Grand Necromancer

Anset Ossari's page

74 posts. Alias of Doomed Hero.


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HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

After arguing with myself for quite a while, I've decided that I have to cut back on the number of games I'm in.

I apologize, life has just gotten too busy for me to keep up.

I'll keep on with this one until we get to town, but at that point someone will need to replace me.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Aid Another to Bjorn: 1d20 + 2 ⇒ (13) + 2 = 15

"Again!"


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset tries to get the thing's attention with his spear to open up hit for Bjorn.

Aid Another, Bjorn, attack vs. AC 10, blessed: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

I posted about 12 hours ago! Sheesh! :p


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Dont forget to add your Bless folks!


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

I have pretty much no way of helping with this fight. Constructs and low level clerics don't mix well.

Anset raises his hand and invokes the gods of the temple they were exploring.

"Lord Anubis, hear me. It is not yet time for this one's judgement. Bless us with your patience and deliver us that we may prove our worth before our time is due."

Casting Bless.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset, being quite devout, dealt with tense situations somewhat better than others. He had no control over what happened next. He could only put faith in his companion's skill and the Gods' mercy.

He offered a quick prayer and scanned the room for magical auras.

Detect Magic


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset, as usual, was quiet while the trapspringers plied their craft. He gave silent prayers to lost gods and readied in case the gods were not in a helpful mood.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Should we have a "go back to town" scene before continuing on with the next level? That seems like the smoothest transition to bring new people in.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Just wanted to check.

"Yes. More depictions of Anubis, god of Judgement."


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16

Anset takes a closer look at the statues.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset nodded. He was ready.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"I would prefer to damage as little of the structure as possible." Anset iterates again.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset smiled at his companions ingenuity again. His Ankh added it's own warm glow to the mixture of lights they carried.

Light still up, as a reminder. Moving to H6.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

busy day. will catch up tomorrow.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset gave a small smile and a nod to Saedue's thanks and moved to wait for the search to finish.

H8


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Selective Channel, excluding bug.

Anset's Ankh pulsed sending healing energies outward. Saedue's bleeding leg knitted itself closed.

Channel, 30' radius: 1d6 + 1 ⇒ (6) + 1 = 7


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Delaying my action until after the beetles. I'm afraid I'd be in the way if I moved forward. Lets see how hard these things hit before I decide what to do.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset was suddenly a little concerned with Amal's cavalier attitude regarding clearing the tomb. The dangers they had run into so far clearly indicated that this place should be handled with great caution. He said nothing though. He simply shook his head slightly, sighing and following behind.

F9


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Long day. Please bot me as needed. Will post tomorrow.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset, having said his piece, waited for the others to decide. Amal was the one in the most immediate danger, so Amal's opinion carried the most weight with Anset.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"I would prefer to explore one level at a time."


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset nods and takes up a new position to ready for the next door.

7H


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset follows Saedue to take position near the statue and waits for the door to open.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Cant open the map from my phone for some reason. Please place me somewhere sensible behind our bruisers.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

K. Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Anset studies the room from the doorway.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Ill take C8


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"You can thank me by retreating towards me when you are injured." Anset says dryly. It was hard to tell if the reserved young preist was teasing the big man or not.

"Gather close."

Anset motioned the group closer. His glowing holy symbol pulsed once, light washing out like an expanding bubble.

Channel: 1d6 + 1 ⇒ (4) + 1 = 5


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Next time don't retreat away from the cleric. :)


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Cursing his backpack, Anset pulled the straps and dumped it in the corner, kneeling to heal Bjoern and hoping the creature did not have the reach to strike him.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

If my intentions were not clear, I apologize. The issue seems to be that I forgot to explicitly state that I dropped my pack on my last turn.

I will try to remember to do that from now on, but if there seems to be a movement related issue, please ask me.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

I'm feeling a little frustrated.

I lost my first round's action, which could have been to move while the thing was flat footed.
Then, I carefully set up a situation in which I could move and cast without risking an AoO (at the cost of Saedue's action, who so far seems to be the only one of us who can reliably damage this thing).
Instead of moving where I wanted to and getting my spell off, I have been unexpectedly forced to Double Move, negating my intentions entirely. Now I'm in danger of an AoO again if I cast this round.

If I had known Bjoern was going to be at B8, I would have moved to C8, not A8. I wasn't asked.

Between struggling with the rather unforgiving pace of the game and feeling like decisions are being made for me when the situation has turned out to be different than I thought it was, I'm finding myself not having much fun.

It is not my intention to drop the game. I just wanted to voice my concerns in hopes of figuring out a way to get back to enjoying the game.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Friday was very busy. Guess I cant move without provoking now. Shoot.

