I always enjoyed the brief trips into Si-Fi that modules like Temple of the Frog, Expedition to the Barrier Peaks, and a few others provided back in the old days. Additionally, I often incorporated parts of the 1st ed Gamma World modules Famine in Fargo, and Legion of Gold, (the sub-aquatic laboratory, unearthed by the looming eruption offered an alternative method of fleeing the Island of the Slave Lords)into my campaigns over the years. The beauty of the Si-fi sojourns was that the tech equipment was all powered by non rechargeable power sources and thus had charges, and thus I never felt unbalanced the game. But I never knew a player who didn't enjoy blasting an android with a Mark VII blaster from time to time. I personally would like to see the odd si-fi alien observation station/crashed space ship/rogue androids appear in the Pathfinder world. Thoughts? ASEO out
Is there a web page for the Iconic characters?
It would be nice if it included: 1) The stat blocks (the little card format from the back of the modules would be fine) for each Iconic at each level. 2) Information on how the Iconics interact with each other. I know at least one of the Iconics is evil. How does that work with the rest of them? 3) This would also be a great place for art featuring the Iconics. ASEO out
James Jacobs wrote:
With a city/town this size however, it is very likly that combat will draw the attention of others near by and loud disturbances could/should attract a responce. However, since there are other martial actions taking place at the same time as the PCs' raids, maybe the other drow forces are occupied. That is is smaller is actually kind of refreshing, I was expecting Myth Drannor and was glad to get something fresh, but I have come to expect no less from Paizo. Keep up the excellent work. ASEO out
Joshua J. Frost wrote:
I just thought it would be a nice feature for superscribers who are already investing on the Pathfinder game. but I can see how an extra $100 a year can make a difference in spending on both sides of the table. Maybe at some point there can be a complied print edition of the previous years senarios. "Pathfinder Happinings Year X" I'm much more willing to pay for print editions than I am soley e-copies. ASEO out
BenS wrote:
Both, and I think there were like only 8 avatars available when I picked it out ;-) ASEO out
Cosmo wrote:
So with the S&H I save about .90 over finding a store that carries it....I'm good with that. The local game store here in Dublin CA didn't know D&D was anything more than a miniatures game "like MageKnight lite"...I cried. ASEO out
I can't believe people liked Carnival of Tears. It actually made me consider dropping Paizo as my gaming source it was so bad. I'm glad that I suffered past it though since everything else has been awesome. But my god it was bad.
ASEO out
Cosmo wrote:
Do you have a return UPS code that I should use? Not to be a penny pincher, but I don't want to be out $12 for shipping (like $6 each way). ASEO out
I Pre-ordered the Pathfinder H/C back in March and was billed for it at that time. I recieved that copy, but then I guess because I am a Pathfinder Chronicles subscriber, recieven and was billed for another copy. I really don't need the second copy, and if I had known that it would be included in my Pathfinder Chronicles subscription, I wouldn't have pre ordered it. What can I do? Should I ship one copy back to you for a refund? ASEO out
hogarth wrote:
Ahhhhgggggaaaa!!!!!!!!!!!! Only my favorite level! I'm pretty sure I have EVERY 1st level module/adventure published under 3.5 from Necromancer Games, WotC, Paizo, Goodman Games, Privateer Press, Green Ronan, plus a couple more. That must be like 30+ adventures. ASEO out
hogarth wrote:
I think you answered the question quite well. So it sounds like every NPC with class levels will have to be reworked to be on par with PFRPG PCs. Mose will need to become more "durable", while Druids and the rare conjuration specialist wizard will need to be tweeked down. I doubt the intent of PFRPG is to keep onl the monsters and the maps playable. However, if this is more like the 1st to 2nd edition change and less like the 2nd to 3ed change, then I'll be happy. I just still see problems with the percieved "Under powered PC" calling for extra buffs to make the PCs more powerful as the main changes in PFRPG. In all my years of playing 3.5, There isn't a core class that I haven't seen played to good effect by skilled players. Personally, I prefer sorcerers over wizards. The kind of thing that I would like to see in PFRPG would be a spell book bard that had some adaptability in their spells so they could have a different set of spells for questing than preforming. Maybe I'll post a thread on that. Still concerned about my overly ample 3.5 library. ASEO out
