GM Darren: Honor's Echo (Inactive)

Game Master Darren Whitehouse

This is the PFS scenario Honor's Echo

Honor's Echo Maps


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Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Wait, is that screaming? Angry Magic Tree wonders. Seeing the bear attacking Tholl and Garsita, he grins. It is! I can do that too! He charges towards the bear, grabbing his axe as he does so and yelling incoherently at a volume to match Trajet.

Raging

Greataxe, Charge: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Slashing damage: 1d10 + 7 ⇒ (8) + 7 = 15

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

I'm going to assume that takes down the poor bear...

Garsita, hearing the tree's plea, sees the bear fall over from Angry Magic Tree's blow, and tries to stabilize the animal.

heal: 1d20 + 7 ⇒ (1) + 7 = 8

I'm hoping this will be seen as an action of respect and friendliness by the tree, and maybe even by these two who are attacking us.

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

Oh myyy..!! Tholl yells as the bear attacks him, after seeing AMT trees vicious attack he decides to go after the perceived source of the problem, the gnome. He steps toward her, reaches in, and attempts to sweep her legs out from under her.

Trip Combat Maneuver: 1d20 + 2 ⇒ (19) + 2 = 21

delay until after AMT's attack, move - 5' step, Standard Trip; this provokes an AOO if she armed. If the check succeeds she is prone.

@ 2hp


PbP Kit Honor's Echo Maps

Angry slices through Firepaw's fur, singing it red. It rocks on it's feet but manages to stay upright, just (HP 1/16)

Garsita's attempt to help the bear fails, and Trajet glares at Garsita for trying to intervene Do not try to curry favour with the forest, outsider! she says.

She is cut off by Tholl's presence which she doesn't notice and ends up on her backside.

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Aylanna begins her blazing blades song, igniting her friends' weapons for 1d4 extra damage.

Then she steps away from the scrum a bit.


PbP Kit Honor's Echo Maps

Trajet gets up from prone move action and chants to the sky before curing Firepaw for 1d8 ⇒ 4 with Cure Light Wounds Firepaw now at 5/16 HP

Meanwhile Polgrin tries to spear Garsita through her side Melee attack vs AC: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 and strikes for 1d8 + 3 ⇒ (5) + 3 = 8 damage


PbP Kit Honor's Echo Maps

Round 2

Firepaw
Tholl
Alina
Angry
Aylanna
Garsita
Trajet
Polgrin

Firepaw tries to take another chunk out of Tholl Bite attack vs Tholl AC: 1d20 + 6 ⇒ (10) + 6 = 16 but just misses! I'll assume that the bear was Hexed by Alina for this round as I forgot to roll for her, sorry

Bold May act.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Wouldn't Trajet provoke attacks of opportunity from Tholl for both standing and casting? She probably wouldn't know if he has Combat Reflexes, but she might have wanted to try to cast defensively just in case (not sure of her wisdom or tactics).

His axe ablaze, Angry Magic Tree swings again!

Greataxe: 1d20 + 7 ⇒ (5) + 7 = 12
Slashing damage, Fire damage: 1d10 + 7 + 1d4 ⇒ (9) + 7 + (4) = 20

In the unlikely event that blow hits, Angry Magic Tree will take a 5 ft step (on top of? the bear) so he can yell directly in Trajet's face (since they're the same height and both yelling).

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

It normally would provoke, but I hadn't drawn my sword yet. Was trying to be non-lethal.

Tholl finally draws his longsword, he wacks the deadly bear with the flat side.

mwk longsword, non-lethal, flank: 1d20 + 3 - 4 + 2 ⇒ (13) + 3 - 4 + 2 = 14
n/l damage: 1d8 + 2 ⇒ (7) + 2 = 9

Move to draw; std to attack n/l

Stop this madness gnome! Tholl orders.

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

I'm back now. Holidays over for me, thanks for botting when you had to

Trying, for the tree's sake, to remain non-violent, Alina laughs at the bear, while attempting to take a bit of wind out of Trajet's sails.

MA: Cackle: Extends hex on bear by 1 round
SA: Cast Cause Fear (Will save DC 15 or shaken one round)


PbP Kit Honor's Echo Maps

Yes, she would provoke AOO - sorry, still picking up the intricacies of the rules.