Anset saw the wound and knew Bjoern needed help, but the creature was blocking his way and a moment's hesitation had cost him his chance to move without provoking the creature's ire.
"Distract it!" Anset barked, looking for an opening.

Delaying my action until someone provokes an AoO from it this round. When that happens I'm going to move to B8 (hoping it doesn't have combat reflexes) and cast Cure Light on Bjoern.

Can someone with a high AC please provoke so I can get through?


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset eyes the scarab, searching his memory for anything that might lend significance to it.

Know. Religion: 1d20 ⇒ 19

Know. History: 1d20 + 5 ⇒ (17) + 5 = 22


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

9B


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"I would prefer to leave statues, effigies and other historic relics intact. What they are made of, no matter how valuable, pales in comparison to the worth of what they represent."

"The rulers of old were prideful and full of avarice though. I expect we will find plenty of more portable riches before this endeavor is finished."


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Knowledge History, Guidance: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Anset was clearly not paying much attention to this room for some reason, or perhaps was just keeping his thoughts to himself at the moment.

Dammit.

At Bjoern's request Anset began taking rubbings of the pictographs and carvings in the room.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

I'm sure one of our two front liners is going to move forward to engage the spider. If they do, I'm going to step into the space they vacate and attack past them with my Longspear. Mechanically, I guess that means I'm delaying until one of them moves, then taking my action to move and attack.

"Save your concoctions, Saedue. These creatures do not seem to be a significant threat. Let our warriors carry this."

Readied longspear attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset was quiet again as he waited for theories to determine their course.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"I can tell you much of the old gods, Saedue. There is wisdom in their teachings. For instance, Anubis tells us that the dead are no longer subject to mortal laws or contracts. It is in that way that debt cannot pass to others upon death. For the same reason, the dead cannot be said to own anything. Ownership is an aspect of life. The one exempt from that rule is Great Osiris, a Lord of Ressurection, for whom life and death are one in the same. Arrogant men seeking to place themselves on par with Great Osiris build tombs in which their possessions are placed, and often refuse to be judged by Anubis when they die. Their spirits remain and they soon realize no amount of jewels, art, mummified pets or slaves will keep them satisfied. Their tomb becomes their prison and madness sets in, for mortals are not gods. Our minds are not meant to exist in both worlds as Great Osiris does."

"In nearly every instance it is covetousness, the simple desire for something, which leads a soul to unrest."

"Anubis teaches us that our worth is dependent on the weight of the burdens we carry. He places a feather upon one side of his scale, and we step onto the other. Then he questions us, reading from the book of life. For the heavy hatted the questions are as torture. Through our answers we gain enlightenment our spirit is made lighter. Only when we have released enough of our burden that the feather weighs more than ourselves to we gain entry into paradise."

"Some never let go. They step off the scales and return to their burdens instead. Some, in their arrogance, simply chose that from the beginning, dooming their souls for refusing to be judged."

Anset stared into the mirror for a few moments and shook his head in disapproval similarly to the way the ghost in the reflection had.

"You are dead, Ankhtepi. You own nothing any longer. Your mirror sits before two gods of death who's laws are clear. Your judgement no longer holds meaning in this world." he said quietly.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset smiles slightly and makes a small bow and a respectful prayer to the jackal-headed statue. He places a single silver coin on the ground, lights a candle of of one of the torches, and places the candle on top of the coin.

"This is Anubis. God of Judgement. When the faithful die, it is onto his scales our hearts are placed. He knows our worth."

His small ritual complete, Anset takes his place next to Saedue again and prepares to move on.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

My low post count is primarily due to my dislike of "filler posts" and the fact that I'm playing a pretty quiet fellow. I check the boards constantly. The only exception to that is Saturday, when I have limited internet access.

I apologize if my post count has delayed the game at all. That's one of the reasons I don't play scout characters in PbP anymore. I simply don't have the time to keep up anymore (that might change in a few months, but for now once a day is about all I can reasonably manage).

Its been my experience that in dungeon-crawl games, the scout role usually has to post 2-3 times as often as the rest of the group. There are some GM tricks to reduce the effort needed by a scout but they involve the GM making a lot of rolls for the character, and/or spoiling information in advance.

My suggestion, since we have another lock-picker in the party, is to let Bjoern take up the primary scouting role in any situation where stealth isn't a primary concern.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset followed as well eyeing the statues. He hadn't noticed the odd mirror yet.

[dice=Know. Religion]1d20+5/dice]


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset understood why the remains of the cat were there. He needed not inspect them or disturb them. The remains of animals were not his concern.

Their path chosen by luck, Anset followed and waited for the door to be opened.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

The lack of adornment on the interior walls was intriguing, but Andet did not yet have enough information to suss out the reason. He waited quietly while the others chose a direction.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset waited calmly, his eyes slowly running over everything in the new room. Checking doors for traps and safely unlocking them took time. Anset was the soul of patience. There was always something new to consider in a relic-filled tomb.

