Angry Magic Tree |
On mobile right now and can’t move token on map - could someone lend a poor angry plant a hand?
Somehow still screaming, Angry Magic Flower picks up her axe, steps closer, and swings with all her might!
Greataxe, Flagbearer: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Slashing, Fire damage: 1d10 + 7 + 1d4 ⇒ (9) + 7 + (2) = 18
GM Darren |
The scorpion reels back in the sand, sun glistening from it's carapace as the hex grips it's mind further. It is so distracted, it doesn't register the greataxe bearing down on it and it strikes hard on it's back. With a screech it thrashes in the sand, sending plumes flying onto the broken statue before slumping to the desert floor, dead.
Aayef waves the sword, spitting at the dead creature. Ha! How do you like that? He turns to you as a group I could have taken it. You denied me my first true kill
A few seconds later, a voice emanates from the steel of the jeweled sword over the dry air Brave adventurers! I am Soldier’s Glory, servant of the noble bastions of the Last Azlanti. Identify yourselves, by name and allegiance! Tell me a tale of your bravery at once!
Alina Vladinescu |
Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13
Alina looks down at the boy in chagrin. "I apologize young sir. It seemed that you were in need of assistance but if I was wrong I'm sorry to take the honor away from you."
"That sword you carry, did it just speak to us? We seek the sword of Countess Honaria Alcasti, which is in the possession of Aayef al-Arajida Ghazali. Would that be you?"
Alina Vladinescu |
Alina then addresses the sword. "Honorable blade, I am Alina Vladinescu. My companions and I owe triple allegiance the Harrow, to Desna, and to the Society of Pathfinders. We are here on a mission of the Pathfinders, and by proxy for Remaio Alcasti. If you wish a tale, then I shall endeavor to give you one."
"I am as yet mostly untested, but I can tell you of the one mission I have completed wherein a group and I braved an academy that had fallen after an earthquake ten years ago. We were tasked to search for certain relics, and also for any signs of the children that had once studied there.
In the academy ruins we fought beasts and undead, and not only found the relics that we had been sent to recover, but also a young girl who had been trapped in a sarcophagus for 10 years kept barely alive by the magic of a ring, and we were able to return her to her mother who had thought her long lost."
Angry Magic Tree |
Sense Motive: 1d20 ⇒ 12
Still panting heavily from the battle, Angry Magic Tree can only point at the giant scorpion carcass and say, "That.".
Tholl Sjogunsson |
Sorry slow to post...been feeling under the weather
As the scorpion drops, Tholl drops to his knees he's badly wounded from the claw. He manages to keep the flag up off the ground, but quickly rolls it up as his wounds continue to bleed. He decides to call on Iomedae's aid. Even as the sword begins to talk, Tholl is surprised!
Cast CLW on self: 1d8 + 1 ⇒ (3) + 1 = 4
Sense Motive: 1d20 ⇒ 1
But he is too caught up in tending his injuries to notice any subtleties in the conversation. But once he's collected himself he joins in.
Solider's Glory, I am Tholl Sjogunsson, my allegiance is to The Pathfinder Society, and Aroden's Inheritor, Iomedae. Most of my days have been spent being loyal to the brave heroes. But once I raced headlong into a demon horde, my song emboldened all those who could hear. It went like this. Tholl begins a deep rhythmic chanting , Whoa-oh, oh-oh-oh-oh, oh-oh-oh-oh-oh-oh!
GM Darren |
Whilst the sword, who introduces herself as Soldier's Glory, waits for the other stories it speaks again I have seen evidence of your bravery, and in return I am willing to listen to any requests or answer any questions that you may have of me
You may all ask a question of the sword or make comment on the purpose of your mission
GM Darren |
Just going to canter things along here folks,hope you don't mind!
You all get a +2 on this roll for saving Aayef and if you shared a tale of personal bravery (Tholl and Alina) you get a +4 as well. AMT was to out of breath (understandably).
Meanwhile, Aayef looks on in amazement at the talking sword. Wha...I had no idea... he mutters.
