The Taint

Game Master DEWN MOU'TAIN


List of magical items in game
Turtle= sa'angreal +4, for male
Large clear orb= a channel of spirit into the orb enables the user to see any weaves cast by both male and female channelers. Grants a +4 to viewing previously cast weaves. Sacrifice a weave slot and the orb will illuminate the weaves used within a 30ft radius, making the weaves visible to both channelers and nonchannelers
belt=+4 sa'angreal, for female.
Bracers= +6 bracers of armor.
gray amulet= +4 natural armor.
white amulet= +2 con. enables wearer to be immune to fatigue and endurance checks
Rod= Sacrifice a weave slot to the rod: the rod creates a miniature stedding equal in size to the level of slot sacrificed x 5 feet. example: sacrifice a 2nd level weave, a 10 foot radius circle around the rod is cut off from the source. Channelers do not feel the one power within this circle, cannot embrace the source, and weaves unravel when crossing into this radius.
ring 1= twisted ring, showing only one side. grants wearer to tel'aran'rhoid
ring 2= twisted ring, showing only one side. grants wearer to tel'aran'rhoid
ring 3= twisted ring, showing only one side. grants wearer to tel'aran'rhoid
ring 4= twisted ring, showing only one side. grants wearer to tel'aran'rhoid
Ring 5= a large signet ring Ring of command. enables the wearer to command shadowspawn. Shadowspawn must make a will save, dc 15, or follow the commands of the ring bearer.
ring 6= a well, +3 Enables channeler to store up its rating in one power. Sacrifice a weave slot, up to its rating, for the day to fill the well, and it retains the weave slot until used.
ring 7= Named Surprise, this ring enables the wearer to channel the well ring. The wearer need not be a channeler to be able to channel from the well when wearing this ring.

Ryland: ter'angreal sword
Rhoekk: ter'angreal bow
Kodokura: ter'angreal sword