Isn't that the alchemist from 1e?
Anecdotal and perhaps a little off topic, but I've found the difference in perception between here on the Paizo forums and the PF2 subreddit. Over there, I've seen numerous threads where people see Sorcerer as the worst caster, with no reason to play an arcane sorcerer over a wizard. And obviously the opposite is the case here.
I've noticed the same thing. I figure that probably means they're pretty balanced.
That sounds kind of fun, actually.
I answered your question. I can't give any thoughts on whether I feel P2 gave a different spell compared to classic (whatever that is, I presume P1). I even said why but you clipped that from your quote.
I engaged. You just didn't like my answer.
No. It's a new edition. Sometimes that means details of spells change too. Check out Detect Magic.
Where are they directly referenced?
If that's true then can't you pray to trees and bam magic?
Luke Styer wrote:
Sounds like murder to me. Even evil people have a right to life. Now if he was in the middle of killing someone, it's not murder so much as defending others.
Wands = useless, I mean, c'mon, ONE casting a day then maybe, MAYBE, a second use then destroyed or broken. What's the point of even having one? Spellstaffs are really limited but at least they have some flexibility in casting charges which are good in a pinch.
I agree. One per day seems really limiting. I guess they're for spells that are quasi-ritual, like Alarm before you camp at night or something. That saves a spell slot for fights.
One per encounter feels right, but then they'd compete too much with focus spells I guess.
In my opinion, it's no more powerful than freely letting Prepared casters just choose which spell levels to prepare a spell at each day.
Prepared casters have to try to guess what spells they'll need to heighten during their daily prep. Sometimes they have a good idea of what the day will bring. Often they don't. Spontaneous casters can heighten as they need to. I think it's a pretty big deal to always have the spell you need heightened.
As I said, at 3rd level it won't make much of a difference. At 20th that's a *huge* advantage.
How would you mark and remember "Today X is my signature spell"?
Your signature spells don't change daily. Put an asterisk next to one spell per spell level in your repertoire. That's your signature spell.
Letting spontaneous casters heighten all their spells freely is a significant power boost that will only get more noticeable at higher levels.
But, hey! It's your game. Do what's fun for you and your group.
You really like spontaneous casters.
Well, fighters as well as champions, barbarians, and monks (with investment) can exert a zone of control as can monsters for whom that is part of their deal. I don't think we need to give AoOs to wizards, hedgehogs, and owlbears to make combat tactical when it should be.
Maybe owlbears. You can make a good case for most melee-based animals having AoO since a lot of them learn to "fight" by hunting for their dinner. That being said, I think the less AoOs the better. It's a major contributing factor in how slow combat was in 3.5/PF1.
I vastly prefer 2e's publish rate to 5e's.
Lord Fyre wrote:
I think it's more of a flavor change than anything. I've wished D&D was on the silver standard since the mid-80s - about the time Matthew Broderick was bragging about having a purse full of copper in Ladyhawke.
It is! Very much so. Thank you.
Where have you been? We hashed this out a year ago.
I found it more useful than the 3rd sheet.
I'm mildly disappointed in the spell sheet. I honestly can't figure out what all the boxes in the "spell slots per day" section are for. And I would have preferred putting innate spells and focus spells somewhere else so non-casters wouldn't use the whole sheet for those little sections. I don't think the magic traditions is needed at all and I wish cantrips were just lumped in with spells in general.
I'm sure there will be a plethora of fan-made sheets in the near future.
EDIT: Just noticed the "spontaneous spell slots remaining" note. Probably would have figured it out if I were making a sorcerer or bard.
This right here is what's wrong with alignment. People can't agree on what the different aspects mean.
Sure it can be useful as a shorthand, but in the end it causes more arguments than it helps to avoid. We only have 35+ years of experience to show this.
The Gleeful Grognard wrote:
The occasional re-roll is nice to have. I usually forget about them at the time I need them though. I'm hoping I can at least think of them if my character's dying.
David knott 242 wrote:
They carry over in Oblivion Oath.
A growing number of folks have their books. Could we please have access to the full version of the character sheet, please?
Captain Morgan wrote:
My first thought when he said this was maybe he was thinking of hero points. I think in Oblivion Oath they're limited to 3, but that may be because they have so many Jason didn't want them spending 5-6 on stabilization rolls. I also seem to remember something being said about a focus power that cost 5 focus at one time.
Or maybe Logan just worded it funny and we're reading too much into it.
Ah. Got it. I thought they had an onsite storefront or something. If they shipped it across the street that's obviously an honest mistake. Who would ship something that close on purpose?
No doubt. I'd say the same thing if I got my books 2 weeks early.
i still don't quite understand how xp works in the new system...the playtest rules didn't explain it well to me and since doomsday dawn didn't award xp i never got to see any examples in action...hopefully the final rules will do a better job of making me understand...
I'm a bit confused about it as well. I was hoping Stephen would go into more detail about that, but it got skipped for juicier parts that would be interesting to more players.
It seems weird to me that it only takes 1000xp per level instead of an increasing amount each level.
Jason's said he's rewritten the whole chapter to be clearer, but that's the only changes I've heard of.
You may be right. I guess we'll find out in about 4 weeks.