Most don't replies Glory. It has been many years since I was at Honoria's side and I am afraid since then, my time has been much spent as an ornament or fancy heirloom than my natural home of spilling evil blood.
You can convince Aayef to go home with a DC13 Intimidate or Diplomacy check
Angry Magic Tree |
His breath recovered, Angry Magic Tree addresses Soldier's Glory. "We have been asked to find you so you can tell of one of your former holder's heroics in battle. Would you help us?"
Diplomacy to Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6
Angry Magic Tree also tries to persuade Aayef to go home by gently taking his hand and tugging back towards the palace.
Diplomacy to Aid Another: 1d20 + 1 ⇒ (13) + 1 = 14
Tholl Sjogunsson |
Great and powerful sword! Remaio Alcasti, the many times great grandson of Honoria has sent us to find you. The Alcasti were strip of their noble title unjustly years ago and he seeks to restore it. He hopes your story will help him. Will you come to his aid?
Diplomacy to aid: 1d20 + 3 + 2 + 4 ⇒ (5) + 3 + 2 + 4 = 14
Assuming Aylanna will make the main check.
Then turning to Aayef, Your family is worried, their is plenty of time to learn to be a hero, run home to them now, tell them of your greatness.
Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15
Alina Vladinescu |
"Soldier's Glory, we are well met. This young man's mother had agreed to let us bring Honoria's sword back to help Remaio restore his family's honor. At the time of that agreement we did not realize that you were sentient, and not a mere possession.
Therefore I would like to ask you, are you willing to return with us and rejoin the line of your friend Honoria?"
Diplomacy: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19
Aylanna |
rolling aids but think they are both already handled.
"Wow I have never seen such a wondrous weapon!" Aylanna says in only slightly exaggerated wonder. "Yes, we seek to restore the respect that your friend Honoria earned in life and you can help up do that."
Diplomacy Aid for sword: 1d20 + 7 ⇒ (12) + 7 = 19
"Yes, Aayef, let us all head back now."
Diplomacy Aid for Aayef: 1d20 + 7 ⇒ (18) + 7 = 25
GM Darren |
Glory speaks: It is an injustice that Honaria Alcastis' name is sullied by the tomes of history and I will spill the blood of any man or beast who would betray her good name with vile rumour. It would be an honour be wielded by one compatible with my virtues
Aayef drops his head in embarrassment and looks at Tholl's wound I am sorry if I have caused you distress or pain. I...I...thought I would be able to make a name for myself but instead I have caused nothing but sham...
Nonsense! interupts Glory. Listen to me young man, I have seen many a brave warrior crumble at the first sign of battle and yet you took on that scorpion with tenacity and honor. I was proud to fight for you. However, you should learn from this that there is evil in Golarion that has no fear of the tenacity of youth. Tread carefully, young fellow, and one day you will look back on today as a great learning experience! Now, let us go!
It takes you an hour to walk back to the Ghazali estate and the guard is astonished to see you return with Aayef. He bows his head in respect and takes you straight to Lady Ghazali who drops to her knees and starts crying My boy! Aayef you beautiful fool. Do not doubt how glad I am to see you nor how cross I am with you! He runs to her and she smothers him in kisses and he flushes red with embarrassment.
It is now around 15:00 p.m
Lady Ghazali turns to you all I insist that you stay the night so that my house can tend to your wounds. I won’t take no for an answer
You stay the night and set off early the next morning for Oppara where you find Remaio who is pleased to see the sword and asks Are the rumours true?
They are indeed! replies Glory who states her intention to help restore Honaria’s good name.
Well done folks – one down! Hop over to the Tavern (discussion thread), pour a mead and have a quick vote on whether you want to visit the cousin, the Basilica or Honaria’s tomb next. You also need to decide who will wield the sword if anyone
GM Darren |
Remaio provides you with a map of Andoran’s countryside and pays for your transportation costs. After traveling by boat to Almas, Andoran’s capital, you journey via west carriage across the Carpenden Plains, along increasingly narrow roads. Along the way, you pass dozens of small farming villages. Vereena’s homestead is isolated, several miles from the nearest village. The final stretch of your journey takes you on footpaths that are barely wide enough for a single horse, let alone a carriage.
