salvation of the Sages: An OutPost Musical (inactive)


PFS GM Z..D.. Weapon in the Rift (inactive)


high tier no adjustment

[Game Day 6-PFS]GM Z..D.. 8-15 Hrethnar' Throne (inactive)


Maps

High tier-4 player adjustment