Paizo is pleased to report that in just a few short weeks, we're expecting to begin the playtest for next year's Pathfinder Adventure Card Game (known to some of you by the code name "Project Swallowtail"). Because playtesting a card game isn't quite as simple as letting everybody download a PDF, it's not going to be quite as open as our RPG playtests have been, but if you'd like to get involved, read on to find out how that might be possible!
First, let me tell you a bit about the Pathfinder Adventure Card Game.
The Pathfinder Adventure Card Game is a cooperative game for 1 to 6 players designed by Mike Selinker and his team at Lone Shark Games, which Paizo intends to release at Gen Con 2013 (if not PaizoCon 2013).
Each player has a unique character comprised of a deck of cards and a set of stats. Roleplayers will find the stats very familiar—characters have classes such as fighter, wizard, and rogue; they have numbers that define their Strength, Dexterity, Intelligence, etc.; they have skills and proficiencies.
As your player adventures, you'll improve your deck by acquiring new items, allies, spells, and weapons as you explore and overcome challenges; over time, you'll be customizing your deck to suit your own individual vision of your character.
The Pathfinder Adventure Card Game product offerings will begin with the Rise of the Runelords Base Set, a big box containing more than 400 cards including the "Burnt Offerings" Adventure Deck. Your party will explore locations such as the Sandpoint Cathedral, the Rusty Dragon, and the Glassworks; you'll meet helpful NPCs like Ameiko Kaijitsu or friendly Aldern Foxglove; you'll visit the Swallowtail Festival, delve into the Catacombs of Wrath, and invade Thistletop. You'll fight goblins, sinspawn, Warchief Ripnugget, and maybe even face the Sandpoint devil, and eventually, become the heroes of Sandpoint! The Base Set supports 1 to 4 players; a 110-card add-on deck will expand the number of players to 5 or 6, as well as adding more character options for any number of players.
We'll follow the Base Set with bimonthly 110-card Adventure Decks presenting the subsequent five chapters of Rise of the Runelords and, if all goes well, we'll adapt other Adventure Paths after that!
The Pathfinder Adventure Game plays in an hour to an hour-and-a-half; it's easy to learn, yet offers a lot of variety in play. Mike Selinker and his team did a stunning job capturing the feel of the Pathfinder Roleplaying game, the Pathfinder campaign setting, and the Rise of the Runelords Adventure Path in a fun card game.
But to make this game is as fun and exciting as possible we're going to need playtesters—lots of playtesters. If you're interested in being one of them, find out how on our messageboards!
Vic Wertz
Chief Technical Officer