Take 20 on Perception to scan the room while the door team works. Also, the usual knowledge checks on anything applicable.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Checking in. Really long day. Probably won't get a post in tonight. I'll catch up tomorrow.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"Possible." Anset said with a thoughtful nod. "There is not enough information yet to tell, but as the mystery unfolds, that would be an excellent hypothesis to work from as a baseline."


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"Quite." Anset concurred. "This mural is likely but one of many. Like puzzle pieces, each will add to a clearer final picture of the history of this place."


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"The shield on the guardian is warding toward that door. I do not believe this is coincidence. The door is likely meant to hold back the guardians of the tomb as much as it is to keep treasure seekers at bay. We should ready to be attacked when the door opens."

Anset moves back into position behind the warriors, next to Saedue.


4/5 5/55/5 *

Where can we find the Nova chronicle boons?


1 person marked this as FAQ candidate.

So I agree that by rules a mechanic can use master control to control a drone that is out of his sight and hearing up to 2500 feet away. However if said mechanic does not have the camera mod, how much control can he exercise. 3 doors open up in front of the drone--how does the mechanic know that? Does he get the benefit of a camera even if he did not get that mod? Does he get to see the whole board the drone sees--even if he is not there? Could he direct a melee armed combat drone to go stand between the enemy and an open door (to block its retreat) and than attack? How would he have known it to go stand in front of a door that he could not see without a camera?


If a wizard starts summoning on initiative 10(full round action) and I double move up to him around a corner initiative 9, so could not charge; Do I get an attack of opportunity as he finishes casting the next round? Or did I have to be next to him when he started casting?


So if you take the summoner as a secondary class with the new unchained book, it tells you you lose half of your evolutions. Is that half of the free evolutions? half of all evolutions-to include your automatically assigned ones? If it is half of your automatic ones--how do you determine which ones?


Does Death's kiss affect a construct? The death ability it replaces requires the creature to be living. But Death's kiss just says "creature" so can it affect a construct?


So Jaunt boots are made with jesters Jaunt--which is a teleport spell. They allow you to move 15 feet when taking a five foot step. Do you move using teleport? or fast? or just using stretched legs?

Ie if there is a table or barred gate in the way--can you 15 foot step to the other side? How about 15 foot stepping THROUGH an enemy to get flank? If you can't go through a gate--I would say not an enemy either--both are solid. But if you teleport--you would. and the boots are made with a teleport spell--not a springing and striding spell.


Under the description of named bullet it lists (will save negates, harmless object) and spell resistance yes (harmless object)

I read this to be like the spell magic weapon--ie that those are applied when you are casting on the weapon or piece of ammunition--NOT that the target gets a will save. I know the specific description later states that you must overcome the targets SR when you hit, but it does not get a will save does it?

Otherwise everytime you hit something with a weapon with magic weapon on it (such as a constructed magic weapon) the target would get a will save to not have your weapon be magic.


Tower shield specialist easily get 40 ac and have a 28+ touch ac to boot. then add on the ability of feats to add ac to party members and it makes parties impossible to even damage in scenarios.

take a tower shield specialist level 8 (human)

12 str
24 dex (10 pt build=16 +2 human, +2 4th and 8th levels)+4 from belt
14 con
10 int
14 wis
8 cha exact spending not important--but 24 dex easily achievable

+4 mithril plate armor
+4 tower shield
+2 ring of protection
wayfinder with clear spindle ioun stone---or use mind buffering armor

feats

shield focus
shield proficiency
greater shield focus
shield specialization
combat reflexes
weapon finesse
agile maneuvers

he gets to take -3 ac penalty and +2 dex from mithril. and -4 to ac penalty and +3 dex from armor training. so overall he can have take 7 off the ac penalty

so he can benefit from +6 dex even with full plate and tower shield.

+13 armor
+10 shield (+4+4+1+1)
+6 dex
+2 ring
10

gives him a 41 ac at 8th level. and 28 for touch ac. They are untouchable. then with the shawl they can give a party member the + 10 ac for 9 minutes and give ac bonuses to everyone around them.

Not sure exactly what feat the one person was using but could actually give +10 ac to someone adjacent

sorry at level 8--41 ac with 28 touch ac--is just broken. What tiny fraction of a percent of monsters at those levels of scenarios can hit that?

a tower shield specialist should never get to apply shield to touch. heck trying to hit a tower shield specialist with shocking grasp should be EASIER. the + 3 is way offset by the + 10 from shield and getting to add full dex.

all they should get is the minus to ac penalty and cover from burst on relex checks

all that metal should make them almost a +10 to hit with shocking grasp


How does the cleric spell nap stack work with divine spells? In the description it says you get back spells as if you had slept for eight hours. But if a cleric needs to pray the same time every day, do they get the spells if they cast nap stack 8 hours after that time?

