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Digital Products Lead. Organized Play Member. 128 posts. No reviews. 2 lists. No wishlists.


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Paizo Employee Digital Products Lead

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Lackadaisical Leshy wrote:
Nonetheless, I need you to understand that even from this perspective you are burning good will - there is no upside here from a customer perspective: you have just doubled the cost of the VTT modules. Blaming this on a new system no longer allowing a certain kind of discount is honestly just a bit silly - you could have just uncoupled the products and reduced the price of the VTT module so it works out as the same as the previous bundle or separate purchase of pdf and then module did.

I’ve talked about this in a few other threads, but with the recent launch of the new storefront, it probably bears another explanation.

So, on the old Paizo store, you typically had two options for buying a Foundry module: a “bundle” option which contained the Foundry code and a PDF of the same content, and a “code” option, purchasable only if you already owned the PDF, which cost the same as the bundle minus the price of that PDF. This created the (entirely reasonable) perception that when you bought a $34.99 FVTT bundle, you were buying a $15 Foundry module alongside a $19.99 PDF, which is what you're referring to when you talk about "uncoupling the products".

In retrospect, though, we really probably shouldn't have called the former option a “bundle”, because that wasn’t actually our intention. Our intention was that the Foundry module itself would be priced at $34.99, which was meant to cover both the cost of developing the adventure in the first place and the cost of converting it into a Foundry module. The reason the “bundles” included the PDF was that we didn’t feel it was fair to make you pay twice for the adventure-development part just to be able to read through or reference it away from your PC, so we’d throw in the PDF as a free bonus if you didn’t have it. The code-only version was our way of applying that same concept in the other direction: if we knew that you'd bought the adventure content already, we'd just charge for the Foundry-conversion part.

This worked great with the old store, because it was a completely bespoke piece of software that allowed Paizo's tech team to add new features to support pretty much any weird edge case that might come up. The new storefront, however, is currently missing a few features that it needs to support this functionality: it doesn’t have a way of gating the ability to purchase one product behind ownership of another (so we can’t offer you a discounted code for owning the PDF), and it doesn’t have a way to tie two digital products together as one item (so we can’t sell you the module and throw in the PDF for free). We looked into several potential solutions for this problem, but all of them either didn’t work the way we needed them to or introduced some sort of new issue, so our best option in the short term ended up being to just make the codes available to everyone as standalone products. We can’t offer them at the old code-only price, because that would mean slashing the cost of every module almost in half regardless of whether you’ve already bought the adventure in another format, but we did discount them slightly to make up for the fact that we’re no longer able to throw in a free PDF, which also brought them in line with the preexisting code-only prices on the official Foundry storefront.

I will freely admit that this is an imperfect solution, but it’s also not a permanent one. We know, especially now, that both the free PDF and the discount for already owning one were very important considerations for our Foundry customers, and our basic underlying philosophy that owning the Foundry module shouldn’t obligate you to pay again for that same adventure content in another format (and vice versa) remains the same; we just haven’t yet figured out how to make that work on the new store platform. Now that we’ve finally launched, both the Paizo tech team and our external partners are fully dedicated to continuing to improve the Paizo store experience, and bringing back the ability to offer you a value similar to what you used to get from our Foundry + PDF offerings – as well as better support for digital products in general – is high up on their list.

Paizo Employee Digital Products Lead

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I will say that as much of a bummer as it is that we have to see it in the context of a purchase option that we've (temporarily, I hope) had to remove, I really appreciate all of the feedback we're getting here about how people utilize and interact with our PDFs, Foundry VTT modules, or both. Historically, our only answers to questions like "Do people consider the Foundry discount granted by the free PDFs they get through their AP subscriptions a meaningful part of that subscription's value?" or "Does having the cost of a PDF essentially count toward the cost of its Foundry module actually drive PDF sales as a 'try-before-you-buy' option for people considering running the adventure on Foundry?" has been a resounding "I dunno, maybe?", so it's been really interesting to see some of those things being confirmed here, even anecdotally. Our options for what to do with that feedback are a little limited right now, but please feel free to continue providing it, and we'll definitely keep it in mind when we're considering future options!

Paizo Employee Digital Products Lead

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Cthoodles wrote:
What exactly is stopping you from continuing to offer the discounted PDF + Module bundles?

Limited support for bundling products (and for digital products in particular). That's pretty much it. Is it something we can figure out a solution for in the future? I sure hope so, and have reason to believe we can. It just wasn't an issue we could justify holding up the long, long-awaited initial launch of the store for.

