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I’m GM for a group doing a home brew. I’ve got the dungeon layout finished but I need to fill it with some interesting monsters. The villain who they’re after is a Necromancer/Druid/mystic Theurge. 3/3/1. The players will face his animal companion (separate encounter), A skeletal champion with plant fibers for muscles, zombie dire wolf pups (powered by a fungus). I’d like 2-4 more encounters. Plants and low level undead that will be stylized to be plants controlling dead bodies. Any help would be much appreciated. ![]()
Just a Mort wrote:
I'm more concerned with the particularly effective against mages part, and the dual nature of the sword. I could do something like Acid/shock on it to give it the opposed element types.![]()
Ever since I started playing RPGs my favorite fantasy RPG character was Frog, from Chrono Trigger. Having recently acquired a Grippli boon, I'd like to recreate him for PFS play, this means he needs to be fully recognizable at low levels, and at higher levels (12+) I don't need to pay any attention as he'll likely be shelved.
Btw did I mention I need to do this on a grippli, and not suck. Thanks for the help in advance.
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A well respected member of my local gaming community and I disagree with how this ability works in PFS play. The issue revolves around how many points an arcanist begins a scenario with in play, maximum or starting daily value.
His thoughts: similar to staves in pathfinder society you have the ability to fill the resovoir off camera My counter argument: but it always costs you something to do so be it items or spell slots. So begin at daily allotment, then expend resources to fill if necessary. Help me out here, please. Also if this should go in the rules forums please move it there, but as it pertains only to how to treat this in organized play, I thought this was more appropriate. ![]()
Just got back from Gencon this week and my wife started to ask me about how she could use this Sylph miniature that she has picked up. It has wings, and I know that Sylph characters can get those. Any way this would need to be a fairly simple character, what I mean by that is that it can have multiple tricks, but each thing it does needs to either give flat number bonuses or not be too reliant on combinations so that it is easier to track the abilities. One thing that those wings will allow for is distance to be created in an open environment. This means that grounded opponents will not be able to engage her if she is flying above them. This makes ranged options preferable. Also air domain powers and spells benefit from her racial ability making those a strong option, sorcerer bloodlines and spells also look good based off of the same ability. My first attempt, an Inquisitor of Sheyln, looks something like this
Shopping list:
Please evaluate build with suggestions for improvements and how to play it, important items or other feat options. Or go a completely different direction, the only thing I really want to do is make use of those wings. Thanks in advance
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The Pathfinder Palooza is back with all new scenarios and the season 7 interactive special, The Sky Key Solution! Sky Key Solution has not been offered in Southern Illinois at all, so this is a rare opportunity to play it. The schedule of events and all other information needed for the palooza can be found at the link below. Make sure to sign up quick in order to reserve your spots for the weekend! https://warhorn.net/events/pathfinder-palooza-2/schedule/2016/06/03 ![]()
Something that I've been working on for PFS goes like this:
I picked up a toppling rod, this is so that I can use a toppling magic missile to knock several enemies prone. I love the bard idea, in my opinion a bard would represent more of the consular skill set style, more mind tricks and things, while the magus is more of the guardian skill set. ![]()
Emerald Spire goes to level 13. I'm actually doing the same thing as you. This is my build. 1/2 Orc 17 (+2) Str
Sorc- first 4 levels. This is important because I want that second level spell. Draconic Bloodline is a requirement. I'm using Red Dragon Bloodline, but technically speaking Gold would probably be more useful
Spells: Lvl 1's: Burning Hands, Shield, Mage Armor (Bloodline), Magic Missile.
Mid-Levels (6-10) All Dragon Disciple. I get +4 Strength YAY!
Bonus Feats Power Attack, Blind Fight, Damage And Blind Fight with Blind Sense is great. Spells: I've got some goals here. I need to shut down the lights, avoid saving throws, and provide good damage spells. For a level 2 we need scorching ray, for a level 3 we want Deeper Darkness. These will provide the conditions that I want to fight in. Me vs a Room is fine if no one in the room can see except for me. Also consider Glitterdust to show your allies where enemies may be lurking.
