Starfinder seems to be all about getting the bigger better armor & weapons as you level. I play mostly SFS and I am worried about resource management. I am trying to figure out how to budget my credits since selling stuff back gets you so little and it is not like you can just pay the difference like you can in PFS. If I want to a upgrade my +1 Long sword to +2 All I need to do is pay 6000 gp. However I cannot upgrade my my D-Suit I (2980) to a D-Suit II (6900) by paying 3920 credits. With such a low sell back value I am worried it won't balance. Are my fears justified?
My experience in ship combat is mostly with 4 people crews. 2 Gunners, a Pilot, and Usually a Mechanic or Technomancer jumping between SO and Engineering. Not enough people for someone to be Captain. When we have had 5 we would have a SO to balance Shields and a Engineer who usually spent his time boosting the shields.
Doc Jhon Henri Hegira's instructions for Disposing a body in Absalom Station in 3 Easy Steps.
According to the timeline it has been approx 26 years since the Swarm attacked ending open hostilities with the Vesk. My question is how long has it been since there has been a serious incursion of Swarm in the system?
Heck I am going Blitz Soldier for my "dip" of 4 levels for my SFS 702 RANGED Small arms character. It is going to be Doc Holiday in space. Icon 4 levels of Blitz Soldier/8 levels of Thief Operative at second level I will have 9+dex to Init and moving 50 ft. Max ranks in Profession Gambler, Pilot, Intimidate, & Slight of Hand. High Culture & sense motive. Enough ranks in the other sciences that I am trained in to maybe occasionally remind the smart people some obscure thing (i.e Aid other)
"Wireless Hack" (lvl 5 ability) says "Instead of Combat Tracking,your exocortex" can hack computers within 20 ft as a standard action.
Interpretation 1: You no longer have the ability to use Combat Tracking. This however makes no sense considering the lvl 7 ability lets you track to targets at the same time.
Interpretation 2: At any particular round I must choose to use either combat tracking or Wireless hack.
It seems the Obvious RAI is the second interpretation. However I have met rules lawyers that will use the "Instead of Combat Tracking" language to say that you no longer have the ability to use Combat Tracking. At least during levels 5 & 6 which would make no sense.
Could we possibly get a FAQ clarifying the language?
Does anybody have any idea of the command structure of the (Druma Mercenary League) Blackjackets? Is it organized with what would consider as Army (US) ranks? Are the soldiers group like an army structure i.e. fireteam, squad, platoon, company, battalion, etc?
First of all I am not trying for an optimal build. Just trying to imitate one of my favorite characters from modern Urban Fantasy.
I am humbly submitting a request for a FAQ after a debate in the Facebook Pathfinder Society group.
I am trying to create a back story for Aasimer. According to ARG they don't reach adult hood till 60 making it a 1:4 Aasimer:Human ratio.
There is difference between Alternate class and Hybrid class. A Ninja has always been considered an Alternate class for Rogues but still a rogue. Now they are saying it is not. A Hybrid class is a combination of two class. Core Rogue and Ninja are Granny Smith Apples compared to Fuji. Hunter and the like are another fruit all together
I understand that "There is no Unchained Ninja."
My problem with the ruling that "There is no unchained ninjas" is not that I want an unchained ninja. Ninja's suposedly count as core rogues for purposes of Multiclassing and Archetypes. If that is the case then all I ask is the free rebuild from Ninja to Unchained Rogue. However people keep YELLING at me cause I am "Beating a Dead Horse." I am just trying to clarify why they won't give me the same rebuild that everyone else has who made a "Roguish" character.
I have a few issues with Ninja myself.
A couple of Questions
2. Alchemy says that it can use any thing from the Formula list in Advanced Players Guide pg 32. Can I use other Alchemist Formulas from other books
So I have decided to play a Rogue/Wizard Arcane Trickster for the Core Campaign Here is my original post.
Since I am going to go Ranged Rogue/Wizard I am having trouble deciding on a school.
I was thinking Illusion as an option so I can use them to gain advantage of sneak attack.
