Allustan

Amenhotep of Wati's page

191 posts. Organized Play character for Luke_Parry.


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Grand Lodge

@AoW_GM: I wasn't actually planning on taking a Familiar until I hit 3rd level, and received a 'full' familiar by taking that second feat, but I have included a stat-block, as requested. The familiar just won't be 'completed' until 3rd level :-)

Grand Lodge

Interested.

I would go with this character - an Empyreal Sorcerer, with a focus on Disable Device and Heal, along with a side order of Perception, Appraise, and Linguistics.

Both the build and backstory are complete, apart from the tentative projected spell list.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Looks good. Thanks for running that!

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

PM sent

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods in satisfaction when the ghost is defeated.

"This one hopes that you rest easy..."

He then does his best to assist with the ritual to close the rift, searching the depths of his memory for unusual occult traditions.

Casting Comprehend Languages.

Linguistics: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep adjusts forward, and keeps shooting at the ghost.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (1) + 9 = 10, for 1d8 + 7 ⇒ (3) + 7 = 10 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (5) + 9 = 14, for 1d8 + 7 ⇒ (6) + 7 = 13 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d8 + 7 ⇒ (2) + 7 = 9 damage (counts as ghost-touch).

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep steps forward, and starts shooting at the ghost.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d8 + 7 ⇒ (4) + 7 = 11 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d8 + 7 ⇒ (1) + 7 = 8 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (10) + 9 = 19, for 1d8 + 7 ⇒ (6) + 7 = 13 damage (counts as ghost-touch).

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep keeps hustling, finally getting into a position where he can see the party's foes.

Double move.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Noting that he doesn't have a bead on any of the combatants inside the room, Amenhotep decides to approach from the other side.

Double move.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Will: 1d20 + 5 ⇒ (17) + 5 = 22.

Amenhotep keeps firing.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25, for 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15, for 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24, for 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

With a nod to Jorciel, Amenhotep starts firing Adamantine arrows at the statue.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22, for 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Adamantine damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24, for 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Adamantine damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19, for 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Adamantine damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Surprise Round:

Amenhotep hustles forward into the room.

Monster position updated.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods.

"This one agrees that that selection of a forward path is a reasonable one to take."

Blue/South seems reasonable to me.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Fort: 1d20 + 5 ⇒ (11) + 5 = 16.

Once again, Amenhotep ignores the nauseating cloud of spores, and keeps shooting.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29, for 1d8 + 7 ⇒ (5) + 7 = 12 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14, for 1d8 + 7 ⇒ (1) + 7 = 8 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20, for 1d8 + 7 ⇒ (3) + 7 = 10 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Fort: 1d20 + 5 ⇒ (16) + 5 = 21.

Amenhotep fights off a momentary wave of nausea, and keeps firing at the verdant fungal ball.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19, for 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16, for 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24, for 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep starts pouring arrows into the next puffball in line (green).

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11, for 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15 damage.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17, for 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9 damage.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15, for 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep starts shooting at yellow.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (16) + 9 = 25, for 1d8 + 7 ⇒ (7) + 7 = 14 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (13) + 9 = 22, for 1d8 + 7 ⇒ (1) + 7 = 8 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (14) + 9 = 23, for 1d8 + 7 ⇒ (1) + 7 = 8 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"This one is glad that the beast has been defeated."

Amenhotep pauses for a moment, and regards the Tien inscription.

Perform(Oratory): 1d20 + 3 ⇒ (17) + 3 = 20.

"The Spirits remind this one that that phrase is reminiscent of a Tien folk tale, involving a conniving demon laid low by a heroic paladin.

The moral of the tale is that even in the brightest light, a demon always casts a shadow. It is best, then, that the shadow be cast upon those with the honor and valor to withstand it. It strikes me that we could recreate that lesson using the demon statue and wall carvings in the previous chamber..."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep starts shooting at the strange-looking creature.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21, for 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22, for 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20, for 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Orange, then yellow, is fine by me.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods.

"This one agrees with the plan to search the area behind, before moving forward."

Perhaps heading to green and magenta, thereafter...?

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

That plan sounds perfectly reasonable to me.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods to Sparky.

"Many of those who pass on to Pharasma's judgement leave an echo of themselves behind, allowing those who are sensitive to such things to contact them, and seek their wisdom, potentially aiding the supplicant with their problems."

He then gives a self-deprecating smile.

"This one is one such lucky individual."

Back in the office...

Amenhotep frowns.

"A tainted Druidic site? That is troubling. The Spirits will undoubtedly be distressed in such an area..."

Ready to go.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep politely tries to gather some information...

Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15.

...however, the locals apparently find his idiosyncratic linguistic and grammatical choices moderately off-putting.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"This one agrees that that sounds fascinating. Please allow this one to confer with the General to see what the local Spirits know..."

Amenhotep then reverently draws his bow, and appears to focus all of his attention upon it.