The tree speaks, booming through the forest I respect your restraint outsiders, but this Gnome is not one for listening. You must do what you feel is necessary and I will not judge ill of you for it

Garsita swings her Glaive at Polgrin melee attack: 1d20 + 2 ⇒ (8) + 2 = 10 but misses. Aylanna moves into the Fray and aims for Polgrin's head with her longsword Melee attack: 1d20 + 1 ⇒ (14) + 1 = 15. She has more luck and strikes Polgrin for 1d8 + 1 ⇒ (2) + 1 = 3 damage. Polgrin now 12/15 HP

Trajet responds by taking a guarded step back before summoning a swarm of bats from the trees which attack the back line (Aylanna and Angry) for 1d6 ⇒ 3 damage. Aylanna and Angry must make a DC11 Fort or are Nauseated for 1 round. You must also make a DC10 heal check or the bleeding will cause 1 HP loss per round

Polgrin responds to the threat of Aylanna by trying to spear her Melee attack vs AC: 1d20 + 2 ⇒ (8) + 2 = 10 but he is distracted by the bats and misses!

Round 3

Firepaw
Tholl
Alina
Angry
Aylanna
Garsita
Trajet
Polgrin

Firepaw once again strikes at Tholl

1st hex roll dice=Melee Bite Attack: 1d20 + 6 ⇒ (11) + 6 = 17
2nd hex roll dice=Melee Bite Attack: 1d20 + 6 ⇒ (16) + 6 = 22

and clamps his jaws on Tholl's shoulder for 1d4 + 3 ⇒ (1) + 3 = 4 damage, following this up with a claw attack

1st Hex roll Claw attack vs Tholl: 1d20 + 6 ⇒ (17) + 6 = 23
2nd Hex roll Claw attack vs Tholl: 1d20 + 6 ⇒ (11) + 6 = 17

for 1d3 + 3 ⇒ (2) + 3 = 5 damage

Bold may act!

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

The bite chomps down on Tholl and he drops from the blow.

Unconscious and dying @ -2 hp after the bite, not sure if it would go ahead and claw me anyway or attack something else. it's a bear so it might still maul me after I drop.

Stablize -2 or -7: 1d20 + 1 ⇒ (18) + 1 = 19

Excellent! Stabilize either way, so I'm either at -2 or -7 and no longer dying, but still unconscious.

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

So no swarm of bats yet, right?

Aylanna uses a bow typically, but she who is botted can't complain. Whatever weapon she had was blazing however so here's the damage:
Last Round fire damage: 1d4 ⇒ 4

Aylanna steps off of the front line. She shoots two fiery arrows at the gnome who seems the least reasonable and the easier target.

Bow Attack (rapid, point blank): 1d20 + 4 - 2 + 1 ⇒ (5) + 4 - 2 + 1 = 8
Damage (point blank, blazing blades): 1d6 + 1 + 1d4 ⇒ (5) + 1 + (3) = 9

Bow Attack (rapid, point blank): 1d20 + 4 - 2 + 1 ⇒ (9) + 4 - 2 + 1 = 12
Damage (point blank, blazing blades): 1d6 + 1 + 1d4 ⇒ (4) + 1 + (4) = 9

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Bear is welcome to maul the tree with the axe instead of the unconscious man!

As Tholl falls, Angry Magic Tree gets, well, somehow even more angry. With a shriek, he swings at the terrible bear-monster before him!

Greataxe: 1d20 + 7 ⇒ (6) + 7 = 13
Slashing damage, Fire damage: 1d10 + 7 + 1d4 ⇒ (6) + 7 + (1) = 14

Hah! Slightly better than before! If that hits and KO's the bear, Angry Magic Tree will step into the bear's space (so as to better yell in the gnome's face).

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

Garsita steps back carefully so that she can better swing her glaive 5 ft step so as not to provoke and then swings.

attack: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina laughs at the bear, while attempting to take a bit of wind out of Trajet's sails.

MA: Cackle: Extends hex on bear by 1 round
SA: Cast Cause Fear (Will save DC 15 or shaken one round)

I know that's the same thing I posted last round but I think it got missed since I didn't see Trajet roll against it...so reusing the spell lol


PbP Kit Honor's Echo Maps

Tholl slumps to the floor unconscious.

