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![]() Thanks for all the feedback! You've confirmed my suspicions about my plan. I had considered more ranger because at level 2 I was really struggling to hit things. With only 1 bab and 3 str mod it was tough, I'm hoping it gets better and early on I took no offensive spells because they save DC is so low. Figuring on magic missile/scorching ray style spells for the damaging spell options, with more buff than blast in the repertoire. I took ranger simply because I didn't want paladin moral restrictions, and I needed access to cure light wounds wand, in my are there are about 7 core characters 3 barbarians, 1 fighter, 2 wizards, a sorcerer, and me. So I really felt that ranger or paladin were my best dip options. Again thanks for all the help! ![]()
![]() First: I've read the guide. It's great. Let me throw this out there this is a CORE campaign pfs character. Right now he is this:
My question is this: should I pursue 2 levels as ranger next? Or 2 levels as sorcerer?
Remember core only, btw Half-Orc, race ![]()
![]() You cannot be everything and cover all bases. Not possible.
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![]() FanaticRat wrote: Since I've become increasingly frustrated with PFS games recently, why not just have a thread about the funny moments we've had in them? I mean you guys gotta have some good stories, right? So I play this wolverine imitating barbarian... I know bad form/Mike Brock hates it when people do this. So we're playing a scenario involving Harpies on a high cliff, and of course I've got no range weapon (lvl 11). Harpy flies off cliff to cast at us, so I do the only thing I can, I'm Wearing a Grapplers Mask and have max acrobatics, and I am very heavy... I leap off the cliff because she is on the cliff level. Grapple...Fall...Crit on the ground with my x3 claw....![]()
![]() Ok I totally got your back, Hulk isn't much of a Barbarian.... He's more an alchemist/masterchemist (rage Chemist) This is what I did for this effect:
Continuing on Take Improved Eldritch Heritage at 11 and 13 for fear immunity and Extra Strength (Plus an excuse to turn green) Feats are basically filler, but Str will hit 50 around level 17 with Greater Eldritch Heritage. ![]()
![]() Here's the problem with this, really it doesn't get much more optimal then an improved familiar with a wand of Ill Omen and the Slumber Hex. Nothing is as detrimental to your opponents as falling asleep in combat. The best case scenario for them at that point is you wasted two enemies turns with one of yours, usually that's a pretty good trade. So yeah this is totally doable, works extremely well, can even be done via Magus (yep seen it done that way), and will leave you with plenty of other (lesser) options to play around with.
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![]() I play a Wiz 8 Sorc 1 with orc and draconic bloodlines from Crossblooded Sorceror. I'm Admixture School. I have spell spec, but it's on fireball. Varisian Tatoo, it was a must and magical lineage on fireball. I nuke rooms. Is it the best way to play a wizard? no. But here's what it does do, IF I go first (a sometimes thing) then everything in the room has taken (10d6+24)x 1.5. Empowered Fireball. I pack a staff of fire also. My DC is very high so most things fail, I don't always kill a room, but my melee strikers usually follow it up with 1-hit K.O.'s. It's impressive. ![]()
![]() Alright, I'm coming back to this because I just made a Dragon Disciple for a upcoming AP game and this is what I did. Note: I in NO WAY say that this is the only/best way to do a Dragon Disciple. It is simply what I am doing and why. Prax used to be a dragon but he really made a druid mad. That druid thought that the afterlife of a dragon was almost certainly better than life as a mortal, so he cast reincarnation on him, this has turned the dragon into a Half-Orc. Spell Selection, just make sure to pick up Acid Damage options for every level and also pick up glitterdust to help out your party.