Linguistics: 1d20 + 11 ⇒ (16) + 11 = 27.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep *is* level 6; I just haven't leveled him up quite yet, something that I hope to rectify shortly.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

A tall, thin Garundi male, clad in a simple, loose-fitting mail shirt, with an ancient-looking bow crafted of a dark wood which seems to drink the light strapped across his back, strides up to the others.

"This one apologises for his lateness; this far north, it takes longer to commune with the Spirits..."

He then bows.

"This one is Amenhotep of Wati, and he has the honor of being the chosen vessel of General Akhentepi in this age."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

No Day Job.

Boon: 1d20 ⇒ 20.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Wincing, Amenhotep attempts to place the 'Sun' disc.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

With a gulp, Amenhotep hustles back out.

For reference, with the spell that Markolf cast on me, my CMD is 22, not 19.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Sadly, it was a double move - I only have a 30' movement speed...

Amenhotep moves over to the remaining discs, and picks one up (ideally the 'Sun' one, so a double move will get me to the spot for it next round).

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"I will try to do General Akhentepi proud."

With a nod to Markolf and a gulp, Amenhotep attempts to duck through the creature's square.

Since it is three size categories larger, I should be able to freely move through its square (although the movement will provoke)(

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

So basically, there is nowhere in the room that we *can't* provoke?

With a nod, Amenhotep moves into position, ready to accept a disk.

Specifically, 5' stepping.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Linguistics: 1d20 + 11 ⇒ (12) + 11 = 23.

Amenhotep considers the carvings, carefully.

"Four things bolded, four tablets, and four pnaels in the wall... probably not a coincidence? Perhaps the text refers to the order they need to be placed?"

When Kirana reports back, he nods gravely.

"Very well. It sounds like we should check out the room to the north, for the remaining tablet. Perhaps once the door is battered down, you could grab the tablets from inside the room, whilst that creature is busy with the golem?"

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Explore down the other corridor?

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep stares at the flail reverently.

"This weapon was used by the builders of this place to fight fiends and serpent-descended humanoids. It is most definitely sentient - I could hear its voice in my mind. It has an especial hatred for serpentine foes, and can cast Neutralise Poison at will when in combat with them. It can also cast Liberating Command three times per day."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep breathes a sigh of relief.

"Well, that could have been a *lot* worse..."

He then consults his Spirits, and attempts to use Object Reading on the shield and flail (if Markolf is unable to identify them).

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Fort: 1d20 + 4 ⇒ (11) + 4 = 15.

Feeling his flesh start to harden, Amenhotep briefly opens himself more fully to the Spirit of General Akhentepi...

Spirit Surge: 1d6 ⇒ 2.

...and continues to remain flesh!

He then focuses on finishing-off the black snake.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 8 + 1 + 3 ⇒ (17) + 8 + 1 + 3 = 29, for 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11 damage.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 8 + 1 + 3 ⇒ (4) + 8 + 1 + 3 = 16, for 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods his thanks to Markolf, and starts shooting at Black (since he can't see White).

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 8 + 1 + 3 ⇒ (9) + 8 + 1 + 3 = 21, for 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 damage.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 8 + 1 + 3 ⇒ (15) + 8 + 1 + 3 = 27, for 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 damage.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep shrugs thoughtfully.

"Before we start breaking this place apart, let's see what we can find without a brute-force approach... after all, there is probably an entrance point to whatever is on the other side of that wall, elsewhere in this complex..."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Satisfied, Amenhotep moves down the corridor to the next area.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep frowns.

"The spirits have imparted to me that we should drink from this fountain."

He then moves to do exactly that.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep, likewise, moves to check-out the fountain.

If it is magical, he will use Object Reading on it; otherwise, he will just inspect it closely...

Perception: 1d20 + 6 ⇒ (18) + 6 = 24.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep frowns.

"Rather than making a bee-line for the obvious loud noise, let's see what else we can find out about this place..."

Since, frankly, I would prefer to finish exploring the building, before heading straight for what sounds like an 'end-boss' encounter with a giant construct ;-)

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods.

"I would say that there is something... unusual about them, yes. As to the snakes, well, we did just murder a couple of snake-like creatures; why do you ask?"

I, also, auto-assist.

Sense Motive: 1d20 + 0 ⇒ (3) + 0 = 3.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Making sure that the other members of the dig team are essentially out of earshot, Amenhotep addresses the woman.

"Greetings, Arletta. I understand that you touched the Sphere. Do you have a... different... understanding of what has been going on around here, than the others do?"

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"Hmmm... Where is Arletta? Maybe we will be able to help her..."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"I am more concerned that if the device has activated, what horrific evil is in the area..."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Feeling quite at peace, Amenhotep returns to the others, and quietly updates them on his findings.

"I think the Sphere is what summoned the adamantine automaton; apparently, it is designed to activate when horrific evil is in the area, kind of like an alarm system. When I touched the Sphere, I also felt as if the Chaos had been purged from my soul... and it looks like one other person has touched it, recently..."

He then goes over to Juliet.

"How do you know that the Sphere is dangerous? Who touched it?"

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

GM Thunderspirit:
Amenhotep moves closer for a better look. Once again, I will try to use Object Reading.

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