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Both of Sparky's arrows hit the creature with explosive impact. The goop slathered over it slows its movement, allowing all three of Amenhotep's arrows to strike true. The creature is severely damaged, but remains active. It inches towards Sparky, pummeling him with the hand carrying the azata's head and its other, empty arm, unleashing a brutal retaliatin..
Slam 1: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Slam 1: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Please give two DC 16 Will saves or be stunned for one round. This probably makes the gaze bit above moot.
Jorciel, Antonella, and Bodta may act
94

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Round #1: bless is up for all
Will from Surprise round (no chance to avert) + Jorciel’s aura of courage: 1d20 + 17 + 4 ⇒ (10) + 17 + 4 = 31
Will for Round #1 (purposely not averting) + Jorciel’s aura of courage: 1d20 + 17 + 4 ⇒ (9) + 17 + 4 = 30
Frustrated that the construct is preventing her from ‘bull rushing’ Sparky to safety, Antonella enters crane style, (swift) moves back 15’ and *casts* bless from her bead of blessing.
(Movement should not provoke because of her clockwork key, GM Lari)
Constructs avoid attacking the bearer of the clockwork key, directing their attacks toward other targets if possible, unless they are directly threatened by the bearer or are ordered by their creator to attack. If there are no targets other than a clockwork key’s bearer, a construct will act and attack as normal.
If Abadar is your patron, you can use the clockwork key as an improvised weapon that deals 1d2 points of damage. If you strike a construct with a clockwork key, it takes 1d4 points of damage and must make a DC12 Will save. If the construct fails, it is paralyzed for 1d4 rounds.
Once the key has successfully paralyzed a construct, it is destroyed.
CONSTRUCTION REQUIREMENTS
Craft Construct, Craft Wondrous Item, shatter; Cost 250 gp

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Will: 1d20 + 5 ⇒ (17) + 5 = 22.
Amenhotep keeps firing.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25, for 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15, for 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24, for 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 damage.

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Not caring nearly as much about the fate of the mace, the paladin swings as hard as he can: Power Attack: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d6 + 4 ⇒ (6) + 4 = 10

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Just to confirm, Is there any hope of being done by Saturday? I won't need the chronicle yet because I'm not leveling or buying anything important.

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Will vs Fear: 1d20 + 6 + 2 + 4 ⇒ (15) + 6 + 2 + 4 = 27 <--pass, sickened
Bodta walks up and punches the construct.
Will vs gaze: 1d20 + 6 + 2 + 4 - 2 ⇒ (18) + 6 + 2 + 4 - 2 = 28 <--pass
Attack: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