High Levels 11-13 Still with DD, I get +2 Con and Int YAY! In here we pick up as a Effective Sorcerer Level goes from 7-10 (5th Level Spell at level 13) and CL goes from 10-12. Feats: Core so I get 1 Draconic Bonus feat (Toughness) and 2 other feats, I'm going with Extend Spell, and Extra Rage. Spells: Looking to Buff, and Spells without saves that either have an enviornmental effect or some direct damage. Dimension Door, Wall of Fire both come to mind, as does Haste. Hope this helps you. ![]()
Typo Under
Under When to play an arcanist
Tiefling Summoner leaves off the feat of Superior Summoning, and improved initiative. Both are key. I'm not saying where you should place them on the list but you left almost all feat slots empty, so you have room. You could also list improved familiar and give him an imp for his familiar, buff the summoned creatures with a wand from the imp. Just a thought. All in all a great guide to an underplayed class. I like it. It does need some polish, and I'm trying to be helpful please do not read any of the above suggestions for improvement as hurtful, I can't do these guides, but I grade papers for a living and language clarity frequently jumps out at me. ![]()
So we're having a fight atop a mountain and this flying harpy flies off the mountain and begins to cast spells at us. Now she's only 10' from the ledge, and my invulnerable rager (Logan, he's pretty famous locally,) decides that the harpy doesn't have magical flight probably, and that grappling her would likely take her out of the fight. So he leaps, he wears a grapplers mask, but I think the fall was greater than 400'. But Logan is a level 11 Barbarian. So at the bottom of the cliff he's still grappling the harpy. I decided to attack her with my claw, comes up 20, and it's a x3 weapon. So harpy is out of the fight, and so am I for a while. ![]()
While i am not complaining about the cost, I wish to explain $300 in 3 months, this came partly because my store owner does not allow PDF's in store, and while he was going to make an exception for products not offered in a printed edition I find it more reassuring to not bring my laptop to the table. So I purchased the CoreBook, GM Guide, Beastiary, APG, Campaign Setting Book <Makes me a better GM by being familiar with the setting, not necessary but I would not call it trivial either> and 15 Scenarios that I have had printed and made maps for the 15 Scenarios I broke down the price on to what I spent at roughly $10 a pop. Again I'm not complaining and it looks like I just need to tie a little $2 fee onto the game so that I can recoup the costs and get most of the money back, I have mini's so that is not included in my expenditure and my spending should drop back as I never have to purchase the Core Assumption again. ![]()
well how it gets to 10$ goes something like this:
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Ok so I have run 7 events, and will be achieving my first star soon <started the society in my local community our first meeting was in November, last week we had 11 players> I am wondering about GM credit. I didn't apply credit when I did the reporting for my first 4 events, can I apply that credit to my "Absorb the Credit" Character still, I have the chronicles but at the time the Character did not exist. Also Who holds me accountable on my Day-Job rolls and Handle Animal Checks for training my Animal Companion new tricks? I can take 10 and make 20 on them, but I don't know that taking 10 is in fact legal, and I know I only get one attempt per scenario. It seems like this is on the Honor system for GM's. As a sub topic, how do you other Game masters deal with the cost, because for me I have been printing the Scenarios and binding them myself this raises the price to about 10$ per module after map-making supplies <Gaming paper> So in 3 Months I have dumped about $300 into this game with most of it going directly into scenario's that I am not playing in. How do you offset this cost? Just looking for ideas at this juncture, because $40-$60 a month for a hobby is not out of my price range, but it is getting pretty expensive especially considering I will want to purchase other products as well. ![]()
So I have a question about the Playing of Pathfinder Society charcters online, If your character is involved in an online campaign. Online mods go on for a long time while your character is involved may you apply some experience for game mastering to it, and also I would assume that you cannot play the character until the online module is complete. Am I correct? ![]()
I am the Coordinator for the group in question the following is our list of adventures that we have played through or purchased to play through Frozen Fingers of Midnight
I have Game Mastered for most of these but we have not played yet
Of the Others I would say that many players have enjoyed all of the other adventures that I have run, though frustration sometimes sets in with the difficulty of some of the faction missions. <Had one person execute a key NPC on sight before his faction mission could be obtained last week> Some of my new players just like a good fight, while my more experienced players enjoy creatively bypassing encounters <DC 18 Color Spray out of a Level 1 Sorceress was incredibly annoying to me as a game master, but effectively bypassed 3 of a scenario's encounters> |