Vincent Kwakkel |
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Hope it's OK to post this here, but as I felt that the adventure was a bit thin (two nearly back-to-back fights with little to flesh it out), I added a couple of elements. If anyone is interested I'll put them below (contains spoilers).
A - Intro - I opened the adventure with a blurb about a druid, living in the Verduran forest, who finds her pumpkin patch overrun by otherworldly flora, as one of the first witnesses to the effects of the portal. I also had the players write a little blurb about where in the world they were when getting Stella's message (I figured she'd reach them out in the world).
B - Band of botanists - The adventure tells of a campsite abandoned by botanists after the jinkin invasion, never to be heard from again. Of course, if the jinkins are trackable, so are they. I enabled my players to find this band of botanists, interact with them, and get their notes and a device pointing out the direction of the portal. If they hadn't tracked them, they could have emerged, wandering, from the brush if D had proven to difficult. The botanists have to be calmed and persuaded, but eventually just want to get home and ask directions from the Leshies.
C - Druid from the intro - After the first fight, making their way to the portal, they reach the druid from the intro's little shack with its garden patch, bordering on a swamp. Looking out over the swamp, the PCs can see magically dancing fireflies that try to Fascinate them and lure them into the swamp. The druid asks for help fixing her garden (Popcorn can win a HP by finding edibles).
D - Overgrown ruins - The portal is found in the middle of an overgrown settlement. The overgrowth is old, but now also interspersed with otherworldly flora. There's a couple of harmless plants, but there's ferns the react to sound, shooting out spores that confuse, and prickly brambles that grow back two strands when cut (fire solves this). They can find hints on how to deal with this in the notes they get from B.
So, some more play, interaction, checks, and puzzle solving is required. In total this brought the adventure up to about the same playtime as the first part. Feel free to use any of these ideas.