Silver Crusade 4/5 5/55/5 *

Since the new weapon cord will have significant impact on the way some classes are played, will people be allowed a one time rebuild?

Silver Crusade

Does greater shield ally replace or add to shield ally for a summoner.

Silver Crusade

Due to RAW in APs and scenarios, even though a character is immune to fatigue they still have to make the fort saves. Because often the description of the second save is if you fail, you are exhausted. It does not say if you are fatigued and fail you are exhausted.

Silver Crusade

9 people marked this as FAQ candidate. Answered in the FAQ.

So if a summoner has a staff of fire and can cast wall of fire as a 3rd level spell, can they recharge the staff once they can cast 3rd level spells? Or do they have to wait until they could cast 4th level spells, which is when a wiz/sorc would get wall of fire?

basically do you have to have the 4th level spells if you can cast the highest level spell on the staff at 3rd level?

Silver Crusade

What does it take to use a staff? Do you have to have all the spells on your spell list or just one? For example a magus with burning hands trying to use a staff of fire? can he use the staff to cast all three spells, burning hands, fireball and wall of fire and then recharge it with burning hands?

Silver Crusade

Another question which has come up is do stone giant's keep their natural armor when you animate them as skeletons? Was their natural armor part of their skin or part of their bones?

Silver Crusade

If a creature has trueseeing and you blind it, does the trueseeing still function? Do you need to see something to see through its illusion or whatever.

This came up because we were fighting an eriynes with trueseeing. We blinded it but the GM ruled that it's trueseeing let it see us anyway. Wouldn't you need to see anyhow. Low light and darkvision quit functioning if you get blinded.


I see a lot of Eidelon builds that have the eidelon taking the improved damage evolutions and also choosing the improved natural damage feat (which is a monster feat). It is my understanding that Eidelons can take character feats but not monster feats. Am I wrong?


so looking at the fetchling, it lists the shadow summoner as an archtype--with the only basic changes being that it uses the shadow template instead of good or evil and that it changes some of the summoned mobs.

1. can you still make a master summoner fetchling?

2. If you do, do his summoned monsters have the shadow template? or good/evil?

3. do you basically just combine this archtype with master summoner--ie as above in 2 and can still have the extra two evolutions?


if a half elf took the adopted trait--could he use it to get the elfs failiarity with longswords, longbows and short bows?


Could a summoner use linguistics to learn animal languages to speak with his summons?

maybe not speak with animals as a whole--but perhaps canine or feline?


I am looking at a half-elf summoner. Taking the alternate racial trait of arcane training would do what for me? Not sure if I see how the trigger items or item completions figure in. I just know I will not be multi-classing so the two preferred classes do nothing for me.

Also how do things like gifted adept or spell specialization work on a spell like monster summoning? I take it monster summon 2 is a totally different spell than monster summoning 1, but would increased level get you a chance of more mobs of the level 1? or are extra Cls wasted on a conjuration spell?


I am looking at a half-elf summoner. Taking the alternate racial trait of arcane training would do what for me? Not sure if I see how the trigger items or item completions figure in. I just know I will not be multi-classing so the two preferred classes do nothing for me.

Also how do things like gifted adept or spell specialization work on a spell like monster summoning? I take it monster summon 2 is a totally different spell than monster summoning 1, but would increased level get you a chance of more mobs of the level 1? or are extra Cls wasted on a conjuration spell?


for spell combat and spell strike it says you have to use a spell from the magus list. but since shocking grasp is on the magus list, what would happen if you had a 3rd level magus/1st level wizard/1st level sorc? would you have to take the broad study for both wizard and sorc? or just one? or neither since shocking grasp is already on the magus list? and do you get the shocking grasp spell for each of those? ie full allowance of 3 from magus, 3 from mage (with bonus and evoc specialize) and 2 from sorc--for a total of 8 shocking grasps a day?

and do all the cantrips run together or do you get the 3 from magus, 3 from wiz and 3 from sorc (or whatever number each give) to give you a choice of roughly 9 cantrips a day to choose from?


I have two questions regarding using wands.

1. If you have a high enough UMD to succeed even if you roll a 1 and roll a natural 1, do you succeed? Or are you locked out for 24 hours. The rules say if you roll a 1 AND fail.

2. What would the DC be for a 9th level Magus trying to use a wand to cast a level 4 spell that will be on it's list, (however it can only currently cast level 3 spells)? Is it a 20? the same as a level 1 rogue who would never get that spell? I don't see a DC for trying to emulate a level.