Peacelock wrote: For Foundry usage, will there be a token pack product for this or will the art from this book just get added to the npc character gallery module that recently released? I mean, it'd sure be silly to release a major book packed with new character art and not offer some kind of integration with the hot new character token collection/management module, wouldn't it? That being said, this hypothetical character token pack bursting with all-new art would likely be its own product rather than an addition to existing one, and could probably be expected to be priced similarly to the recently-released Monster Core module.
Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man is now available for purchase! Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man v12.0.0 contains the following errata/changes:
Pathfinder Society Year of Immortal Influence – Deluxe Edition (1 of 2) and Pathfinder Society Year of Immortal Influence – Deluxe Edition (Full Season) are now available for purchase!
Pathfinder Society Year of Immortal Influence v12.0.0 contains the following errata/changes:
Hello! The purpose of this subforum is to serve as a single centralized location for information about our latest releases for Foundry Virtual Tabletop, as well as patch notes and other product updates. In most cases, you can expect a new post whenever we release a batch of new products, but occasionally (such as in the few weeks following a major software update) we'll be posting more frequently. Please note that this subforum will also make a note of any changes or errata that were made or discovered during the conversion of our content to a Foundry Virtual Tabletop module, some of which may not yet be reflected in the print or PDF versions of the source material. Any and all changes have been suggested and/or vetted by the team responsible for development of that content. In the event of any discrepancy between a Foundry module and a print or PDF version of the same content, the Foundry module should be treated as the latest and most up-to-date resource unless explicitly stated otherwise. Please note also that the listings of errata and clarifications may contain spoilers, so players may wish to avoid them. Thank you!
Hey, good news! First of all: as of the next Foundry v12 stable release, the core settings will have a simple toggle you can use to switch between having your dynamic tokens fully fit their grid squares and scaling them down to allow for more padding. Second: We've heard/seen your feedback and have already done a second pass (and may do some additional ones in the future) to make some improvements to the tokens, such as adjusting the pop-outs and doing some cleanup to remove minor graphical issues like background artifacting that we missed on the first pass. Third: Art has been ordered for the five missing Ancient dragons, and we'll be adding them in a future update! Fourth: And, finally, now that the FLGS embargo is over, you can look forward to seeing the monsters from Free RPG Day 2024's Starfinder: Second Contact added in another future update, as well as to the Starfinder Second Edition Playtest Deluxe Adventure Pack.
Deathe25 wrote: i am just wanted to know if the content from Second Contact was added to this or will be added They're not in there yet, but the Second Contact creatures will be added to both this module and the Pathfinder Tokens: Monster Core module in a free future update.
adragonlover5 wrote: Is anyone else having trouble importing the adventures within the module? As a general rule, we always recommend that you perform adventure imports into a freshly created world with only the required modules active, and then reactivate them to avoid potential conflicts (or at least identify which modules are causing them). You may want to disable any other active modules and try again. DawidIzydor wrote: Are there any steps necessary to get these dice other than enabling both modules? There shouldn't be. You should be able to just open "Dice So Nice!" from your "Configure Game Settings" window, click the "3D Dice Settings" button, and then select "The Rollsmith - Starfinder" from the Dice Presets dropdown menu.
Belor McKraken wrote: So given this obvious contradiction... only one of these can be true. I hope it is the latter as it often is when I purchase other FoundryVTT premium modules on paizo.com(except season 5 PFS and season 6 SFS). The statement on this page (PDFs are not included) is the correct one. Apologies for the misunderstanding; it looks like we accidentally included a line from a different product description in the page copy that went on the Foundry page. We know a lot of people like the PDF bundle option (which is why we offer it with most of our adventure content), but given the large number of adventures included with this module, we figured it made more sense to offer them as a separate purchase. The price of the six PDFs alone comes to roughly $64, so if we'd opted to include them with the Foundry module, we would likely have had to at least double its price, which would have made it a lot less accessible. Elfteiroh wrote: And these adventures are used for the playtest, but they were written and designed as if they were "normal" adventures, so they won't change after the full release of Starfinder 2e Correct!
