Ideas for allowing for casual use of abilities?


Homebrew and House Rules


Many abilities have limited uses per day which forces players to carefully consider when and for what to use them, or else they might risk not having them when they're really necessary. While that in itself isn't bad, it kinda makes games less fun then they could be. Think about the roleplay potential of being allowed to, for example, wild shape as a Druid, or cast an illusion, or teleport, just for fun, without wasting precious resources.
There are some options that kinda serve that purpose, for example some cantrips are much weaker but unlimited versions of some spells that you'd imagine casters using in their day-to-day life, but IMHO it's not enough. 5ed D&D had the idea of making some utility spells castable as rituals, which doesn't use spell slots but takes a lot of time.
The point of this thread is to come up with an effective houserule or way to allow casual use of per-day abilities that makes sense fluff-wise and hopefully doesn't leed to abuses.
To start this of I'll ask if there's any merit to the idea of separating the game into two areas, one of which would be the regular adventure stuff where you'd track your per-day abilities as usual, while the other would be more laid back, focusing more on roleplay.


You might effectively switch systems to a rules-light system when doing the laid back side - ask each person to pick 3 or so aspects for their character which they can use outside adventures like perhaps (shapeshifter, beast master, plant control) for the druid, or (teleporter, illusionist, knowledgeable) for the wizard, and let them use those abilities for free outside adventures.


I have shamelessly stolen the Ritual Casting rules from 4e so that spellcasters can use non-combat spells without wasting their precious spell slots. All they need is a spellbook (or ritual book) and extra 10 minutes on top of regular casting time.

I don't see why other abilities couldn't be made usable in a similar fashion. Some restriction that makes it impossible to pull off in combat (or wildly inefficient) but no issue when time is at a premium.

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