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I think it's possible if things go well, but not 100% sure.
Jorciel slams his mace into the faux-Azata. There is a loud cracking sound as the statue becomes motionless, but his weapon is clearly damaged.
Weapon Damage: 3d6 ⇒ (6, 5, 3) = 14
The statue is, despite the damage, well made, but does not carry anything of value. The small nooks along the wall contain wax-sealed rolls of parchment, detailing heroic stories of fallen soldiers.
Examining other chambers, you discover White a shrine to Pharasma. Swirling patterns line the walls, and a small inscription on the ground reads Those who perish fulfill life's duty."
The larger hallway is an ossuary. Stone boxes contain the bones of the dead, though many have been opened, and fragments of bone are scattered throughout the room.
A passage of the nearby hallway leads to a stairway flooded with cold, dark water. Beyond the scope of this adventure
At the end of the hallway, a large room awaits. The walls of this long hall are filled with niches, each holding a unique urn. On the north end of the hall is a raised platform with a red symbol painted on the ground. Below each niche is a brass placard, bearing a name. The vast majority are written in Tien, though Minkaian, Celestial, and more obscure languages like Wayang and Senzar make appearances.
Five figures wait in this room. Four are spearmen wearing Tien silken ceremonial armor. The weapons, soldiers, and armor are all made from the same otherworldly blue material.
These are unfettered phantoms, restless spirits trapped in limbo between undeath and Pharasma's judgement. Like the undead, they are immune to mind-affecting abilities. They possess different abilities depending on the emotion most strongly associated with the circumstances that created them.
Slashing weapons are best. When they move more than five feet, they become incorporeal for the duration of their movement.
The last is a translucent elven woman, who matches the rightmost image from the Tome, bearing a katana. While she and her weapon are translucent, the steel lamellar armor she wears is not. An identical katana hangs on the wall behind her, cracked but gleaming with magical energy.
She is a ghost, a relatively common type of restless undead. She is incorporeal, and can deal negative energy damage with a touch. Other abilities vary wildly, and sometime depend on their talents in life. They cannot be permanently defeated unless whatever force or unresolved issue driving their animation is resolved.
Assume you're healed and any conditions from previous fight have been cleared. Massaging initiative for speed purposes.
Amenhotep: 1d20 + 6 ⇒ (6) + 6 = 12
Antonella: 1d20 + 2 ⇒ (13) + 2 = 15
Bodta: 1d20 + 2 ⇒ (13) + 2 = 15
Horacio: 1d20 + 6 ⇒ (13) + 6 = 19
Jorciel: 1d20 + 1 ⇒ (18) + 1 = 19
Sparky: 1d20 + 10 ⇒ (14) + 10 = 24
Y: 1d20 ⇒ 11
R: 1d20 + 5 ⇒ (19) + 5 = 24
Ye: 1d20 + 5 ⇒ (10) + 5 = 15
G: 1d20 + 5 ⇒ (16) + 5 = 21
B: 1d20 + 5 ⇒ (10) + 5 = 15

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Started to post before I could see the map. AFK, so I can't update the map.
Religion : 1d20 + 5 ⇒ (5) + 5 = 10
Lacking any insight, the paladin steps in and gives a swift prayer to Iomedae to further sharpen his blade. Then he swings for the close one. ATK: 1d20 + 9 ⇒ (7) + 9 = 16 for DMG: 1d8 + 6 ⇒ (8) + 6 = 14
-Posted with Wayfinder

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planes: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Horacio comments "Unfettered phantoms, trapped by emotion between life and death, not quite undead though. Not sure about that woman though..."
Horacio moves into the room and flings a glowing bead at the back of the north wall.
fireball: 7d6 ⇒ (3, 2, 6, 1, 6, 4, 1) = 23
Reflex DC 19 halves, blue red and elven woman.

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I think I was the only one injured. I marked off charges on my wand and assume my shield ran out during exploration. Jorciel you didn't specify which closest so I moved you to the green one.
"I see we are skipping the whole witty banter portion of the fight."
Move into the room just south of green and yellow. If they have reach + combat reflexes I took all 4 attacks.
Sparky shows off a neat trick. Using the corner of green's square as the origin point Sparky throws down a directed explosive blast with blue as the primary and leaving out squares occupied by my allies. This will be a ranged touch attack on blue but all of the other enemies are in the splash zone including Yua thanks to splash weapon mastery.
Including point blank and range penalty.
Ranged touch attack vs flatfooted blue: 1d20 + 14 + 1 - 1 ⇒ (4) + 14 + 1 - 1 = 18
fire dmg: 4d6 + 6 + 1 ⇒ (1, 6, 1, 4) + 6 + 1 = 19
Blue is also on fire for 1d6 at start of it's turn.
Red, Green, Yellow, and Yua all need a DC 19 Ref save for half. 10 fire dmg for Yua, 11 for the other 3.

