Damiel

Alchemist 23's page

261 posts. No reviews. No lists. 1 wishlist.



1 person marked this as a favorite.
Yqatuba wrote:
WagnerSika wrote:
Some good gods also have obediences that are nigh impossible to accomplish. Where is a Ragathiel worshipper able to find a proven wrongdoer every morning to execute? Is he going to tow a herd of criminals on his adventures and just chop one head off after breakfast?
I would just have him off a bunch of bad people in one day and say it counts for a whole month or something like that.

Party member" "Hey LG Gorge, we've got to go travel over the mountains. Make sure to stock up."

LG Gorge: "Oh yeah like 28 days there and back? Let me just stop by the gas chamber. Oh and can I borrow your wand of cloud kill again?"

Lawful Good everyone. Lawful Good.


1 person marked this as a favorite.

GM - "The party arrives in the land of the elves, glamorous woodland with waterfalls and grand archways. Your audience with the Elven king isn't until tomorrow evening, but in the mean time your free to feast at the local tavern."

GM rolls dice.

GM -"Tavar" [Dwarf Ranger], "You ah, you ate something that didn't quite agree with you. Your, your stomach is starting to cramp up."

Tavar- "Oh, I guess I'll ask for the nearest bathroom?"

GM -"Okay one of the Elven bar maids directs you to the back and you trot over to find a rather nice bathroom. Its actaully got tile and what looks to be working plumbing."

GM rolls dice and smiles.

Tavar - "Okay I guess I drop trow and use the facilities. I, ah, I 'm not
poisoned am I, I mean I have that plus two."

GM - "No, no. But ah you did fail your perception roll. So ah, as you finish you reach over for a rag and instead find only a small shelf with three seashells. Roll me a knowledge Local check."


1 person marked this as a favorite.

I think for right now they've made thing feel way too generic between the classes with Fighter, Barbarian, and Monk just kind of all looking like different flavors of hit that thing really, really hard. And yes I know that's kind of the point of melee classes but it just feels like limiting the combat feats by class has removed an element of zany fun and locked things into very ridged rolls.

The game also looks very Rocket Tag to me now.
I like what they did with spells though I'm already missing snowball just for nostalgic reasons if nothing else. But at the same time everything just seems high damage, low utility. The idea of making one spell scale with level is nice but kind of gimps the spontaneous casters for really no good reason. They should have just taken the psychic's under cast / over cast idea and made that the standard instead of making it a build playstyle.

Also are AC tanks just not a thing now?
I was going over Fighter and Champion on the web and outside the very strange thing they are doing with shields I don't see anything that really boosts your AC. No Combat Expertise, no doge, no armor focus, no shield focus, no mobile bulwark style (yes I know that came after the core but still).


1 person marked this as a favorite.

So playing in a homebrew where Orcs and Dwarfs whipped each other out completely but we just found a emergency bunker full of dwarf skeletons. Is there any way to bring them back short of a true resurrection? They are probably not willing in any case but my character would love to revive the race and enslav- I mean bring into the light of his god. Any spells or alchemical items that could do this?


1 person marked this as a favorite.
MaelDiddymdra wrote:

You could try being a crossblooded sorcerer, then have a second bloodline with more interesting bloodline powers after third. (I mean, that -2 will save penalty isn't going to hurt you)

Maybe have your second bloodline be draconic, then become a Dragon Disciple? That could be interesting, though I would probably re-arrange my stats somehow if I went that way.

In any case, regardless of your chassis, you'd be able to grow wings for a fly speed of 90 feet, have 3 breath attacks per day, gain immunity to your chosen element (Which could combo really well if you plan to inhabit a construct with a weakness to that element), and finally you'd be able to "hulk out" into a dragon form twice a day. (Ignoring your sorcerer casting)

Plus the RP element should be pretty fun-

"Hey, what are you going to play?"

"I'm playing a Robo-dragon. Beep Bop."

As awesome as this idea is (No really the visual alone is worth it) the die is already cast what I have up there is what was played last week. I suppose I should be clear, I need help with levels 7+ 1-6 are fixed.


2 people marked this as a favorite.
Dr Styx wrote:
Alchemist 23 wrote:
My god what have I done with this question....

It was not your question that kicked off the downward spiral.

It was my attempt at understanding another of your attempts at bypassing the downside of playing a Construct.

To witch Charles Schulz was able to answer with a straight face.

Charles Scholz wrote:

No one knows what it takes to create a Wyrwood.

At a guess, each wizard had their own ritual.
One's ritual could have involved using his own blood.
Even though a wizard, she/he could have had a dormant Impossible bloodline.
This would have then been passed down to any Wyrwood that was created.
If they Wyrwood then used the same ritual its decendants blood/sap? would also contain the Impossible bloodline and thus theoretically one day manifest.

Another of my attempts? That seems unnecessarily insulting considering that don't really remember asking about anything like this before. All I ever try to do on these forms is understand the poorly constructed rules of this game. And yes when you are constantly having to switch between logic, RAW, and RAI yes the rules are poorly written. I love this game to death but the conflict of society play and normal makes for far too many contradictions for my liking.


2 people marked this as a favorite.

Create Wondrous Creature: Lets you make monsters like Chimeras.There is a 3rd party port but still we got craft ooze, why can't we get this back?

Monkey Grip: Let you hold a two-handed weapon in one hand. This one was OP as hell but you could probably balance it out with a STR 18-20 requirement or worse... probably worse.

Gem Jump: This was a spell that let you teleport to a gemstone by linking it to another identical gem. I can't remember if you could go back and forth or if it was one way. Still a handy spell for moving loot.