Polgrin now at 11/15 HP after adding fire damage and thanks for the botting steer @Aylanna

Aylanna fires but both of her arrows miss Trajet an Angry is so, well, Angry, that he missed the bear You aren't having muhc luck with the dice! Garsita also swings wide.

Will save for Trajet vs Cause Fear: 1d20 + 5 ⇒ (18) + 5 = 23 Trajet glares at Alina and smiles

Round 3 - Tholl is unconcious but stabilised

Trajet runs toward Aylanna screaming Shoot at me with arrows will you outsider!? before attacking her with a sickle Melee attack vs AC: 1d20 + 1 ⇒ (18) + 1 = 19 for 1d4 - 2 ⇒ (1) - 2 = -1 damage

Polgrin, in pain, aims his sling at Garsita and tries to take out an eye Sling attack: 1d20 + 0 ⇒ (8) + 0 = 8 but misses. Cursed outsiders! he screams in frustration

Firepaw roars in triumph as Tholl collapses and now moves to attack Angry with his powerful bite
Hex Melee vs Angry AC: 1d20 + 6 ⇒ (2) + 6 = 8
Hex Melee vs Angry AC: 1d20 + 6 ⇒ (10) + 6 = 16
but missed the gnarly barked skin, cursed by some unknown magic.

All but Tholl may act!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree is having the time of his life as he swings at the bear again! He can't remember the last time he got to be part of so much yelling.

Greataxe: 1d20 + 7 ⇒ (9) + 7 = 16
Slashing damage, Fire damage: 1d10 + 7 + 1d4 ⇒ (9) + 7 + (4) = 20

Should that, um, remove the bear from the fight, AMT will move to the faded icon and yell incoherently at the dwarf.

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Aylanna takes the gnome's weak hit. Another rules question. Damage less than 1 gets turned into 1 nonlethal, right?

"What was that, a little bug bite?"

She steps back and shoots two more blazing arrows at the gnome.

Bow Attack (rapid, point blank): 1d20 + 4 - 2 + 1 ⇒ (12) + 4 - 2 + 1 = 15
Damage (point blank, blazing blades): 1d6 + 1 + 1d4 ⇒ (4) + 1 + (3) = 8

Bow Attack (rapid, point blank): 1d20 + 4 - 2 + 1 ⇒ (2) + 4 - 2 + 1 = 5
Damage (point blank, blazing blades): 1d6 + 1 + 1d4 ⇒ (1) + 1 + (2) = 4

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

I think Polgrin is the one I can reach, if not, I'd move a little first.

Garsita swings her glaive at Polgrin.

attack: 1d20 + 2 ⇒ (1) + 2 = 3


PbP Kit Honor's Echo Maps

The bear slumps to the floor, and breathes his last as Angry stands victorious over him. Aylanna’s first bow strikes true and pierces Polgrins abdomen. Garsita tries to strike Polgrin but misses, perhaps distracted by the dead bear.

Firepaw! scream Trajet in rage

Polgrin now at 4/15 HP. I can’t update the map as I’m in a hospital waiting room with my son but will remove the bear tomorrow and update Trajet and Polgrin attacks. Thanks for your patience folks

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Wanting to join in on the screaming match, Alina opens her mouth as if yelling at Trajet as well, but no sound seems to come out

Ear Piercing Scream: A scream heard only by the target. Take 1d6 ⇒ 4 sonic damage and dazed for 1 round, Fort save DC 15 for no daze and half damage


PbP Kit Honor's Echo Maps

Trajet Will Save:
1d20 + 5 ⇒ (6) + 5 = 11

Trajet's head nearly explodes in pain as Alina's scream penetrates her brain. HP now 20/24

Wh...what happened Trajet says. She is now dazed and can take no actions for her next round

Polgrin, close to death, tries to take down Angry with his spear

melee spear vs Angry AC: 1d20 + 2 ⇒ (14) + 2 = 16 but he missed by an inch!

Round 4

Firepaw - DEAD
Tholl - unconcious but stable
Alina
Angry
Aylanna
Garsita
Trajet
Polgrin

Bold May act!