Sebastian Hirsch wrote:
The asset packs were an experiment we tried with our first Pathfinder and Starfinder Society seasons, when we weren't sure whether the community would be interested in the full-package treatment we'd been giving our Adventure Paths (especially since so many regular Organized Play GMs already have the PDFs). As it turned out, the deluxe versions were far more popular than the asset packs, so we currently don't have any plans to continue them for future seasons.
azrazalea wrote: Will this and the existing token pack conflict or will it work to have both installed and enabled simultaneously? The existing Pathfinder Tokens: Bestiaries pack will continue to work the same way it does now, which is to say: it will map tokens and portrait art to every creature in all three of the Bestiary compendiums that come standard with the Pathfinder 2e system for Foundry VTT, as well as to equivalent creatures in the Monster Core compendium that didn't get new art in Monster Core and/or remain more or less unchanged. Likewise, the Monster Core pack will map tokens and portrait art to every creature in the Monster Core compendium, as well as to creatures in the three original Bestiary compendiums that have the same name and remain more or less the same creature. (This latter distinction is important because some creatures appearing in Monster Core, despite having the same name, have undergone substantial changes in the Remaster to distinguish them from their OGL origins.) Right now, if you have the Bestiary pack but not the Monster Core pack (because it hasn't yet been released), you'll see the original Bestiary art for, say, the Harpy mapped onto both the Bestiary compendium entry and the Monster Core compendium entry, because the Harpy underwent some changes but is fundamentally the same monster. You'll see the Bestiary art for, say, the Sea Hag mapped onto the Bestiary compendium entry, but not the Monster Core entry, because the Remastered Sea Hag is a very different creature from the OGL version. If it was the future, and you had the Monster Core pack but not the Bestiary pack, you'd see the same cross-mappings, but in reverse. For now, if you have both the Monster Core Pack and the original Bestiary pack installed, the Monster Core pack will always take precedence where applicable. However, both packs still contain all of the art for their respective books, so if you want everything in the Monster Core pack except the new Harpy, you can always manually assign it from the token directory contained in the Bestiary module. Mr Owl wrote:
Yeah, as per the explanation above, the original Bestiaries collection will continue to map to both the various Bestiary compendiums, as well as the Monster Core compendium where applicable. It is worth noting, though, that even monsters that appear in both the Bestiaries and Monster Core pack been given all new tokens for the Monster Core pack that did not appear in the Bestiaries pack, including full support for the new Dynamic Token Rings feature introduced in Foundry version 12.
Moth Mariner wrote:
Dragons are cool! Unfortunately, the species introduced in Monster Core have never appeared in a book before, and therefore don't have the 20+ years of archived art to draw on that the old chromatic and metallic ones did. While the Monster Core pack has unique pieces of art for 19 of our 24 new dragon variants, we did end up having to duplicate the existing Adult art for the Ancient age categories of Adamantine, Diabolic, Empyreal, Fortune, and Horned dragons, which have yet to be illustrated anywhere. But that's the nice thing about digital products: if and when we do create unique art for Ancient dragons of those species, we can just add them to the pack as a free update, while keeping the old ones around as options if it turns out you like them better. So we will.
Annnnnd for those interested, all four Starfinder 2nd Edition playtest scenarios (Shards of the Glass Planet, It Came From the Vast!, Wheel of Monsters*, and Rescue at Shimmerstone Mine*), as well as both playtest adventures (A Cosmic Birthday and Empires Devoured*), will be receiving the same deluxe treatment as our Pathfinder 2nd Edition Adventure Paths in the upcoming Starfinder 2nd Edition Playtest Adventure Pack for Foundry Virtual Tabletop, releasing alongside the playtest on August 1st! Did I mention that it includes exclusive Starfinder Second Edition digital dice featuring a Captain Concierge hologram that pops up when you roll a natural 20 (until you're so tired of victory that you turn it off)? Yes, I did, right there. (* provided as a free update when they release this fall, of course)
Symon S. wrote: Looks like the manifest URL is broken, doesn't let me install within foundry. Tried installing through install module within foundry setup and directly from the manifest.States that the module does not provide a download URL. This is a known bug with the updates to all of the PFS modules that dropped yesterday; we're looking into it and hope to have it fixed today. Sorry for the inconvenience. (UPDATE: It's fixed.)
Mammoth Daddy wrote: Feel free to respond using Spoiler tags, but is there a way to run this AP so as to protect the magical forest and still alleviate the resource-hungry people’s needs? Not really a spoiler, but:
I think it's probably accurate to say that your primary role in this AP will be to act as peacekeepers (albeit maybe sometimes in the Peacemaker sense, as in "by violently disposing of the enemies of peace"). Neither the forest viewpoint nor the civilization viewpoint is inherently right or wrong, but there are most definitely bad actors on both sides whose actions, if left unchecked, would clearly have ripple effects throughout the region that would be Bad for Everybody.