I've talked about this in other threads, but the philosophy behind the original pricing also probably wasn't something we ever communicated that well. Calling the Foundry offerings "bundles" (because, to be fair, we didn't have a better name for two things sold together) implied that you were buying a $20 PDF alongside a $15 Foundry module, when the intention was more that you were buying a $35 Foundry module and getting the PDF for free because you'd already paid for the adventure content with the module (or, vice versa, getting the module at a discount because you'd already paid for the adventure content with the PDF).

When we first started putting code-only modules on the Foundry storefront, we offered them at slightly less than the bundle price to offset the fact that they couldn't include the PDF or PDF discount, and now we're doing the same thing on paizo.com since we won't be able to offer them here anymore either. It's not as much as the discount we used to offer for PDF ownership, but we could offer that discount because you only qualified for it by purchasing the adventure content in some other format. With the new store, we'll no longer have any way of knowing whether you've done that, so we have to make sure the price for each Foundry product still covers the cost of producing the original adventure as well as the cost of converting it to Foundry, while still dropping the total price a little just to make up for the fact that you're not getting the bonus PDF anymore.

It's not an ideal solution, and I sympathize with the impression that this essentially amounts to a $15 price hike if you want both the PDF and the Foundry module. The whole philosophy behind the original bundles centered on the idea that you shouldn't have to pay twice for the same content in two different complementary digital formats, though, so rest assured that we have every intention of implementing a new solution to that problem as soon as we can figure one out.

Paizo Employee Digital Products Lead

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FarmerDad wrote:
Am I understanding this correctly? Once the new store rolls out, the Foundry VTT modules will be priced at the "with PDF" prices going forward regardless of whether or not I own the PDF?

Not exactly, but close: once the new store rolls out, the Foundry VTT modules will a) no longer have the option of being bundled with a PDF, b) will no longer have an exclusive discounted option that you can only purchase if you already own that PDF, and c) will instead be code-only items priced similarly to the way they are on the official Foundry storefront, where they also do not have either of the two aforementioned options.

We definitely understand why this comes as a disappointment to people who liked to use the PDFs as a second-screen reference while GMing and appreciated the value and convenience of the existing bundles, or who just liked having the option of checking out the PDF beforehand to get some idea of whether they were interested in the adventure before taking the plunge with the Foundry module. Unfortunately, gating a discount for a product behind ownership of a different product is the kind of bespoke functionality that's much easier (comparatively) to implement on an entirely custom-built platform like the current Paizo store than it is on a preexisting piece of software like the one we'll be using for the new one. We did spend a lot of time looking at possible ways to accomplish the same goal, but ultimately none of them would have worked quite the way we needed them to.

Technical limitations aside, we do still believe that you should have an option for getting both the Foundry VTT module and the PDF for a given adventure without having to pay full price for both, and we are actively dedicated to finding a way to implement a new solution in the (hopefully near) future, after all the dust has settled and all the bugs have been squashed from new store's initial rollout the new store has been launched effortlessly with no unforeseen technical hurdles whatsoever.

Paizo Employee Digital Products Lead

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volfied wrote:
Will it be any easier to find Foundry VTT modules through the store now? Presently it takes quite a bit of digging through menus or a search. Also, even if they're not treated a proper variant of the books, it would be nice to have a link to them from the books' product pages. Looking forward to this brave new world!

We are acutely aware of how difficult it can be to find our Foundry products in the current store, and there have been plenty of conversations about ways to remedy that in the new one. :)

Paizo Employee Digital Products Lead

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amalgam_81 wrote:
I would love to see a Digital subscription model that nets you the book, PDF and Foundry module.

Interesting.

Paizo Employee Digital Products Lead

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Michael Dillon 872 wrote:
With the changes to the adventure path line, will the premium foundry modules continue to be offered? They've been a huge boon to me in running adventures, even for my mostly in person games.

Yes, they will!

Paizo Employee Digital Products Lead

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Virellius wrote:

So let me get this straight: I bought Gatewalkers when it came out. I bought the original FoundryVTT modules too. I ALSO bought the remaster.

And I have to pay FOURTY DOLLARS for the remastered FoundryVTT version AS WELL? When the changes are, let's be honest, minimal at best? That's not great, Paizo. :/ Love you guys but that sucks.

Just going to manually update the book3 stuff in Foundry myself.

