Madame Ivanja

Alina Vladinescu's page

104 posts. Organized Play character for Mat_H.


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Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina looks at the gathering as it starts to wrap up. "I don't think we have time to get you a nice outfit, but I do have some fancy scent here that might help you fit in a bit better."

She offers him her exotic perfume (only 3 doses left but should help some)

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24

Alina leans in to the Captain. "Believe me, I understand what it is to feel out of place in more formal circumstances. Sometimes it helps to have an outfit for these events, as it helps to feel more comfortable. I can help you find something appropriate if you wish."

GM - do I have enough time to take him shopping? I'm more than happy to purchase a noble's outfit out of my gold for him but the time constraint worries me.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina will speak first with Captain Seferi. She approaches him with a friendly manner. "Greetings, Captain. I feel somewhat out of place is settings like this, having spent most of my life wandering from town to town via caravan. I feel like us travelers should stick together, as my background is probably similar to your life on a ship. I've been part of the group that has helped Remaio gather evidence, and I do have to say that his claim seems to be valid. I'd be happy to show you what we found on our travels in more detail if you wish."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I don't worry about the charges. The wands aren't really THAT useful after lvl2 or so and I still have 38 left. If you want to use slots to heal I'll add the charges back but no need in my opinion.

Do go ahead and heal our tree savior though lol

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Thank you AMT! I will plant a tree in your honor

Alina slowly starts moving as the color comes into her cheeks, then pulls out her wand of CLW and starts poking at everyone.

CLW on Self: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Self: 1d8 + 1 ⇒ (1) + 1 = 2 Now 8/8
CLW on Tholl: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Tholl: 1d8 + 1 ⇒ (8) + 1 = 9 Now 9/9
CLW on Garsita: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Tholl: 1d8 + 1 ⇒ (7) + 1 = 8 Now 9/9
CLW on Aylanna: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Tholl: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Tholl: 1d8 + 1 ⇒ (2) + 1 = 3 Now 10/10

Once everyone is up and moving, she gives her leafy friend a hug and a whispered thank you, then sits to catch her breath before they continue.

Removed 9 charges. I think that's everyone. Did AMT have any damage that needs to be addressed?

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I'm at -2 and can use the wands, so even if she rolled all 1's with the goodberry spell she could get me to 0 which just barely gets us going.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Reflex dog: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex acid: 1d20 + 2 ⇒ (20) + 2 = 22

Alina is about to let loose a smile at the combat being over when the dog explodes and she drops.
-2 HP at the moment

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Slightly panicked with the hand crawling around her throat, Alina draws her dagger and slashes at it.
Attack: 1d20 ⇒ 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I forgot we'd already done the day job rolls at beginning. I rolled a 19 that time. Feel free to use either the 19 or the 24 whichever you wish.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

PFS number: 341357-4
Starting fame/XP: 2 fame / 1 XP
Day Job: Perform (Fortune Telling): 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina steps into the corner away from the melee and concentrates on the guardian, hoping to help take the leader out of the fight.

5' step then use Misfortune hex on guardian; Will save DC 14

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina readies herself for the possibility of danger in the next room, loading her crossbow.

Sorry about the infrequent and short posts all of a sudden. Work is really trying to kill me right now

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina, continuing her mental assault on Trajet, glares at her maliciously

Misfortune Hex, Will DC 15

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Wanting to join in on the screaming match, Alina opens her mouth as if yelling at Trajet as well, but no sound seems to come out

Ear Piercing Scream: A scream heard only by the target. Take 1d6 ⇒ 4 sonic damage and dazed for 1 round, Fort save DC 15 for no daze and half damage

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina laughs at the bear, while attempting to take a bit of wind out of Trajet's sails.

MA: Cackle: Extends hex on bear by 1 round
SA: Cast Cause Fear (Will save DC 15 or shaken one round)

I know that's the same thing I posted last round but I think it got missed since I didn't see Trajet roll against it...so reusing the spell lol

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I'm back now. Holidays over for me, thanks for botting when you had to

Trying, for the tree's sake, to remain non-violent, Alina laughs at the bear, while attempting to take a bit of wind out of Trajet's sails.