You eventually reach the Alcasti farm. Fields of overgrown crops surround a squat, shingle-roofed farmhouse. A pair of clay pots filled with cheerful yellow marigolds stands to either side of the house’s front door. Broken boards covered in graffiti are nailed over the door and windows.
The Andoran offshoot of the Alcasti family lived and labored on this patch of land for generations. The wooden walls and floors of the structure, though ancient, are well cared for and appear to be in good condition. However, all of the windows are boarded over, as is the main door DC25 to break it down
There is some writing written across the boarded windows...
A rusty tin bell hangs from a bit of twine near the door. Both exterior doors are secured with rusty old locks (DC 15 Disable Device).
. I will reveal the interior once you are inside. I am also on my ipad so if you could move your tokens over to the next slide that’d be great
Tholl Sjogunsson |
Tholl stare at the scene at the farmhouse.
Can anyone read those messages? I can't make them out.
He looks a while longer noticing the bell.
Maybe we should ring that rusty old bell.
Aylanna |
Aylanna shrugs. "I can't tell what it says... But this Vereena is supposed to be expecting us, so I guess the bell seems like the right course."
Alina Vladinescu |
"So we ring it." Alina walks up to the door and rings the bell, waiting politely to see if anyone answers.
GM Darren |
Alina rings the bell and you hear it echo through the interior but there is no response
Angry Magic Tree |
Angry Magic Tree begins looking for any vines she can talk to. Maybe there's some ivy growing on the house, she thinks. Or a pumpkin in the garden!
Tholl Sjogunsson |
Looks like Garsita can cast Comprehend Languages...perhaps we hold for that.
GM Darren |
Whilst you wait, Angry doesn't see any pumpkins but she does notice a knotted vine that winds it's way up the side of the farmhouse. You might be able to climb it and see if there is an entry point on the roof but it has sharp thorns sticking out at intermittent points that look like they can hurt.
If you fail the climb check then a DC15 Acrobatics check is needed to avoid taking Damage: 1d6 ⇒ 4 points of damage. Or you could find another way in :-)
Garsita |
going back to between the quests for a moment...
Garsita smiles at the talking sword. "I am Garsita, a servant of Shelyn. Would you mind helping me in combat for a little while?"
It seems only polite to ask an intelligent sword if it minds being wielded...
Alina Vladinescu |
"Locked door, boarded up windows, and no answer. I think something might have happened to this woman we are supposed to be visiting. Can anyone read what that sign says?"
Angry Magic Tree |
Angry Magic Tree converses with the vine. Have you seen any humans here before this group arrived? Or maybe other flesh-people? he asks.
GM Darren |
T'has been quiet for a week now brethren since the lady gone quiet replies the vine. She gone very quiet. Nice lady. Quiet now
Garsita |
GM Darren |
A half-orc! And a cleric to add! says the sword. It would be a pleasure to serve at your side
Garsita - you can wield Soldier’s Glory as a +1 Longsword. She can cast cure light wounds 3/day and aid 1/day.
Angry Magic Tree |
"This one here says the lady 'went quiet' a week ago," Angry Magic Tree tells his companions. "I'll see if there's a way inside from up top."
Climb DC 20: 1d20 + 8 ⇒ (6) + 8 = 14
Acrobatics DC 15: 1d20 + 0 ⇒ (16) + 0 = 16
Landing on his feet, Angry Magic Tree shakes his head. "Or not. What about the front door?"
Alina Vladinescu |
"The door is boarded up like the windows. Maybe we should check around back." Alina steps to the corner of the building and looks around the north side.
GM Darren |
Map revealed
Barrels and bales of hay populate the scrubby yard. There is a rear door here that doesn’t appear locked
Aylanna |
Aylanna enters yard to further investigate.