Lvl 1. Rngr: Track, Wild Empathy, Favored Enemy (Human), Skill Focus (Survival)
Like I say, this is what I'm doing and I'm doing it because I really like the Natural Armor and Strength. I also like the ability to have constant natural attacks. You do what you want, but this is how I'll be playing it. ![]()
![]() I'd say that if your focus is to grapple and not let them go, perhaps you should look at dropping that charisma a bit to get higher strength and pump it further at 4. I'm not sure where you dropped your +2 but let's say it's in str and your stat build is actually
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![]() Yeah, I'm not seeing a problem with this at all. In fact I find it a creative way of using the products that already exist, I recommend seasons 0-1 with the climax of Eyes of the Ten. Many of the scenarios in those seasons play a part in Eyes of the Ten and certainly would be the best PFS has to offer in terms of over arcing plot. ![]()
![]() We just completed the Arc. Configuration below
All things considered this was pretty fun, we were very balanced, I don't believe anyone died, certainly no one stayed dead. We were all VERY successful. And I will be starting up my own pathfinder lodge very shortly. ![]()
![]() Last fall I acquired 2 Ifrit boons at different cons, I just acquired an Oread boon at a con this weekend. I heard Undine's were in the middle, and that leaves Sylphs for this summer. I'd like to trade Ifrit for Undine, and I'd like it if someone who is hosting a con in Either June or July can use an extra GM, and perhaps has a couch? though that last part is optional. ![]()
![]() -1 Conjurer 13 Altus
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![]() Let me explain my thinking on this: I'm not 100% sold on Spring Attack, I started by taking dodge because I like AC, and that's where that took me. Spell Focus was free from Wizard so it stays, I'm not totally sold on what to do with it... I was thinking maybe Varisian Tatoo, but I think that may fall short of greatness. Heighten spell is for a trick that I learned with Heightened Continual Flame. It's a Wizard Bonus feat, there's just not much better. Improved Share spells, well that's maybe not the greatest, but I was thinking share Imp's invisibility which I cant cast. ![]()
![]() Nathaniel Felaren is a member of Cheliax's lesser known cousins of the Thrune family. Nathaniel has turned from the political road that many of his Infernal Blooded family members were headed down to pursue his own path to power. He refused to barter his immortal soul for present power, and seeks a way to redeem his family by way of enslaving devils in order to find ways of eliminating their contracts them. He views the Pathfinder Society as a path to power outside of his family who, upon his refusal to sign the contract with one of their traditional Infernal allies, promptly disowned him leaving him penniless and without allies. Except for the one member of his household to take the same path, Sir Alek Felaren of Magnimar. Alek had an incredible discovery during his adventuring days of Xin Shalast, and is how he gained connection with the famed Pathfinder Society. Alek allowed his cousin to use a treasure he found there as he begins his journey as a Pathfinder, a single Onyx Rhomboid Ioun Stone. It's been a long road to becoming a Pathfinder Field Agent and Nathaniel is finally ready to enter the field after extensively studying at the foot of one of The Society's members who has faced a Rune-lord victoriously in combat, Altus Lucrim. ![]()
![]() Yeah now I need to decide some Finer points, as my concept of him has evolved I see him more and more as a Chelaxian Nobleman. I think his improved familar (that at one time I thought would be a Faerie Dragon) is an Imp. This solves alignment for me at Lawful Neutral, an alignment I like to play as, and also it helps me to determine that a lot of my ranks will be going into Use Magic Device so that my Imp (as of yet Unnamed) can fire away with those. ![]()
![]() Ok Here is an EK Feat build, What concerns me about it is the push back on spell levels, perhaps caster levels, though a Trait mitigates that entirely. 1. Greed Specialist, Reactionary(possibly Fate's Favored), Magical Knack, Spell Focus(Conjuration or Transmutation), Improved Initiative Dodge.
I could continue Further but we're officially outside Seeker Arcs. Items:
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![]() Spell focus is free from class for lack of a better option it sticks around though perhaps another school.
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![]() I'm trying here to put together a sample of how I'm leaning. Feedback Appreciated and this is not* the final Product. Likely. S-17 D-14 C-14(16w/stone) I-14 W-10 C-8
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![]() Ok so some general philosophies are rising to the Surface of this discussion. 1: Armor proficiency, Eldritch Knight Route
Lets Discuss Arcane bond. For this character better to have improved familiar and a Faerie Dragon Familiar(GM Credit) or IMP Familiar to buff him with wands (Specifically Blur/Displacement) or Bonded Object on Amulet for Mighty Fists, remember PFS only allows a 1 time 1/2 price purchase so I'd need to wait for prestige to be high enough to afford a +3 amulet then purchase that big chunk all at once to achieve maximum benefit. Lets look also at some Items I'm seeing as potentially incredible.
