Help picking Wizard spell school for Arcane Trickster Core Campaign build


Advice


So I have decided to play a Rogue/Wizard Arcane Trickster for the Core Campaign Here is my original post.

http://paizo.com/threads/rzs2s1ei?Seekinhg-help-to-build-an-unconventional- CORE#3

Since I am going to go Ranged Rogue/Wizard I am having trouble deciding on a school.

I was thinking Illusion as an option so I can use them to gain advantage of sneak attack.

Since I am already used to shooting arrows with point blank and precise shot I was thing Evocation for the use of the most rays.

Also considering Conjuration for Grease and Glitterdust.

I have never played a Wizard before in any Campaign or system. So any help would be much appreciated.

Grand Lodge

I like divination. The initiative increase is very welcome and being able to scout via magic is really nice.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I like Transmutation for the moving physical attribute boost, but Divination is also strong.

Either of those give you good miscellaneous spells for dealing with weird stuff. When you get your third level spell either Beast Shape or Clairaudience/Clairvoyance are very strong in a scout's hands.

If you go Transmutation, be sure to pick up at least one rank of Knowledge (Nature) so you can check that the beast shape you take is appropriate to that area. A polar bear sticks out in the desert.

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