As another poster alluded to upthread, the biggest issue we ran into when we were looking into providing discounts for Gatewalkers was that our webstore (or, frankly, any other webstore platform I'm aware of) just doesn't have any way to support piecemeal discounts that could, say, knock $10 off the price of the compilation module for each of X modules you might already own. We can (and do) give you a discount on the compilation module if you own the PDF of the new hardcover, similar to what we did with the Abomination Vaults module when it came out, but also as with Abomination Vaults, we can't factor in ownership of the individual volumes, regardless of what format you own them in. The main difference here, I think, is that unlike Abomination Vaults, the individual Gatewalkers volumes did already exist as Foundry modules, so "having to buy them twice to get the new stuff" feels worse than just "not getting a discount for owning the original PDFs", especially since the Gatewalkers PDF is cheaper than the Abomination Vaults PDF and therefore grants a lesser discount, even if the total cost for both module and PDF of either full AP remains the same. I sympathize with that, even if I don't really have a solution for it.

We did, for a while, consider just applying the remaster updates to the existing individual modules, but that would have introduced a bunch of headaches for anyone who was already halfway through the Adventure Path (or just preferred the original version), and there were also some changes to the way content was organized that would have made it more complicated than a simple update. Ultimately, we scrapped that idea in favor of just trying to incorporate as much added value into the new module alongside the remaster updates as we could, such as the new custom dice skins, turn marker, and various other miscellaneous QOL improvements. But at the end of the day, if you already own the 3 original modules and don't consider those changes to be worth the additional money, your best bet really is probably just going to be manually applying the changes you want, as you mentioned you were likely going to be doing.

Paizo Employee Digital Products Lead

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Hi, I’m Andrew White, and I missed the deadline to send in this author bio! I’ve written for a bunch of Paizo books over the years, but this one may have been one of my favorites so far because it provided me with the opportunity to take Galt – a part of Golarion that has fascinated me since the first time I picked up the 1st Edition Inner Sea World Guide – and chart a course for its post-Night-of-the-Gray-Death future. And also to finally make it possible to play a headless ghost PC whose animal companion is their own rotting severed head.

I did a bunch of research on the Reign of Terror and post-revolutionary France (turns out it was full of heroic decapitated ghosts followed around by angry little guys made of knives) for this project, but I want to include a special shoutout to the web novellas “The Perfumer’s Apprentice”, “The Secret of the Rose and Glove”, and “The Seventh Execution” by Kevin Andrew Murphy and Amber E. Scott, all of which provided me with a ton of inspiration by expertly capturing the flavor of this uniquely terrible little corner of Golarion. Vive le Galt!

Paizo Employee Digital Products Lead

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SteelaiRizel wrote:
If you could just simply say even the most basic "Foundry Module expected in the next month" or "Foundry module coming soon after release, expected release date in -blah-" , i would be happy.

Foundry module expected in the next week.

Paizo Employee Digital Products Lead

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Davelozzi wrote:
I’ve received my copy of Lost Omens: Shining Kingdoms and Xoanthurund did indeed get canonized, so you must have respect around the Paizo offices after all.

Speaking as the guy who did that canonizin', can confirm that we do in fact think James is a pretty okay dude.

I mean, he's no ALMIGHTY XOANTHURUND, THE GREAT GRAY DEATH, BLESSED ARE THOSE CALLED TO COWER BEFORE ITS TERRIBLE GLORY, but, well, who is?

Paizo Employee Digital Products Lead

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Look, I'm just gonna say that if we were going to announce anything about a deluxe Claws of the Tyrant Foundry module, we'd probably do it at PaizoCon 2025's Paizo Digital Products panel at 10am Pacific on Saturday, May 24th.

Paizo Employee Digital Products Lead

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In accordance with my contractual obligations, I will state unequivocally that diabolic dragons are the best, coolest, and most attractive dragons there are. For legal reasons, I also wish to clarify of my own free will that this statement is in no way being made under any form of coercion and that any implication to the contrary is absurd. I always blink like this.

Paizo Employee Digital Products Lead

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NumberA wrote:
Any further update on the ETA?

The latest ETA is ... right now! Go get it!

Thanks for bearing with us through the delay, folks! Hopefully you'll find it was well worth the wait!

Paizo Employee Digital Products Lead

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Thebigham #1 wrote:
This comes up often, may I suggest that you put up pre launch pages for Foundry modules? With an expected date on them. Maybe even utilize the new Foundry Marketplace?

Yes! It took us a while, but future FVTT modules are now set to go through the same solicitation process as our other products, which means we should be able to get their store pages up ahead of time, release dates included. That process typically runs about six months ahead, so you likely won't begin seeing those pages up in advance until sometime this fall, but they're coming!

