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![]() now that I have the time: 4d6 ⇒ (6, 2, 6, 2) = 16
almost 4d6 ⇒ (4, 5, 2, 2) = 13
Hell yeah! 11, 11, 15, 16. I'm thinking either a Sorcebuckler or an Investigizard. Let me wriggle those out and see. Alternatively, if I look back through and see an overabundance of castys, I may make a double martial class like a punchbuckler or a rangurai, Maybe a Slonker or a slayslinger. Stars and Stones the word salading is as fun as the concept. ![]()
![]() In full disclosure, I Have been through this campaign through book four one time. I took a Bastard sword wielding swashbuckler from beginning to end. I'll not be considering bringing him out of retirement, but I have several other concepts. I'd love to bring a slayer or investigator around. Before building, though, I'd love to know whether it's a problem that I've seen most of the campaign from a player perspective. I'm good at using only character knowledge in game, as I've had to pull this roundabout before. (I'm literally playing through Hell's Rebels while GMing it twice) I really want to play in a Carrion crown that goes all the way, and I like seeing how GM's do it differently. ![]()
![]() EmissaryOfTheNorth wrote: I know for a fact taht Revolcers were used extensively during and after the Mexican-American War If I may make a quick suggestion, I'd like to add just a bit of context. In our proposed timeperiod, the nicest pistols around were Colt Army Dragoon revolvers. While they were much nicer than flintlocks, they were still cap and ball and Muzzle loaded. Complete metal cartridges would not be around for another fifty years, at least not in pistols. the six shots is convenient, but also takes a long while to load, as spring fitted cylinders were not there either. Perhaps you might take this into account when thinking about what guns are available at what price, and what action or actions are required to load a real revolver at the time. EDIT: Actually Smith and Wesson would start production of rear loaded cartridge pistols in 1857, but they remained fairly rare due to price and production time. Most people still favored single shot pocket pistols during this time if you weren't in the army. ![]()
![]() I added a temptation mechanic to it. Every time something messed up happened, I would have the paladin make a save or gain temptation stacks. Temptation stacks reduce range and bonuses of his class features (I had a chart somewhere) and eventually, when he had more stacks than max HP, he would sin and pay the price as described in the class. Actually it works for any divine class, but i tested it on a paladin. If you keep it somewhat fair and give fair enough chances to relieve said stacks (Such as hot meal and good rest, acts of faith, or encouragement from clergy) it is a fairly nice way to give them their own issues. In campaign design, remember that Paladins suffer from few skill points and a limited ability pool. Multiple encounters in a game day with no rest can destroy a paladin, so can traps and Neutral monsters. Definitely put traps in. Painful ones. There is a reason that Paizo campaigns have six distinct parts. No campaign should have a vast majority of one challenge. Horror campaigns are a bit different as evil creatures are basically a must, but still, vary your challenges and one class will lose its carry potential. ![]()
M Asskicker Brawler/Rogue
![]() I'd like some input on a house rule I'm considering: Overkill - A player that lands a killing blow dealing a certain excess of damage needed to kill or disable the creature may translate that damage into a bonus on an action or a free action depending on the amount in excess. What I don't have are specifics. I figure the most basic is a free intimidate with bonus or extra damage or hit chance on next attack, but I'd like to think about other cool options. this also may be better as a feat, but I like the idea of a lesser, global bonus. ![]()
M Asskicker Brawler/Rogue
![]() lol good catch. I suppose Opossum is closer, though vaguely rodent-like may also describe them. If an Opossum and a dire rat had a whole litter, this would be the one that was picked on for being ugly. And disgusting. also, working on 3 12 hour shifts in a row this week amidst normal responsibilities, so im sorry i've been scarce, but I'll try to catch up with all my postings this weekend. ![]()
![]() Davia D wrote: Hm, would any of us know each other before the start of the game? Many of us took part in the mild successes mid game of our campaign, so it's no stretch to believe the younger would know of any character near where they lived. For instance Anyone from Cheliax has a decent chance to know of Silas's betrayal and Piracy, Or from Ustalav at the trial of the Beast of Leipedstath. That said, I'd be happy to adjust to have known anyone that wants to, especially if someone wants to be from Carrion Crown as well. ![]()
