One more question in addition to my above one. Was planning on multiclassing alchemist was looking small approval for the Grenadier Archetype Also do to changes in stats from lowering my point buy my base archetype will be moving to Musket Master when I get to a computer later this evening.
cynarion wrote:
Was adding Gnome if cultruals are free since Kelish would be my cultrual language thus freeing up a language spot. Ill update personality tonight.
If it helps I'll post the relevent text.
You know the secrets of repairing and restoring firearms. Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day). Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day). Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat. Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type. Bolded the relevant text the only difference in our crafting is it works like magic crafting i can only craft 1000gp a day worth of ammo with 8 hours.
Shaundakul DM wrote:
DM: He is trying to better his craft and in doing so has set out adventuring both as a means to hopefully make more gold to help fund his research, but also to try and find new materials or regeants that could better the works of both alchemy and gunsmithing as a whole.
The Valley of Fire and Skywatch both are places he hopes he might gain insight. Skywatch's observatory is magically maintaind something that could help firearms and the fact that the Valley won't return to life leads him to belive the dragons fire may have infused something in the soil that might hold alchemical signifigance.
A man walks in slowly glancing around as he finds a seat in a small sea side tavern. He orders a brandy several flask can be seen strapped to his belt along with a pistol shined till it gleams. He sips his glass as he pulls out a small tome and begins going over formulas within. He glances around the room deciding to let fate guide his steps. Character in profile. |