David Fryer wrote:
So in order to keep my NPCs up to par with the PCs, I'll have to add additional powers to them...A few bloodline traits and 2 extra spells...for all 30 NPC sorcerers levels 5-9(I'm guessing that these higher level guys have to be modded even more) in an adventure...and what about the cave comples filled with several score of Kobold Barbarians. I'm really not sure how buffing PCs is backward compatable...it feels slightly monty hall. "Waaaa, I never play sorcerers because they aren't powerfull enough...I only want the most powerful PC to play...DMs should have to retro fit their old adventures if they want to challenge my uber PC. or don't and let me slash my way through those old 3.5 NPCz ;-)" Devils Advocate ASEO out
ASEO wrote:
David Fryer wrote: But then there is no need for Pathfinder at all. In some part, true. But for new adventures and keeping 3.5 growing and not just stopping with the current products I have, Pathfinder is perfect. The way I see it is that even if I don't buy the Pathfinder core books (Which I will, even if only to support Paizo) I should be able to play all the adventures they release with my existing core books. If that changes, I will be a dissapointed. To me, a Pathfinder Sorcerer shouldn't have any advantages that make them toughter enemies thah the same level NPC sorcerer from say Dungeon 100. If Sorcerers all get a new number of spells or innate abilities, then when I run the adventure from early 3.5, I'll have to retro fit the NPC sorcerer so that they are on the same playing field as the PC sorcerer...and if that goes for every PC class, then every NPC with PC classes will have to be retrofitted. And that is not backward compatable. ASEO out
joela wrote:
I guess I mis typed. What I meant that while there are changes to 3.5, hence making Pathfinder a bit more than 3.5 (hence 3.75), It MUST keep all existing 3.x products playable within the Pathfinder RPG rule set. If I want to run adventures from DUNGEON 146 under the Pathfinder RPG rule set, I shouldn't have to change ANYTHING in the adventures within DUNGEON 146 to have a balanced game. Did that make my stance clearer? ASEO out
Mike McArtor wrote:
Oh he will. Now if we can just get him to quit his real job and write full-time...I'll admit that I regularly game with Greg, and must say that not only is he a fantastic writer, but by far one of the best DMs I've ever gamed with. I've been laughing that he keeps getting the high level adventures to write in the APs. It is good to see that he will be writing a low level one in the near future. You know he and Wolfgang Baur (who I know has done some OA in the past) would be the perfect authors for PFRPG OA. And I'll restate, that I think a clash of cultures AP would be the perfect introduction to OA in PFRPG. ASEO out
Chris Self wrote:
In my best Cartman voice "Swweeeeeeeeeet". I had missed that. ASEO out
A lot of the suggestions I see on these boards scream 4ed. Remember the goal of the Pathfinder RPG is to keep all the existing 3.5 materials playable without spending time to retro fit them. Pathfinger RPG should be 3.75, not pre 4ed. That being said, I trust the Paizo staff to seperate the wheat from the chaff and provide us with a fantastic game that keeps 3.5 alive. ASEO out
Mike McArtor wrote:
Yeah, since Pathfinder is so good, I haven't had anything to whine about in years now. Check out my subscriptions, I'm all about Pathfinder (although only the Pathfinder Charter Subscriber shows up in my sig header) I've been so turned off with 4ed that I've avoided those boards, and I really trust Paizo to do a fantastic job on 3.75 (and alot of the suggestions around it are 4ed type things) that I've not pressed hard on those boards either. I've also made Greg Vaughan my minion, so I exert my influence there as well...he also spells better than I do and has a nifty word of the day calendar. One happy ASEO out
Has there been any thought into creating an "Oriental Adventures" portion of the Pathfinder 3.75 game? I think a clash of cultures Current Pathfinder/Oriental Pathfinder where the PCs could play either side, or a mix of both would make for an interesting and innovative AP. An example as to how an adventure could be played by either side would be the recruitment of an ally by either side, or the removal of a rival/traitor from your side = removing an enemy leader if played from the other side. A dungeon delve could be played as finding the secret way into an enemy city from one side, or clearing the secret excape route from the city if played from the other side.