So, while your individual PCs may and probably should have strong opinions about who they would side with in a vacuum*, it's best if they're also pragmatic enough to recognize that full-blown war is not a good outcome for anyone, and that preserving that peace may occasionally require them to grit their teeth or beaks or whatever and make a decision that might be at odds with their own personal sympathies. In other words, it's totally fine to have characters who strongly identify with the needs of Andoran and Taldor to harvest lumber, and it's also fine to have characters who are appalled by their disrespect for nature (maybe even in the same party!), just as long as they're not single-minded zealots solely dedicated to slaughtering the opposing side. *Which we couldn't put in this Adventure Path, because Nature would have abhorred it. (I'm sorry.)
So, now that Foundry's 12.319 release notes have dropped, I can announce that there will in fact be a brand new official Monster Core Token Pack releasing shortly after the official release of Foundry v12, and that it will not only include all of the art from the Monster Core book, it will fully support v12's new Dynamic Token Engine core feature (which you can read all about at https://foundryvtt.com/releases/12.319, if you haven't already), allowing you to apply all kinds of neat condition-related effects to your tokens automatically, without the use of any additional modules! (This is not strictly related to the existing Bestiary token pack, which will continue to be the definitive token collection for all three pre-Remaster Bestiaries, but since people have been asking about Monster Core support for Foundry here, it seemed like the right place to share the news.)
DawidIzydor wrote: Will there be a Foundry VTT module for this or any other playtest scenario? Sure will! The current plan is to release day-and-date premium Foundry VTT conversions of both Starfinder 2e playtest adventures and both 2e Starfinder Society scenarios. More details forthcoming, but you can expect a super blasty-shooty August.
H2Osw wrote:
We're still ironing out some minor bumps in our production process, so the entire soundtrack unfortunately wasn't quite polished enough for release by the time the module was scheduled to drop. However, we did make sure that all of the tracks for the first few chapters were prioritized so that we could included and integrate them into the Foundry module, and the remainder should be added in an update hopefully within the week, so unless you're absolutely blazing through the adventure, you shouldn't have cause to notice. Once it's complete, we'll also be releasing the full soundtrack as a separate product on the Paizo store (including all tracks, multiple file formats, and looping alternate versions). Sorry for the delay, but glad to hear you're excited about it!
Before anyone asks: I am happy to report that the tireless volunteers on the PF2e system dev team already have a Foundry module ready for your playtesting convenience! https://foundryvtt.com/packages/starfinder-field-test-for-pf2e
So, despite what we call them in the webstore, our Foundry VTT offerings aren't really bundles in the usual sense. When you buy an Adventure Path module from us, you're paying us (Paizo) the PDF sticker price for the actual adventure content it contains, and then an additional $15 so we can fairly compensate the Foundry dev team for their awesome work converting it. We offer a discount for owning the PDF not because the PDF is or should be considered a separate item from the FVTT module, but because if you own the PDF, you've already paid us for the adventure content part. That's also why we throw in the PDF when you purchase the module at full price. Offering a PDF discount is particularly important because we know a lot of VTT GMs like to check out the PDFs to see whether the adventure appeals to them before they decide to spring for the Foundry module. Which makes complete sense, so it doesn't seem super cool to charge you $20 just so you can make an informed decision on whether you want to spend an additional $35 on top of that. Hope that clears things up!
Matthew McKee 307 wrote:
Sorry to hear you're having difficulties! It depends on the module in question. If you're having trouble with Abomination Vaults, Kingmaker, the Harrow Deck, the Beginner Box, or the Bestiary Tokens Pack, you can contact the Foundry dev team here. Otherwise, your best bet will be to submit a bug report through our partner Metamorphic Digital's service portal, located here. Good luck!
CorvusMask wrote: Right forgot to check, will these music be uploadable to roll20? :O Or are they meant to be purely used in foundry or in live games? Syringescape things kinda bummered me out on how hard those would have been to set up We'll be providing each soundtrack as a collection of downloadable files in multiple formats, so you can use it on any platform you want, including live games. We might be looking at special integrations for our Foundry modules, though.
Balfuset wrote: One thing I've been curious about for a while now and figured I'd ask - for those of us who use Foundry VTT and have purchased the Betiary token pack - will that module be updated to reflect the new Monster Core monsters or will you be releasing a new module to cover the new Remastered content? We're still working out the details, but the most likely scenario is that a Monster Core token pack would be a separate release that maps to the actors that will be included in the upcoming Monster Core compendium, while the tokens in the current Bestiary token pack will continue to map to the actors in the three existing Bestiary compendiums. It's possible (but not guaranteed) that we might be able to enable some crossover so that, say, if you had the Bestiary pack but not the Monster Core pack, you would see tokens mapped to Monster Core actors representing Bestiary monsters that didn't get new art (and vice versa). But for the most part they'll be treated as different collections of monsters, since, well, they are.