Additional thoughts comments? ![]()
![]() PFS Character-
What I'm After:
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![]() I have to say I've wanted a Gripli boon since I saw them, I just wish I had the Gencon Weekend off work! that's always the first week of school here, and I'm not allowed to take personal days that week. but my favorite fantasy character whom I've always wanted to roleplay as is Frog from Chrono Trigger. Sigh... maybe it'll open up away from Gencon someday.... ![]()
![]() Hey everyone, I really want to create a new wizard character and would like part of the character to focus on improved familiar (Faerie Dragon) but while I know this is legal having seen players do it, I do not know the specifics of how it is possible. Can someone enlighten me. Do I need a particular boon (from that scenario for THAT Faerie Dragon) or do I just need the feat and 7th level wizard, what source do I need to own for it. Thanks in advance, this seemed PFS specific because I can't find Faerie Dragons on the normal improved familar list nor on the expanded list in Ultimate Magic. ![]()
![]() Hendelbolaf wrote:
In your second example though you still couldn't turn into a Huge Dragon because they take up so much more space (15x15x15=3,375, so you could do this as a level 34 Caster or with a GM who was flexible and says that though you occupy that room your body does not fill it at a caster level of 30-32ish.) This is really outside the realm of Pathfinder's levels to create something that big with the spell. However Large (10x10x10=1,000 square feet) fits comfortably within the confines of the rules. ![]()
![]() Oh reading the spell description certainly allows for a wizard to turn into a large dragon for a week. That's not in question, because I could turn a pebble into a large dragon. The question is what stat changes should be made for it, that is what is not covered. I could turn myself into a rock for a while or a 1500 square foot cube of jello. And extending a 6th level spell permanently is about the same in this case as a level 7 spell for a week. To reiterate the question is not whether or not I can transform into a large dragon, It's what stat alterations should that add. ![]()
![]() K, but which Bonuses would one get. Assume for instance that a level 15 caster can use this spell to turn into a Large Dragon. As per the spells listed in this spell's description turning into a Large Dragon is not covered. Turning into a medium dragon is covered. (BTW Duration for Large Dragon is 1 week, Medium would be permanent.) Should I modify my stats as Form of the Dragon I, that seems underwhelming, I feel Form of the Dragon II would be appropriate as it is a level lower than the spell and what we are essentially benefiting from by using this level 8 spell would be duration. But Form of the Dragon II is not specifically called out, (Neither is any "Elemental Body, or Beast Shape" spell) yet arguably (I think) one should be able to easily change a rock into an Earth Elemental for a week easily, as Elemental Body X where X is the level that grants Large Elementals. ![]()
![]() I like this ruling a lot better, and the familiar is not even necessary. Al creates Mutagen 1, places it in a bag of holding.
I believe this is not RAI. ![]()
![]() You know what, Paizo writers are just people trying to do their jobs and provide for their families by doing something they enjoy, providing fun for gamers. As people sometimes they will miss with one of their AP's. I'm not interested in Mummy's Mask. I thought Reighn of Winter was terrible. I think Wrath of the Righteous was just a way to show off their new Mythic rules and that they were too caught up in that aspect of the game. That said: Shattered Star, Rise of the Runelords, Serpent's Skull, and Carrion Crown are some of the Best adventure's I've ever read. and I bet it is really hard to hold people's attention to a common story arc for 15-18 lvls. I expect there to be flaws in every AP, That's where a GM should customize it. It is on the GM to make the author's vision become fun, and when the author's miss, just grab a different book. ![]()
![]() So Here is the build for my next Society Character.
I recently Earned a Boon to play a Sin-School Specialist (Thassalonian Specialist) And I thought I'd do a Transmuter or Greed Specialist. I plan on focusing on physical damage via the Polymorph Sub-school, but will also be looking at some teleportation magic and Dimensional Dervish Feat tree. So: Human/Half Orc
I'm leaning towards Half Orc for a couple of reasons, but mostly because my other wizards have both been human. At low levels, I'll be looking at Enlarge Person/Alter Self for merely augmenting my strength, fighting with a long sword. Once he hits lvl 4 (All lvl STATs go into STR) I'll flip the Enhance granted by school over into Dex. and purchase a belt of Giant strength. The end result of this should be someone who is a melee combatant who takes a lot of punishment for it.
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