Wen Histani

Aliana Do'Erren's page

89 posts. Alias of Jenrah.


Current Campaigns


The Dragon Reborn


The Battle at Dumai Wells is a total disaster. The asha'man suffer defeat at the hands of the Shaido and Tar Valon emmisaries. The Dragon is brought to Tar Valon.

perception checks:

perception checks
ryvin [dice]1d20+4[/dice]
litheene [dice]1d20+2[/dice]

keelix [dice]1d20+15[/dice]
vala [dice]1d20+10[/dice]
alathea[dice]1d20+5[/dice]
kodokura[dice]1d20+11[/dice]
rhoekk[dice]1d20+16[/dice]
fia[dice]1d20+17[/dice]
ryland[dice]1d20+13[/dice]

map of surrounding vicinity

battle map

GM Birch's Rise of the Runelords


The oregon trail, how it came to be


A spin on the game the oregon trail. Adventurers will bravely head west, plotting potential course routes for settlers to utilize. They will brave unknown lands, hazardous weather conditions, and hostile natives just to help expand the territory of the US.

map of area

Shadows in Light


The Taint


DM-Tareth's Modified Kingmaker Campaign (inactive)


The Faceless GM's Irrisen: The Realm of Winter Campaign (inactive)


Seeker's 5e Reign of Winter (inactive)


It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?

A Reign of Winter game played with D&D 5e rules

Shadows of Eternal Winter (inactive)


An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?

A Wheel Of Time adventure (inactive)


The lure of Treasure, recovery of ancient ter'angreal, and adventure pulls hard upon those that seek the treasures of mighty Malkier!
But, the danger is heavy, for the party must adventure through the Blight to gain access to the ruined Seven Towers, fabled capital of Malkier, and keeper of the relics, arms and armor, and treasure.

It difficult to get into the Blight...

...But its near impossible to leave.

perception checks:

[dice=bataar]1d20+14[/dice]
[dice=cor'ellis]1d20+15[/dice]
[dice=elek]1d20+10[/dice]
[dice=korin]1d20+9[/dice]
[dice=tenora]1d20+5[/dice]
[dice=renlo]1d20+10[/dice]
[dice=marik]1d20+8[/dice]