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
"This soil by these barrels is recently disturbed."
Aylanna will investigate the dirt further, maybe digging a little bit if something seems buried.
Tholl Sjogunsson |
Draconic, eh? Tholl replies to Garsita.
Surely not a dragon, but could it be kobold?
When he hears about the the backdoor, Sounds like we need to enter from the back of the house! He ventures to the back of the house with the other investigating back there.
Alina Vladinescu |
For some reason I always forget that kobolds speak draconic...
While Aylanna and Tholl are checking out the backyard, Alina continues around to the first window of the back room to see if it is also boarded up or if she can hear anything through it...
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
...but can't seem to hear all that much at all.
GM Darren |
Aylanna spots the freshly moved earth and begins to dig, within a minute, she feels something, and This many minutes: 1d10 ⇒ 10 later reveals the grave of Remaio's cousin,Vereena Alcasti,her body wrapped in a patchwork quilt.
@Tholl - where are you now placed?
Tholl Sjogunsson |
Tholl helps with the digging. Once the body is found he gives it a look over.
Heal: 1d20 ⇒ 13
There are no wounds to be seen, looks like she may have passed natural. Tholl tells the others.
Is she an older woman?
GM Darren |
Yes, she was an older woman
You re-bury Vereena's body and one of you may offer a prayer to your deity if you wish.
Alina listens but can't hear anything and it looks like the only way in to the farm is through the rear door which doesn't appear to be locked, or by breaking (DC25) or disabling the locks (DC15 Disable Device) on the front.
Alina Vladinescu |
Alina rejoins the others in the back yard and gestures towards the door. "Shall we? She walks up towards it and pauses. "If all the doors and windows are boarded but one, there's always a chance that this one has an unwelcome surprise. Are any of you proficient in dealing with such things?"
GM Darren |
Tholl and Alina see footsteps on the ground leading to the rear door but the footsteps aren’t even, and look like they are skirting around something.
You realise that you are both standing on a trap covering a 10ft deep pit with sharp pit spikes at the bottom. DC20 Disable device to disable the trap
Take Falling Damage: 1d6 ⇒ 4 and
Melee Attack vs AC from pit spikes : 1d20 + 10 ⇒ (13) + 10 = 23
Spikes you land on: 1d4 ⇒ 2
Damage per spike: 1d4 + 2 ⇒ (3) + 2 = 5
Tholl Sjogunsson |
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Survival: 1d20 ⇒ 2
See these footprints, they look strange. Tholl comments.
WE ARE STANDING....
The pit gives way under Tholl and he lands hard on the spikes, he's knocked unconscious and lays bleeding and dying at the bottom.
Currently at - 5HP
Alina Vladinescu |
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Survival: 1d20 ⇒ 12
I wish I'd made those rolls in the opposite order :P
Alina starts to turn as she hears Tholl speaking, and...
Currently at -6 HP
Alina Vladinescu |
and need to roll stabilization rolls....
Stabilization vs DC16: 1d20 + 1 ⇒ (19) + 1 = 20
YAY!!!!
(just to verify, that's DC of 10 plus a penalty of however many HP you are less than zero to become unconscious and not dying, correct?)
Tholl Sjogunsson |
Yeah DC10, d20 + con mod - hp below 0
Guess I need to roll that too.
Stabilization: 1d20 + 1 - 5 ⇒ (5) + 1 - 5 = 1 Whelp -6 now, will let GM decide how we proceed before rolling further
Alina Vladinescu |
Alina wakes to the feeling of warmth radiating down towards her.
At 0 HP, disabled.
Groggily, she removes a wand from her pouch and mutters a word, touching herself on the chest.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 (8 HP, full health)
Feeling much better, she looks over at the now barely moving Skald and touches him on the shoulder...twice.
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4 (+4 HP for 4/9 total)
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 (+5 HP for full health)
removed 3 charges of wand
She then looks around the pit to see if there is an easy way to climb out.
Climb: 1d20 ⇒ 17
"I'm not sure what happened there or who helped, but thank you"