Fighter

Aethelwulf "Wulf" Firebjorn's page

60 posts. Alias of TheBash04.


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M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf makes another attack on the creature next to him.

attack: 1d20 + 1 ⇒ (13) + 1 = 14 damage: 1d4 ⇒ 1


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

swim: 1d20 ⇒ 19

Wulf swims up to M8 and makes an attack with one of his knives.

attack: 1d20 + 1 ⇒ (9) + 1 = 10 damage: 1d4 ⇒ 2


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

swim: 1d20 ⇒ 5
swim: 1d20 ⇒ 10

Wulf eventually manages to flounder over to N8.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

swim: 1d20 ⇒ 6

Wulf attempts to swim towards the combat but doesn't make any headway.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Swimming..... well, at least it's not rats."

swim: 1d20 ⇒ 12
swim: 1d20 ⇒ 10
swim: 1d20 ⇒ 14
swim: 1d20 ⇒ 12
swim: 1d20 ⇒ 5
swim: 1d20 ⇒ 10
swim: 1d20 ⇒ 9
swim: 1d20 ⇒ 19
swim: 1d20 ⇒ 8
swim: 1d20 ⇒ 19 10 rounds to reach reef

survival: 1d20 + 7 ⇒ (9) + 7 = 16
swim: 1d20 ⇒ 16 1 crab

survival: 1d20 + 7 ⇒ (4) + 7 = 11
swim: 1d20 ⇒ 6
swim: 1d20 ⇒ 1
swim: 1d20 ⇒ 17 2 crab

survival: 1d20 + 7 ⇒ (2) + 7 = 9
survival: 1d20 + 7 ⇒ (13) + 7 = 20
swim: 1d20 ⇒ 9
swim: 1d20 ⇒ 12 3 crabs

survival: 1d20 + 7 ⇒ (19) + 7 = 26
swim: 1d20 ⇒ 19 4 crabs


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"No one needs to be lashed but me, didn't realize it was the armory. Just wanted to see if I was capable of opening the lock... apparently not."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf vacates the scene of the crime and heads to Galean's bunk.

"That door is a tricky bastard. Now I really want to know what's behind it. Hey Galean, you got any of those...."

Seeing the berries next to Galean's footlocker and him asleep, Wulf helps himself to the berries.

"Galean, I owe you for this big time."

Wulf downs all of the berries healing some of his wounds.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

perception: 1d20 + 7 ⇒ (18) + 7 = 25
stealth: 1d20 + 4 ⇒ (12) + 4 = 16

Wulf hears Fibbs coming and moves to hide.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

fort: 1d20 + 3 ⇒ (19) + 3 = 22
fort: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Wulf manages to keep from crying out, however he's severely wounded.

"They better have something good down here, that thing is dangerous! Thanks for the help Rocky."

Now that the trap is out of the way Wulf begins working on getting the door open.

Wulf takes 20 on unlocking the door giving him a 25


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf and Rocky break off from the rest of the crew and sneak down to the area with the door. Can't remember where it was but I'm sure that Rocky does.

stealth: 1d20 + 4 ⇒ (2) + 4 = 6

Wulf breaks off from the group. A few people notice him leave, partially because he was humming sneaky theme music. No one seems to really care though as they are busy enjoying their rum and games.

Upon getting down to the place Wulf takes his time examining the door and device to see if he can see how it works or if there is an easy way to bypass it.

perception: 1d20 + 7 ⇒ (3) + 7 = 10

Not discovering anything useful, Wulf pulls out his tools and sets to work on the lock.

"Rocky, lets see what's behind door number 2...."

Disable Device: 1d20 + 5 ⇒ (17) + 5 = 22

If Wulf manages to disable the trap he will go ahead and take 20 on opening the lock. (25).


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Hey Ayre, you mind if mighty man there shows me where he found that door rigged with a harpoon? I'm in a mood to cause some trouble."

sleight of hand: 1d20 + 7 ⇒ (10) + 7 = 17

Wulf dumps his rum ration while talking to Ayre.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I had to ditch my set when my last ship was boarded, I've found that they come in handy when you least expect it.

bluff: 1d20 + 2 ⇒ (15) + 2 = 17

"How much do you want for them?"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

task: 1d6 ⇒ 3Upper rigging work
climb: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
prof sailor: 1d20 + 7 ⇒ (8) + 7 = 15

With the help of Barefoot Samms, Wulf manages to get into the upper rigging and get his tasks completed satisfactorily. After finishing he manages to have time to get down to the shop.