Elfteiroh wrote: TBH, after some thoughts, I would have preferred an heavier usage of more traditional Asian instruments, but it kinda works, aand there's hint of it. If the role of that track is to be an "intro cutscene" or "Title screen" track, then I wouldn'T be surprised if it hinted at multiple different other tracks, and that part where there's more "eerie japanese horror" tones might hint at at least one track that I migth like very much. I can confirm that the role of that track is very much to serve as a "title screen" or "overture" track, and that it incorporates a lot of recurring motifs from some of the more focused tracks appearing elsewhere on the album. No spoilers (although I'm gonna spoiler-tag anyway), but here are the titles of a few more of those tracks: 02 - The Summer That Never Was
Elfteiroh wrote:
She's an awakened tortoise the size of a two-story building, and also the proud owner of the Verduran Forest's largest floppy purple hat. Also, hooray! I can finally talk about this thing, which I wrote! Super excited to see other people excited about it as well, and I hope you enjoy it! :)
Just to clear up some confusion: Yes! Rusthenge will be getting an official premium Foundry module. We obviously won't be releasing it on the same day as the print and PDF versions, because that day is now in the past, but development has begun and you can absolutely look forward to getting your hands on it Soon (tm).
Blakeg wrote:
These price increases won't affect the cost of the Foundry modules at all. As far as support goes, we're still offering all of Pathfinder Society Season 5 and Starfinder Society Season 6 as both asset packs and deluxe editions, and if they continue to perform well, we're hoping to do the same with future seasons as well. We don't currently have any plans to go back and convert any of the earlier seasons to Foundry modules, but we certainly wouldn't rule it out if we had reason to believe there was a large enough market for them.
In general, we always aim to make the Foundry modules go live at 11am Pacific on the same day the PDF releases. In practice, we're occasionally a few hours late due to some unforeseen minor issue, so if 11am rolls around tomorrow and the page (http://paizo.com/products/btq02etk?Pathfinder-Adventure-Path-196-The-Summer -That-Never-Was-BUNDLE) isn't live yet, just give us another hour or two.
Nullpunkt wrote: Will this be accompanied by a Foundry module at launch, like all the other recent APs? Yup! Nullpunkt wrote: If so, which PDF will give the discount? I assume you might not have an answer just yet, but it would be nice to know well in advance to avoid buying twice. We're not sure yet whether there will actually be a "hardcover edition" version of the PDF, but regardless, the PDF discount for the Foundry module will be based off the price of the standard edition. Worth noting also: like the print version, the Foundry module of Seven Dooms for Sandpoint will be released as a single mega-adventure rather then as two separate volumes. We just might be adding some cool surprise bonus goodies this time around to celebrate Big 200, too...
Terry Mixon wrote: The teaser for it is up on the Foundry website. Goes on sale September 27th. Chapters 1-6 now, and 7-12 as a free update before the end of the year. I had to search under packages to find it, but it wasn't too hard. I'd expect a page here before much longer. It's not live yet, but if you want to start obsessively hitting F5 now (please don't do this, I'm not sure our site can take it), here's where the store page will be very sooooooon: http://paizo.com/products/btq02esa?Pathfinder-Kingmaker-Adventure-Path-BUND LE
smitty22 wrote:
We don't currently have any plans to support every standalone adventure on Foundry, but we have been discussing the possibility of doing at least one in the near future, and Rusthenge is definitely one of the top contenders. Stay tuned!
AFigureOfBlue wrote:
Absolutely understand. Bundling the PDF with the module is actually our preferred approach, for exactly the reasons you mentioned, which is one of the reasons we include them with all of our Adventure Path modules. The problem is figuring out how to properly value the PDF part of such an offer without also driving the price of the overall module up to something far higher than we're comfortable with. I'll quote a reply I gave in a different thread: Andrew White wrote: ... It's tricky to make the numbers work once we add PDFs (or PDF discounts) to the mix, because then we have to balance the price of the Foundry module around the price of the PDF. This was a big part of the reason why our original release at PaizoCon only offered asset packs and didn't even offer an option to include journals; by making a supplementary product with just the tokens and maps and macros, we could offer support for every scenario PDF for a flat $4 without having to consider whether you'd gotten the PDF for full price, at a subscriber discount, or for free. (I went into some of that rationale here at the time.) Obviously, your feedback did end up convincing us to offer an option with fully integrated journals after all, but at least as of right now, the best/cheapest option if you want a Foundry module and the PDFs is still going to be the asset pack. Remember that the Asset Packs still includes all of the same tokens, maps, and macros as the Deluxe Edition, so all of the setup is still done for you. You'd just need to buy the PDFs separately and load them into Foundry using one of the various PDF reader modules available (or just have them open on another screen).
