Without making this class completely playable without the book, what do people think of this conversion? I've scaled back a couple of their more beardy powers and given them a couple of minor scaling powers to fill in their dead levels.
Hit Dice, BAB, saves and skill points are unchanged from Rokugan.
Proficiencies: Simple weapons and rapier (or a one-handed non-exotic weapon appropriate to culture).
Class Skills: Bluff, Craft (Calligraphy, Painting), Diplomacy, Intimidate, Knowledge (History, Local, Nobility), Linguistics, Perception, Perform (Dance, Oratory), Profession (Courtier), Sense Motive.
Noble Bearing: You gain a +2 competence bonus to all Profession (courtier checks). This increases to +4 at 6th-level, +6 at 11th-level and +8 at 17th-level. This bonus is not further increased by your ranks in Profession (Courtier).
Style & Grace: You gain a +2 competence bonus on all Bluff, Diplomacy, Intimidate and Perform checks made in courtly surroundings (or other high society venues). This bonus increases to +4 for each affected skill in which you have 10 ranks.
Talent: If you select the Skill Focus feat in any of your Int-, Wis- or Cha-based courtier class skills, you gain a +4 bonus instead of a +3 bonus. If you have 10 ranks in the skill in which you have Skill Focus, this bonus increases to +8, rather than +6.
Wealth: In addition to your 6d4x10 gp starting wealth, you also gain a masterwork rapier (or other cultural weapon) and are provided with an additional 50 gp per point of positive Charisma modifier. This extra money is intended to be spent for the good of the family and will be replaced every six months provided the previous stipend was not wasted. Your stipend increases to 100 gp per point of positive Charisma modifier at 8th-level, to 150 gp at 14th-level and 200 gp at 20th-level.
Iron Will: At 2nd-level, you gain Iron Will as a bonus feat.
Gossip: At 3rd-level, you have an exceptional ability to ferret out secrets and learn the oddest rumours. The type of rumour is based on your Diplomacy check to gather information and is not guaranteed to be true.
Courtier Ability (at 4th, 7th, 10th, 13th, 16th & 19th): You gain a special courtier ability from the list provided in Rokugan (p.35).
Versatile (at 5th, 10th, 15th & 20th): You gain this feat at each of the indicated levels.
Inspiring Leader: At 9th-level, you gain Leadership as a bonus feat (or a +3 Leadership bonus if you already possess the feat). Your cohort is always a fighter assigned as your personal bodyguard by your family and your followers are all warriors or experts whom are willing to serve you.
The Heart Speaks: At 12th-level, you gain Skill Focus (Sense Motive) as a bonus feat and can take 10 on Sense Motive rolls even when rushed or stressed.
Aura of Peace (Ex): At 18th-level, you are protected by a constant sanctuary effect (Will save DC 10 + 1/2 your courtier level + your Cha modifier), so long as you are apparently unarmed, without hostile intent and have not yet attacked anyone. This effect cannot be dispelled but if the sanctuary is broken, all witnesses are unaffected for the next 24 hours. Non-intelligent targets are also completely unaffected.