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

Garsita tries a non-lethal swing at Polgrin, hoping to save his life out of respect for the tree.

attack: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Unfortunately, Angry Magic Tree suffers from no such restraint as she tries to (literally) cut the dwarf down to her own size.

Greataxe: 1d20 + 7 ⇒ (10) + 7 = 17
Slashing damage, Fire damage: 1d10 + 7 + 1d4 ⇒ (2) + 7 + (2) = 11

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Looks like Angry takes out Polgrin, yes? If not I'll shoot the gnome instead of doing this healing..."

Aylanna moves around the gnome and over the fallen dwarf to reach the sleeping skald. She casts Cure Light Wounds on Tholl.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


PbP Kit Honor's Echo Maps

Polgrin drops to the floor, about as dead as any Dwarf has ever been, and his last visions being of a dark brown tree bark racing toward him.

Only Trajet to go! 20/24 HP

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina, continuing her mental assault on Trajet, glares at her maliciously

Misfortune Hex, Will DC 15


PbP Kit Honor's Echo Maps

Trajet Will Save 1d20 + 3 ⇒ (11) + 3 = 14

Curse you witch! screams Trajet as she feels a dark cloud of misfortune come over her.

She retaliates by chanting to the skies as thunder clouds gather overhead

Casting Lightning Arc

Concentration Check Hex 1 1d20 + 3 + 5 ⇒ (14) + 3 + 5 = 22
Concentration Check Hex 1 1d20 + 3 + 5 ⇒ (9) + 3 + 5 = 17

Help a new GM out!:

In the stat block it states:

Lightning Arc 5/day (CL 3rd; concentration +5)

So do I roll a d20 plus 3+5? Also, I'm not sure what the DC is for the spell? in the CRB on page 207 it has a table of concentration checks but which would I use?

Round 5

Firepaw - DEAD
Tholl
Alina
Angry
Aylanna
Garsita
Trajet
Polgrin - DEAD

Bold may act!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Help:
Looks like the Air domain ability, which is spell-like ability (hence the concentration if needed) that requires a ranged touch attack to deal 1d6+1 electricity damage (guessing she's a 3rd-level druid by the listed CL). It would have been clearer if they gave her AB and damage with the ability - perhaps it's in her "ranged attack" section of the statblock?

I'm uncertain as to whether this is possible, but the CRB seems to suggest it would be. If not, let me know and I'll update the status bar accordingly.

Finally free to do what he's been trying to do for the entire encounter, Angry Magic Tree races at Trajet and yells in her face as he swings his axe!

Greataxe, charging: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Slashing damage, Fire damage: 1d10 + 7 + 1d4 ⇒ (10) + 7 + (2) = 19

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Aylanna stays where she is between Tholl and the fight, and fires two arrows at Trajet.

Bow Attack (rapid, point blank): 1d20 + 4 - 2 + 1 ⇒ (18) + 4 - 2 + 1 = 21
Damage (point blank, blazing blades): 1d6 + 1 + 1d4 ⇒ (4) + 1 + (3) = 8

Bow Attack (rapid, point blank): 1d20 + 4 - 2 + 1 ⇒ (10) + 4 - 2 + 1 = 13
Damage (point blank, blazing blades): 1d6 + 1 + 1d4 ⇒ (4) + 1 + (3) = 8

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

If Trajet goes down, Garsita rushes to try to stabilize her, again out of respect for the tree.

heal: 1d20 + 7 ⇒ (20) + 7 = 27


PbP Kit Honor's Echo Maps

Garsita rushes to Trajet's aid but she is too late, the Druid has fallen at the hands of Angry's rage and Aylanna's arrow.

'Tis over, booms the tree. The forest family have fallen and yet, I cannot hold against you that which you did to save yourselves, for we are all creatures of habit, and I can see clearly that your habit is to survive. Tell me, visitors of the forest, what do you seek?

Druidic or Sylvan speakers get a +2 on the checks below. All are DC20 Diplomacy or Intimidate

Why was Honaria Alcasti here?:
She was a commander in the outlanders’ army some years ago, before they split into squabbling nations. She came to round up fugitives in the woods, but she always treated the Wildwood Lodge with respect.