"Hey Grok, do you happen to have a set of thieve's tools there in your store?"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

I failed but after completely resting I should be back to normal by the next day.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

rigger task: 1d6 ⇒ 4 Rope Work
"Great Gorum, thank you. I was not up for any climbing today."

prof sailor: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Wulf works the day diligently to avoid any extra notice after his failures from the last night.

Once finished with the day's tasks Wulf dumps his rum ration and climbs into his hammock to sleep.

sleight of hand: 1d20 + 5 ⇒ (18) + 5 = 23


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Working diligently, Wulf goes about his tasks during the storm.

climb: 1d20 + 4 ⇒ (1) + 4 = 5

He doesn't even make it to the mast before the deck lurches sideways and Wulf finds himself on his ear, and decides that is not a bad place to work for the evening.

prof sailor: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23

Second shift

climb: 1d20 + 4 ⇒ (1) + 4 = 5

"Apparently I'm not up to climbing today."

Wulf continues working at deck level.

prof sailor: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
con: 1d20 + 1 ⇒ (9) + 1 = 10

At the end of the shift Wulf hits the deck from exhaustion and passes out.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Cog, this started when half the ship decided to jump us the first day. I'll be no man's whipping boy. This is a high stakes game that I plan on winning. I hope that we'll get another chance to talk a bit later."

As Wulf walks away he mutters under his breath.

"I've got the feeling that I'll be gutting some more fish before this thing is through."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

I agree with divide evenly.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

fort: 1d20 + 3 ⇒ (7) + 3 = 10
char: 1d4 ⇒ 1
time: 1d8 ⇒ 2

After taking his grog Wulf sits down with Cog to try and get a feel for him.

"Tell me Cog, what do you make of this grand adventure? This ship seems to be dividing itself into two groups. We could really use a good man like you with us."

Bluff: 1d20 + 3 ⇒ (13) + 3 = 16


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Congratulations Carthus, I think this stuff actually tastes better coming up than going down.... That's a culinary feat not many can claim."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Sorry Nymph, those things only go one way.... I think he knows that you tried to help him out though."

fort: 1d20 + 3 ⇒ (3) + 3 = 6
charisma: 1d4 ⇒ 1
time: 1d8 ⇒ 2

"This stuff feels kind of weak tonight."

Wulf says as he downs his tankard in one gulp, almost as if he's trying to forget something.....

fort: 1d20 + 3 ⇒ (10) + 3 = 13

After speaking with Rosie over their rum, Wulf moves down to his rack to sleep. He sleeps like a baby on the violently rocking ship.

*****************
Day 6

1d6 ⇒ 1 Rigging Repair
climb: 1d20 ⇒ 17
prof sailor: 1d20 + 7 ⇒ (7) + 7 = 14

Wulf climbs up into the rigging and adequately manages to repair what rigging he finds fraying or loose.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I've seen these entertainments before, they won't let him take a dive. Give him the love tap and he'll wake up no worse for wear in a bit."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf climbs up into the lower rigging to get a better view of the fight.

climb: 1d20 ⇒ 10

"You've got him Nymph!"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I've got 13 gold on Nymph!"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf is with Ayre while Rocky is describing the trap.

"I think he's trying to tell us something, and I don't think that Timmy's fallen down the well this time."

prof sailor: 1d20 + 7 ⇒ (13) + 7 = 20

"I'm not much at hand to hand, anyone else want to take it?"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

will: 1d20 + 3 ⇒ (7) + 3 = 10

Wulf manages get some sleep in the commotion.

task: 1d6 ⇒ 5 Lookout

After last night's activities, Wulf focuses on his daily tasks to keep from slipping and falling to his death.

climb: 1d20 + 4 ⇒ (12) + 4 = 16

perception: 1d20 + 7 ⇒ (12) + 7 = 19

Wulf manages to scale the rigging without too much difficulty. Once in the crow's nest he maintains a diligent lookout.