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Jorciel slices into the closest soldier, before Horacio and Sparky fill the room with fire.
vs. Horacio
R: 1d20 + 5 ⇒ (14) + 5 = 19
G: 1d20 + 5 ⇒ (1) + 5 = 6
Yua: 1d20 + 4 ⇒ (12) + 4 = 16
vs. Sparky
R: 1d20 + 5 ⇒ (13) + 5 = 18
G: 1d20 + 5 ⇒ (19) + 5 = 24
Y: 1d20 + 5 ⇒ (19) + 5 = 24
Yua: 1d20 + 4 ⇒ (18) + 4 = 22
Blue: 42 Green: 19 Red: 22 Yellow: 5 Yua: 16
Working in concert, two soldiers move to retaliate against Sparky.
Green
Slam 1: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26
Damage: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Slam 2: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28
Damage: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Yellow
Slam 1: 1d20 + 10 + 2 - 2 ⇒ (8) + 10 + 2 - 2 = 18
Slam 2: 1d20 + 10 + 2 - 2 ⇒ (10) + 10 + 2 - 2 = 20
The other two float towards Horacio, though their spectral spears fail to connect.
Red
Slam 1: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Slam 2: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Blue
Slam 1: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Slam 2: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Amenhotep, Antonella, and Bodta may act

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Seeing the two explosions, and the enemy still standing, Bodta moves into the room (this will draw from Blue, unless I beat his CMD with Acrobatics: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28), the pennant still flying crisply. He sidles up near Sparky, in an effort to draw the creatures away from him so he can throw his bombs.
He ends his movement holding the banner straight up and along the side of his body, his left leg lifted, thigh bent perpendicular to the ground, obviously ready to either kick the nearest foe, or use the banner as a staff to strike.

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Round #1: ☤ Medic’s Report ☤ Sparky: 59 - 12 - 17 + 2 = 32/59
Touch 17 +3 vs Yua (smite, assuming she is evil), +2 vs undead (stacks), +2 (additionally) vs incorporeal undead (stacks)
Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9
"I see we are skipping the whole witty banter portion of the fight."
“Not so fast, brother. Let us first wait to hear what the elven woman has to say.”
Antonella calls down a holy smite on Yua (swift), spontaneously converts hide from undead into CLW and attempts to tumble at half speed past red and blue 20’ to touch Sparky.
Acrobatics + Faction Pin: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Reroll Acrobatics + GM ✩: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
If the acrobatics check fails, provokes from Red and Blue
CLW on Sparky: 1d8 + 1 ⇒ (1) + 1 = 2

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Bodta dodges and weaves past the spectral soldiers, while Antonella is not as successful. Both soldiers pummel her.
Red AOO: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Blue AOO: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Blue Confirm: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12
The elven woman advances silently on Antonella, but the incorporeal blade fails to connect.
Incorporeal Touch: 1d20 + 9 ⇒ (7) + 9 = 16
Sparky, Jorciel, and Horacio may act.

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GM Lari you forgot to roll the 1d6 fire dmg blue took at the start of it's turn.
Sparky takes a 5ft step diagonally SE providing a flank for Bodta then tossing another bomb in a 30ft cone leaving out allies and choosing green as the primary. This provokes from green.
including point blank
Ranged Touch vs green: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
fire dmg: 4d6 + 6 + 1 ⇒ (4, 1, 1, 3) + 6 + 1 = 16
Green is now also on fire. All other enemies take 11 fire dmg unless they roll a DC 19 Reflex save for half.

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"By the Light of the Inheritor, you shall be undone!" Declare Smite on her: ATK: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14 That was less than awesome.