Paizo Employee Digital Products Lead

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Nullpunkt wrote:

I feel like someone asks this in every product thread, but since there is no release schedule for them AFAIK:

Will this be getting a Foundry VTT release? Please, please, please?

All I can say at this point is that it won't be out tomorrow ... but also that in the long run, I don't think you'll mind.

Paizo Employee Digital Products Lead

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ghost_desu wrote:
Is the token pack going to have all brand new images or will it have some/full overlap with the existing Character Gallery module?

Pathfinder Tokens: NPC Core will include portrait and token art for every statblock in the NPC Core book, most of which are brand new, although there are a small number of pickups from the pre-Remaster Gamemastery Guide which were already included in the Pathfinder Tokens: Character Gallery pack. Notably, this includes art for statblocks that don't actually have art in the book itself, so if you've been unable to sleep since the book released, tossing and turning as you try to imagine what a Court Historian or an Iruxi Masked Mummer are actually supposed to look like, I have good news for you!

Paizo Employee Digital Products Lead

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DeastinY wrote:
Is this released yet? Anyone got a link ready?

Unfortunately, we've run into a few minor last-minute production snags that are likely going to push the release of Pathfinder Tokens: NPC Core out until sometime next week.

Our hope and intention was to release today alongside the book itself, but we also really want to avoid the issues we ran into with the initial release of the Monster Core pack last summer, so we're going to be taking a little bit of extra time to make sure we can deliver the most polished product possible right out of the gate.

Sorry for the delay. We know a lot of folks have been really looking forward to this (I'm one of them), but I can also assure you that when it releases, it'll be worth the wait!

Paizo Employee Digital Products Lead

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Arita wrote:

I don't know if this is the right category for this post, but here goes:

Back one year ago, Paizo announced a partnership with Michael Ghelfi to make original scores for the APs

There was a mention that they'd be available here, which never happened. Though the Seven Dooms and Wardens OSTs did release on Michael's bandcamp.

At the same time, Ghelfi posted a youtube video announcing the partnership that in the comments of said video he announced that as part of this, they were working on a Rise of the Runelords OST. Exciting stuff!

But it's been a year, and while I actually haven't gotten a foundry module for APs after Wardens, the lack of OST releases tells me that Curtain Call and later doesn't have their own original music. Is anyone able to confirm?

Question is: If yes, why isn't there releases of these? And if not, well...what happened? This was a pretty exciting project

First of all, glad to hear you were excited to hear about this project! I am too, so I'm happy to be able to tell you that it is still in the works, although our original plan to release a soundtrack for every Adventure Path from late 2023 forward has hit a few snags that are forcing us to re-think the best way to approach it. Basically, two things happened:

1) We ran into some unfortunate and unforeseen technical limitations that prevented us from being able to sell the downloadable digital music files on our webstore as originally planned. There's hope that we can get these issues resolved at some point in the future, but in the meantime, the inability to sell albums on paizo.com makes it a lot harder for both us and Michael Ghelfi Studios to meet the sales numbers we need to justify continuous back-to-back production, especially at the pace we'd need to be doing it to match our current cadence of quarterly Adventure Path releases. (If you know any 18th-century Austrian noblemen interested in becoming patrons of the arts who are also big Pathfinder fans, please let us know.)

2) Speaking of that pace: it turns out that, even for the insanely talented and optimistic composers at Michael Ghelfi Studios, composing and arranging a full-length musical score every three months is a pretty daunting task. In the interest of ensuring that they have the time to give their work the time and attention it deserves, and also, you know, can sleep once in a while, we're looking into finding a way to set more achievable goals while still making it easy for you to integrate the music into our other digital releases that may have already come out by the time it's complete.

In other words, rest assured that the project definitely hasn't been abandoned or forgotten; we're just investigating new ways to make it work so that it can be as cool as we want it to be. As you mentioned, the Seven Dooms for Sandpoint and Wardens of Wildwood soundtracks are already available on Bandcamp, the Season of Ghosts soundtrack has been well underway for a while, and we also have a number of smaller individual projects in the works that we hope to be able to tell you about soon. Once we've got all of those issues sorted out, though, it is absolutely our intention to begin bringing you full Adventure Path soundtracks again, in a way that makes them easy to use in both your online and in-person games.

Paizo Employee Digital Products Lead

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StarsShade wrote:
Does anyone know what will happen with Gatewalkers Foundry modules when this releases? Will there be a new module, updates to the existing ones, or no Foundry port of the remastered changes at all?