Since I am already used to shooting arrows with point blank and precise shot I was thing Evocation for the use of the most rays.
Also considering Conjuration for Grease and Glitterdust.
I have never played a Wizard before in any Campaign or system. So any help would be much appreciated.
So here is where my line of thinking started. Let’s face it some CORE classes are just awesome like the Paladin. Barbarians rock as well, even if going down without a healer will pretty much mean instant death if they don't have max con. Clerics are pretty much standards even without the ability to selective channel. Fighters are always a good classic choice. However I have always had a hard time enjoying coloring between the lines. So I want something different.
Why 12 strength Composite bow with Str 1. This is not a set in stone idea as I will talk about in in a minute.
Advantage of the first the Wisdom will help me in Perception and Sense motives roles. As well as my beginning lousy will saves. Disadvantage is I am really uncomfortable starting any character with less than a 14 con. -12 hit points is so easy to come by. The advantages and disadvantages of the second are obviously the opposite of the first.
That even outs my Advantages and Disadvantages but I also hate negative str scores about as much as I hate less than 14 con score. However could make for some interesting role play. Maybe he is that nerdy little trickster with pimples and always has his nose stuck in a book. That may hit to close to the player personally.
So Feats I am thinking
or since I am thinking of doing this for the skill reasons
I am looking for advice and CONSTRUCTIVE criticism on how this concept might be improved. I have little experience with Pathfinder rogues and have never played a Wizard in my life.
And they are also lawful which is definitely something Mat never was.
Longbow is a martial weapon, not an exotic weapon, so taking exotic weapon proficiency for a longbow wouldn't do anything. So take the Martial Weapon Proficiency feat instead and you're good.
That is not how Exotic Weapon Training works
Exotic Weapon Training: Instead of swords, some
Ultimate Combat is the one that says Daikyu is the eastern equivalent of the long bow.
Trust me I scoured the boards for about 45 minutes and even checked the Faq for Advanced Race Guide before asking this question.
There are many other weapons that have been deemed appropriate as sword like that are not on that list. Such as Falcata, Aldori dueling sword, Katana, Wakizashi so just saying it is not on that short list of examples does not necessarily negate the possibility of it being considered a sword.
So my Tengu shaman I am building is a little squishy. So I was thinking if forced into melee a polearm might be nice. Swordtraining is so vaugely worded I don't know if a Tripoint Double Edge Sword counts as a sword? It has sword in the name but the description says nothing about it.
Follow up with that. If I took the trait Exotic Weapon Training can I train in Daikyu (Long Bow)?
Jadeite, can you give more details to support your supposition? I agree Andoran is probably a bad fit but the rest seems to be a little . . . strong in it's condemnation; especially for a Deific being who's portfolio is Chivalry, Duty, and Vengeance with Good, Law, Nobility and Destruction as his domains.
So talking differences between Bloodrager and Barbarian. The last line in the Bloodrage states:
1. So I was thinking about taking the trait Berserker of the Society but now I was wondering if it would do anything for me as Traits are not on the list. Am I correct in this assesment?
2. Barbarian Chew is Alchemical Item so it would not meet the magic item abilities would it?
Why would you allow it to be taken more then once. A one time 2 extra use feat would not break the class. However it would make the class more balanced compared to other classes. Like say Paladin. (Who can gain multiple use of lay on hands feat)
I am a proud noob. I really love the Shaman spell List and was considering building a a Tengus Shaman.
FIRST QUESTION: What bird spirit animal should I get.
SECOND QUESTION: If I use the Lore Spirit's "Arcane Enlightenment" hex to ad Magic Missile to my spell list I should be able to use a wand of magic missile without having to roll UMD, correct?
Also I don't want to give the impression that I am set on Tengus. I am open to other race suggestions. I was considering Gnome with a Goat spirit might be fun. Any other suggestions?
I don't think it is right that there is an "extra channel" and an extra "lay on hands" feat that the paladin can take but not an extra fervor feat. I mean the Paladin can literally have 6 extra uses of Lay on Hands with just two feats. Granted 4 of them must be used to channel but still. . .
(2 coppers from a noob)