MA: Cackle: Extends hex on bear by 1 round
SA: Cast Cause Fear (Will save DC 15 or shaken one round)

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Just a heads-up. I'll be heading to visit family from Sunday through Wednesday, and I just found out they have no Internet (they just moved), so I'll be phone only for that period. I'll still be able to post but might be short ones on an irregular basis

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

"Good day, friends. Thank you for guiding us on this voyage."
Seeing the obvious distaste that at least Trajet has for the group, Alina watches their interactions with the group carefully.
Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina opens her mouth as if to scream at the rat-thing but no sound comes out.
Ear-Piercing Scream -
1d6 ⇒ 5 damage and dazed 1 round. Fort save DC 15 for no daze and half damage

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina grins at her Leshy friend's excitement. "I do not believe so. That is one place that you have him beat"

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Well I guess I should continue following my pattern
Alina ignores the rats and glares at the ratfolk that seems to be the leader.

Misfortune Hex (DC14)

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Quickly but carefully, Alina heads with the others through the double doors.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

"That sounds like a plan. I was talking to Bastinian over here and he saw a suspicious woman running towards those same tunnels. Hunched over, about halfling sized."

Survival: 1d20 ⇒ 19

"And look, these tracks lead right from the theft. Biped with bare feet, rather furry."

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina looks at Tholl strangely but says nothing. I thought it seemed like she'd passed peacefully, probably even before the kobolds arrived, but it makes no sense to disagree with him in front of Remaio

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I'm learning something from this run. I had previously thought that plants were quiet, but ours seems to do a lot of screaming. I guess I was wrong.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I just noticed I've mysteriously disappeared from the initiative. I believe I used to be before 'Yellow'...If that's true I would have cackled again to extend the misfortune hex on it and make it roll twice, then try to hex Black (DC14)...BTW thank you to the kobolds for continuing to run towards the door one at a time so I always have a new one in line of sight to try and hex

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina starts giggling at how weak the kobolds seem to be, while turning her gaze towards the next one.

Cackle Hex: As a move action, extend the duration of certain hexes by 1 round (Yellow remains hexed with no save needed)
Misfortune Hex at Blue: Will save vs DC 14 or take lower of two rolls for all attacks/saves/skills for 1 round.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Let the boring chain hexing begin! I really can't wait til level 2
Startled by the sound of the pitchfork hitting her tree friend, Alina looks past her to see the first kobold. Out of reflex at seeing a hostile creature she narrows her eyes and glares at it.

Misfortune Hex at Yellow: Will save vs DC 14 or take lower of two rolls for all attacks/saves/skills for 1 round.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina wakes to the feeling of warmth radiating down towards her.
At 0 HP, disabled.
Groggily, she removes a wand from her pouch and mutters a word, touching herself on the chest.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 (8 HP, full health)
Feeling much better, she looks over at the now barely moving Skald and touches him on the shoulder...twice.
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4 (+4 HP for 4/9 total)
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 (+5 HP for full health)
removed 3 charges of wand

She then looks around the pit to see if there is an easy way to climb out.
Climb: 1d20 ⇒ 17

"I'm not sure what happened there or who helped, but thank you"

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

and need to roll stabilization rolls....
Stabilization vs DC16: 1d20 + 1 ⇒ (19) + 1 = 20
YAY!!!!
(just to verify, that's DC of 10 plus a penalty of however many HP you are less than zero to become unconscious and not dying, correct?)

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Survival: 1d20 ⇒ 12
I wish I'd made those rolls in the opposite order :P

Alina starts to turn as she hears Tholl speaking, and...

She notices:
the ground start to raise around her very quickly. She doesn't even have a chance to react before everything goes black.
Currently at -6 HP

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina rejoins the others in the back yard and gestures towards the door. "Shall we? She walks up towards it and pauses. "If all the doors and windows are boarded but one, there's always a chance that this one has an unwelcome surprise. Are any of you proficient in dealing with such things?"

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

For some reason I always forget that kobolds speak draconic...
While Aylanna and Tholl are checking out the backyard, Alina continues around to the first window of the back room to see if it is also boarded up or if she can hear anything through it...
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
...but can't seem to hear all that much at all.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

"The door is boarded up like the windows. Maybe we should check around back." Alina steps to the corner of the building and looks around the north side.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

"Locked door, boarded up windows, and no answer. I think something might have happened to this woman we are supposed to be visiting. Can anyone read what that sign says?"