The existing Foundry modules will stay as they are (including the discount you get for owning PDF versions of individual volumes), but we'll also be releasing a new single-module compilation, similar to the one that exists for Abomination Vaults, which incorporates all of the updates and changes being made in the hardcover. You'll get a discount on that module for owning the PDF of the hardcover version, but not for owning the individual volumes (also similar to how it works with Abomination Vaults).

Paizo Employee Digital Products Lead

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GBFist wrote:
Not sure if it's just me or not with this issue but the bestiary isn't loading with the module.

This should also be fixed now. You'll need to update the module and perform a new import to get everything loaded in, of course.

Paizo Employee Digital Products Lead

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Looks like there was a caching issue with the webstore that was causing the link not to appear. If you refresh your downloads page, it should be back now. Sorry about that!

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cesar_GM wrote:
Do we know when this module will update for Wheel of Monsters?

Right now. :)

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Curtain Call 3 of 3: Bring the House Down is now available!

Curtain Call - Basis Pack v12.0.3 contains the following errata/changes:
  • New map marker icons have been added for book 3.

Curtain Call 1 of 3: Stage Fright v12.1.0 contains the following errata/changes:
  • Added an effect for being inappropriately dressed and poisoned in chapter 2.
  • Nimnimix no longer appears hostile by default so as avoid giving away his true nature early.
  • Tokens have been placed for Fete in Opera House scene padding.
  • The Skurg actor's scale has been fixed.
  • Treasure items have been added for the artwork in Chapter 2.

Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man v12.1.0 contains the following errata/changes:
  • A token transformation macro has been added for the Silverhand Salvo.

Season of Ghosts 2 of 3: Let the Leaves Fall v12.1.0 contains the following errata/changes:
  • New effects have been added for weather in chapter 2.

Season of Ghosts 3 of 3: No Breath to Cry v12.1.0 contains the following errata/changes:
  • Some treasures missing from chapter 1 have been added.

Pathfinder Society Year of Immortal Influence v12.0.2 contains the following errata/changes:
  • CSS/HTML fixes have been made to the adventure importer and credits.
  • Player visible names of all encounter scenes have been updated.
  • Incorrect scenario codes in the frontmatter have been replaced.
  • Muster Here and PCs Start Here blocks have been added to maps where appropriate.
  • PC Placement has been added to the scaling macro.
  • The missing Challenge Point tiers table has been added to the backmatter.
  • 6-02: Journal notes, additional sight and sound ambience, enemy placement markers, and a new splash page have been added.

Paizo Employee Digital Products Lead

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Peacelock wrote:
For Foundry usage, will there be a token pack product for this or will the art from this book just get added to the npc character gallery module that recently released?

I mean, it'd sure be silly to release a major book packed with new character art and not offer some kind of integration with the hot new character token collection/management module, wouldn't it?

That being said, this hypothetical character token pack bursting with all-new art would likely be its own product rather than an addition to existing one, and could probably be expected to be priced similarly to the recently-released Monster Core module.

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Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man is now available for purchase!

Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man v12.0.0 contains the following errata/changes:
  • The Spectral Opera hazard (page 68) should not have the complex trait.
  • Agadaz’s Thrown Coin ability (page 86) should have a range increment of 30 feet.
  • The Waxen Effigy’s Wax Spray ability (page 89) should have a range increment of 30 feet.

Pathfinder Society Year of Immortal Influence – Deluxe Edition (1 of 2) and Pathfinder Society Year of Immortal Influence – Deluxe Edition (Full Season) are now available for purchase!

Pathfinder Society Year of Immortal Influence v12.0.0 contains the following errata/changes:
  • 6-01: The map for Event Three (page 15) is labeled incorrectly. Please refer to this map for the correct labeling.
  • 6-01: In the Foundry module, Encounter B1 (page 12) has been relocated to the northwest corner of the battlements on the Vigil's Hope map (page 5) in order to allow for easier navigation through the keep while circumventing possible ritual locations.
  • 6-01: The "Peacebuilders Events" table (page 11) should use a d6 instead of a d4.

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Hello!

The purpose of this subforum is to serve as a single centralized location for information about our latest releases for Foundry Virtual Tabletop, as well as patch notes and other product updates. In most cases, you can expect a new post whenever we release a batch of new products, but occasionally (such as in the few weeks following a major software update) we'll be posting more frequently.

Please note that this subforum will also make a note of any changes or errata that were made or discovered during the conversion of our content to a Foundry Virtual Tabletop module, some of which may not yet be reflected in the print or PDF versions of the source material. Any and all changes have been suggested and/or vetted by the team responsible for development of that content. In the event of any discrepancy between a Foundry module and a print or PDF version of the same content, the Foundry module should be treated as the latest and most up-to-date resource unless explicitly stated otherwise.