"Hopefully some of the fresh air up here will help me clear my head."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf decides to dispose of his Rum ration as well. With Rodents of Unusual Size on board you can never be too careful.

sleight of hand: 1d20 + 8 ⇒ (6) + 8 = 14

He then decided to try his hand again at juggling to entertain and distract the crew from his group's other activities.

"Anyone up for a few more amusements? You might just get to see me impale myself."

Wulf declares as he draws three of his knives and begins to juggle.

juggling: 1d20 + 8 ⇒ (5) + 8 = 13

While managing not to slice himself open, there were more than a few close calls. Wulf must be distracted from the recent combat. The potential for danger is probably the only thing that kept the attention of the observing crew.

Wulf finished by catching the daggers and as the rest of the crew went back to their activities, he moved himself down to his hammock to sleep.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I'll pass on the berries, my gut has finally gotten used to the filth that Carthus cooks up. If I give it anything new it might remember what actual food tastes like."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I won't lie, that was pretty bad. Put a crossbow in my hands and I'm a lot better. Up close.... not so much."

Wulf gathers up the knives that he's thrown.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Anyone else hear the music to Danger Mouse?


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf moves up and attacks the last rat.

attack: 1d20 + 1 ⇒ (6) + 1 = 7damage: 1d4 ⇒ 1

....and Wulf misses....

"I'm beginning to hate these things even worse than before."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

There should be some spare daggers around from when I missed throwing at the rats.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf agian attacks the frustrating rat.

attack: 1d20 + 1 ⇒ (18) + 1 = 19damage: 1d4 ⇒ 4

Die rat! Die, Die Die!


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

dex: 1d20 + 4 ⇒ (17) + 4 = 21

Woohoo! Didn't drop the dagger.

Although Wulf fumbles the dagger he manages to recovery it in something that looks a lot like one of his flurishes from juggling.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Can't open maps from my work comp.

Wulf draws his fourth dagger and moves up to the rat that has been evading his throws.

attack: 1d20 + 1 ⇒ (1) + 1 = 2damage: 1d4 ⇒ 2

Wulf completely messes up the attack on the rat and drops the dagger while trying to slice at the rat.

"Hahahahaa, we completely cleaned the clocks of those pirates the other day; and now we can't even take out a few rats.... I don't know if this is funny or completely tragic. At least we haven't gotten the plague from them.... well not yet anyway.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

My mistake, thought we were finished with the GM's last post.

Wulf throws his third knife at one of the rats in front of him.

attack: 1d20 + 6 ⇒ (4) + 6 = 10damage: 1d4 + 1 ⇒ (4) + 1 = 5

....and misses again.....


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf throws another dagger at the nearest rodent.

attack: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d4 + 1 ⇒ (3) + 1 = 4

The dagger goes wide of the mark and thunks into the deck of the ship.

"These things are a real freakin pain."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf draws a dagger from his bandoleer, moves to C9 and throws it at the rat directly in front of him.

"Freakin rats! I hate rats!"

perception: 1d20 + 7 ⇒ (1) + 7 = 8

Wulf looks around to see if there are any more rats around. He fails to see anything and barely manages to reorient himself to the rats in front of him prior to his throw.

throw: 1d20 + 6 ⇒ (15) + 6 = 21damage: 1d4 + 1 ⇒ (2) + 1 = 3


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I'll start with the knives and sap than, and I'll keep that crossbow in mind for later."

Wulf takes the knives and puts them into his bandoleer. Then hides the sap in his belt for easy access.

Taking 20 on sleight of hand to hide it well, giving me a 28.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"What can talk you down to on that crossbow and a few bolts?"

"Or if that's still out of reach, how much for a sap and a few knives?"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

action: 1d6 ⇒ 2 Line work

prof sailor: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
con check: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11

Wulf works the ship's lines and manages to do a decent enough task that he can sneak away and check out the quartermaster's store unnoticed.

Wulf approaches the quartermaster;

Can you tell me what you've got back here for sale?


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"We've all got our stories, you're right, this ship isn't much worse than the last one that I was on. It's probably a lot better than a slaver. It's not that I have anything against the practice, I'm not sure that I'd be able to deal with the smell.....

Wulf finishes talking to Shivikah and moves over to Nymph and talks to her quietly.

"You could try and hide your distaste just a little bit. A ship is run on favors and relationships. If you can find some kind of common ground with someone and get them to like you...they'll do just about anything for you."