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Fire Blue: 1d6 ⇒ 6
Fire Green: 1d6 ⇒ 6
The soldier closest to Sparky slams him with an ectoplasmic spear as he flings his bomb, but is unable to disrupt the alchemist's aim.
Green AOO: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Green Confirm: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Both Sparky and Horacio flood the room with flame once again. When the fire dissipates, one of the soldiers is no more, and two of the remaining ones look severely injured.
Vs Sparky
R: 1d20 + 5 ⇒ (8) + 5 = 13
Y: 1d20 + 5 ⇒ (9) + 5 = 14
B: 1d20 + 5 ⇒ (8) + 5 = 13
Yua: 1d20 + 4 ⇒ (19) + 4 = 23
Vs Horacio
R: 1d20 + 5 ⇒ (13) + 5 = 18
B: 1d20 + 5 ⇒ (13) + 5 = 18
The one Horacio burned moves to flank Jorciel, taking advantage of his focus on the ghost to stab him in the back.
Red 1: 1d20 + 10 - 2 + 2 ⇒ (1) + 10 - 2 + 2 = 11
Red 2: 1d20 + 10 - 2 + 2 ⇒ (20) + 10 - 2 + 2 = 30
Red Confirm: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
Damage: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
The others attempt to assault Antonella and Sparky, but prove unable to strike the well-protected pair.
Yellow 1: 1d20 + 10 - 2 + 2 ⇒ (6) + 10 - 2 + 2 = 16
Yellow 2: 1d20 + 10 - 2 + 2 ⇒ (9) + 10 - 2 + 2 = 19
Green 1: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Green 2: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Amenhotep, Antonella, and Bodta may act
Green: 41 Red: 38 Yellow: 16 Yua: 18

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Jorciel grunts in pain, but doesn't lose focus.

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Round #2: ☤ Medic’s Report ☤ Jorciel 32/49, Sparky: 32 - 10 = 22/59, Antonella 34/56,
AC: 28 crane style +3 vs Yua (smite, assuming she is evil), +2 vs undead (stacks), +2 (additionally) vs incorporeal undead (stacks)
Touch: 21 crane style +3 vs Yua (smite, assuming she is evil), +2 vs undead (stacks), +2 (additionally) vs incorporeal undead (stacks)
“Brother Horacio, you have the wand of cure serious wounds.”
“I will not beg.” The paladin is both calm and serious. “Keep your flames burning hot and Brother Sparky up at my expense, I implore you.”
Antonella enters Crane Style (swift) once again and lashes out with fist and foot at Yua.
IUS Flurry #1, defensive fighting, smite evil on Yua: 1d20 + 11 - 2 + 3 ⇒ (3) + 11 - 2 + 3 = 15
magical bludgeoning damage + smite: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 smite overcomes all DR
IUS Flurry #2, defensive fighting, smite evil on Yua: 1d20 + 11 - 2 + 3 ⇒ (19) + 11 - 2 + 3 = 31
magical bludgeoning damage + smite + first successful smite: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10 smite overcomes all DR, subtract 2 if Yua is not an undead or evil outsider
“Amenhotep of Wati, do you recall the two special pieces of ammunition (+1 holy x two) VC Besnik supplied you?”

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Bodta kicks out at Green, with a low kick followed by a high one.
I am NOT adding a flanking bonus, as I'm assuming Sparky doesn't threaten. Please add 2 if I'm incorrect.
Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

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Sparky is wearing spiked gauntlets and does threaten. I just realized the double move Amenhotep made last round was to reach the far south of this area. I'm pretty sure this round is another double move.

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One of Bodta's kicks connects, but doesn't harm the creature as much as he might have hoped. Likewise, one of Antonella's punches wounds the ghost somewhat.
Undeterred, she swings her spectral katana at Antonella again, unsuccessfully.
Touch: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Green: 43 Red: 38 Yellow: 16 Yua: 23
Sparky, Jorciel, and Horacio may act

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5ft step south out of green's reach. Yet another cone bomb with Yua as the primary this time.
I think that if I choose the NW corner of my square I have a clear shot at Yua. Subtract 4 from my attack if not.
Including point blank and -1 for range. Leaving out allies.
Cone bomb ranged touch vs Yua: 1d20 + 14 + 1 - 1 ⇒ (17) + 14 + 1 - 1 = 31
fire dmg: 4d6 + 6 + 1 ⇒ (3, 4, 1, 5) + 6 + 1 = 20
Green, Red, and Yellow take 11 fire DC 19 Ref for half.
Yua and Green are on fire.

