A Wheel Of Time adventure (Inactive)

Game Master DEWN MOU'TAIN

The lure of Treasure, recovery of ancient ter'angreal, and adventure pulls hard upon those that seek the treasures of mighty Malkier!
But, the danger is heavy, for the party must adventure through the Blight to gain access to the ruined Seven Towers, fabled capital of Malkier, and keeper of the relics, arms and armor, and treasure.

It difficult to get into the Blight...

...But its near impossible to leave.

perception checks:

[dice=bataar]1d20+14[/dice]
[dice=cor'ellis]1d20+15[/dice]
[dice=elek]1d20+10[/dice]
[dice=korin]1d20+9[/dice]
[dice=tenora]1d20+5[/dice]
[dice=renlo]1d20+10[/dice]
[dice=marik]1d20+8[/dice]


Treasure, arms, armor, and mighty items of the One Power, ter'angreal, lay within the ruins of the Seven Towers. The sudden, swift demise causing numereous valuables to be left behind.

The shadowspawn forces of the Dark One care not for these vaunted and valued items, yet the friends of the dark, and even the Forsaken, have a keen interest in knowing what Malkier has kept locked below in the royal Vaults.