Just to be clear, both the PDFs and the Foundry modules are sold exclusively by Paizo. Elnab wrote: During preparation I like using the pdf (even old school printed). Are you considering the option to release a super deluxe version that includes the pdf? It's a possibility for the future, but not something we currently have planned. I went into a bit more detail on the reasons why here, if you're curious.
NerdOver9000 wrote:
Great to hear it! We're certainly hoping for the same. As for updating older scenarios ... we don't currently have any plans to do anything like that, but obviously if these new releases are a smash hit, or we otherwise see a ton of community interest in returning to older stuff, we'll certainly consider it. We weren't initially planning on making Deluxe Edition Society modules either, but a bunch of you really wanted them, so here we are!
epicmusic42 wrote: Will we get the opportunity to see what the various journal entries look like during the livestreams? I doubt I'm the only one who'll consider picking up the deluxe packs depending on how much I like the journal entries. I'm not sure how much of the journals you'll be seeing in the livestreams (it depends whose view is being displayed in OBS), but in addition to the screenshot in the article, we have screenshots of both the SFS journals and PFS journals in our module listings on foundryvtt.com (and will be adding them to our own store pages shortly). epicmusic42 wrote:
There's always that possibility, but it's tricky to make the numbers work once we add PDFs (or PDF discounts) to the mix, because then we have to balance the price of the Foundry module around the price of the PDF. This was a big part of the reason why our original release at PaizoCon only offered asset packs and didn't even offer an option to include journals; by making a supplementary product with just the tokens and maps and macros, we could offer support for every scenario PDF for a flat $4 without having to consider whether you'd gotten the PDF for full price, at a subscriber discount, or for free. (I went into some of that rationale here at the time.) Obviously, your feedback did end up convincing us to offer an option with fully integrated journals after all, but at least as of right now, the best/cheapest option if you want a Foundry module and the PDFs is still going to be the asset pack. Now, all that being said, in the future? Who knows. As usual, it'll all depend on the reaction we get to the stuff we're offering now. :)
Jason Lillis wrote:
We are still a bit behind on updating some of our earlier Organized Play offerings for v11; the bigger our library gets, the more is involved in getting everything up to speed after a major update (which, incidentally, was another consideration in our decision to release the Society modules in multi-scenario collections). The asset packs that were released at PaizoCon will be absolutely updated for v11 compatibility sooner rather than later, however. Sorry for the inconvenience!
Tridus wrote:
Because we're selling each entire multi-scenario season (or half of one) as a single pack instead of selling individual scenarios, we don't currently offer a discount for owning the PDFs the way we do with our Adventure Path modules. The idea is that if you already own or plan to purchase the Society PDFs, or if you're a VO who gets them for free, you can buy the cheaper Asset Pack instead of the Deluxe Edition and just load your PDFs into Foundry using one of the various PDF reader modules available (or just have them open on another screen). In any case, the Asset Pack still includes all of the tokens, maps, and macros as the Deluxe Edition, so all of the setup is still done for you. The only thing you're missing from the Deluxe Edition are the benefits of having the adventure content integrated into journal entries inside Foundry: cross-linking with system compendium entries, one-click skill checks, that sort of thing. Nothing you can't do manually if you've got the PDFs handy.
Sebastjen1980 wrote: I am hosting on foundryserver and I have more than enough free space on my server. Foundry is on v11 build 308 This appears to be a node.js error, as opposed to something specific to the module or to Foundry itself. Your best bet is probably to reach out to FoundryServer support (or ask for assistance on their Discord) to see if they can help you get it sorted. Good luck!
NielsenE wrote: I think it looks like some bit hasn't been flipped over in Foundry land -- after purchasing the content and activating it on my FoundryVTT account the key shows up as successfully activated, but you can't get the manifest url to install into an actual foundry server. The modules also don't show up in the list of possible Paizo premium modules. The link from the activated content that should go to the module description page instead redirects back to the module search page. This problem has now been fixed. Sorry about that!
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