Frights of Spring!

Wednesday, January 24, 2023

pathfinder iconics facing a large fiend in a gloomy forest

Illustration by Mylene Bertrand

The final adventure of the Season of Ghosts Adventure Path, To Bloom Below the Web, arrives with hints of spring and hope in the new year! Of course, as I’ve mentioned in previous blogs, this Adventure Path is filled with more surprises and plot twists than most, and this final adventure is one that’s especially tricky to talk about without spoiling those developments. Folks have been great about helping to keep the campaign’s twists secret as well, and though I expect that we’ll talk more openly about the narrative stunts and risks we pulled with this Adventure Path sometime in the future, that time isn’t quite here yet.

Of course, we wouldn’t have been able to pull this off at all without having such an amazing group of authors working on the adventures and their support articles. So instead of dancing around spoilers and trying to figure out what to say about this final adventure without revealing too much, let’s hear from two of the authors for this book!

(A final note about the art I’m featuring in this blog post—none of it is technically from the adventure itself, but from support articles, so there shouldn’t be anything in these images that will particularly spoil things for anyone who’s eager to discover Season of Ghosts’ surprises as players!)

James Jacobs
Pathfinder Narrative Creative Director

Iconic fighter, Valeros, sitting amongst small forest creatures with a blue bird on his finger

Illustration by Riley Spalding


Jeremy Blum

I'm Jeremy Blum and my articles in Season of Ghosts volumes 3 and 4 will be my first published Paizo projects! For volume 3, I got the chance to flesh out nindorus based on James Jacobs' initial notes, and detailing the intricacies of a delicious new fiend variant was a blast. As for volume 4, let's just say that I was able to write up character options inspired by aspects of Buddhism. I look forward to seeing how players use them!

Aside from Season of Ghosts, I've penned portions of the upcoming Pathfinder Lost Omens Tian XiaWorld Guide and Tian Xia Character Guideas well as Pathfinder Howl of the Wild. I've also designed Pathfinder conversions for the Korean-themed Undying Corruption setting by Nine Heavens Press, contributed lore to the Chinese-inspired Banner Clans faction in Three Sails Studios’ miniatures wargame Margrave: The Marcher Lords, and most recently worked on several Renegade Games Studios projects that are still under wraps. Check out my portfolio and feel free to follow me (I use the name Pixel Grotto on Twitter and Bluesky) to share stories of how nindorus have made your life miserable.


Liane Merciel

I was both super excited and nervous to be asked to contribute to this Adventure Path.

Like a lot of you, I have been a Forever GM for a... well, forever, basically. I think the last time I got to be a PC was, uh, 2006 maybe? No, wait, I did get to play Fumbus for 20 glorious minutes at PaizoCon 2019. So yeah, that’s the last time I was a player in a tabletop campaign.

Possibly because of this (vengeful? Me? Never!), my home campaigns are skewed heavily toward horror in all its many and glorious forms. If my players aren’t white-knuckling it and/or grossed out at least once per story arc, I believe that I have failed.

Trying to pull off a horror game as a published adventure, though, was a totally different kind of challenge. My GM’ing style is reactive: I see how the players respond to NPC X or Encounter Y and tailor the interaction accordingly. Writing an adventure for players I’ve never met, at tables I’ll never see, using a set of rules that was in flux at the time, was probably more terrifying than anything I’ve ever inflicted on my PCs.

But I look forward to putting them through the game later, just to make sure.

Greenbriar Hunter, a furred, bi-pedal, creature with long arms and fingers, with a skull for a face

Illustration by Riley Spalding


One final note: If you’re the kind of person who enjoys a good Adventure Path trailer (that is, a person of culture and taste), you may have taken special notice of the music underscoring the visuals of our latest Season of Ghosts trailer. Those haunting melodies were composed by Filip Melvan of Michael Ghelfi Studios, with whom we’re excited to announce we’ve entered into an official partnership! Beginning with Season of Ghosts, Michael and his team of award-winning composers will be composing all-new original soundtracks uniquely tailored to accompany selected past and future Pathfinder Adventure Paths!