Please note also that the listings of errata and clarifications may contain spoilers, so players may wish to avoid them.

Thank you!

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Mr.Haos wrote:
So how much longer until the official release?

-34 minutes. :)

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Hey, good news!

First of all: as of the next Foundry v12 stable release, the core settings will have a simple toggle you can use to switch between having your dynamic tokens fully fit their grid squares and scaling them down to allow for more padding.

Second: We've heard/seen your feedback and have already done a second pass (and may do some additional ones in the future) to make some improvements to the tokens, such as adjusting the pop-outs and doing some cleanup to remove minor graphical issues like background artifacting that we missed on the first pass.

Third: Art has been ordered for the five missing Ancient dragons, and we'll be adding them in a future update!

Fourth: And, finally, now that the FLGS embargo is over, you can look forward to seeing the monsters from Free RPG Day 2024's Starfinder: Second Contact added in another future update, as well as to the Starfinder Second Edition Playtest Deluxe Adventure Pack.

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Deathe25 wrote:
i am just wanted to know if the content from Second Contact was added to this or will be added

They're not in there yet, but the Second Contact creatures will be added to both this module and the Pathfinder Tokens: Monster Core module in a free future update.

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adragonlover5 wrote:
Is anyone else having trouble importing the adventures within the module?

As a general rule, we always recommend that you perform adventure imports into a freshly created world with only the required modules active, and then reactivate them to avoid potential conflicts (or at least identify which modules are causing them). You may want to disable any other active modules and try again.

DawidIzydor wrote:
Are there any steps necessary to get these dice other than enabling both modules?

There shouldn't be. You should be able to just open "Dice So Nice!" from your "Configure Game Settings" window, click the "3D Dice Settings" button, and then select "The Rollsmith - Starfinder" from the Dice Presets dropdown menu.

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Well, I can now definitively say that launching four new digital products, at once, on the first day of Gen Con, from the show floor, has proven to be ... challenging. All four of those downloads should be working properly now, though. Thanks for bearing with us!

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Belor McKraken wrote:
So given this obvious contradiction... only one of these can be true. I hope it is the latter as it often is when I purchase other FoundryVTT premium modules on paizo.com(except season 5 PFS and season 6 SFS).

The statement on this page (PDFs are not included) is the correct one. Apologies for the misunderstanding; it looks like we accidentally included a line from a different product description in the page copy that went on the Foundry page.

We know a lot of people like the PDF bundle option (which is why we offer it with most of our adventure content), but given the large number of adventures included with this module, we figured it made more sense to offer them as a separate purchase. The price of the six PDFs alone comes to roughly $64, so if we'd opted to include them with the Foundry module, we would likely have had to at least double its price, which would have made it a lot less accessible.

Elfteiroh wrote:
And these adventures are used for the playtest, but they were written and designed as if they were "normal" adventures, so they won't change after the full release of Starfinder 2e

Correct!

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Sebastian Hirsch wrote:

Is there going to be a version of this that just includes the assets and not the journals with the adventure content? I am very used to running from pdfs, and Paizo sells asset packs for the PFS2 seasons as an alternative to the deluxe version.

Also could you please feature a screenshot or gif of the dice?

The asset packs were an experiment we tried with our first Pathfinder and Starfinder Society seasons, when we weren't sure whether the community would be interested in the full-package treatment we'd been giving our Adventure Paths (especially since so many regular Organized Play GMs already have the PDFs). As it turned out, the deluxe versions were far more popular than the asset packs, so we currently don't have any plans to continue them for future seasons.

I can, however, share a preview of the digital dice!

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azrazalea wrote:
Will this and the existing token pack conflict or will it work to have both installed and enabled simultaneously?

The existing Pathfinder Tokens: Bestiaries pack will continue to work the same way it does now, which is to say: it will map tokens and portrait art to every creature in all three of the Bestiary compendiums that come standard with the Pathfinder 2e system for Foundry VTT, as well as to equivalent creatures in the Monster Core compendium that didn't get new art in Monster Core and/or remain more or less unchanged.

Likewise, the Monster Core pack will map tokens and portrait art to every creature in the Monster Core compendium, as well as to creatures in the three original Bestiary compendiums that have the same name and remain more or less the same creature. (This latter distinction is important because some creatures appearing in Monster Core, despite having the same name, have undergone substantial changes in the Remaster to distinguish them from their OGL origins.)