This would also allow Paizo to release a Oriental Adventures line if they so desired. ASEO out
Cosmo wrote:
Copy. Thanks. ASEO out
yoda8myhead wrote: So who's the hot lady in scanty clothing on page 21? Can we get more art of her? That would be "Lola". I have noticed that Greg Vaughan's adventures and modules seem to get the best art of Seoni. See River into Darkness p. 21 and Rise of the Runelords #6 p43. Too bad his amazon warriors in River into Darkness got turned into Pygmy Keches. In the playtest they lept from the branches wearing nothing but Black mambas as well ;-) ASEO out
How about a interactive world map with "Push-pins" marking the sites of the various Pathfinder modules and adventures. Something that you could run your mouse over and it would "highlight" Bloodcove or Clydwell Keep and annotate D3 or whatever so you could tell what adventure/module takes place there. Perhaps for something like River of Darkness, the "Highlight" would pull up the adventure route map with the name of the module and the level range. This would really make it nice for DMs who have no idea where the Worldwound is. It would also make it easier to see where the adventure locals are so as to be able to better link adventures to a rational geographic flow. ASEO out
Having been in several old cities that were around in the middleages and before, I nticed how close all the buildings were. I've noticed on many of the recient maps that the city buildings all have nice yards and are not all crammed together. I've also been through true slums in Panama city and Kirkuk and once again, everything is crammed in so close that their are bearly any alleyways at all. This slum map looks more like a local fair at a park with its stands and tents. ASEO out
A little confuced here. I thought the point of the 3.75 Pathfinder RPG was that it would ude the core 3.5 books so as not to facilitate the purchase of a who new set of books. If I'm going to have to buy a whole new PHB, MM, and DMG, then I might as well go with 4e and the obvious money grab it is designed as. WotC did research that determined that people would be willing to buy all new books every 7-8 years, hence 4e. I thought that Paizo with The Pathfinder RPG was bucking that assumption and rolling with a game that let everyone use their current books. I don't see how needing to have all new core books is conducive to being backward compatible with 3.5. ASEO out
Proper tactics, correct ELs and the realization that every spell caster and rogue doesn't have to use a spell or wade into combat on every round of every combat will really do wonders to keeping low-level parties from having to rest after every battle. Spell casters and rogues, you usually have a high dex, rock out with a crossbow instead of blowing a spell every round. Throw a feat into it and you'll always have something to do in combat even if you are out of spells. DMs, make sure you are running the proper CR creatures for your low-level parties. And maybe throw a few potions of cure light wounds to the party in the cource of the adventure, or even at character generation. I've run The Sunless Citadel several times straight through without the parties having to stop and rest at all. ASEO out
I think Paizo has excelled at making one, fantastic products and, two, making good buisness decisions. By parternering with Necromancer Games on 4e products, and releasing the Pathfinder RPG, they are able to cover both bases, keep producing quality products (Except that Carnival of Cr@p module) and keep their customers who like 4e and 3.5 happy. The hard part will be keeping the changes that are happening in 4e out of the Pathfinder RPG. I've noticed that many of the posts on the boards about changes are fairly major, and not the little tweeks that keep the game 3.5 and backward compatable. ASEO out
Only problem with adding race level benifits is that it is not back compatable. You would have to rework every stat block for all races in past 3.5 adventures. I also understand that that type of feature is part of 4e. The goal here seems to be to keep 3.5 well, 3.5. Changing the racial traits, can always be assumed to have already taken place in the NPC stat blocks (Sure, it may mean that their starting rolls were a little less, but it won't impact the DM any.) ASEO out
Malephant wrote: The Human gets an extra skilled that he knows and acts as a class skill without spending a skill slot. The Half-elf only gets to add a skill to his class skill list, if he wants to know the skill he has to pay for it with a skill slot. Maybe I missed the the number of skill slots thing, but each class has a list of class skills, right, so I still don't see the difference since any skill is useless without ranks devoted to it. Sounds like they both get an extra skill with 0 ranks, that can have ranks added as a class skill. I guess the difference would come if the half elf chose a skill that couldn't be used untrained, but why take a skill that you don't plan on putting some points into. ASEO out
OK, first, what is the difference between Skilled as a Human (not sure what "proficient in one extra skill" means), and Adaptability as a Half Elf? Both seem to allow a non-class skill to become a class skill. Is the extra feat a human gets worth the Low light vision, Keen senses, elven immunities, elf blood, weapon proficiency and extra language a Half Elf gets? Seems that the scales tilts to the half-elf. Thrilled about not going 4e.
A little confused by this statement: "Note: This accessory product is part of the Pathfinder Chronicles subscription, and is not automatically included with ongoing Pathfinder subscriptions." Is there a "NOT" missing in the first part? should it read: "Note: This accessory product is [NOT] part of the Pathfinder Chronicles subscription, and is not automatically included with ongoing Pathfinder subscriptions." What overlap if any does this book have with the other world source books? ASEO out |