We’ll have plenty more to say in the weeks to come, but for the time being, we’ll leave it at this: players who like to incorporate music into their games can expect a lot of exciting auditory surprises in store!

Actually, you know what? That’s not fair. We can’t just tell you about this amazing music and not give you a sample to whet your appetite. Here’s the title track from the upcoming “Season of Ghosts” album right now, suitable for all your ghost-thwarting, village-protecting, below-the-web-blooming needs!

Check Out The Season Of Ghosts Adventure Path

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Tags: Pathfinder Pathfinder Adventure Path Pathfinder Roleplaying Game Pathfinder Second Edition Season of Ghosts
Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

HUZZAH!
I'm still hoping I could play this one day, so I have not read anything, but I have been excited since I saw that Liane Merciel worked on this! :3

Also... WOAH! That announcement for soundtracks! Can't wait to listen to all of it!
The sample track sounds like a video game title screen! Love it!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Soundtracks...yes!!!

Edit: so I just listened to that piece of music...amazing!

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

TBH, after some thoughts, I would have preferred an heavier usage of more traditional Asian instruments, but it kinda works, aand there's hint of it. If the role of that track is to be an "intro cutscene" or "Title screen" track, then I wouldn'T be surprised if it hinted at multiple different other tracks, and that part where there's more "eerie japanese horror" tones might hint at at least one track that I migth like very much.

Paizo Employee Digital Products Lead

6 people marked this as a favorite.
Elfteiroh wrote:
TBH, after some thoughts, I would have preferred an heavier usage of more traditional Asian instruments, but it kinda works, aand there's hint of it. If the role of that track is to be an "intro cutscene" or "Title screen" track, then I wouldn'T be surprised if it hinted at multiple different other tracks, and that part where there's more "eerie japanese horror" tones might hint at at least one track that I migth like very much.

I can confirm that the role of that track is very much to serve as a "title screen" or "overture" track, and that it incorporates a lot of recurring motifs from some of the more focused tracks appearing elsewhere on the album.

No spoilers (although I'm gonna spoiler-tag anyway), but here are the titles of a few more of those tracks:

02 - The Summer That Never Was
03 - Relight the Eternal Lantern
04 - Town of Willowshore
05 - The Mysterious Merchant
06 - The Hinterlands
07 - The Wall of Ghosts
08 - Horror from Beyond

Paizo Employee Creative Director

4 people marked this as a favorite.

Also... that list of track titles are for songs associated with volume 1 of Season of Ghosts. The plan is to have more songs for the other volumes as well!

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Andrew White wrote:
Elfteiroh wrote:
TBH, after some thoughts, I would have preferred an heavier usage of more traditional Asian instruments, but it kinda works, aand there's hint of it. If the role of that track is to be an "intro cutscene" or "Title screen" track, then I wouldn'T be surprised if it hinted at multiple different other tracks, and that part where there's more "eerie japanese horror" tones might hint at at least one track that I migth like very much.

I can confirm that the role of that track is very much to serve as a "title screen" or "overture" track, and that it incorporates a lot of recurring motifs from some of the more focused tracks appearing elsewhere on the album.

** spoiler omitted **

NICE!

It's a very good sign that I could deduce that. That means it's doing a good job of it! :3

Dark Archive

1 person marked this as a favorite.

*ghostly dancing to soundtrack*

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'mma now waiting for soundtrack to come out before running this :O

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Right forgot to check, will these music be uploadable to roll20? :O Or are they meant to be purely used in foundry or in live games? Syringescape things kinda bummered me out on how hard those would have been to set up


1 person marked this as a favorite.

I would really really love a soundtrack for the Beginner Box, pretty please?

Paizo Employee Digital Products Lead

1 person marked this as a favorite.
CorvusMask wrote:
Right forgot to check, will these music be uploadable to roll20? :O Or are they meant to be purely used in foundry or in live games? Syringescape things kinda bummered me out on how hard those would have been to set up

We'll be providing each soundtrack as a collection of downloadable files in multiple formats, so you can use it on any platform you want, including live games. We might be looking at special integrations for our Foundry modules, though.

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