How large was Honaria’s command?:
Honaria led a few score of warriors, but she lost only a handful. Although the campaign took seasons, she was implacable. Eventually her little group wore the fugitives down, like a rock cracking under roots.

Who were the fugitives?:
They were outlanders who Honaria said were stealing from other outlanders. She said they used to be another part of the same army. The fugitives never gave us any problems, but the conflicts of outlanders are non of my concern.

Is there any evidence?:
Many of her fallen enemies were
buried in a cave not far from here. Their bones are long gone, but a sword or two might remain. You may search through it if you’d like.

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

GM:
If Trajet was at 20 HP, Angry would have reduced to 1 HP, and Aylanna to -7, unless that 13 hits. -7 would be still alive but unconscious, unless Trajet has a ridiculously low Con score.


PbP Kit Honor's Echo Maps

Garsita:
Thanks - the 13 doesn't hit, but the stat block doesn't give a Con score. As Firepaw is dead, she fights to the death (she would have fled at 5HP IF Firepaw had still been alive. In terms of the plot, the fact that you all held back from attacking first and event tried to help means that the Tree is willing to engage you in conversation. Hope that helps!.

Nearly finished this scenario folks then there are two more before the module is complete! I'm happy for you to reveal all of the spoiler with one successful DC20 Diplomacy to speed things along as it's a PbP rather than live game

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

GM, Garsita:
To be fair, most folks wouldn't keep shooting at an unconscious person. Plus, technically she'd be prone from losing consciousness after the first arrow and gain a +4 bonus to AC against the second ranged attack! Woo!

Angry Magic Tree, no longer angry, is happy to speak with the bigger tree and help relay the finer points of her companion's questions.

Diplomacy, Sylvan to Aid: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Apparently she's still too wound up from the battle.

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Aylanna doesn't speak naturey languages, but she does try to get some information from the cooperative tree that's much larger than her angry companion.

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

GM:
NPCs technically die the same way as PCs, so if they are at negative HP but not negative con, they are unconscious but not dead. In terms of 'fights to the death' strategy, they can't fight if they are unconscious. Unless they either make the check to stabilize or else are stabilized by a PC, they will eventually die, because they lose another HP per round, but this does allow a chance for PCs to stabilize unless the NPC is brought down by a large blow. This is actually different between Pathfinder and Starfinder.

diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

I have returned!

Oh mighty tree...

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

Tholl collects himself after his brush with death, and finally get the Elder tree talking. Feel free to read the spoilers

Thank you Great tree! Team we should search for the evidence in the cave.

Tholl leads the way to the cave.


PbP Kit Honor's Echo Maps

The cave is not far from the tree, but without the tree’s direction, it blends into its surroundings. A quick dig reveals several split helms and broken swords, each bearing the fox insignia of a unit in the ancient Taldan army.

Shortly after you retrieve the items, another member of the lodge appears and surveys the scene I wish not to know what happened here in this sacred forest, but I am here to guide you safely back

You return through the forest and rest for the night at The Talking Tree inn where Remiao has laid on some roasted meats and the finest ale.

He greets you the next morning. Brave adventurers, I cannot thank you enough for what you have done in the forest. These broken swords speak of Honoria’s bravery more than words can but I must ask another favour. The letter you have about the burial chamber - please, visit this chamber and see if you can find Honoria’s awards and decorations and then we shall finally redeem her good name!

DC10 Knowledge Nobility or Knoweldge History:
As the empire began to crumble, Taldan nobles increasingly began to build tombs in remote locales to avoid the depredations of vandals and scavengers.

DC15:
To further deter the attention of tomb robbers, most Taldan tombs contain magical curses and powerful guardians to protect the bodies and treasures within.

DC20:
Some Taldan tomb guardians can only be harmed with weapons belonging to the noble house they guard.

You set off and journey through the foothills of the World’s Edge Mountains is uncannily desolate, and a lonely pall hangs over the entire trip until a white marble tomb emerges from the shadow of a low mountain. Two composite columns frame the tomb’s tarnished silver door with cracked hinges. The rain-streaked relief of a pegasus head sits in place of a keyhole.

DC15 to break down the door or you can pour holy water on the lock...