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"I said, UNDONE!"
Jorciel slides over a bit to swing at the ghost:
ATK: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 THREAT
ATK Confirmation: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 DAMAGE: 2d8 + 16 + 10 ⇒ (1, 5) + 16 + 10 = 32
There's a lot going on here:
Not confirmed, not evil, not undea
if the target is not evil, then the attack roll is missing the final +3 and +5 damage (+10 if confirmed). If the attack still counts as "Undead" then add another 10 damage (+20 if confirmed.)

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Green Ref: 1d20 + 5 ⇒ (1) + 5 = 6
Red Ref: 1d20 + 5 ⇒ (18) + 5 = 23
Yellow Ref: 1d20 + 5 ⇒ (9) + 5 = 14
Yua Fire: 1d6 ⇒ 2
Jorciel, she is evil and undead, but you did not confirm. Could you please clarify the damage total in that case?
Sparky finishes off another of the soldiers, and Horacio does the same to another, leaving just one fighting alongside the ghost. Jorciel does manage to stab the ghost, though.
The remaining soldier continues to wear down Antonella, slamming her once again.
Slam: 1d20 + 10 - 2 + 2 ⇒ (19) + 10 - 2 + 2 = 29
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Slam: 1d20 + 10 - 2 + 2 ⇒ (11) + 10 - 2 + 2 = 21
Yellow: 27 Yua 33 (+Jorciel Damage), on Fire
Bodta, Amenhotep, and Antonella may act

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Seeing Jorciel's effectiveness against his Chosen Foe, Bodta decides to aid him.
Aid Another: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
+2 on Jorciel's next attack

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Round #3: ☤ Medic’s Report ☤ Jorciel: 32/49, Sparky: 22/59, Antonella: 34 - 14 + 20 = 40/56
Antonella smiles through the pain of a rabbit punch to the kidneys. “Yours is the glory, brothers!”
As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 plus twice your character level. These temporary hit points last for ten minutes and do not stack with any other temporary hit points.
The boon description is listed in Antonella’s profile.
Temporary hit points as a swift: 1d8 + 12 ⇒ (8) + 12 = 20
Antonella takes a 5’ step to the west, balances on one leg with her arms outstretched like a great wading bird and assumes standard total defense.
Touch: 24 crane style +3 vs Yua (smite, assuming she is evil), +2 vs undead (stacks), +2 (additionally) vs incorporeal undead (stacks)

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Amenhotep steps forward, and starts shooting at the ghost.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d8 + 7 ⇒ (4) + 7 = 11 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d8 + 7 ⇒ (1) + 7 = 8 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (10) + 9 = 19, for 1d8 + 7 ⇒ (6) + 7 = 13 damage (counts as ghost-touch).

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After being battered by arrows and Jorciel's smite, the ghost silently mouths a chant, unholy energy washing over her as she moves to avoid being surrounded.
ISW: 3d8 + 7 ⇒ (5, 6, 4) + 7 = 22
As she attacks this time, her aim improves, ghostly katana aimed directly at Jorciel's neck.
Touch: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 8d6 + 6 ⇒ (2, 2, 6, 1, 5, 1, 3, 6) + 6 = 32 DC 19 Fortitude for half
Yua: 39, on Fire. Yellow: 27
Sparky, Jorciel, and Horacio may act

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The hallway fills with flame yet again as Sparky tosses creates another cone.
5ft step north.
Cone leaving out allies and including point blank.
Cone bomb ranged touch vs yellow: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
fire dmg: 4d6 + 6 + 1 ⇒ (4, 4, 3, 3) + 6 + 1 = 21
Yua: Ref save DC 19 for 11 fire. Still on fire
Yellow: on fire.