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

"So we ring it." Alina walks up to the door and rings the bell, waiting politely to see if anyone answers.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I use mean thoughts, laughter, a harrow deck, and occasionally a dagger. A longsword isn't really my style :P

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Since I assume we're going to do all of the parts, it really doesn't matter to me what order we do them in. I'll just go with the group if someone has a preference. If no-one else has one either let's do the cousin next.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

"Soldier's Glory, we are well met. This young man's mother had agreed to let us bring Honoria's sword back to help Remaio restore his family's honor. At the time of that agreement we did not realize that you were sentient, and not a mere possession.

Therefore I would like to ask you, are you willing to return with us and rejoin the line of your friend Honoria?"

Diplomacy: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina then addresses the sword. "Honorable blade, I am Alina Vladinescu. My companions and I owe triple allegiance the Harrow, to Desna, and to the Society of Pathfinders. We are here on a mission of the Pathfinders, and by proxy for Remaio Alcasti. If you wish a tale, then I shall endeavor to give you one."

"I am as yet mostly untested, but I can tell you of the one mission I have completed wherein a group and I braved an academy that had fallen after an earthquake ten years ago. We were tasked to search for certain relics, and also for any signs of the children that had once studied there.

In the academy ruins we fought beasts and undead, and not only found the relics that we had been sent to recover, but also a young girl who had been trapped in a sarcophagus for 10 years kept barely alive by the magic of a ring, and we were able to return her to her mother who had thought her long lost."

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13
Alina looks down at the boy in chagrin. "I apologize young sir. It seemed that you were in need of assistance but if I was wrong I'm sorry to take the honor away from you."

"That sword you carry, did it just speak to us? We seek the sword of Countess Honaria Alcasti, which is in the possession of Aayef al-Arajida Ghazali. Would that be you?"

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Does it help if I break down my round in ooc comments each turn like I just did on my last post? Some GMs like it, some don't. Let me know if it gets annoying.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina laughs at the sight of the scorpion flailing around trying to grab everyone in reach, as she draws her crossbow. The sound is strangely haunting and slightly inappropriate for the situation.
Double move action: Cackle Hex, Draw Weapon
Cackle Hex: As a move action, extend the duration of any ongoing hex by one round (Misfortune on scorpion extended)

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None
Garsita wrote:
I can see exactly why I passed you from GM school. You care about getting the rules right, even if you don't know exactly what they are, and you are being honest and careful about dealing with anything you don't know. ;Q

I agree 100%. A good GM knows what they know, what they don't know, and is open to discussion on things they are unsure of. With a game as complex as Pathfinder with so many rulebooks there isn't a GM out there who knows ALL the rules off the top of their head. Just the fact that you are willing to take the time to get it right means you're on your way to being a great GM.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina keeps staring at the beast, hoping to have an effect on it one way or another.
Taking advantage of the do-over you offered with Misfortune Hex
Will save DC14 or target must roll twice for attack/save/ability/skill and take lower roll for 1 round

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

AMT is correct. Any of the hexes that are mind effecting state so in the text, so it can be extrapolated that if they don't say it that they aren't. If it made the save with a 20 though on your first post it's kind of a moot point since it can only be used once per 24 hours on any given target

Dark Archive

Alina has found herself in another group, but I actually wanted to play Confirmation with a different PC that just got freed up a couple days ago. I posted in the thread with the other character, Dolora Oldfur.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Seeing the group heading towards the scorpion, Alina silently moves towards it, her eyes flashing dark as she watches it.

Misfortune Hex: (1 round, DC 14) Foe within 30' must take the lower of 2d20 for ability checks, attack rolls, saving throws, and skill checks for 1 round (Will negates)

Just a heads up...til I get her to lvl 2 and 3 and start throwing cards around, this build is pretty boring. Expect a lot of misfortune and cackling this run.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

As they arrive at the driftwood, Alina sits for a minute, takes a swallow from her waterskin Yay for preparedness!! and looks around.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20

"Whoever tried to make a fire here wasn't very skilled in the task. I assume it was Aayef, I hope he is ok." She stands and walks over to the half-buried pack. "There is this as well. It has some anti-toxin and a broken compass in it. There's also a tindertwig, so it probably wasn't owned by the one who made the firepit or they would have used it."

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina isn't very good at any of this tracking stuff, but she searches hard with Tholl hoping to help out in some way or another.

Survival (aid another): 1d20 ⇒ 12

"It does seem like a bad way to cover your tracks as opposed to just taking it. Maybe the wind covered it up or someone else was following him and accidentally stepped on it?"