Right now, if you have the Bestiary pack but not the Monster Core pack (because it hasn't yet been released), you'll see the original Bestiary art for, say, the Harpy mapped onto both the Bestiary compendium entry and the Monster Core compendium entry, because the Harpy underwent some changes but is fundamentally the same monster. You'll see the Bestiary art for, say, the Sea Hag mapped onto the Bestiary compendium entry, but not the Monster Core entry, because the Remastered Sea Hag is a very different creature from the OGL version. If it was the future, and you had the Monster Core pack but not the Bestiary pack, you'd see the same cross-mappings, but in reverse.

For now, if you have both the Monster Core Pack and the original Bestiary pack installed, the Monster Core pack will always take precedence where applicable. However, both packs still contain all of the art for their respective books, so if you want everything in the Monster Core pack except the new Harpy, you can always manually assign it from the token directory contained in the Bestiary module.

Mr Owl wrote:

Any update for the people that bought the previous bestiary pack?

Like will the "same" monsters still work?

Yeah, as per the explanation above, the original Bestiaries collection will continue to map to both the various Bestiary compendiums, as well as the Monster Core compendium where applicable. It is worth noting, though, that even monsters that appear in both the Bestiaries and Monster Core pack been given all new tokens for the Monster Core pack that did not appear in the Bestiaries pack, including full support for the new Dynamic Token Rings feature introduced in Foundry version 12.

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Moth Mariner wrote:

Woo! Love to see it.

Though a little sad to see duplicates in place for the different ages of the new dragons - will there be more art coming at some point to differentiate adult and ancient dragons?

Fingers crossed in hope. Dragons are cool...

Dragons are cool! Unfortunately, the species introduced in Monster Core have never appeared in a book before, and therefore don't have the 20+ years of archived art to draw on that the old chromatic and metallic ones did. While the Monster Core pack has unique pieces of art for 19 of our 24 new dragon variants, we did end up having to duplicate the existing Adult art for the Ancient age categories of Adamantine, Diabolic, Empyreal, Fortune, and Horned dragons, which have yet to be illustrated anywhere.

But that's the nice thing about digital products: if and when we do create unique art for Ancient dragons of those species, we can just add them to the pack as a free update, while keeping the old ones around as options if it turns out you like them better. So we will.

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Annnnnd for those interested, all four Starfinder 2nd Edition playtest scenarios (Shards of the Glass Planet, It Came From the Vast!, Wheel of Monsters*, and Rescue at Shimmerstone Mine*), as well as both playtest adventures (A Cosmic Birthday and Empires Devoured*), will be receiving the same deluxe treatment as our Pathfinder 2nd Edition Adventure Paths in the upcoming Starfinder 2nd Edition Playtest Adventure Pack for Foundry Virtual Tabletop, releasing alongside the playtest on August 1st!

Did I mention that it includes exclusive Starfinder Second Edition digital dice featuring a Captain Concierge hologram that pops up when you roll a natural 20 (until you're so tired of victory that you turn it off)? Yes, I did, right there.

(* provided as a free update when they release this fall, of course)

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Mr. Fred wrote:
BTW, Is Paizo considering premium VTT modules for this season ?

Yes.

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Symon S. wrote:
Looks like the manifest URL is broken, doesn't let me install within foundry. Tried installing through install module within foundry setup and directly from the manifest.States that the module does not provide a download URL.

This is a known bug with the updates to all of the PFS modules that dropped yesterday; we're looking into it and hope to have it fixed today. Sorry for the inconvenience. (UPDATE: It's fixed.)

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Mammoth Daddy wrote:
Feel free to respond using Spoiler tags, but is there a way to run this AP so as to protect the magical forest and still alleviate the resource-hungry people’s needs?

Not really a spoiler, but:

I think it's probably accurate to say that your primary role in this AP will be to act as peacekeepers (albeit maybe sometimes in the Peacemaker sense, as in "by violently disposing of the enemies of peace"). Neither the forest viewpoint nor the civilization viewpoint is inherently right or wrong, but there are most definitely bad actors on both sides whose actions, if left unchecked, would clearly have ripple effects throughout the region that would be Bad for Everybody.

So, while your individual PCs may and probably should have strong opinions about who they would side with in a vacuum*, it's best if they're also pragmatic enough to recognize that full-blown war is not a good outcome for anyone, and that preserving that peace may occasionally require them to grit their teeth or beaks or whatever and make a decision that might be at odds with their own personal sympathies.

In other words, it's totally fine to have characters who strongly identify with the needs of Andoran and Taldor to harvest lumber, and it's also fine to have characters who are appalled by their disrespect for nature (maybe even in the same party!), just as long as they're not single-minded zealots solely dedicated to slaughtering the opposing side.