"I'm thinking that we're going to need some friends before this runs its course."

After speaking with Nymph, the grog starts to warm Wulf up and he begins feeling a bit invincible.

"Hey Tibbs, I'll bet you my rum ration for the next month vs 10g that you can't take me at arm wrestling.

strength check: 1d20 ⇒ 20


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"No wahala....."

polyglot:
"I'm sure that she knows how to take care of herself."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"The hold might not be a bad place either, I was down there a little bit but didn't get much of a chance to check it out."

"The food actually didn't taste like bile tonight, I think that I'll wash it down with this swill and go talk to the crew a bit."

fort: 1d20 + 3 ⇒ (5) + 3 = 8
liquid courage: 1d4 ⇒ 3
time: 1d8 ⇒ 5

Wulf walks, or staggers, his way over to the Mwangi.

By Gorum's great beard. I don't think that I've ever seen a woman quite as great as you. You even rival the exquisite creatures we Ulfen breed up north. How the *&%#! did they get You aboard this barkey?

bluff: 1d20 + 4 ⇒ (16) + 4 = 20


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf rolls out of his hammocks as well, nods at Nymph as she puts her pants on, and gets ready to move up on deck for the day.

"I love grog, but that swill messes with your head. It's nice to be clear for a change."

task: 1d6 ⇒ 6 Mainsail duties

prof sailor: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 Shirking duties

Wulf competently works the mainsail although he barely has his attention on the task. When he finds a chance away from his duties he finds Ratline to check on him.

"Ratline, how are you feeling? You had one hell of a night last night. Are you going to be alright up in the tops today? I'd hate to loose one of the few decent people on this ship."

bluff: 1d20 + 2 ⇒ (15) + 2 = 17

con check: 1d20 + 1 ⇒ (11) + 1 = 12

Due to Wulf slacking off in his duties he manages not to overwork himself from the day's labors.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf meets up with Barefoot Sims and they both sit down next to Ratline, after they get their rum ration.

"We figured that it'd be a good idea to get to know our fellow crew members. As we're all in this togather. Looks like you're running a bit low. Can I top you off?"

sleight of hand: 1d20 + 8 ⇒ (8) + 8 = 16

Wulf deftly pours his grog ration into Ratline's mug. No one else seems to notice the exchange.

"So what's your story Ratline?"

sense motive: 1d20 + 3 ⇒ (3) + 3 = 6

"You're pretty good working your way around the tops. You must have been a sight to see back before you lost your fingers. Simms here told me about your skills day one, and you've sure shown it."

bluff: 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12

After speaking with Ratline for a while, Wulf leaves him and Simms to speak and moves over next to Ayre and Nymph.

"I just wanted to say thanks for this morning. If we were down there solo we'd have ended up on the wrong end of the lash instead of those other poor souls. Any ideas on how we can change our situation for the better?


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

task: 1d6 ⇒ 3

Wulf chooses to sneak about and explore the hold a bit prior to setting to his task.

perception: 1d20 + 7 ⇒ (2) + 7 = 9

After taking a quick look around the hold Wulf heads back up on deck and begins work on the upper rigging.

climb: 1d20 + 2 ⇒ (8) + 2 = 10

Wulf almost falls from the rigging, however with help from Barefoot Samms he manages to hang on and reach his way to the top.

sailor profession: 1d20 + 7 ⇒ (12) + 7 = 19

Once at the top of the mast Wulf is successful in straightening the rigging and reefing the sails as needed. If it weren't for the climb Wulf would actually be enjoying himself up here.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf takes another swing at the guy across from him.....

attack: 1d20 + 1 ⇒ (3) + 1 = 4

and misses widely.

I could really use something to throw....


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

[b]"HAHAHAHA! Now this is what I call a good time! I just need something to throw."[b]

Wulf looks around for anything useful. Not seeing anything, he goes ahead and takes another swing at the pirate at E5.

attack: 1d20 + 1 ⇒ (4) + 1 = 5damage: 1d3 ⇒ 3


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf moves to engage the guy at E5.

"This cruise was getting a little dull anyway."

attack: 1d20 + 1 ⇒ (17) + 1 = 18sub dam: 1d3 ⇒ 2

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