Colette Brunel wrote:
I am very much on the autistic spectrum.
So am I. I don't see how that's relevant.
If Pathfinder 2e crumbles apart just because a GM opts for that...
Literally any game with a GM can fall apart if you aim to kill your players at any opportunity, because you always have that power. As such, any anecdote that starts with "I killed all their characters, therefore X is bad" is automatically suspect if every session is "I actively try to kill all their characters and usually succeed".
(Frankly, if you couldn't kill all their characters when you're the GM despite trying to, you're not just trying hard enough.)
Colette Brunel wrote:
While I appreciate removing the slowed condition from the dying rules, I cannot help but think that the wounded condition will make it even easier for a gang of determined enemies to beat down on a massively-AC-debuffed, dying PC in order to finish them off once and for all. That is a tactic I have been using in my playtest games to force TPKs, and the new wounded condition will make it even easier.
You've literally been "forcing" TPKs and then wonder why why you have a 100% TPK rate??
Honestly, a lot of americans get annoyed with efforts to get them to convert to metric. As such, I think more people would dislike seeing metric in their pathfinder than there are metric uses that'd be happy to see the conversions.
That is certainly the lamest excuse presented so far.
What is the formula for bulk to kilograms? Pounds?
5-10 for lbs; roughly 10-20 for kg. That one was easy.
I can recall that some use the metric system and respect their choice but I don't see how that translates into HAVING to go to the trouble of printing dual stats OR requiring other material to be removed to make room for it.
How much content do you think would have to be removed by adding one to two lines in the temperature section and maybe a sidebar on common Imperial-Metric conversions? The answer is almost certainly far less than you think.
T(°C) = (T(°F) - 32) / 1.8
I'm well aware of what the formula is, thanks. I do wonder though, if some people are complaining that they can't work with Bulk because it's abstract or too imprecise or it (allegedly) allows spears to be fitted into belt-pouches, why should they be expected to work with mental arithmetic on the fly? Surely the latter is far more difficult.
Jason Bulmahn wrote:
Well, that works fine for linear measurements, as has been pointed out, but not for Fahrenheit into Celsius. Given that there appear to be only eight specific temperatures mentioned throughout the playtest (all in section on Temperature), it can't be that difficult to include eight conversions into Celsius. It would take up one extra line, two at most.
Because nobody wants to play an under powered character, just because they want to have a flaw. It's called good character building. Good characters have flaws. If you have no flaws, you aren't interesting.
You only want your interesting, flavourful character that won't be possible in PF2 (?) if you get to be better than someone else because of it? In other words, you're less interested in the role-playing of this exciting, interesting, potentially dangerous flaw than in optimising your character?