*Which we couldn't put in this Adventure Path, because Nature would have abhorred it. (I'm sorry.)

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So, now that Foundry's 12.319 release notes have dropped, I can announce that there will in fact be a brand new official Monster Core Token Pack releasing shortly after the official release of Foundry v12, and that it will not only include all of the art from the Monster Core book, it will fully support v12's new Dynamic Token Engine core feature (which you can read all about at https://foundryvtt.com/releases/12.319, if you haven't already), allowing you to apply all kinds of neat condition-related effects to your tokens automatically, without the use of any additional modules!

(This is not strictly related to the existing Bestiary token pack, which will continue to be the definitive token collection for all three pre-Remaster Bestiaries, but since people have been asking about Monster Core support for Foundry here, it seemed like the right place to share the news.)

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Belor McKraken wrote:
B. Will a foundry module be available also on that day?(assuming foundry has a system to download to start play testing)

Yes!

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DawidIzydor wrote:
Will there be a Foundry VTT module for this or any other playtest scenario?

Sure will! The current plan is to release day-and-date premium Foundry VTT conversions of both Starfinder 2e playtest adventures and both 2e Starfinder Society scenarios. More details forthcoming, but you can expect a super blasty-shooty August.

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H2Osw wrote:
Arita wrote:
Haven't heard of this in a while and Seven Dooms came out without the soundtrack...fingers closed it's soon!
The description of the Foundry Module says it includes it. Here is to hoping it releases soon.

We're still ironing out some minor bumps in our production process, so the entire soundtrack unfortunately wasn't quite polished enough for release by the time the module was scheduled to drop. However, we did make sure that all of the tracks for the first few chapters were prioritized so that we could included and integrate them into the Foundry module, and the remainder should be added in an update hopefully within the week, so unless you're absolutely blazing through the adventure, you shouldn't have cause to notice.

Once it's complete, we'll also be releasing the full soundtrack as a separate product on the Paizo store (including all tracks, multiple file formats, and looping alternate versions).

Sorry for the delay, but glad to hear you're excited about it!

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Before anyone asks: I am happy to report that the tireless volunteers on the PF2e system dev team already have a Foundry module ready for your playtesting convenience! https://foundryvtt.com/packages/starfinder-field-test-for-pf2e

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labrown wrote:
With the remastered Beginner's Box PDF out I hope we will see the Foundry VTT module updated soon. :-)

You will! It's currently in development and should be released soon.

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lotrotk wrote:

Yes, what about APs that have already been published?

We're doing Abomination Vaults and Curse of the Crimson Throne right now.

Without going into specifics (yet), I can assure you that our back catalogues are being combed for inspiration as well as current and upcoming releases.

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So, despite what we call them in the webstore, our Foundry VTT offerings aren't really bundles in the usual sense. When you buy an Adventure Path module from us, you're paying us (Paizo) the PDF sticker price for the actual adventure content it contains, and then an additional $15 so we can fairly compensate the Foundry dev team for their awesome work converting it. We offer a discount for owning the PDF not because the PDF is or should be considered a separate item from the FVTT module, but because if you own the PDF, you've already paid us for the adventure content part. That's also why we throw in the PDF when you purchase the module at full price.

Offering a PDF discount is particularly important because we know a lot of VTT GMs like to check out the PDFs to see whether the adventure appeals to them before they decide to spring for the Foundry module. Which makes complete sense, so it doesn't seem super cool to charge you $20 just so you can make an informed decision on whether you want to spend an additional $35 on top of that.

Hope that clears things up!

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Matthew McKee 307 wrote:

Good afternoon -

Is there a way to contact the dev team for the FoundryVTT modules to report a possible bug or get assistance with troubleshooting?

Thanks!

Sorry to hear you're having difficulties! It depends on the module in question. If you're having trouble with Abomination Vaults, Kingmaker, the Harrow Deck, the Beginner Box, or the Bestiary Tokens Pack, you can contact the Foundry dev team here. Otherwise, your best bet will be to submit a bug report through our partner Metamorphic Digital's service portal, located here. Good luck!

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CorvusMask wrote:
Right forgot to check, will these music be uploadable to roll20? :O Or are they meant to be purely used in foundry or in live games? Syringescape things kinda bummered me out on how hard those would have been to set up

We'll be providing each soundtrack as a collection of downloadable files in multiple formats, so you can use it on any platform you want, including live games. We might be looking at special integrations for our Foundry modules, though.

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