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Jorciel grits his teeth, FORT: 1d20 + 9 ⇒ (8) + 9 = 17. The touch takes it's toll, but the crystal he took from the Ruins of Bonekeep absorbs a chunk of the damage. (Resist Negative Energy 10.)
HP: 10/49

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Unfortunately, Jorciel, the crystal doesn't help. Since you're staggered I'm going to consider you delayed for the moment.
Corrupting Touch (Su): All ghosts gain this incorporeal touch attack. By passing part of its incorporeal body through a foe’s body as a standard action, the ghost inflicts a number of d6s equal to its CR in damage. In this case there's an extra +6 from a unique ability This damage is not negative energy—it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted.
Sparky's bombs continue to wear down the two restless Tians. The one he targeted turns on him this time, but his blows fail to connect.
Yua Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
Yellow Fire: 1d6 ⇒ 2
Slam: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Slam: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Yua 46, on fire, flame curse, Yellow: 40
Bodta, Amenhotep, Jorciel, and Antonella may act

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Amenhotep adjusts forward, and keeps shooting at the ghost.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (1) + 9 = 10, for 1d8 + 7 ⇒ (3) + 7 = 10 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (5) + 9 = 14, for 1d8 + 7 ⇒ (6) + 7 = 13 damage (counts as ghost-touch).
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d8 + 7 ⇒ (2) + 7 = 9 damage (counts as ghost-touch).

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Round #4: ☤ Medic’s Report ☤ Jorciel: Zero/49, staggered? ; Sparky: 22/59, Antonella: (24+20)/56
“I suppose it is pointless asking if you will step back and heal up, Jorciel?”
Antonella swift heals herself and steps up 5’ as both a target and threat to Yua.
Lay hands on Antonella: 1d6 ⇒ 4
IUS Flurry #1, defensive fighting, smite evil on Yua: 1d20 + 11 - 2 + 3 ⇒ (5) + 11 - 2 + 3 = 17
magical bludgeoning damage + smite: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 smite overcomes all DR
IUS Flurry #2, defensive fighting, smite evil on Yua: 1d20 + 11 - 2 + 3 ⇒ (3) + 11 - 2 + 3 = 15
magical bludgeoning damage + smite: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 smite overcomes all DR
Touch: 21 crane style +3 vs Yua (smite, assuming she is evil), +2 vs undead (stacks), +2 (additionally) vs incorporeal undead (stacks)

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Jorciel nearly drops from the wounds as they ravage his body. He quickly tries to patch his wounds LoH: 2d6 ⇒ (1, 6) = 7
There is no retreat, any movement will draw the ghost (Can't withdraw) There's only one option, to go down swinging.
Smite: 1d20 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13 Awesome. I don't think I've used this yet:
Smite: 1d20 + 7 + 3 + 2 + 5 ⇒ (16) + 7 + 3 + 2 + 5 = 33
DMG: 1d8 + 8 + 10 ⇒ (4) + 8 + 10 = 22 (Overcome all DR etc.)

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Bodta tries to distract the ghost, making Jorciel harder to hit.
Aid Jorciel's AC: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

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Horacio casts cure light wounds and moves up to both help with a flank and to heal Jorciel.
Provoking from the ghost
healing for Jorciel: 1d8 + 5 ⇒ (7) + 5 = 12
"You shall not fall today friend."

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Bodta's open palm slaps the ghostly katana aside before it can steal more of his new friend's life. Hah! The tide breaks!! <--Jorciel will get this, particularly in Bodta's accent...

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Yua was under a fire curse so took 1 extra fire dmg from burning. She might have taken 5 extra depending on if Horacio's curse happened before or after she made the ref save.
"Been working so far."
This time sparky moves to get a clear shot and just tosses a normal bomb at Yua leaving out his allies from the splash.
Includes point blank.
ranged touch: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
fire dmg: 4d6 + 6 + 1 ⇒ (2, 1, 3, 2) + 6 + 1 = 15
And she is still on fire.

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"Thank you sir! And I'll fight to the last!"