![]() I can't resist. I'm going to bring my all time favorite character out of retirement for this. Silas Lowe is a former Chelish Naval Captain. He was framed, and his entire family, so he believed, was murdered or arrested by House Thrune. He escaped and spent several years as a Pirate before finding himself a drunk running a boat for hire on lake Enchantran in Ustalav. He came out of it in a painful, yet wonderful journey on the trail of the Whispering Tyrant. The last thing he remembers is watching those that he had come to love as a new family being slowly torn apart. Fighting with the flash of his unreal Bastard Sword alongside his unlikely best friend, a paladin of Iomedae, stepping over the broken bodies of the hunter and her beloved companion, he fights to the very last ounce of his strength. Eventually the Paladin falls, no longer able to heal himself, his last words bore his typical oafish banter. Silas continued to fight, but he was drained of his stylish fighting ability, and the runes that gave him the edge were fading from his arm. When the final blow was struck, he welcomed the sweet release of death. Perhaps Desna would bear him to his family. All Silas remembers is a mask. He remembers asking to be taken to his family, and, wordlessly the mask lowered onto his face. Now this. Where is my sword? Where is my Coat!? ... Where am I?... "AND WHERE IS MY DAMN RUM!?" He kips up and knocks the kid back, scaring him half to death. He pats himself down, looking for his rum, and looks about for his signature coat and sword. Touching his right arm, he grimaces. Sin runes hurt when they're put in, removing them isn't any better. The TL;DR: Silas is a Swashbuckler from Carrion Crown. He made it to Renchurch before we graduated out of college and away from our group. He was unbelievably badass and thus far has pointedly eschewed following a deity. I imagine he will want to maintain that even as he becomes a deity, encouraging others to take care of themselves rather than wait on some faceless sky force. ![]()
![]() Sorry guys, had a bout of insomnia this week that made it very hard to focus or do anything outside of work hours. I got some sleep today though, and I have this three day weekend off. I'll be in contact with Corsario with my votes on the party. Also, I'll post my build for the Kensai Magus known only as the Captain as soon as I get it looking decent. ![]()
![]() In my end, I'm pretty set on this Magus concept. It's just been a little too busy here to really put it together. Just know that if I'm picking, I'm still playing mostly paizo, I only have a little 3rd party and I'm not planning to go too exotic on the race. I won't be too keen to pick a party that will completely outshine me because of crazy stuff lol ![]()
![]() I think I'm leaning toward one that you know better as I don't wanna go TOO far off book. Kingmaker is a little too sandboxy and limited by other things than character power.
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![]() Anyone wanna join up for a game where we start at a hilariously high level just for giggles? What if some level 10 PC's from Kingmaker went over to Ustalav for the start of Carrion Crown? What if a Level 12 bunch of mercenaries happened to be in Numeria at the time of Iron Gods? I fully expect the GM to have to BS it to keep us in line of the story, but still. It could be fun just to see how it goes. Maybe just a module? Oh and my plate is a little too full to GM it Right now. Sorry if I've teased you, but just seeing if there are any GM's with a sense of humor out there willing to put a party together and go kick ass for giggles. Maybe we can work something out like GMing for one another? I shall await the nay-saying replies now... ![]()
![]() Im excited for this. I'm brimming with ideas. I've yet to look over the godbound stuff, but I learn quickly, so whatever you want to choose is cool. I think the concept I like best is a martial character that relies on skill rather than any magic. His views are that people should learn to defend themselves rather than submit to a deity (possibly because his abandoned him). No church, but maybe an army. :) ![]()
M Asskicker Brawler/Rogue
![]() You guys can have all the RP time you want during this rest. I'll get replies to Mira and Amara specifically tomorrow, and Gremlin is still around. I guess now is as good a time as any to warn you: I usually don't mind you looking at stuff we've already done so long as you don't mind mild spoilers of future books. HOWEVER, looking into the Fair Fortune Livery AT ALL will spoil a bit that I'd like to play up towards the end of the book. Please don't look at the book until we move on to the second one from here, k? ![]()
M Asskicker Brawler/Rogue
![]() RULE PROCLAMATION Pretty sure this is Canon, but in any case my ruling:
Seem fair? Silly to have to waste a whole day or pretend that your characters can just fall asleep at noon because you're out of spells. ![]()
![]() I use this idea for higher power games, because it helps to let the party see where their weaknesses are before committing to their character. (Sucks to realize you have a whole party of vital strike and improved crit just to go against an ooze.) Our characters are strong, but rusty. They have been level 7 or 8, but we build them at level 4 or 5. Put on a hyper fast experience track (Maybe 1 or 2 battles each level) until our characters are back at their "Full power" moves it forward, but gives us time to build as a party, not as five solo characters. I've kinda wanted to play a character like that anyway, ala Meliodas. ![]()
![]() I happen to have a custom archetype that would fit pretty well with this. Its a brawler battle medic. He gets bonuses to Heal and can administer some light healing as an extraordinary ability, that is, NOT a supernatural one. Also in mid levels he gets bonuses to things like dragging comrades or aid another to AC. If allowed to try him out, he'd be in playtest, so I'd be open to adjustment suggestions by the GM or fellow players. ![]()
![]() I'm looking to go about making a duo with another player and going around applying to things to see if we can get in. A pair of brothers semi-loosely based on the Winchester brothers of Supernatural. It would be fun to make a full party with, say, an Angelic aasimar and a sleezy salesman Tiefling. I have always thought Dean would be a slayer and Sam would be an investigator. I'm open to suggestions.
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