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

Tholl heals himself the rest of the way before turning in that first night.

Daily Fort save DC11: 1d20 + 3 ⇒ (12) + 3 = 15

Tholl's hearty constitution kicks in and he thankfully fights off the onset of filth fever and is ready to go the next morning.

Know History: 1d20 + 5 ⇒ (10) + 5 = 15

Tholl recalls some things he has heard about the tombs of the taldens. he relates it to the others, As the empire began to crumble, Taldan nobles increasingly began to build tombs in remote locales to avoid the depredations of vandals and scavengers. To further deter the attention of tomb robbers, most Taldan tombs contain magical curses and powerful guardians to protect the bodies and treasures within. We must be very careful once there.

--------------------

Once reaching the tomb, Does anyone have holy water? it may open the door? Tholl has his longsword drawn and his flag at the ready.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree shakes her head at Tholl's question. "It didn't taste good, so I tossed it," she says carelessly. "Too metallic."

If nobody is able to open the door gracefully, Angry Magic Tree will try to push it open.

Strength checks:
Strength Check vs DC 15: 1d20 + 3 ⇒ (17) + 3 = 20 (Hah! That didn't take long!)

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Yeah Aylanna doesn't have the holy water so bash away!


PbP Kit Honor's Echo Maps

Angry smashes down the door which crumbles to near dust at her feet. You enter the dark tomb which smells old and uninhabited.

After a few metres, you come across a large granite tablet covered with names and dates in the center of a small room. The tablet provides a chronological record of the Alcastis buried within the tomb. About halfway down the stone the list stops, ending with Honaria Alcasti, 4049
ar–4123 ar.

Through the door next to Garsita, you find a statue of a soaring pegasus rising above the pool of stagnant water in the center of the room. The pool in this room was once a fountain, but its pipes broke over years of neglect. Now the water is dusty and still. I have moved your token

Further into the tomb you come across the Hall of Statues. Somber statues of Alcastis past line this hallway, their hands broken apart and lying at their feet. A pile of shattered rubble lies strewn across the floor, the stone pierced through with abandoned spears and swords. The air is thick with dust and neglect.

The rubble is what remains of the Alcastis’ tomb guardians.

DC13 Perception:
You notice distinct features in the shape of the stone, such as a paw and an ear, that suggest that it was once part of a statue of a dog. The weapons on the floor all came from the hands of the Alcasti statues—spears from the statues on the south wall, and swords from the statues on the north wall. All of the weapons bear a pegasus crest upon them, which matches the wax seal on the letter
that you received from Remaio.

DC15 Perception:
You hear scraping and crackling noises through the door to the next room.

Silver Crusade

HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Aylanna is too focused on the piles rocks and wondering what its implications are.

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Tholl also looks around aimlessly. It's a shame the tomb has fallen into such disrepair. I'm sure the stone carver spent many months making these. He lets out a small sad sigh.

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

perception: 1d20 + 3 ⇒ (10) + 3 = 13

Garsita explains to her friends what she notices.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

"Wait," Angry Magic Tree says uncharacteristically. "Is someone's sword scraping on the ground, or is that sound coming from the next room?" A smile suddenly brightens his face. "We should go find out!"

Dark Archive

CG Female Human (Varisian) Witch (Cartomancer) 1 | HP 8/8 | AC 12 (T12/FF10) | Init +2 | Perc +1 | Speed 30' | CMB +0 | CMD 12 (FF10) | F+1 R+2 W+2 (+ mods)|
Spells:
Detect Magic, Guidance, Light | Cause Fear (0/1), Ear Piercing Scream (0/1)
| Active Conditions: None

Alina readies herself for the possibility of danger in the next room, loading her crossbow.

Sorry about the infrequent and short posts all of a sudden. Work is really trying to kill me right now

Silver Crusade

Human (Ulfen) Skald 1 HP 5/9 Alive and still kicking l AC 17 T 13 FF 14 l F +3 R +2 W +3 l Spd 30' l Init +2 l Perception +4 Inspired Rage 12/12 l 2/2 1st Level Spells Effects: Filth Fever? Onset Day 3; Day 2 - 2/2 successful save

At AMT's words, Tholl unfurls his banner. Let's have a look!

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