Mindflayer / Illithid: Psychic brain eating monster from Cthulhus fan-art collection. I know actual D&D holds a copyright on these guys but come on. We have Psychic classes in the game now and need some Psychic monsters. And these guys are THE Psychic monster. I am sure someone can come up with a replacement version for Pathfinder. Maybe they have proboscis instead of a mouth, tentacles for hair, three eyes, eight fingers per hand, neon-blue skin, and five arms the fifth being in the middle of their chest, and bone like scythes for its four legs. There take it and make some Psychic brain eating monsters.


1 person marked this as a favorite.
Fuzzy-Wuzzy wrote:

Craft Ooze?

Fleshwarper?

Grow Plant Creature?

Found it. It was 3.5 Craft Wondrous Creature. Really fun feat but will probably never get a Pazio port.


2 people marked this as a favorite.

I want to say there was a feat for making your own monsters as a player in either pathfinder or 3.5. Does anyone remember such a thing? I want to say it was like 10th level or something.


1 person marked this as a favorite.

So after the War Bull Anvil incident or GM decided that he hated us or something because the stone tower it was guarding was a whole lot of nothing. So we leave and are immediately accosted by 4 Fey Wolverines (we are still level 5 and hurt). The fist Wolverine hits our Paladin with a freaking Death Curse and our Bard Cavalier gets one hit KO'd. The GM let him live at the cost of his face. He took a -4 Cha and lost an eye. We only made it by the skin of a summoned Giant Ant Worker.

This is not the first time we have seen Fey monsters and the GM has told us that they are our main enemy form here on in. I have been given clearance to do whatever I want to take care of this problem. Up to and including building a Fey killing construct. Even if I cannot build it till CL12 I want some suggestions on it and how to massacre these Fay. I am currently a 6th level Arcanist. (Just got third level spells) We are already stocking up on Cold Iron.

Also side note I think the big Fey in the area is a Bogeyman and I think he is calling the shots.


1 person marked this as a favorite.

I'll be the odd man out and say Arcanist. White mage gets healing, the Unlettered gets you assess to the witch spells and all the divine spells on that list, Blade bound with arcane armor for your melee, Occultist for your summons to aid the melee, and then either a brown fur for another melee or a standard Arcanist for the extra exploits. If you build them right the melee Arcanists can have Arcane Barrier and False life at the same time for the extra HP then add toughness and the White / Unlettered mages and you should be just as beefy as any other front line up to a point. Once you break into like the CR 7 range start hanging back and play hit and run with spring attack and Dimensional Slide. It may be a challenge at times but it will probably work. If you allow going into a prestige class then it defiantly will. Adding 1 level dips and its a cake walk.


1 person marked this as a favorite.
Dαedαlus wrote:

Small correction: Wyrwoods get +10 HP total, not per level.

Wow, well I thought that they got a little innate tankyness to make up for the instant death thing. That sucks.


2 people marked this as a favorite.
Saronian wrote:
I'm not a hundred percent sure this might be the forum to ask, but I have been reading that the Mystic Theurge is considered to be underpowered. What can be done to bring the prestige class up and an attractive choice for players to build towards?

Replace the 3rd level spell requirement wit 2nd. You'll lose less spell levels that way and will be able to take it at a lower level.


1 person marked this as a favorite.
Pizza Lord wrote:
Why... with a simple gate or planar binding spell. Call up a suitably powerful devil or demon and just wish for eternal youth. Simple as that. Next question. What could possibly go wrong?

On that note dose a level 4 soul drinker of Charon stop aging since they become immune to ageing effects?

Also is your name in reference to the Dresden Files books?


4 people marked this as FAQ candidate. 1 person marked this as a favorite.

I get that you get to use your chosen skill to make items but does that mean I can make any item using that skill that doesn't specifically say its crafted with another skill?

For example if I had Master Craftsman (Alchemy) and Craft Wonders Item could I use Alchemy to make a Robe of Components? Or Eyes of the Eagle?


1 person marked this as a favorite.
Dastis wrote:

I've been working on a wizard that uses siege engines. Wouldn't call him exactly anti mage but he can consistently hit people in the 2000-8000ft range. AKA beyond most spell's ranges. Also uses everything you described except false casting(although false focus could make a good addition). Will post full build if your interested

An instructor archetype wizard with counterspell school has tons of antimage potential at higher levels

Protector of the People(Horror Adventures) is a good feat if you don't want the usual perquisites for craft construct

Yes but your leaving out the most important part. Can your build backstab with a ballista? (Very old D&D joke if you don't understand the reference.)


1 person marked this as a favorite.

I'm building this character with a very open frame work and hoping that some of the power gamers could help me flush him out.

Background highlights: Character was an aspiring Razmiran priest who though an unfortunate act of curiosity found out that the Razmir is not a god. The end result of some high jinks results in him fleeing the country with the goals of actually passing the Test of Stars and then murdering Razmir in revenge for the execution of his heretical family (Iomedae worshipers)

Concept: Some kind of battle mage or arcane assassin who will become very spell resistant (If not spell proof) and will have the ability to raze an army (may or may not happen in campaign)

Character stars out as Atheist may turn to Iomedae later

Level 1 feat must be False Casting (any arcane class)

Level 3 feat must be either Torch Bearer or 7th must be leadership.

Craft construct preferable

Alchemy focus preferable (Homunculi and Alchemical Golems)

All requirements met by level 15 (end of a written adventure) expect Test of Stars around level 17-19